TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class ModelGeometryBuffer in Tinman.AddOns.Models

Wraps GPU resource object for an IModelGeometry object.

sealed class ModelGeometryBuffer extends Disposable
  implements IResource

Public / Attributes

GeometryBuffer

The GPU geometry buffer (vertices / indices / instances).

public property GeometryBuffer { get }
type IGeometryBuffer
value [not-null] The geometry buffer.

LifecycleState

Returns the lifecycle state of this object.

public virtual property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Disposable.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

public property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
implements IMemoryConsumption.MemoryConsumption

Public / Constructors

ModelGeometryBuffer

Creates a new instance of ModelGeometryBuffer.

public constructor ModelGeometryBuffer (IGraphicsContext context, IModelGeometry geometry)
params context [not-null] The GPU buffer factory to use.
  geometry [not-null] The model geometry object.

Public / Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.