Short Name:
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Fields: |
A texture layer in a terrain viewer.
The following table lists all fields of this config type.
Field | Type | Constraint | Default | |
---|---|---|---|---|
optional
|
name
|
string
|
null |
|
Human-readable name of this layer. |
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optional
|
index
|
number
|
0 |
|
The sort index value of this terrain layer. Layers with larger sort index values are rendered on top of those with smaller sort index values. |
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optional
|
opaque
|
bool
|
false |
|
This hint tells that the terrain layer is opaque and thus fully hides all layers below (i.e. those having sort indices that are less than its own), when rendered without a distance blend range. |
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optional
|
texture
|
Tinman.Pyramid
|
null |
|
The pixel pyramid of this terrain layer. |
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optional
|
textureId
|
number
|
-1 |
|
The pixel pyramid ID to use for caching. |
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optional
|
region
|
Heightmap
|
null |
|
The dataset for which to highlight existing data regions. |
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optional
|
regionColor
|
Tinman.Color
|
Colors.Zero |
|
The color to use for highlighting existing data regions. |
The following table shows all usages of this config type.
Used By:
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