Base interface for network connections.
interface
|
IConnection
|
extends
|
IDisposable
|
Network connections provided by IConnection implementations are connection oriented and reliable.
Returns the network endpoint address of this connections the remote endpoint.
property
|
EndPoint
{
get
}
|
||
type
|
IEndPoint
|
||
value
|
|
The network endpoint address. |
Returns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Receives a sequence of bytes from this network connection.
method
|
Receive
(ByteBuffer buffer)
|
||
type
|
bool
|
||
params
|
buffer
|
[not-null]
|
The byte buffer where to store the received bytes. |
returns
|
true
if
all
requested
bytes
have
been
received,
false
if
the
socket
has
been
closed
(via
Dispose).
|
Remarks:
The number of bytes to receive is the number of Remaining bytes in the given ByteBuffer. The received bytes will be written to the buffer beginning at its current Position.
Exceptions:
Sends a sequence of bytes over this network connection.
method
|
Send
(ByteBuffer buffer)
|
||
type
|
bool
|
||
params
|
buffer
|
[not-null]
|
The byte buffer that holds the bytes to send. |
returns
|
true
if
the
data
has
been
sent
successfully,
false
if
the
socket
has
been
closed
(via
Dispose).
|
Remarks:
The Position and Limit of the given ByteBuffer depict the range of bytes in the buffer that will be sent.
Exceptions: