TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

struct LodRegion in Tinman.Terrain.Codec

struct LodRegion implements IEquatable<LodRegion>

Public / Attributes

BlockStep

Step distance to use for walking through the LOD block samples.

public readonly field BlockStep
type int32

BlockX

X-coordinate of top-left LOD block sample, in local block coordinates.

public readonly field BlockX
type int32

BlockY

Y-coordinate of top-left LOD block sample, in local block coordinates.

public readonly field BlockY
type int32

BufferStep

Step distance to use for walking through the buffer samples.

public readonly field BufferStep
type int32

BufferX

X-coordinate of top-left sample in step aligned cubemap face region, in local buffer coordinates.

public readonly field BufferX
type int32

BufferY

Y-coordinate of top-left sample in step aligned cubemap face region, in local buffer coordinates.

public readonly field BufferY
type int32

Height

Height of intersection between step aligned cubemap face region and LOD block, in samples.

public readonly field Height
type int32

LodId

The Lod-ID of the block that intersects the given region.

public readonly field LodId
type int64

Width

Width of intersection between step aligned cubemap face region and LOD block, in samples.

public readonly field Width
type int32

Public / Methods

Equals

public method Equals (LodRegion other)
type bool
params other