TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum Tinman.Heightmap.Format

Short Name:
  • enum Heightmap.Format

Enumeration of binary storage formats for heightmap sample layers.

Items

The following table lists all iemts of this enum type, including their string tags (if defined).

Enumeration Item
C8  

Stores sample coverage as 8-bit values.

D8  

Stores normalized displacement values as 8-bit values.

D16  

Stores normalized displacement values as 16-bit values.

E8  

Stores normalized elevation values as 8-bit values.

E16  

Stores normalized elevation values as 16-bit values.

E24  

Stores normalized elevation values as 24-bit values.

A8  

Stores texture diffuse colors as 8-bit alpha values.

G8  

Stores texture diffuse colors as 8-bit grayscale values.

GA8  

Stores texture diffuse colors as grayscale/alpha values, with 8-bits per channel.

T8  

Stores texture diffuse colors as truecolor values, with 8-bits per channel.

TA8  

Stores texture diffuse colors as truecolor/alpha values, with 8-bits per channel.

A16  

Stores texture diffuse colors as 16-bit alpha values.

G16  

Stores texture diffuse colors as 16-bit grayscale values.

GA16  

Stores texture diffuse colors as grayscale/alpha values, with 16-bits per channel.

T16  

Stores texture diffuse colors as truecolor values, with 16-bits per channel.

TA16  

Stores texture diffuse colors as truecolor/alpha values, with 16-bits per channel.

M8  

Stores material tokens that can contain up to four material weights (from a palette of 256 possible material IDs), with 8-bits per channel.

Usages

The following table shows all usages of this config type.

Used By: