TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum Tinman.Pyramid.Flags

Short Name:
  • enum Pyramid.Flags

Enumeration of pyramid flags.

Items

The following table lists all iemts of this enum type, including their string tags (if defined).

Enumeration Item
Alpha  

The pyramid generates tiles that have semi-transparent pixels, which cannot be encoded using a 1-bit alpha channel.

Opaque  

The pyramid generates tiles that need to be processed with opaque texturing mode.

In opaque mode, missing areas (empty and void) are covered with the texture of the parent mesh sector quadrant. In non-opaque mode, missing areas are not rendered.

Opaque mode is usually used for surface imagery that has varying levels of detail, where the best available level of detail needs to be used for rendering.

Non-opaque mode can be used for rasterized vector shapes, where only the most detailed level is rendered.

Usages

The following table shows all usages of this config type.

Used By: