|Full source code is included in the Tinman 3D SDK download.|
Represents the shader metadata that the HLSL compiler writes into the
Resource Bindings: section of
Assembler Output / *.asm files.
Public / Constants
Public / Constructors
Creates a new instance of DirectXResourceBindingInfo.
Public / Attributes
Type of resource binding slot.
Number of consecutive resource bindings, starting at BindIndex.