TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface ISwapChain in Tinman.AddOns.Rendering

A swap chain for rendering in a window.

interface ISwapChain extends IRenderTarget

See also:

IGraphicsContext.SetRenderTarget
IGraphicsContext.CreateSwapChain

Attributes

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
inherited IMemoryConsumption.MemoryConsumption

NativeHandle

Returns the raw handle value of the native resource that is contained in this object.

property NativeHandle { get }
type IntPtr
value The raw handle value.
inherited INativeHandle.NativeHandle

Remarks:

The documentation of the implementing class will contain information on how to interpret the raw handle value.

Size

The size of this render target.

property Size { get }
type Vec2I
value The render target size, in pixels.
inherited IRenderTarget.Size

Texture

The texture resource that holds the rendered pixels.

property Texture { get }
type ITexture2D
value The texture resource or null if this render target represents the backbuffer of a swap chain.
inherited IRenderTarget.Texture

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

Present

Presents the most recent renderings.

method Present ()

TextureUpdate

Ensures that Texture reflects the current content of the render target.

method TextureUpdate ()
inherited IRenderTarget.TextureUpdate

Remarks:

This method allows an implementation to defer costly operations and perform them only when necessary, for example:

This method should be called after rendering to this target (see SetRenderTarget) and before using Texture as input for subsequent rendering.

Validate

Checks if this swap chain is still valid.

method Validate ()
type bool
returns true if the swap chain is valid, false if it has become invalid.

Remarks:

If a swap chain has become invalid, it needs to be disposed and recreated. It is not necessary to recreate any other graphics resources in this case.