VertexBufferHandle

Description

sealed class Tinman.Engine.Rendering.VertexBufferHandle

Derived from

IResourceHandle

A resource handle for a shared dynamic vertex buffer.

A separate IVertexBuffer is created for each instance of VertexBufferHandle.

Public / Constructors

Vertex​Buffer​Handle


public constructor VertexBufferHandle → (3)

elements in : VertexElements

[not-null]
The vertex elements.

capacity in : int32

[>0]
The vertex capacity.

flags opt : GpuBufferFlags = GpuBufferFlags.Map

The buffer flags.

Creates a new instance of VertexBufferHandle.