TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class VertexBufferBase in Tinman.Terrain.Rendering

Abstract base class for IVertexBuffer implementations.

abstract class VertexBufferBase extends Disposable
  implements IVertexBuffer
  base of DirectX11VertexBuffer
  DirectX9VertexBuffer

Public / Attributes

CanLockBuffer

Can the content of this vertex buffer be updated?

public abstract property CanLockBuffer { get }
type bool
value true if this vertex buffer is dynamic and its content can be updated.
false if this vertex buffer is static and its content cannot be updated.
implements IVertexBuffer.CanLockBuffer

See also:

IVertexBuffer.LockBuffer
IVertexBuffer.UnlockBuffer

Capacity

Returns the capacity of this object.

public property Capacity { get }
type int32
value [>=0] The capacity, in elements.
implements ICapacity.Capacity

LifecycleState

Returns the lifecycle state of this object.

public virtual property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Disposable.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

public property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
implements IMemoryConsumption.MemoryConsumption

NativeHandle

Returns the raw handle value of the native resource that is contained in this object.

public abstract property NativeHandle { get }
type IntPtr
value The raw handle value.
implements INativeHandle.NativeHandle

Remarks:

The documentation of the implementing class will contain information on how to interpret the raw handle value.

VertexElements

Returns the vertex declaration elements.

public property VertexElements { get }
type VertexElements
value [not-null] The vertex declaration elements.
implements IVertexElements.VertexElements

Public / Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

LockBuffer

Locks a region of the buffer for writing.

public abstract method LockBuffer (BufferUpdateFlag flag = BufferUpdateFlag.Discard)
type ByteBuffer
params flag The update flag to apply. Defaults to Discard.
returns [not-null] The locked buffer region.
implements IVertexBuffer.LockBuffer

Exceptions:

UnlockBuffer

Unlocks a previously locked buffer region.

public abstract method UnlockBuffer ()
implements IVertexBuffer.UnlockBuffer

Remarks:

Calling UnlockBuffer on a vertex buffer that cannot be locked (i.e. CanLockBuffer returns false) or without a prior call to LockBuffer does not have any effect, the method just returns.

Protected / Constructors

VertexBufferBase

Creates a new instance of VertexBufferBase.

protected constructor VertexBufferBase (int32 capacity, VertexElements elements)
params capacity [>0] The vertex buffer capacity, in vertices.
  elements [not-null] The vertex format.

Protected / Methods

DisposeManaged

Disposes the managed resources held by a concrete subclass. This method will be called at most once per subclass.

protected override method DisposeManaged ()
overrides Disposable.DisposeManaged

Remarks:

This method will only be called when a disposable object is explicitly destroyed by user code calling the Dispose method. It will not be called when the object is collected as garbage by the system.

Overriding methods must call the DisposeManaged method of their base class. The base call should be the last statement.

The DisposeManaged method is called before the DisposeUnmanaged method.

DisposeUnmanaged

Disposes the unmanaged resources held by a concrete subclass. This method will be called exactly once per subclass.

protected virtual method DisposeUnmanaged ()
inherited Disposable.DisposeUnmanaged

Remarks:

Overriding methods must call the DisposeUnmanaged method of their base class. The base call should be the last statement.

The DisposeUnmanaged method is called after the DisposeManaged method.