TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum ResourceAccessPattern in Tinman.Terrain.Rendering

Enumeration of GPU resource access patterns.

enum ResourceAccessPattern  

Items

Static = 0

Static resource (CPU: none, GPU: read)

Remarks:

When a static resource is created, the whole content must be specified. After that, the resource remains immutable.

Dynamic = 1

Dynamic resources (CPU: none, GPU: read/write)

Remarks:

Dynamic resources are usually placed in high-performance GPU memory.

Mappable = 2

Mappable resources (CPU: write, GPU: read)

Remarks:

Dynamic resources are usually placed in shared CPU/GPU memory.