Base interface for IMeshBound implementations that have a common MinRadius property.
interface
|
IMeshBoundMinRadius
|
extends
|
IMeshBound
|
||
base of
|
ConeCulling
|
||||
FrustumCulling
|
|||||
HorizonCulling
|
|||||
Picking
|
|||||
ShadowMapping
|
|||||
TerrainBounds
|
Has this object been bound to an IMesh object?
property
|
HasMesh
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
this
object
is
currently
bound
to
an
IMesh,
false
if
not.
|
||
inherited
|
IMeshBound.HasMesh
|
The CLOD mesh this object is currently bound to.
property
|
Mesh
{
get
}
|
||
type
|
IMesh
|
||
value
|
The
CLOD
mesh
or
null . |
||
inherited
|
IMeshBound.Mesh
|
The mesh sector quadtree is traversed until the bounding sphere radius of a mesh sector falls below this limit.
property
|
MinRadius
{
get
set
}
|
||
type
|
float32
|
||
value
|
|
The minimum bounding sphere radius, in terrain-space. |
Remarks:
The
default
value
is
0
(i.e.
the
entire
mesh
is
traversed).
Binds this object to the given IMesh.
method
|
MeshBind
(IMesh mesh)
|
||
params
|
mesh
|
The mesh object. | |
inherited
|
IMeshBound.MeshBind
|
Unbinds this object from its current IMesh.
method
|
MeshUnbind
()
|
||
inherited
|
IMeshBound.MeshUnbind
|