Tutorial_05_RenderGPU
Description
- Derived from
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Tutorial abstract
IEventListener
| Full source code is included in the Tinman 3D SDK download. |
Tinman 3D tutorial #5 : Render GPU
This tutorial shows how to perform some custom rendering with the GPU:
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Load a 3D Gaussian splatting model in the
*.spz file format:
https://github.com/nianticlabs/spz -
Use a simple Gaussian splatting implementation (static vertex buffer, no spherical harmonics, based on the code of the Spark JavaScript/WebGL library) to render the 3D model:
https://sparkjs.dev/
- See also