TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IVertexBuffer in Tinman.Terrain.Rendering

A binary vertex buffer, typically stored in high-performance GPU memory.

interface IVertexBuffer extends ICapacity
  INativeHandle
  IResource
  IVertexElements
  base of VertexBufferBase

Remarks

Vertex data is written in binary form, usually formatted using an IVertexFormat object.

Attributes

CanLockBuffer

Can the content of this vertex buffer be updated?

property CanLockBuffer { get }
type bool
value true if this vertex buffer is dynamic and its content can be updated.
false if this vertex buffer is static and its content cannot be updated.

See also:

LockBuffer
UnlockBuffer

Capacity

Returns the capacity of this object.

property Capacity { get }
type int32
value [>=0] The capacity, in elements.
inherited ICapacity.Capacity

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
inherited IMemoryConsumption.MemoryConsumption

NativeHandle

Returns the raw handle value of the native resource that is contained in this object.

property NativeHandle { get }
type IntPtr
value The raw handle value.
inherited INativeHandle.NativeHandle

Remarks:

The documentation of the implementing class will contain information on how to interpret the raw handle value.

VertexElements

Returns the vertex declaration elements.

property VertexElements { get }
type VertexElements
value [not-null] The vertex declaration elements.
inherited IVertexElements.VertexElements

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

LockBuffer

Locks a region of the buffer for writing.

method LockBuffer (BufferUpdateFlag flag = BufferUpdateFlag.Discard)
type ByteBuffer
params flag The update flag to apply. Defaults to Discard.
returns [not-null] The locked buffer region.

Exceptions:

UnlockBuffer

Unlocks a previously locked buffer region.

method UnlockBuffer ()

Remarks:

Calling UnlockBuffer on a vertex buffer that cannot be locked (i.e. CanLockBuffer returns false) or without a prior call to LockBuffer does not have any effect, the method just returns.