Base interface for classes that act as network servers.
interface
|
IServer
|
extends
|
IDisposable
|
Returns the network endpoint address of this server.
property
|
EndPoint
{
get
}
|
||
type
|
IEndPoint
|
||
value
|
|
The network endpoint address. |
Returns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Accepts a new client connection to this server.
[OwnerReturn]
|
||||
method
|
Accept
()
|
|||
type
|
IConnection
|
|||
returns
|
The
accepted
IConnection
or
null
if
the
server
socket
has
been
closed
(via
Dispose).
|
Exceptions:
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.