A swap chain for rendering in a window.
interface
|
ISwapChain
|
extends
|
IRenderTarget
|
See also:
IGraphicsContext.SetRenderTargetReturns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Returns the estimated memory consumption of this object.
property
|
MemoryConsumption
{
get
}
|
||
type
|
int64
|
||
value
|
|
The estimated memory consumption, in bytes. | |
inherited
|
IMemoryConsumption.MemoryConsumption
|
Returns the raw handle value of the native resource that is contained in this object.
property
|
NativeHandle
{
get
}
|
||
type
|
IntPtr
|
||
value
|
The raw handle value. | ||
inherited
|
INativeHandle.NativeHandle
|
Remarks:
The documentation of the implementing class will contain information on how to interpret the raw handle value.
The size of this render target.
property
|
Size
{
get
}
|
||
type
|
Vec2I
|
||
value
|
The render target size, in pixels. | ||
inherited
|
IRenderTarget.Size
|
The texture resource that holds the rendered pixels.
property
|
Texture
{
get
}
|
||
type
|
ITexture2D
|
||
value
|
The
texture
resource
or
null
if
this
render
target
represents
the
backbuffer
of
a
swap
chain.
|
||
inherited
|
IRenderTarget.Texture
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Presents the most recent renderings.
method
|
Present
()
|
Ensures that Texture reflects the current content of the render target.
method
|
TextureUpdate
()
|
||
inherited
|
IRenderTarget.TextureUpdate
|
Remarks:
This method allows an implementation to defer costly operations and perform them only when necessary, for example:
Checks if this swap chain is still valid.
method
|
Validate
()
|
||
type
|
bool
|
||
returns
|
true
if
the
swap
chain
is
valid,
false
if
it
has
become
invalid.
|
Remarks:
If a swap chain has become invalid, it needs to be disposed and recreated. It is not necessary to recreate any other graphics resources in this case.