Example_DemoParameters
Description
- Derived from
-
RenderEffectParameters abstract
Full source code is included in the Tinman 3D SDK download. |
This example shows how to implement a custom set of RenderEffectParameters.
The following low-level render effect parameter slots are defined:
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'g_buffer', RenderEffectParameterType.Texture2D, mapped to Buffer.
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'g_bufferSize', RenderEffectParameterType.Int, mapped to Buffer.
- See also