TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IGeometryBuffer in Tinman.AddOns.Rendering

A buffer collection for drawing geometry.

interface IGeometryBuffer extends IResource
  base of GeometryBuffer

Attributes

Indices

The index buffer (optional).

property Indices { get }
type IIndexBuffer
value The index buffer or null if the geometry is not indexed.

Instances

The instance buffer (optional).

property Instances { get }
type IVertexBuffer
value The instance buffer or null if the geometry is not instanced.

LifecycleState

Returns the lifecycle state of this object.

property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited ILifecycleState.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
inherited IMemoryConsumption.MemoryConsumption

Vertices

The vertex buffer (required).

property Vertices { get }
type IVertexBuffer
value [not-null] The vertex buffer.

Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited IDisposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
method Dispose ()
inherited IDisposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.