Texture coordinate mapping for a decal texture on a cubemap face.
struct
|
DecalFace
|
Index of current decal.
public
readonly
field
|
Decal
|
||
type
|
int32
|
See also:
Decaling.DecalsTexturing
coefficient:
offset
public
readonly
field
|
Offset
|
||
type
|
Vec4F
|
Remarks:
This value must be used in the same way as described here: TextureTile.
See also:
TextureTile.OffsetTexturing
coefficient:
u
public
readonly
field
|
U
|
||
type
|
Vec3F
|
Remarks:
This value must be used in the same way as described here: TextureTile.
See also:
TextureTile.UTexturing
coefficient:
v
public
readonly
field
|
V
|
||
type
|
Vec3F
|
Remarks:
This value must be used in the same way as described here: TextureTile.
See also:
TextureTile.VA 2D homogeneous warp matrix to apply to the input texture coordinates in order to get local decal coordinates for rendering.
public
readonly
field
|
Warp
|
||
type
|
Mat3F
|
Remarks:
After
the
texture
coordinates
have
been
computed
using
Offset,
U
and
V
,
they
must
be
multiplied
with
this
matrix
(using
1
as
the
Z
coordinate),
followed
by
a
homogeneous
divide.
See also:
Mat3F.Mul2