TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface IOpaque in Tinman.Terrain.Meshing

Base interface for classes that perform some kind of unique texturing and need to distinguish between opaque and non-opaque mode (see Opaque).

interface IOpaque base of MapView
  Texturing

Attributes

Opaque

Use opaque texturing mode?

property Opaque { get set }
type bool
value true to use opaque texturing, false to use sparse texturing.

Remarks:

In opaque mode, missing areas (see Empty and Void) are covered with the texture of the parent mesh sector quadrant. In non-opaque mode, missing areas are not rendered.

Opaque mode is usually used for surface imagery that has varying levels of detail, where the best available level of detail needs to be used for rendering.

Non-opaque mode can be used for rasterized vector shapes, where only the most detailed level is rendered.

Defaults to true.