TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum Tinman.Texture.Format

Short Name:
  • enum Texture.Format

Enumeration of texture formats.

Items

The following table lists all iemts of this enum type, including their string tags (if defined).

Enumeration Item
A1R5G5B5  

1-bit channel for alpha, 5-bit channels for red, green and blue (16 bits per texel).

A4R4G4B4  

4-bit channels for alpha, red, green and blue (16 bits per texel).

A8L8  

8-bit channels for alpha and luminance resp. grayscale (16 bits per texel).

A8R8G8B8  

8-bit channels for alpha, red, green and blue (32 bits per texel).

BC1  

Block compressed format (4 bits per texel: truecolor, 1-bit alpha).

BC3  

Block compressed format (8 bits per texel: truecolor, alpha).

L16  

16-bit channel for luminance resp. grayscale, no alpha (16 bits per texel).

The red, green and blue channels store the grayscale value. The alpha channel value is 65535.

L8  

8-bit channel for luminance resp. grayscale, no alpha (8 bits per texel).

The red, green and blue channels store the grayscale value. The alpha channel value is 255.

R16  

16-bit channel for red, no alpha (16 bits per texel).

The green and blue channel values are undefined. The alpha channel value is 65535 .

R5G6B5  

5-bit channel for red, 6-bit channel for green, 5-bit channel for blue, no alpha (16 bits per texel).

R8  

8-bit channel for red, no alpha (8 bits per texel).

The green and blue channel values are undefined. The alpha channel value is 65535 .

Usages

The following table shows all usages of this config type.

Used By: