Short Name:
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Derived From:
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Fields: |
Computes a directional lighting term from the input buffer pixels and the light color and adds the resulting color to the pixels in the output buffer.
The following table lists all fields of this config type.
Field | Type | Constraint | Default | |
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required
|
source
|
Pixel
|
# != null |
|
The input buffer. |
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optional
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color
|
Tinman.Color
|
Colors.White |
|
The directional light color. |
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optional
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vector
|
Vec3
|
{1, 1, -2} |
|
The light direction vector (does not need to be of unit length). The image X- and Y-axes form a left-handed coordinates system when combined with the Z-axis. |