TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum TerrainLayerFlags in Tinman.AddOns.Components

Enumeration of behaviour flags of a TerrainLayer.

[Flags]
enum TerrainLayerFlags  

Items

None = 0
HintOpaque = 0x01

This hint tells that the terrain layer is opaque and thus fully hides all layers below (i.e. those having sort indices that are less than its own), when rendered without a distance blend range (see Range resp. MaterialRange).

NoLighting = 0x02

Render layer without lighting?

ShowColors = 0x04

Render the terrain vertex colors?

See also:

Semantic.Texture
ShowTexture = 0x08

Render the terrain imagery resp. material textures?

See also:

TerrainLayer.PixelPyramid
TerrainMesh.MaterialAdd
ShowChunks = 0x10

Show highlights for terrain chunks (see TexturingBatch resp. ChunkingBatch)?

ShowRegions = 0x20

Show highlighted dataset regions?