TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IResourceHandle in Tinman.Engine.Rendering

Base interface for classes that act as handles for loading/creating graphics resources.

[ShutdownSurvive]
interface IResourceHandle extends IEquatable<IResourceHandle>
  base of IconItem
  IEnvironmentMap
  IModelGeometry
  IPreloadingResourceHandle
  IResourceData
  RenderTargetHandle
  ShadowMapping
  TerrainBuffer
  VertexBufferHandle

Remarks

An implementation of IResourceHandle must provide a correct implementation for GetHashCode().

Methods

CreateResource

Creates a new resource object, using the given graphics context.

[OwnerReturn]
method CreateResource (Graphics graphics)
type IResource
params graphics [not-null] The graphics context to use.
returns [not-null] The resource object.

Remarks:

Resource objects may implement the IMemoryConsumption interface. In this case, the reported memory consumption will be interpreted as an estimate on how much GPU memory is consumed by the resource. This estimate can then be used for resource caching (e.g. CacheMemory).

Exceptions:

Equals

Compares this object with the given one.

[Pure]
method Equals (IResourceHandle other)
type bool
params other The object to compare to.
returns true if this object is equal to other, false if not.
inherited IEquatable.Equals