Runtime performance statistics for an IApplication instance that is being run in an application loop (e.g. ApplicationLoop).
struct
|
ApplicationStats
|
The frame index, as returned by FrameIndex.
public
readonly
field
|
FrameIndex
|
||
type
|
int32
|
CPU time spent calling ConsumeInput, in milliseconds.
public
readonly
field
|
TimeInput
|
||
type
|
float32
|
CPU time spent calling Present, in milliseconds.
public
readonly
field
|
TimePresent
|
||
type
|
float32
|
CPU time spent calling Render, in milliseconds.
public
readonly
field
|
TimeRenderCpu
|
||
type
|
float32
|
GPU time spent for the last frame (see FrameTime).
public
readonly
field
|
TimeRenderGpu
|
||
type
|
float32
|
CPU time spent calling RenderPrepare, in milliseconds.
public
readonly
field
|
TimeRenderPrepare
|
||
type
|
float32
|
CPU time spent calling UpdateFrameTime, in milliseconds.
public
readonly
field
|
TimeUpdate
|
||
type
|
float32
|