TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum ModelFlags in Tinman.Engine.Models

Enumeration of behaviour flags for IModel objects.

[Flags]
enum ModelFlags  

Items

None = 0
Lighting = 0x01

Perform lighting on this model.

Group = 0x02

The model represents a group of models (e.g. variations / LODs).

NoSpatialQuery = 0x04

The model will not be included in spatial queries.

See also:

ISpatialQuery
ComplexGeometry = 0x08

The geometry of the model parts is very complex.

Remarks:

Computing IModelCollider objects for very complex geometry is typically very heavy on CPU usage, RAM consumption and processing time. Specifying this flag acts as a hint to the WriteModel method of ModelFormat objects, which may decide to include additional pre-computed data in the model file (for example octrees or other spatial acceleration structures).

See also:

ModelFormat.CMH