TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class Tinman.Pyramid.MapShapes

Short Name:
  • class Pyramid.MapShapes
Derived From:
Fields:

A pixel pyramid that rasterizes vector shapes.

Fields

The following table lists all fields of this config type.

Field Type Constraint Default
required size number
# > 0
 

The size of the bottom-most pyramid level, in pixels. Will be round up to the next power of two.

required shapes Pyramid.MapShape[]
# != null
 

The pixel pyramid vector shapes to render.

optional cube bool  
true

Create an unprojected cubemap pyramid (true) or a projected rectangular pyramid ( false).

optional tile number
# > 0
256

The tile size, in pixels. Will be round up to the next power of two.

optional pad number
# >= 0
0

The tile pad of the pyramid, in pixels.

optional georef Tinman.Georef  
null

The georeference of the pyramid.

optional accuracy number
# >= 0
0

Optional accuracy to use for subdivision of vector shape edges. Given as a maximum error in the georeference coordinate system of this pixel pyramid.

external info Pyramid.Info    

Holds detail information about this pixel pyramid.