Enumeration of vertex element flags.
[Flags]
|
|||||
enum
|
VertexElementFlags
|
None
|
= 0
|
|
---|---|---|
Normalize
|
= 0x01
|
Shall denormalized integer values be normalized by the GPU before they arrive at the GPU program for processing? Remarks: Value normalization only applies to some integer data types, please refer to the respective VertexElementType items for details. Values of unsigned integer types with N bits are divided by 2^N-1, in order to yield numbers in the range [0..1]. Values of signed integer types with N bits are divided by 2^(N-1)-1, in order to yield numbers in the range [-1..1]. The GPU will perform denormalization automatically. |
Srgb
|
= 0x03
|
Shall
sRGB
compression
be
applied
to
floating-point
input
values
Remarks: The GPU will not perform automatic sRGB decompression. This must be done by the GPU program. This flag implies Normalize. See also: IVertexElementWriterBase.WriteVertexElementFloat |
Shift
|
= 0x05
|
Shall floating-point input values be shifted between [0..1] and [-1..1] before being denormalized to integer values? Remarks: For
integer
types
(see
IsIntegerType),
the
input
values
are
shifted...
The GPU will not perform automatic reverse shifting. This must be done by the GPU program. This flag implies Normalize. See also: IVertexElementWriterBase.WriteVertexElementFloat |