Software Development Kit - User Manual

class Tutorial_05_Procedural in Tinman.Demo.Tutorials

Tinman 3D tutorial #5 : Procedural terrain.

sealed class Tutorial_05_Procedural extends Tutorial_01_TerrainMesh


This tutorial demonstrates how to use the procedural enhancement API to augment terrain data with artificial detail.



Returns the configuration value that describes this object.

public virtual method ToConfig ()
type ConfigValue
returns [not-null] The configuration value.
inherited Widget.ToConfig


All configurable objects need to implement this interface. For simple types, it is preferable to delegate to ToValue.

The returned value may be of type Invalid, which means that this object in its current state cannot be described with the configuration API.

Before returning the resulting configuration value, Cache must be called on it, passing this IConfigurable object as parameter.

Public / Attributes


Returns the actual pixel bounds of this widget.

public property ActualBounds { get }
type Box2I
value The actual pixel bounds or Empty.
inherited Widget.ActualBounds


The pixel bounds of this widget.

public override property Bounds { get set }
type IWidgetBounds
value [not-null] The pixel bounds.
inherited Tutorial_01_TerrainMesh.Bounds


Defaults to FullScreen.


Returns the lifecycle state of this object.

public override property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Initializable.LifecycleState


The mouse cursor to show for this widget.

public override property MouseCursor { get }
type MouseCursor
value The mouse cursor
inherited Tutorial_01_TerrainMesh.MouseCursor


Machine-friendly name of this tutorial.

public property Name { get }
type string
value [not-null] The name.
inherited Tutorial.Name


The name is used to create the settings path.


Returns the central part of the actual pixel bounds of this widget which is not occluded by the widget user interface.

public property NonUserInterfaceBounds { get }
type Box2I
value The non-UI pixel bounds.
inherited Widget.NonUserInterfaceBounds

See also:



Specifies the behaviour for automatically loading and saving of widget settings.

public property SettingsAuto { get set }
type int32
value A combination of the following bit flags:
1: load settings when after widget has been initialized.
2: save settings when widget consumes Closing.
inherited Widget.SettingsAuto


Defaults to 3.


Path to a directory that this widget can use to store own data and settings.

public property SettingsPath { get set }
type Path
value Canonical path to the settings directory or null.
inherited Widget.SettingsPath


The settings path must be set before Initialize is called on the widget. Afterwards, the settings path cannot be changed.


Should the mouse be captured, because this input consumer only processes relative input?

public override property ShouldCaptureMouse { get }
type bool
value true if the mouse should be captured, false if not.
inherited Tutorial_01_TerrainMesh.ShouldCaptureMouse

See also:



Computes an offset for the screen center that can be used to compensate for the GUI overlay of this widget.

public property UserInterfaceCenterOffset { get }
type Vec2F
value The screen center offset, in pixels.
inherited Widget.UserInterfaceCenterOffset

See also:


Public / Methods


Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry


The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.


Adds a GUI panel to this widget.

public method AddUserInterface (WidgetSlot slot, [Owner] Panel panel)
params slot The widget GUI slot where the given GUI panel will be put.
  panel [not-null] The GUI panel to add.
inherited Widget.AddUserInterface


Consumes the given user input event.

public method ConsumeInput (InputEvent inputEvent)
type bool
params inputEvent The user input event.
returns true if the input event has been consumed, false if not.
inherited Widget.ConsumeInput


Input events are provided to an IInputConsumer object only if it has the input focus (see FocusGained and FocusLost). Mouse events are provided when the mouse cursor is inside of the input bounds (MouseEnter and MouseLeave). The Closing event can be provided at any time.

  1. FocusGained: gained input focus
  2. Keyboard events:
  3. Mouse events:
    1. MouseEnter
    2. Mouse events:
    3. MouseLeave
  4. FocusLost: lost input focus
  5. Closing: user request to shut down


Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose


The Dispose method silently returns if the object has already been disposed.


Attaches this component to the given Graphics context.

public virtual method GraphicsAttach (Graphics graphics)
params graphics [not-null] The graphics context.
inherited Widget.GraphicsAttach


All graphics-related resources should be created here.


Detaches this user interface component from its Graphics context.

public override method GraphicsDetach ()
inherited Tutorial.GraphicsDetach


All graphics-related resources should be disposed here.


The screen size has changed.

public method GraphicsResize (Vec2I screenSize)
params screenSize The new screen size, in pixels.
inherited Widget.GraphicsResize


The given screen size is equal to the value of ScreenSize of the Graphics object that has been passed to GraphicsAttach earlier.


Initializes the object, if necessary

public method Initialize ()
inherited Initializable.Initialize


The Initialize method returns silently if the object is already in the state Initialized.


Attaches this input consumer to the given input state object.

public virtual method InputAttach (IInputState input)
params input [not-null] The input state object.
inherited Widget.InputAttach


The input state object provides a snapshot of the input keys and buttons. It should not be used to detect up/down/click events.


Detached this input consumer from its input state object.

public virtual method InputDetach ()
inherited Widget.InputDetach


Restores the object state from the given JSON value.

public override method JsonDeserialize (JsonValue value)
params value [not-null] The input JSON value.
inherited Tutorial_01_TerrainMesh.JsonDeserialize


Implementations of this method must be able to consume malformed JSON values, without corrupting the object state.


Serializes the object state to an JSON value.

public override method JsonSerialize (JsonValue value)
params value [not-null] The output JSON value.
inherited Tutorial_01_TerrainMesh.JsonSerialize


Performs rendering.

public override method Render ()
inherited Tutorial_01_TerrainMesh.Render


Implementing methods must not assume that any specific render state is in place when being called. Instead, the implementing method is responsible for setting up all state that is required for rendering.

Usually, implementing classes receive their current graphics context directly or indirectly from GraphicsContextAttach or GraphicsAttach.

In order to maximize parallelism between the CPU and GPU, only actual rendering (using the current graphics context) should be performed here. All other preparation resp. setup should be done in RenderPrepare instead.

See also:



Performs 2D rendering.

public virtual method Render2D (Graphics g)
params g [not-null] The graphics object to use.
inherited Widget.Render2D


When this method is called, the given Graphics object has already been initialized for 2D rendering:

Usually, Render2D is called from within Render.


Prepares rendering.

public override method RenderPrepare ()
inherited Tutorial_01_TerrainMesh.RenderPrepare


This method is called before Render, when the graphics context has not yet begun to render the scene.

All setup work that does not require a graphics context (e.g. matrix computation, per-frame visibility determination) should be done here. This can help to maximize parallelism between the CPU and the GPU.


Takes a screenshot the next time this widget is rendered.

public override method Screenshot (WidgetScreenshotDelegate result)
params result [not-null] The screenshot pixels will be passed to this delegate.
inherited Tutorial_01_TerrainMesh.Screenshot


This method is called once per application frame.

public virtual method UpdateFrameTime (float32 time)
type bool
params time [>0] The amount of time that has elapsed since the last frame, in seconds.
returns true if the object needs to be presented again, false if the current presentation is still valid.
inherited Widget.UpdateFrameTime


public virtual method UpdateGui ()
inherited Widget.UpdateGui


This method is used as a DatasetFileCacheDelegate in order to provide the default file cache for dataset.

public method UseCacheIfWeb (IFile file)
type DatasetFileCache
params file The dataset file.
returns The file cache or null.
inherited Tutorial.UseCacheIfWeb


The method will return the shared dataset file cache if the given file is streamed from the internet.