Enumeration of behaviour flags of a TerrainLayer.
[Flags]
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enum
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TerrainLayerFlags
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None
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= 0
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HintOpaque
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= 0x01
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This hint tells that the terrain layer is opaque and thus fully hides all layers below (i.e. those having sort indices that are less than its own), when rendered without a distance blend range (see Range resp. MaterialRange). |
NoLighting
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= 0x02
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Render layer without lighting? |
ShowColors
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= 0x04
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Render the terrain vertex colors? See also: Semantic.Texture |
ShowTexture
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= 0x08
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Render the terrain imagery resp. material textures? See also: TerrainLayer.PixelPyramidTerrainMesh.MaterialAdd |
ShowChunks
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= 0x10
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Show highlights for terrain chunks (see TexturingBatch resp. ChunkingBatch)? |
ShowRegions
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= 0x20
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Show highlighted dataset regions? |