TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface INativeHandle in Tinman.Core.System

Base interface for classes that contain some kind of native resource handle.

interface INativeHandle extends IDisposable
  base of IApplicationWindow
  IGraphicsContext
  IIndexBuffer
  IRenderTarget
  ITexture
  IVertexBuffer
  Thread

Remarks

The raw handle value of the native resource can be queried via NativeHandle. The documentation of the implementing class will contain information on how to interpret the raw handle value.

Attributes

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

NativeHandle

Returns the raw handle value of the native resource that is contained in this object.

property NativeHandle { get }
type IntPtr
value The raw handle value.

Remarks:

The documentation of the implementing class will contain information on how to interpret the raw handle value.

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.