Short Name:
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Derived From:
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Fields: |
Interprets this model texture as a bump map and computes a normal map from it.
Black pixels lie in the XY plane (see figure), white pixels are at the given height. The height is specified relative to the size of this texture (i.e. maximum of width and height), e.g. a value of 1
would turn the cuboid below into a cube.
............. .: .: Z+ . : . : | . +--------.--+-- X+ |. / . / ............. / : / : / :/ :/ +-----------+ / Y+
The following table lists all fields of this config type.
Field | Type | Constraint | Default | |
---|---|---|---|---|
required
|
source
|
Model.Texture
|
# != null |
|
The source image from which to create a normal map. |
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optional
|
height
|
number
|
# > 0 |
0.01 |
The relative bump height (see remarks). |