Base interface for classes that define a window which can host an IApplication application.
interface
|
IApplicationWindow
|
extends
|
IInputState
|
||
INativeHandle
|
|||||
base of
|
ApplicationWindowBase
|
The returned NativeHandle can be interpreted as follows:
HWND
)The current size of the application windows client area.
property
|
ClientSize
{
get
set
}
|
||
type
|
Vec2I
|
||
value
|
The size of the window client area. Set to Zero to enable full-screen mode. Use any non-zero value to enter windowed mode. |
Remarks:
If the client size of an application window cannot be set by code (e.g. it is not a top-level window), the client size will remain unchanged and the State property will be Normal.
Does the application window currently have the input focus?
property
|
IsFocused
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
application
has
the
input
focus,
false
if
not. |
Is the mouse cursor currently inside the windows client area?
property
|
IsMouseInside
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
mouse
cursor
is
inside
the
client
area,
false
if
it
is
outside.
|
Returns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Is the mouse currently captured by the application window?
property
|
MouseCaptured
{
get
set
}
|
||
type
|
bool
|
||
value
|
true
if
the
mouse
is
currently
captured,
false
if
not. |
Remarks:
While the mouse cursor is captured, the application exhibits the following behaviour:
The mouse cursor to show inside the application window.
property
|
MouseCursor
{
get
set
}
|
||
type
|
MouseCursor
|
||
value
|
The mouse cursor. |
Remarks:
The default value is Default.
Returns the raw handle value of the native resource that is contained in this object.
property
|
NativeHandle
{
get
}
|
||
type
|
IntPtr
|
||
value
|
The raw handle value. | ||
inherited
|
INativeHandle.NativeHandle
|
Remarks:
The documentation of the implementing class will contain information on how to interpret the raw handle value.
Returns the source for input event.
property
|
OnInput
{
get
}
|
||
type
|
IEventGeneric<InputEvent>
|
||
value
|
|
The input event source. |
Returns the current state of the application window.
property
|
State
{
get
}
|
||
type
|
WindowState
|
||
value
|
The current state. |
The current window title.
property
|
Title
{
get
set
}
|
||
type
|
string
|
||
value
|
The
window
title
or
null . |
Remarks:
If the title of an application window cannot be set by code (e.g. it is not a top-level window), the title will remain unchanged.
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Dispatches a Closing event to all listeners, which should initiate a graceful shutdown of the application.
method
|
Closing
()
|
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Tries to acquire input focus.
method
|
Focus
()
|
||
type
|
bool
|
||
returns
|
true
if
the
input
focus
has
been
acquired,
false
if
not. |
Is the given keyboard key pressed down?
[Pure]
|
||||
method
|
IsDown
(KeyboardKey key)
|
|||
type
|
bool
|
|||
params
|
key
|
The keyboard key. | ||
returns
|
true
if
the
key
is
pressed
down,
false
if
not. |
|||
inherited
|
IInputState.IsDown
|
Is the given mouse button pressed down?
[Pure]
|
||||
method
|
IsDown
(MouseButton button)
|
|||
type
|
bool
|
|||
params
|
button
|
The mouse button. | ||
returns
|
true
if
the
button
is
pressed
down,
false
if
not. |
|||
inherited
|
IInputState.IsDown
|
Processes all system messages for this window.
method
|
ProcessSystemMessages
()
|
||
type
|
bool
|
||
returns
|
true
if
the
window
client
area
is
dirty,
false
if
not. |