TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IResource in Tinman.Terrain.Rendering

Base interface for classes that wrap GPU resources.

interface IResource extends IDisposable
  IMemoryConsumption
  base of Bitmap
  EnvironmentMapResource
  IGeometryBuffer
  IIndexBuffer
  IRenderTarget
  ITexture
  IVertexBuffer
  ModelGeometryBuffer
  PixelFont
  ScreenQuad
  ShadowMappingResource
  TerrainBufferResource
  VertexBufferCache

Remarks

The amount of memory reported by MemoryConsumption is interpreted as the estimated amount of GPU memory that is consumed by this resource.

Attributes

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
inherited IMemoryConsumption.MemoryConsumption

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.