Statistics of model geometry rendered with a ModelRenderer.
struct
|
ModelRendererStats
|
The total number of render API draw calls that have been made.
public
readonly
field
|
DrawCount
|
||
type
|
int32
|
See also:
PrimitiveBatch.RenderThe total number of IModel objects that have been visited directly or indirectly by Render.
public
readonly
field
|
ModelCount
|
||
type
|
int32
|
Remarks:
This values gives an indication of the complexity of the model hierarchy.
The total number of rendered primitives, taking into account geometry instancing (see UseGeometryInstancing).
public
readonly
field
|
PrimitiveCount
|
||
type
|
int32
|
Remarks:
This values gives an indication of the complexity of the rendered geometry.
See also:
RenderingUtil.PrimitiveCountThe total number of render state changes because of different model geometry (see IModelGeometry).
public
readonly
field
|
StateGeometry
|
||
type
|
int32
|
The total number of render state changes because of different model materials (see IMaterial).
public
readonly
field
|
StateMaterial
|
||
type
|
int32
|
The total number of render state changes because of different shader technique passes (see BeginPass).
public
readonly
field
|
StatePass
|
||
type
|
int32
|