TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum InputEventType in Tinman.AddOns.Application

Enumeration of input event types.

enum InputEventType  

See also:

InputEvent
IInputConsumer

Items

None = 0

No input event.

Character = 1

A character has been typed in.

Remarks:

The typed character can be read from Character.

See also:

InputEvent.Character
InputEvent.MouseCursor
Clicked = 2

A key or button has been clicked (i.e. pressed down and released quickly).

See also:

InputEvent.Button
InputEvent.Key
InputEvent.MouseCursor
InputEvent.Modifiers
Closing = 3

The user has requested to close the window.

FocusGained = 4

The application window has gained input focus.

Remarks:

For each keyboard key that is currently being pressed down, a Pressed event generated after FocusGained.

FocusLost = 5

The application window has lost input focus.

Remarks:

For each keyboard key that is currently being pressed down, a Released event generated before FocusLost.

MouseEnter = 6

The mouse cursor has entered the application windows client area.

Remarks:

For each mouse button that is currently being pressed down, a Pressed event is generated after MouseEnter.

See also:

InputEvent.MouseCursor
MouseLeave = 7

The mouse cursor has left the application windows client area.

Remarks:

For each mouse button that is currently being pressed down, a Released event is generated before MouseLeave.

See also:

InputEvent.MouseCursor
MouseMove = 8

The mouse has moved or the mouse wheel has rotated.

See also:

InputEvent.MouseCursor
InputEvent.MouseMove
InputEvent.MouseWheel
InputEvent.Modifiers
Pressed = 9

A key or button has been pressed down.

Remarks:

One of Key or Button depicts the pressed key resp. button. The other one will be None resp. None.

The state of a key or button (down or up) can be tracked solely with Pressed and Released events.

See also:

InputEvent.Button
InputEvent.Key
InputEvent.MouseCursor
InputEvent.Modifiers
Released = 10

A key or button has been released.

Remarks:

One of Key or Button depicts the released key resp. button. The other one will be None resp. None.

The state of a key or button (down or up) can be tracked solely with Pressed and Released events.

See also:

InputEvent.Button
InputEvent.Key
InputEvent.MouseCursor
InputEvent.Modifiers