A render batch for a mesh sector, including an optional quadrant mask.
struct
|
SectorBatch
|
implements
|
IComparable<SectorBatch>
|
||
IEquatable<SectorBatch>
|
SectorBatch values have this sort order:
public
static
readonly
field
|
None
|
||
type
|
SectorBatch
|
The cubemap face of Sector.
public
readonly
field
|
Face
|
||
type
|
CubemapFace
|
Bitmask of mesh sector quadrants. Bits 0 to 3 represent the mesh quadrants.
public
readonly
field
|
QuadrantMask
|
||
type
|
int32
|
Remarks:
A
value
of
0xF
means
that
all
four
mesh
sector
quadrants
shall
be
rendered
(i.e.
the
entire
Sector).
The mesh sector.
public
readonly
field
|
Sector
|
||
type
|
int32
|
public
method
|
CompareTo
(SectorBatch other)
|
||
type
|
int32
|
||
params
|
other
|
public
method
|
Equals
(SectorBatch other)
|
||
type
|
bool
|
||
params
|
other
|
public
method
|
Render
(Triangulation triangulation,
IPrimitiveRenderer renderer)
|
||
params
|
triangulation
|
||
renderer
|