C8
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Stores sample coverage as 8-bit values.
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D8
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Stores normalized displacement values as 8-bit values.
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D16
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Stores normalized displacement values as 16-bit values.
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E8
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Stores normalized elevation values as 8-bit values.
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E16
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Stores normalized elevation values as 16-bit values.
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E24
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Stores normalized elevation values as 24-bit values.
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A8
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Stores texture diffuse colors as 8-bit alpha values.
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G8
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Stores texture diffuse colors as 8-bit grayscale values.
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GA8
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Stores texture diffuse colors as grayscale/alpha values, with 8-bits per channel.
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T8
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Stores texture diffuse colors as truecolor values, with 8-bits per channel.
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TA8
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Stores texture diffuse colors as truecolor/alpha values, with 8-bits per channel.
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A16
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Stores texture diffuse colors as 16-bit alpha values.
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G16
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Stores texture diffuse colors as 16-bit grayscale values.
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GA16
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Stores texture diffuse colors as grayscale/alpha values, with 16-bits per channel.
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T16
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Stores texture diffuse colors as truecolor values, with 16-bits per channel.
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TA16
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Stores texture diffuse colors as truecolor/alpha values, with 16-bits per channel.
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M8
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Stores material tokens that can contain up to four material weights (from a palette of 256 possible material IDs), with 8-bits per channel.
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