Base interface for classes that perform some kind of unique texturing and need to distinguish between opaque and non-opaque mode (see Opaque).
interface
|
IOpaque
|
base of
|
MapView
|
||
Texturing
|
Use opaque texturing mode?
property
|
Opaque
{
get
set
}
|
||
type
|
bool
|
||
value
|
true
to
use
opaque
texturing,
false
to
use
sparse
texturing. |
Remarks:
In opaque mode, missing areas (see Empty and Void) are covered with the texture of the parent mesh sector quadrant. In non-opaque mode, missing areas are not rendered.
Opaque mode is usually used for surface imagery that has varying levels of detail, where the best available level of detail needs to be used for rendering.
Non-opaque mode can be used for rasterized vector shapes, where only the most detailed level is rendered.
Defaults
to
true
.