TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IShapeReader in Tinman.Terrain.Shapes

interface IShapeReader extends IDisposable
  IValidatable
  base of ShapeReader

Attributes

HasFinished

Has the shape reader finished (i.e. all shapes have been read)?

property HasFinished { get }
type bool
value true if all shapes have been read, false if not.

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

ReadShape

Reads the next shape.

method ReadShape ()
type IShape
returns The shape or null if the reader has already finished.

Validate

Validates the state of this object.

method Validate (Validator validator)
params validator [not-null] The validator object.
inherited IValidatable.Validate