TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum Tinman.Model.Read.Flags

Short Name:
  • enum Read.Flags

Enumeration of behaviour flags for reading 3D models.

The flags are applied in the order of their ordinal value (e.g. flip before swap).

Items

The following table lists all iemts of this enum type, including their string tags (if defined).

Enumeration Item
None  

No behaviour flags.

FlipX  

Flip vertex X-coordinates?

FlipY  

Flip vertex Y-coordinates?

FlipZ  

Flip vertex Z-coordinates?

FlipU  

Flip texture U-coordinates?

FlipV  

Flip texture V-coordinates?

FlipNormals  

Flip normal vectors?

FlipWinding  

Flip vertex winding of indexed triangle list primitives?

SwapXY  

Swap the X-axis and Y-axis?

SwapXZ  

Swap the X-axis and Z-axis?

SwapYZ  

Swap the Y-axis and Z-axis?

MaterialAlbedo  

Set Model.Material.albedo to white when Model.Material.albedoMap is set?

MaterialEmissive  

Set Model.Material.emissive to white when Model.Material.emissiveMap is set?

MaterialReflectivity  

Set Model.Material.reflectivity to white when Model.Material.reflectivityMap is set?

MaterialGloss  

Set Model.Material.gloss to 1.0 when Model.Material.glossMap is set?

ModelGroup  

Does the model file contain a group of 3D models?

Usages

The following table shows all usages of this config type.

Used By: