A Disposer is a container that holds zero or more IDisposable objects, which are disposed when the Disposer itself is disposed.
sealed class
|
Disposer
|
extends
|
Disposable
|
The
IDisposable
objects
will
be
disposed
in
the
same
order
as
they
have
been
added
to
the
Disposer
via
Add(...)
.
Returns the lifecycle state of this object.
public
virtual
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
Disposable.LifecycleState
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
public
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
Disposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Adds an IDisposable object to this disposer.
public
method
|
Add
([Owner]
IDisposable disposable)
|
||
params
|
disposable
|
[not-null]
|
The object to add. |
Remarks:
The given disposable object will be added to the list of objects to dispose. If the given disposable object has already been added to this disposer, it will be moved to the end of the list (this can be used to ensure proper order of disposal, if necessary). In any case, exactly one strong reference to disposable is kept by this Disposer object, until it gets disposed itself.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
public
method
|
Dispose
()
|
|||
inherited
|
Disposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.