A binary vertex buffer, typically stored in high-performance GPU memory.
interface
|
IVertexBuffer
|
extends
|
ICapacity
|
||
INativeHandle
|
|||||
IResource
|
|||||
IVertexElements
|
|||||
base of
|
VertexBufferBase
|
Vertex data is written in binary form, usually formatted using an IVertexFormat object.
Can the content of this vertex buffer be updated?
property
|
CanLockBuffer
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
this
vertex
buffer
is
dynamic
and
its
content
can
be
updated.
false
if
this
vertex
buffer
is
static
and
its
content
cannot
be
updated.
|
See also:
LockBufferReturns the capacity of this object.
property
|
Capacity
{
get
}
|
||
type
|
int32
|
||
value
|
|
The capacity, in elements. | |
inherited
|
ICapacity.Capacity
|
Returns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Returns the estimated memory consumption of this object.
property
|
MemoryConsumption
{
get
}
|
||
type
|
int64
|
||
value
|
|
The estimated memory consumption, in bytes. | |
inherited
|
IMemoryConsumption.MemoryConsumption
|
Returns the raw handle value of the native resource that is contained in this object.
property
|
NativeHandle
{
get
}
|
||
type
|
IntPtr
|
||
value
|
The raw handle value. | ||
inherited
|
INativeHandle.NativeHandle
|
Remarks:
The documentation of the implementing class will contain information on how to interpret the raw handle value.
Returns the vertex declaration elements.
property
|
VertexElements
{
get
}
|
||
type
|
VertexElements
|
||
value
|
|
The vertex declaration elements. | |
inherited
|
IVertexElements.VertexElements
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Locks a region of the buffer for writing.
method
|
LockBuffer
(BufferUpdateFlag flag = BufferUpdateFlag.Discard)
|
||
type
|
ByteBuffer
|
||
params
|
flag
|
The update flag to apply. Defaults to Discard. | |
returns
|
|
The locked buffer region. |
Exceptions:
false
.
Unlocks a previously locked buffer region.
method
|
UnlockBuffer
()
|
Remarks:
Calling
UnlockBuffer
on
a
vertex
buffer
that
cannot
be
locked
(i.e.
CanLockBuffer
returns
false
)
or
without
a
prior
call
to
LockBuffer
does
not
have
any
effect,
the
method
just
returns.