TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class Disposer in Tinman.Core.System

A Disposer is a container that holds zero or more IDisposable objects, which are disposed when the Disposer itself is disposed.

sealed class Disposer extends Disposable

Remarks

The IDisposable objects will be disposed in the same order as they have been added to the Disposer via Add(...).

Public / Attributes

LifecycleState

Returns the lifecycle state of this object.

public virtual property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Disposable.LifecycleState

Public / Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Add

Adds an IDisposable object to this disposer.

public method Add ([Owner] IDisposable disposable)
params disposable [not-null] The object to add.

Remarks:

The given disposable object will be added to the list of objects to dispose. If the given disposable object has already been added to this disposer, it will be moved to the end of the list (this can be used to ensure proper order of disposal, if necessary). In any case, exactly one strong reference to disposable is kept by this Disposer object, until it gets disposed itself.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.