GLES

Description

sealed class Tinman.Engine.API.GLES

Derived from

GLBaseWithDebug abstract

Bindings for OpenGLES 3.0 (or newer).

Public / Constants

ACCUM_​ADJACENT_​PAIRS_​NV


public constant ACCUM_ADJACENT_PAIRS_NV → (37037:int32)

GL_ACCUM_ADJACENT_PAIRS_NV = 37037

ACTIVE_​ATOMIC_​COUNTER_​BUFFERS


public constant ACTIVE_ATOMIC_COUNTER_BUFFERS → (37593:int32)

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593

ACTIVE_​ATTRIBUTE_​MAX_​LENGTH


public constant ACTIVE_ATTRIBUTE_MAX_LENGTH → (35722:int32)

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​ATTRIBUTES


public constant ACTIVE_ATTRIBUTES → (35721:int32)

GL_ACTIVE_ATTRIBUTES = 35721

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_ATTRIBUTES
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​PROGRAM


public constant ACTIVE_PROGRAM → (33369:int32)

GL_ACTIVE_PROGRAM = 33369

ACTIVE_​RESOURCES


public constant ACTIVE_RESOURCES → (37621:int32)

GL_ACTIVE_RESOURCES = 37621

ACTIVE_​TEXTURE


public constant ACTIVE_TEXTURE → (34016:int32)

GL_ACTIVE_TEXTURE = 34016

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_TEXTURE
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​UNIFORM_​BLOCK_​MAX_​NAME_​LENGTH


public constant ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → (35381:int32)

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Provided by:
GL_ES_VERSION_3_0

ACTIVE_​UNIFORM_​BLOCKS


public constant ACTIVE_UNIFORM_BLOCKS → (35382:int32)

GL_ACTIVE_UNIFORM_BLOCKS = 35382

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_BLOCKS
Provided by:
GL_ES_VERSION_3_0

ACTIVE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_UNIFORM_MAX_LENGTH → (35719:int32)

GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_MAX_LENGTH
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​UNIFORMS


public constant ACTIVE_UNIFORMS → (35718:int32)

GL_ACTIVE_UNIFORMS = 35718

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORMS
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​VARIABLES


public constant ACTIVE_VARIABLES → (37637:int32)

GL_ACTIVE_VARIABLES = 37637

ADJACENT_​PAIRS_​NV


public constant ADJACENT_PAIRS_NV → (37038:int32)

GL_ADJACENT_PAIRS_NV = 37038

AFFINE_2​D_​NV


public constant AFFINE_2D_NV → (37010:int32)

GL_AFFINE_2D_NV = 37010

AFFINE_3​D_​NV


public constant AFFINE_3D_NV → (37012:int32)

GL_AFFINE_3D_NV = 37012

ALIASED_​LINE_​WIDTH_​RANGE


public constant ALIASED_LINE_WIDTH_RANGE → (33902:int32)

GL_ALIASED_LINE_WIDTH_RANGE = 33902

Search online:
https://duckduckgo.com/?q=GL_ALIASED_LINE_WIDTH_RANGE
Provided by:
GL_ES_VERSION_2_0

ALIASED_​POINT_​SIZE_​RANGE


public constant ALIASED_POINT_SIZE_RANGE → (33901:int32)

GL_ALIASED_POINT_SIZE_RANGE = 33901

Search online:
https://duckduckgo.com/?q=GL_ALIASED_POINT_SIZE_RANGE
Provided by:
GL_ES_VERSION_2_0

ALL_​BARRIER_​BITS


public constant ALL_BARRIER_BITS → (-1:int32)

GL_ALL_BARRIER_BITS = -1

ALL_​COMPLETED_​NV


public constant ALL_COMPLETED_NV → (34034:int32)

GL_ALL_COMPLETED_NV = 34034

ALL_​SHADER_​BITS


public constant ALL_SHADER_BITS → (-1:int32)

GL_ALL_SHADER_BITS = -1

ALPHA


public constant ALPHA → (6406:int32)

GL_ALPHA = 6406

Search online:
https://duckduckgo.com/?q=GL_ALPHA
Provided by:
GL_ES_VERSION_2_0

ALPHA_​BITS


public constant ALPHA_BITS → (3413:int32)

GL_ALPHA_BITS = 3413

Search online:
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Provided by:
GL_ES_VERSION_2_0

ALPHA16​F_​EXT


public constant ALPHA16F_EXT → (34844:int32)

GL_ALPHA16F_EXT = 34844

ALPHA32​F_​EXT


public constant ALPHA32F_EXT → (34838:int32)

GL_ALPHA32F_EXT = 34838

ALPHA8_​EXT


public constant ALPHA8_EXT → (32828:int32)

GL_ALPHA8_EXT = 32828

ALREADY_​SIGNALED


public constant ALREADY_SIGNALED → (37146:int32)

GL_ALREADY_SIGNALED = 37146

Search online:
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Provided by:
GL_ES_VERSION_3_0

ALWAYS


public constant ALWAYS → (519:int32)

GL_ALWAYS = 519

Search online:
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Provided by:
GL_ES_VERSION_2_0

ANY_​SAMPLES_​PASSED


public constant ANY_SAMPLES_PASSED → (35887:int32)

GL_ANY_SAMPLES_PASSED = 35887

ANY_​SAMPLES_​PASSED_​CONSERVATIVE


public constant ANY_SAMPLES_PASSED_CONSERVATIVE → (36202:int32)

GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202

ARC_​TO_​NV


public constant ARC_TO_NV → (254:int32)

GL_ARC_TO_NV = 254

ARRAY_​BUFFER


public constant ARRAY_BUFFER → (34962:int32)

GL_ARRAY_BUFFER = 34962

Search online:
https://duckduckgo.com/?q=GL_ARRAY_BUFFER
Provided by:
GL_ES_VERSION_2_0

ARRAY_​BUFFER_​BINDING


public constant ARRAY_BUFFER_BINDING → (34964:int32)

GL_ARRAY_BUFFER_BINDING = 34964

Search online:
https://duckduckgo.com/?q=GL_ARRAY_BUFFER_BINDING
Provided by:
GL_ES_VERSION_2_0

ARRAY_​SIZE


public constant ARRAY_SIZE → (37627:int32)

GL_ARRAY_SIZE = 37627

ARRAY_​STRIDE


public constant ARRAY_STRIDE → (37630:int32)

GL_ARRAY_STRIDE = 37630

ATC_​RGB_​AMD


public constant ATC_RGB_AMD → (35986:int32)

GL_ATC_RGB_AMD = 35986

ATC_​RGBA_​EXPLICIT_​ALPHA_​AMD


public constant ATC_RGBA_EXPLICIT_ALPHA_AMD → (35987:int32)

GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 35987

ATC_​RGBA_​INTERPOLATED_​ALPHA_​AMD


public constant ATC_RGBA_INTERPOLATED_ALPHA_AMD → (34798:int32)

GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 34798

ATOMIC_​COUNTER_​BARRIER_​BIT


public constant ATOMIC_COUNTER_BARRIER_BIT → (4096:int32)

GL_ATOMIC_COUNTER_BARRIER_BIT = 4096

ATOMIC_​COUNTER_​BUFFER


public constant ATOMIC_COUNTER_BUFFER → (37568:int32)

GL_ATOMIC_COUNTER_BUFFER = 37568

ATOMIC_​COUNTER_​BUFFER_​BINDING


public constant ATOMIC_COUNTER_BUFFER_BINDING → (37569:int32)

GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569

ATOMIC_​COUNTER_​BUFFER_​INDEX


public constant ATOMIC_COUNTER_BUFFER_INDEX → (37633:int32)

GL_ATOMIC_COUNTER_BUFFER_INDEX = 37633

ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant ATOMIC_COUNTER_BUFFER_SIZE → (37571:int32)

GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571

ATOMIC_​COUNTER_​BUFFER_​START


public constant ATOMIC_COUNTER_BUFFER_START → (37570:int32)

GL_ATOMIC_COUNTER_BUFFER_START = 37570

ATTACHED_​MEMORY_​OBJECT_​NV


public constant ATTACHED_MEMORY_OBJECT_NV → (38308:int32)

GL_ATTACHED_MEMORY_OBJECT_NV = 38308

ATTACHED_​MEMORY_​OFFSET_​NV


public constant ATTACHED_MEMORY_OFFSET_NV → (38309:int32)

GL_ATTACHED_MEMORY_OFFSET_NV = 38309

ATTACHED_​SHADERS


public constant ATTACHED_SHADERS → (35717:int32)

GL_ATTACHED_SHADERS = 35717

Search online:
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Provided by:
GL_ES_VERSION_2_0

BACK


public constant BACK → (1029:int32)

GL_BACK = 1029

Search online:
https://duckduckgo.com/?q=GL_BACK
Provided by:
GL_ES_VERSION_2_0

BEVEL_​NV


public constant BEVEL_NV → (37030:int32)

GL_BEVEL_NV = 37030

BGRA_​EXT


public constant BGRA_EXT → (32993:int32)

GL_BGRA_EXT = 32993

BGRA8_​EXT


public constant BGRA8_EXT → (37793:int32)

GL_BGRA8_EXT = 37793

BLACKHOLE_​RENDER_​INTEL


public constant BLACKHOLE_RENDER_INTEL → (33788:int32)

GL_BLACKHOLE_RENDER_INTEL = 33788

BLEND


public constant BLEND → (3042:int32)

GL_BLEND = 3042

BLEND_​ADVANCED_​COHERENT_​KHR


public constant BLEND_ADVANCED_COHERENT_KHR → (37509:int32)

GL_BLEND_ADVANCED_COHERENT_KHR = 37509

BLEND_​COLOR


public constant BLEND_COLOR → (32773:int32)

GL_BLEND_COLOR = 32773

Search online:
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Provided by:
GL_ES_VERSION_2_0

BLEND_​DST_​ALPHA


public constant BLEND_DST_ALPHA → (32970:int32)

GL_BLEND_DST_ALPHA = 32970

BLEND_​DST_​RGB


public constant BLEND_DST_RGB → (32968:int32)

GL_BLEND_DST_RGB = 32968

BLEND_​EQUATION


public constant BLEND_EQUATION → (32777:int32)

GL_BLEND_EQUATION = 32777

Search online:
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Provided by:
GL_ES_VERSION_2_0

BLEND_​EQUATION_​ALPHA


public constant BLEND_EQUATION_ALPHA → (34877:int32)

GL_BLEND_EQUATION_ALPHA = 34877

BLEND_​EQUATION_​RGB


public constant BLEND_EQUATION_RGB → (32777:int32)

GL_BLEND_EQUATION_RGB = 32777

BLEND_​OVERLAP_​NV


public constant BLEND_OVERLAP_NV → (37505:int32)

GL_BLEND_OVERLAP_NV = 37505

BLEND_​PREMULTIPLIED_​SRC_​NV


public constant BLEND_PREMULTIPLIED_SRC_NV → (37504:int32)

GL_BLEND_PREMULTIPLIED_SRC_NV = 37504

BLEND_​SRC_​ALPHA


public constant BLEND_SRC_ALPHA → (32971:int32)

GL_BLEND_SRC_ALPHA = 32971

BLEND_​SRC_​RGB


public constant BLEND_SRC_RGB → (32969:int32)

GL_BLEND_SRC_RGB = 32969

BLOCK_​INDEX


public constant BLOCK_INDEX → (37629:int32)

GL_BLOCK_INDEX = 37629

BLUE


public constant BLUE → (6405:int32)

GL_BLUE = 6405

Search online:
https://duckduckgo.com/?q=GL_BLUE
Provided by:
GL_ES_VERSION_3_0
GL_NV_blend_equation_advanced

BLUE_​BITS


public constant BLUE_BITS → (3412:int32)

GL_BLUE_BITS = 3412

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOLD_​BIT_​NV


public constant BOLD_BIT_NV → (1:int32)

GL_BOLD_BIT_NV = 1

BOOL


public constant BOOL → (35670:int32)

GL_BOOL = 35670

Search online:
https://duckduckgo.com/?q=GL_BOOL
Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC2


public constant BOOL_VEC2 → (35671:int32)

GL_BOOL_VEC2 = 35671

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC3


public constant BOOL_VEC3 → (35672:int32)

GL_BOOL_VEC3 = 35672

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC4


public constant BOOL_VEC4 → (35673:int32)

GL_BOOL_VEC4 = 35673

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOUNDING_​BOX_​NV


public constant BOUNDING_BOX_NV → (37005:int32)

GL_BOUNDING_BOX_NV = 37005

BOUNDING_​BOX_​OF_​BOUNDING_​BOXES_​NV


public constant BOUNDING_BOX_OF_BOUNDING_BOXES_NV → (37020:int32)

GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020

BUFFER


public constant BUFFER → (33504:int32)

GL_BUFFER = 33504

BUFFER_​ACCESS_​FLAGS


public constant BUFFER_ACCESS_FLAGS → (37151:int32)

GL_BUFFER_ACCESS_FLAGS = 37151

Search online:
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Provided by:
GL_ES_VERSION_3_0

BUFFER_​ACCESS_​OES


public constant BUFFER_ACCESS_OES → (35003:int32)

GL_BUFFER_ACCESS_OES = 35003

BUFFER_​BINDING


public constant BUFFER_BINDING → (37634:int32)

GL_BUFFER_BINDING = 37634

BUFFER_​DATA_​SIZE


public constant BUFFER_DATA_SIZE → (37635:int32)

GL_BUFFER_DATA_SIZE = 37635

BUFFER_​IMMUTABLE_​STORAGE_​EXT


public constant BUFFER_IMMUTABLE_STORAGE_EXT → (33311:int32)

GL_BUFFER_IMMUTABLE_STORAGE_EXT = 33311

BUFFER_​MAP_​LENGTH


public constant BUFFER_MAP_LENGTH → (37152:int32)

GL_BUFFER_MAP_LENGTH = 37152

Search online:
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Provided by:
GL_ES_VERSION_3_0

BUFFER_​MAP_​OFFSET


public constant BUFFER_MAP_OFFSET → (37153:int32)

GL_BUFFER_MAP_OFFSET = 37153

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Provided by:
GL_ES_VERSION_3_0

BUFFER_​MAP_​POINTER


public constant BUFFER_MAP_POINTER → (35005:int32)

GL_BUFFER_MAP_POINTER = 35005

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Provided by:
GL_ES_VERSION_3_0
GL_OES_mapbuffer

BUFFER_​MAPPED


public constant BUFFER_MAPPED → (35004:int32)

GL_BUFFER_MAPPED = 35004

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_OES_mapbuffer

BUFFER_​OBJECT_​EXT


public constant BUFFER_OBJECT_EXT → (37201:int32)

GL_BUFFER_OBJECT_EXT = 37201

BUFFER_​SIZE


public constant BUFFER_SIZE → (34660:int32)

GL_BUFFER_SIZE = 34660

Search online:
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Provided by:
GL_ES_VERSION_2_0

BUFFER_​STORAGE_​FLAGS_​EXT


public constant BUFFER_STORAGE_FLAGS_EXT → (33312:int32)

GL_BUFFER_STORAGE_FLAGS_EXT = 33312

BUFFER_​UPDATE_​BARRIER_​BIT


public constant BUFFER_UPDATE_BARRIER_BIT → (512:int32)

GL_BUFFER_UPDATE_BARRIER_BIT = 512

BUFFER_​USAGE


public constant BUFFER_USAGE → (34661:int32)

GL_BUFFER_USAGE = 34661

Search online:
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Provided by:
GL_ES_VERSION_2_0

BUFFER_​VARIABLE


public constant BUFFER_VARIABLE → (37605:int32)

GL_BUFFER_VARIABLE = 37605

BYTE


public constant BYTE → (5120:int32)

GL_BYTE = 5120

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Provided by:
GL_ES_VERSION_2_0
GL_EXT_render_snorm

CCW


public constant CCW → (2305:int32)

GL_CCW = 2305

CIRCULAR_​CCW_​ARC_​TO_​NV


public constant CIRCULAR_CCW_ARC_TO_NV → (248:int32)

GL_CIRCULAR_CCW_ARC_TO_NV = 248

CIRCULAR_​CW_​ARC_​TO_​NV


public constant CIRCULAR_CW_ARC_TO_NV → (250:int32)

GL_CIRCULAR_CW_ARC_TO_NV = 250

CIRCULAR_​TANGENT_​ARC_​TO_​NV


public constant CIRCULAR_TANGENT_ARC_TO_NV → (252:int32)

GL_CIRCULAR_TANGENT_ARC_TO_NV = 252

CLAMP_​TO_​BORDER


public constant CLAMP_TO_BORDER → (33069:int32)

GL_CLAMP_TO_BORDER = 33069

CLAMP_​TO_​EDGE


public constant CLAMP_TO_EDGE → (33071:int32)

GL_CLAMP_TO_EDGE = 33071

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Provided by:
GL_ES_VERSION_2_0

CLIENT_​MAPPED_​BUFFER_​BARRIER_​BIT_​EXT


public constant CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT → (16384:int32)

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 16384

CLIENT_​STORAGE_​BIT_​EXT


public constant CLIENT_STORAGE_BIT_EXT → (512:int32)

GL_CLIENT_STORAGE_BIT_EXT = 512

CLIP_​DEPTH_​MODE_​EXT


public constant CLIP_DEPTH_MODE_EXT → (37725:int32)

GL_CLIP_DEPTH_MODE_EXT = 37725

CLIP_​DISTANCE0_​EXT


public constant CLIP_DISTANCE0_EXT → (12288:int32)

GL_CLIP_DISTANCE0_EXT = 12288

CLIP_​DISTANCE1_​EXT


public constant CLIP_DISTANCE1_EXT → (12289:int32)

GL_CLIP_DISTANCE1_EXT = 12289

CLIP_​DISTANCE2_​EXT


public constant CLIP_DISTANCE2_EXT → (12290:int32)

GL_CLIP_DISTANCE2_EXT = 12290

CLIP_​DISTANCE3_​EXT


public constant CLIP_DISTANCE3_EXT → (12291:int32)

GL_CLIP_DISTANCE3_EXT = 12291

CLIP_​DISTANCE4_​EXT


public constant CLIP_DISTANCE4_EXT → (12292:int32)

GL_CLIP_DISTANCE4_EXT = 12292

CLIP_​DISTANCE5_​EXT


public constant CLIP_DISTANCE5_EXT → (12293:int32)

GL_CLIP_DISTANCE5_EXT = 12293

CLIP_​DISTANCE6_​EXT


public constant CLIP_DISTANCE6_EXT → (12294:int32)

GL_CLIP_DISTANCE6_EXT = 12294

CLIP_​DISTANCE7_​EXT


public constant CLIP_DISTANCE7_EXT → (12295:int32)

GL_CLIP_DISTANCE7_EXT = 12295

CLIP_​ORIGIN_​EXT


public constant CLIP_ORIGIN_EXT → (37724:int32)

GL_CLIP_ORIGIN_EXT = 37724

CLOSE_​PATH_​NV


public constant CLOSE_PATH_NV → (0:int32)

GL_CLOSE_PATH_NV = 0

COLOR


public constant COLOR → (6144:int32)

GL_COLOR = 6144

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_discard_framebuffer

COLOR_​ATTACHMENT_​EXT


public constant COLOR_ATTACHMENT_EXT → (37104:int32)

GL_COLOR_ATTACHMENT_EXT = 37104

COLOR_​ATTACHMENT0


public constant COLOR_ATTACHMENT0 → (36064:int32)

GL_COLOR_ATTACHMENT0 = 36064

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Provided by:
GL_ES_VERSION_2_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT1


public constant COLOR_ATTACHMENT1 → (36065:int32)

GL_COLOR_ATTACHMENT1 = 36065

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT10


public constant COLOR_ATTACHMENT10 → (36074:int32)

GL_COLOR_ATTACHMENT10 = 36074

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Provided by:
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GL_NV_draw_buffers

COLOR_​ATTACHMENT11


public constant COLOR_ATTACHMENT11 → (36075:int32)

GL_COLOR_ATTACHMENT11 = 36075

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT12


public constant COLOR_ATTACHMENT12 → (36076:int32)

GL_COLOR_ATTACHMENT12 = 36076

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT13


public constant COLOR_ATTACHMENT13 → (36077:int32)

GL_COLOR_ATTACHMENT13 = 36077

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT14


public constant COLOR_ATTACHMENT14 → (36078:int32)

GL_COLOR_ATTACHMENT14 = 36078

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT15


public constant COLOR_ATTACHMENT15 → (36079:int32)

GL_COLOR_ATTACHMENT15 = 36079

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT16


public constant COLOR_ATTACHMENT16 → (36080:int32)

GL_COLOR_ATTACHMENT16 = 36080

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Provided by:
GL_ES_VERSION_3_0

COLOR_​ATTACHMENT17


public constant COLOR_ATTACHMENT17 → (36081:int32)

GL_COLOR_ATTACHMENT17 = 36081

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GL_ES_VERSION_3_0

COLOR_​ATTACHMENT18


public constant COLOR_ATTACHMENT18 → (36082:int32)

GL_COLOR_ATTACHMENT18 = 36082

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COLOR_​ATTACHMENT19


public constant COLOR_ATTACHMENT19 → (36083:int32)

GL_COLOR_ATTACHMENT19 = 36083

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COLOR_​ATTACHMENT2


public constant COLOR_ATTACHMENT2 → (36066:int32)

GL_COLOR_ATTACHMENT2 = 36066

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT20


public constant COLOR_ATTACHMENT20 → (36084:int32)

GL_COLOR_ATTACHMENT20 = 36084

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COLOR_​ATTACHMENT21


public constant COLOR_ATTACHMENT21 → (36085:int32)

GL_COLOR_ATTACHMENT21 = 36085

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COLOR_​ATTACHMENT22


public constant COLOR_ATTACHMENT22 → (36086:int32)

GL_COLOR_ATTACHMENT22 = 36086

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COLOR_​ATTACHMENT23


public constant COLOR_ATTACHMENT23 → (36087:int32)

GL_COLOR_ATTACHMENT23 = 36087

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COLOR_​ATTACHMENT24


public constant COLOR_ATTACHMENT24 → (36088:int32)

GL_COLOR_ATTACHMENT24 = 36088

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COLOR_​ATTACHMENT25


public constant COLOR_ATTACHMENT25 → (36089:int32)

GL_COLOR_ATTACHMENT25 = 36089

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COLOR_​ATTACHMENT26


public constant COLOR_ATTACHMENT26 → (36090:int32)

GL_COLOR_ATTACHMENT26 = 36090

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COLOR_​ATTACHMENT27


public constant COLOR_ATTACHMENT27 → (36091:int32)

GL_COLOR_ATTACHMENT27 = 36091

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COLOR_​ATTACHMENT28


public constant COLOR_ATTACHMENT28 → (36092:int32)

GL_COLOR_ATTACHMENT28 = 36092

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COLOR_​ATTACHMENT29


public constant COLOR_ATTACHMENT29 → (36093:int32)

GL_COLOR_ATTACHMENT29 = 36093

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COLOR_​ATTACHMENT3


public constant COLOR_ATTACHMENT3 → (36067:int32)

GL_COLOR_ATTACHMENT3 = 36067

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COLOR_​ATTACHMENT30


public constant COLOR_ATTACHMENT30 → (36094:int32)

GL_COLOR_ATTACHMENT30 = 36094

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COLOR_​ATTACHMENT31


public constant COLOR_ATTACHMENT31 → (36095:int32)

GL_COLOR_ATTACHMENT31 = 36095

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COLOR_​ATTACHMENT4


public constant COLOR_ATTACHMENT4 → (36068:int32)

GL_COLOR_ATTACHMENT4 = 36068

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COLOR_​ATTACHMENT5


public constant COLOR_ATTACHMENT5 → (36069:int32)

GL_COLOR_ATTACHMENT5 = 36069

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COLOR_​ATTACHMENT6


public constant COLOR_ATTACHMENT6 → (36070:int32)

GL_COLOR_ATTACHMENT6 = 36070

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COLOR_​ATTACHMENT7


public constant COLOR_ATTACHMENT7 → (36071:int32)

GL_COLOR_ATTACHMENT7 = 36071

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COLOR_​ATTACHMENT8


public constant COLOR_ATTACHMENT8 → (36072:int32)

GL_COLOR_ATTACHMENT8 = 36072

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COLOR_​ATTACHMENT9


public constant COLOR_ATTACHMENT9 → (36073:int32)

GL_COLOR_ATTACHMENT9 = 36073

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COLOR_​BUFFER_​BIT


public constant COLOR_BUFFER_BIT → (16384:int32)

GL_COLOR_BUFFER_BIT = 16384

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COLOR_​CLEAR_​VALUE


public constant COLOR_CLEAR_VALUE → (3106:int32)

GL_COLOR_CLEAR_VALUE = 3106

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COLOR_​SAMPLES_​NV


public constant COLOR_SAMPLES_NV → (36384:int32)

GL_COLOR_SAMPLES_NV = 36384

COLOR_​WRITEMASK


public constant COLOR_WRITEMASK → (3107:int32)

GL_COLOR_WRITEMASK = 3107

COLORBURN


public constant COLORBURN → (37530:int32)

GL_COLORBURN = 37530

COLORDODGE


public constant COLORDODGE → (37529:int32)

GL_COLORDODGE = 37529

COMMAND_​BARRIER_​BIT


public constant COMMAND_BARRIER_BIT → (64:int32)

GL_COMMAND_BARRIER_BIT = 64

COMPARE_​REF_​TO_​TEXTURE


public constant COMPARE_REF_TO_TEXTURE → (34894:int32)

GL_COMPARE_REF_TO_TEXTURE = 34894

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COMPILE_​STATUS


public constant COMPILE_STATUS → (35713:int32)

GL_COMPILE_STATUS = 35713

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COMPLETION_​STATUS_​KHR


public constant COMPLETION_STATUS_KHR → (37297:int32)

GL_COMPLETION_STATUS_KHR = 37297

COMPRESSED_​R11_​EAC


public constant COMPRESSED_R11_EAC → (37488:int32)

GL_COMPRESSED_R11_EAC = 37488

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COMPRESSED_​RED_​GREEN_​RGTC2_​EXT


public constant COMPRESSED_RED_GREEN_RGTC2_EXT → (36285:int32)

GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285

COMPRESSED_​RED_​RGTC1_​EXT


public constant COMPRESSED_RED_RGTC1_EXT → (36283:int32)

GL_COMPRESSED_RED_RGTC1_EXT = 36283

COMPRESSED_​RG11_​EAC


public constant COMPRESSED_RG11_EAC → (37490:int32)

GL_COMPRESSED_RG11_EAC = 37490

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COMPRESSED_​RGB_​BPTC_​SIGNED_​FLOAT_​EXT


public constant COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT → (36494:int32)

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 36494

COMPRESSED_​RGB_​BPTC_​UNSIGNED_​FLOAT_​EXT


public constant COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT → (36495:int32)

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 36495

COMPRESSED_​RGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGB_S3TC_DXT1_EXT → (33776:int32)

GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776

COMPRESSED_​RGB8_​ETC2


public constant COMPRESSED_RGB8_ETC2 → (37492:int32)

GL_COMPRESSED_RGB8_ETC2 = 37492

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COMPRESSED_​RGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37494:int32)

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494

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COMPRESSED_​RGBA_​ASTC_10x10


public constant COMPRESSED_RGBA_ASTC_10x10 → (37819:int32)

GL_COMPRESSED_RGBA_ASTC_10x10 = 37819

COMPRESSED_​RGBA_​ASTC_10x5


public constant COMPRESSED_RGBA_ASTC_10x5 → (37816:int32)

GL_COMPRESSED_RGBA_ASTC_10x5 = 37816

COMPRESSED_​RGBA_​ASTC_10x6


public constant COMPRESSED_RGBA_ASTC_10x6 → (37817:int32)

GL_COMPRESSED_RGBA_ASTC_10x6 = 37817

COMPRESSED_​RGBA_​ASTC_10x8


public constant COMPRESSED_RGBA_ASTC_10x8 → (37818:int32)

GL_COMPRESSED_RGBA_ASTC_10x8 = 37818

COMPRESSED_​RGBA_​ASTC_12x10


public constant COMPRESSED_RGBA_ASTC_12x10 → (37820:int32)

GL_COMPRESSED_RGBA_ASTC_12x10 = 37820

COMPRESSED_​RGBA_​ASTC_12x12


public constant COMPRESSED_RGBA_ASTC_12x12 → (37821:int32)

GL_COMPRESSED_RGBA_ASTC_12x12 = 37821

COMPRESSED_​RGBA_​ASTC_3x3x3_​OES


public constant COMPRESSED_RGBA_ASTC_3x3x3_OES → (37824:int32)

GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 37824

COMPRESSED_​RGBA_​ASTC_4x3x3_​OES


public constant COMPRESSED_RGBA_ASTC_4x3x3_OES → (37825:int32)

GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 37825

COMPRESSED_​RGBA_​ASTC_4x4


public constant COMPRESSED_RGBA_ASTC_4x4 → (37808:int32)

GL_COMPRESSED_RGBA_ASTC_4x4 = 37808

COMPRESSED_​RGBA_​ASTC_4x4x3_​OES


public constant COMPRESSED_RGBA_ASTC_4x4x3_OES → (37826:int32)

GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 37826

COMPRESSED_​RGBA_​ASTC_4x4x4_​OES


public constant COMPRESSED_RGBA_ASTC_4x4x4_OES → (37827:int32)

GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 37827

COMPRESSED_​RGBA_​ASTC_5x4


public constant COMPRESSED_RGBA_ASTC_5x4 → (37809:int32)

GL_COMPRESSED_RGBA_ASTC_5x4 = 37809

COMPRESSED_​RGBA_​ASTC_5x4x4_​OES


public constant COMPRESSED_RGBA_ASTC_5x4x4_OES → (37828:int32)

GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 37828

COMPRESSED_​RGBA_​ASTC_5x5


public constant COMPRESSED_RGBA_ASTC_5x5 → (37810:int32)

GL_COMPRESSED_RGBA_ASTC_5x5 = 37810

COMPRESSED_​RGBA_​ASTC_5x5x4_​OES


public constant COMPRESSED_RGBA_ASTC_5x5x4_OES → (37829:int32)

GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 37829

COMPRESSED_​RGBA_​ASTC_5x5x5_​OES


public constant COMPRESSED_RGBA_ASTC_5x5x5_OES → (37830:int32)

GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 37830

COMPRESSED_​RGBA_​ASTC_6x5


public constant COMPRESSED_RGBA_ASTC_6x5 → (37811:int32)

GL_COMPRESSED_RGBA_ASTC_6x5 = 37811

COMPRESSED_​RGBA_​ASTC_6x5x5_​OES


public constant COMPRESSED_RGBA_ASTC_6x5x5_OES → (37831:int32)

GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 37831

COMPRESSED_​RGBA_​ASTC_6x6


public constant COMPRESSED_RGBA_ASTC_6x6 → (37812:int32)

GL_COMPRESSED_RGBA_ASTC_6x6 = 37812

COMPRESSED_​RGBA_​ASTC_6x6x5_​OES


public constant COMPRESSED_RGBA_ASTC_6x6x5_OES → (37832:int32)

GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 37832

COMPRESSED_​RGBA_​ASTC_6x6x6_​OES


public constant COMPRESSED_RGBA_ASTC_6x6x6_OES → (37833:int32)

GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 37833

COMPRESSED_​RGBA_​ASTC_8x5


public constant COMPRESSED_RGBA_ASTC_8x5 → (37813:int32)

GL_COMPRESSED_RGBA_ASTC_8x5 = 37813

COMPRESSED_​RGBA_​ASTC_8x6


public constant COMPRESSED_RGBA_ASTC_8x6 → (37814:int32)

GL_COMPRESSED_RGBA_ASTC_8x6 = 37814

COMPRESSED_​RGBA_​ASTC_8x8


public constant COMPRESSED_RGBA_ASTC_8x8 → (37815:int32)

GL_COMPRESSED_RGBA_ASTC_8x8 = 37815

COMPRESSED_​RGBA_​BPTC_​UNORM_​EXT


public constant COMPRESSED_RGBA_BPTC_UNORM_EXT → (36492:int32)

GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492

COMPRESSED_​RGBA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT1_EXT → (33777:int32)

GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777

COMPRESSED_​RGBA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT3_EXT → (33778:int32)

GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778

COMPRESSED_​RGBA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT5_EXT → (33779:int32)

GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779

COMPRESSED_​RGBA8_​ETC2_​EAC


public constant COMPRESSED_RGBA8_ETC2_EAC → (37496:int32)

GL_COMPRESSED_RGBA8_ETC2_EAC = 37496

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COMPRESSED_​SIGNED_​R11_​EAC


public constant COMPRESSED_SIGNED_R11_EAC → (37489:int32)

GL_COMPRESSED_SIGNED_R11_EAC = 37489

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COMPRESSED_​SIGNED_​RED_​GREEN_​RGTC2_​EXT


public constant COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → (36286:int32)

GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286

COMPRESSED_​SIGNED_​RED_​RGTC1_​EXT


public constant COMPRESSED_SIGNED_RED_RGTC1_EXT → (36284:int32)

GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284

COMPRESSED_​SIGNED_​RG11_​EAC


public constant COMPRESSED_SIGNED_RG11_EAC → (37491:int32)

GL_COMPRESSED_SIGNED_RG11_EAC = 37491

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COMPRESSED_​SRGB_​ALPHA_​BPTC_​UNORM_​EXT


public constant COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT → (36493:int32)

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 36493

COMPRESSED_​SRGB_​ALPHA_​PVRTC_2​BPPV1_​EXT


public constant COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT → (35414:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 35414

COMPRESSED_​SRGB_​ALPHA_​PVRTC_2​BPPV2_​IMG


public constant COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG → (37872:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 37872

COMPRESSED_​SRGB_​ALPHA_​PVRTC_4​BPPV1_​EXT


public constant COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT → (35415:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 35415

COMPRESSED_​SRGB_​ALPHA_​PVRTC_4​BPPV2_​IMG


public constant COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG → (37873:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 37873

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → (35917:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → (35918:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → (35919:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919

COMPRESSED_​SRGB_​PVRTC_2​BPPV1_​EXT


public constant COMPRESSED_SRGB_PVRTC_2BPPV1_EXT → (35412:int32)

GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 35412

COMPRESSED_​SRGB_​PVRTC_4​BPPV1_​EXT


public constant COMPRESSED_SRGB_PVRTC_4BPPV1_EXT → (35413:int32)

GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 35413

COMPRESSED_​SRGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_S3TC_DXT1_EXT → (35916:int32)

GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x10


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 → (37851:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 → (37848:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 → (37849:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x8


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 → (37850:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x10


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 → (37852:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x12


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 → (37853:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_3x3x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES → (37856:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 37856

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x3x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES → (37857:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 37857

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 → (37840:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES → (37858:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 37858

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES → (37859:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 37859

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 → (37841:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES → (37860:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 37860

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 → (37842:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES → (37861:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 37861

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES → (37862:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 37862

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 → (37843:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES → (37863:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 37863

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 → (37844:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES → (37864:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 37864

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6x6_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES → (37865:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 37865

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 → (37845:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 → (37846:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x8


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 → (37847:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847

COMPRESSED_​SRGB8_​ALPHA8_​ETC2_​EAC


public constant COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → (37497:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497

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Provided by:
GL_ES_VERSION_3_0

COMPRESSED_​SRGB8_​ETC2


public constant COMPRESSED_SRGB8_ETC2 → (37493:int32)

GL_COMPRESSED_SRGB8_ETC2 = 37493

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COMPRESSED_​SRGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37495:int32)

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495

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Provided by:
GL_ES_VERSION_3_0

COMPRESSED_​TEXTURE_​FORMATS


public constant COMPRESSED_TEXTURE_FORMATS → (34467:int32)

GL_COMPRESSED_TEXTURE_FORMATS = 34467

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Provided by:
GL_ES_VERSION_2_0

COMPUTE_​SHADER


public constant COMPUTE_SHADER → (37305:int32)

GL_COMPUTE_SHADER = 37305

COMPUTE_​SHADER_​BIT


public constant COMPUTE_SHADER_BIT → (32:int32)

GL_COMPUTE_SHADER_BIT = 32

COMPUTE_​WORK_​GROUP_​SIZE


public constant COMPUTE_WORK_GROUP_SIZE → (33383:int32)

GL_COMPUTE_WORK_GROUP_SIZE = 33383

CONDITION_​SATISFIED


public constant CONDITION_SATISFIED → (37148:int32)

GL_CONDITION_SATISFIED = 37148

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Provided by:
GL_ES_VERSION_3_0

CONFORMANT_​NV


public constant CONFORMANT_NV → (37748:int32)

GL_CONFORMANT_NV = 37748

CONIC_​CURVE_​TO_​NV


public constant CONIC_CURVE_TO_NV → (26:int32)

GL_CONIC_CURVE_TO_NV = 26

CONJOINT_​NV


public constant CONJOINT_NV → (37508:int32)

GL_CONJOINT_NV = 37508

CONSERVATIVE_​RASTER_​MODE_​NV


public constant CONSERVATIVE_RASTER_MODE_NV → (38221:int32)

GL_CONSERVATIVE_RASTER_MODE_NV = 38221

CONSERVATIVE_​RASTER_​MODE_​POST_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → (38222:int32)

GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 38222

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → (38224:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 38224

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​TRIANGLES_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → (38223:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 38223

CONSERVATIVE_​RASTERIZATION_​INTEL


public constant CONSERVATIVE_RASTERIZATION_INTEL → (33790:int32)

GL_CONSERVATIVE_RASTERIZATION_INTEL = 33790

CONSERVATIVE_​RASTERIZATION_​NV


public constant CONSERVATIVE_RASTERIZATION_NV → (37702:int32)

GL_CONSERVATIVE_RASTERIZATION_NV = 37702

CONSTANT_​ALPHA


public constant CONSTANT_ALPHA → (32771:int32)

GL_CONSTANT_ALPHA = 32771

CONSTANT_​COLOR


public constant CONSTANT_COLOR → (32769:int32)

GL_CONSTANT_COLOR = 32769

CONTEXT_​FLAG_​DEBUG_​BIT


public constant CONTEXT_FLAG_DEBUG_BIT → (2:int32)

GL_CONTEXT_FLAG_DEBUG_BIT = 2

CONTEXT_​FLAG_​NO_​ERROR_​BIT_​KHR


public constant CONTEXT_FLAG_NO_ERROR_BIT_KHR → (8:int32)

GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 8

CONTEXT_​FLAG_​PROTECTED_​CONTENT_​BIT_​EXT


public constant CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT → (16:int32)

GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 16

CONTEXT_​FLAG_​ROBUST_​ACCESS_​BIT


public constant CONTEXT_FLAG_ROBUST_ACCESS_BIT → (4:int32)

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4

CONTEXT_​FLAGS


public constant CONTEXT_FLAGS → (33310:int32)

GL_CONTEXT_FLAGS = 33310

CONTEXT_​LOST


public constant CONTEXT_LOST → (1287:int32)

GL_CONTEXT_LOST = 1287

CONTEXT_​RELEASE_​BEHAVIOR_​FLUSH_​KHR


public constant CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR → (33532:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 33532

CONTEXT_​RELEASE_​BEHAVIOR_​KHR


public constant CONTEXT_RELEASE_BEHAVIOR_KHR → (33531:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 33531

CONTEXT_​ROBUST_​ACCESS_​KHR


public constant CONTEXT_ROBUST_ACCESS_KHR → (37107:int32)

GL_CONTEXT_ROBUST_ACCESS_KHR = 37107

CONTRAST_​NV


public constant CONTRAST_NV → (37537:int32)

GL_CONTRAST_NV = 37537

CONVEX_​HULL_​NV


public constant CONVEX_HULL_NV → (37003:int32)

GL_CONVEX_HULL_NV = 37003

COPY_​READ_​BUFFER


public constant COPY_READ_BUFFER → (36662:int32)

GL_COPY_READ_BUFFER = 36662

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Provided by:
GL_ES_VERSION_3_0

COPY_​READ_​BUFFER_​BINDING


public constant COPY_READ_BUFFER_BINDING → (36662:int32)

GL_COPY_READ_BUFFER_BINDING = 36662

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Provided by:
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COPY_​WRITE_​BUFFER


public constant COPY_WRITE_BUFFER → (36663:int32)

GL_COPY_WRITE_BUFFER = 36663

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Provided by:
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COPY_​WRITE_​BUFFER_​BINDING


public constant COPY_WRITE_BUFFER_BINDING → (36663:int32)

GL_COPY_WRITE_BUFFER_BINDING = 36663

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Provided by:
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COUNT_​DOWN_​NV


public constant COUNT_DOWN_NV → (37001:int32)

GL_COUNT_DOWN_NV = 37001

COUNT_​UP_​NV


public constant COUNT_UP_NV → (37000:int32)

GL_COUNT_UP_NV = 37000

COUNTER_​RANGE_​AMD


public constant COUNTER_RANGE_AMD → (35777:int32)

GL_COUNTER_RANGE_AMD = 35777

COUNTER_​TYPE_​AMD


public constant COUNTER_TYPE_AMD → (35776:int32)

GL_COUNTER_TYPE_AMD = 35776

COVERAGE_​ALL_​FRAGMENTS_​NV


public constant COVERAGE_ALL_FRAGMENTS_NV → (36565:int32)

GL_COVERAGE_ALL_FRAGMENTS_NV = 36565

COVERAGE_​ATTACHMENT_​NV


public constant COVERAGE_ATTACHMENT_NV → (36562:int32)

GL_COVERAGE_ATTACHMENT_NV = 36562

COVERAGE_​AUTOMATIC_​NV


public constant COVERAGE_AUTOMATIC_NV → (36567:int32)

GL_COVERAGE_AUTOMATIC_NV = 36567

COVERAGE_​BUFFER_​BIT_​NV


public constant COVERAGE_BUFFER_BIT_NV → (32768:int32)

GL_COVERAGE_BUFFER_BIT_NV = 32768

COVERAGE_​BUFFERS_​NV


public constant COVERAGE_BUFFERS_NV → (36563:int32)

GL_COVERAGE_BUFFERS_NV = 36563

COVERAGE_​COMPONENT_​NV


public constant COVERAGE_COMPONENT_NV → (36560:int32)

GL_COVERAGE_COMPONENT_NV = 36560

COVERAGE_​COMPONENT4_​NV


public constant COVERAGE_COMPONENT4_NV → (36561:int32)

GL_COVERAGE_COMPONENT4_NV = 36561

COVERAGE_​EDGE_​FRAGMENTS_​NV


public constant COVERAGE_EDGE_FRAGMENTS_NV → (36566:int32)

GL_COVERAGE_EDGE_FRAGMENTS_NV = 36566

COVERAGE_​MODULATION_​NV


public constant COVERAGE_MODULATION_NV → (37682:int32)

GL_COVERAGE_MODULATION_NV = 37682

COVERAGE_​MODULATION_​TABLE_​NV


public constant COVERAGE_MODULATION_TABLE_NV → (37681:int32)

GL_COVERAGE_MODULATION_TABLE_NV = 37681

COVERAGE_​MODULATION_​TABLE_​SIZE_​NV


public constant COVERAGE_MODULATION_TABLE_SIZE_NV → (37683:int32)

GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 37683

COVERAGE_​SAMPLES_​NV


public constant COVERAGE_SAMPLES_NV → (36564:int32)

GL_COVERAGE_SAMPLES_NV = 36564

CUBIC_​CURVE_​TO_​NV


public constant CUBIC_CURVE_TO_NV → (12:int32)

GL_CUBIC_CURVE_TO_NV = 12

CULL_​FACE


public constant CULL_FACE → (2884:int32)

GL_CULL_FACE = 2884

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Provided by:
GL_ES_VERSION_2_0

CULL_​FACE_​MODE


public constant CULL_FACE_MODE → (2885:int32)

GL_CULL_FACE_MODE = 2885

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Provided by:
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CURRENT_​PROGRAM


public constant CURRENT_PROGRAM → (35725:int32)

GL_CURRENT_PROGRAM = 35725

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Provided by:
GL_ES_VERSION_2_0

CURRENT_​QUERY


public constant CURRENT_QUERY → (34917:int32)

GL_CURRENT_QUERY = 34917

CURRENT_​VERTEX_​ATTRIB


public constant CURRENT_VERTEX_ATTRIB → (34342:int32)

GL_CURRENT_VERTEX_ATTRIB = 34342

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Provided by:
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CW


public constant CW → (2304:int32)

GL_CW = 2304

D3​D12_​FENCE_​VALUE_​EXT


public constant D3D12_FENCE_VALUE_EXT → (38293:int32)

GL_D3D12_FENCE_VALUE_EXT = 38293

DARKEN


public constant DARKEN → (37527:int32)

GL_DARKEN = 37527

DEBUG_​CALLBACK_​FUNCTION


public constant DEBUG_CALLBACK_FUNCTION → (33348:int32)

GL_DEBUG_CALLBACK_FUNCTION = 33348

DEBUG_​CALLBACK_​USER_​PARAM


public constant DEBUG_CALLBACK_USER_PARAM → (33349:int32)

GL_DEBUG_CALLBACK_USER_PARAM = 33349

DEBUG_​GROUP_​STACK_​DEPTH


public constant DEBUG_GROUP_STACK_DEPTH → (33389:int32)

GL_DEBUG_GROUP_STACK_DEPTH = 33389

DEBUG_​LOGGED_​MESSAGES


public constant DEBUG_LOGGED_MESSAGES → (37189:int32)

GL_DEBUG_LOGGED_MESSAGES = 37189

DEBUG_​NEXT_​LOGGED_​MESSAGE_​LENGTH


public constant DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → (33347:int32)

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347

DEBUG_​OUTPUT


public constant DEBUG_OUTPUT → (37600:int32)

GL_DEBUG_OUTPUT = 37600

DEBUG_​OUTPUT_​SYNCHRONOUS


public constant DEBUG_OUTPUT_SYNCHRONOUS → (33346:int32)

GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346

DEBUG_​SEVERITY_​HIGH


public constant DEBUG_SEVERITY_HIGH → (37190:int32)

GL_DEBUG_SEVERITY_HIGH = 37190

DEBUG_​SEVERITY_​LOW


public constant DEBUG_SEVERITY_LOW → (37192:int32)

GL_DEBUG_SEVERITY_LOW = 37192

DEBUG_​SEVERITY_​MEDIUM


public constant DEBUG_SEVERITY_MEDIUM → (37191:int32)

GL_DEBUG_SEVERITY_MEDIUM = 37191

DEBUG_​SEVERITY_​NOTIFICATION


public constant DEBUG_SEVERITY_NOTIFICATION → (33387:int32)

GL_DEBUG_SEVERITY_NOTIFICATION = 33387

DEBUG_​SOURCE_​API


public constant DEBUG_SOURCE_API → (33350:int32)

GL_DEBUG_SOURCE_API = 33350

DEBUG_​SOURCE_​APPLICATION


public constant DEBUG_SOURCE_APPLICATION → (33354:int32)

GL_DEBUG_SOURCE_APPLICATION = 33354

DEBUG_​SOURCE_​OTHER


public constant DEBUG_SOURCE_OTHER → (33355:int32)

GL_DEBUG_SOURCE_OTHER = 33355

DEBUG_​SOURCE_​SHADER_​COMPILER


public constant DEBUG_SOURCE_SHADER_COMPILER → (33352:int32)

GL_DEBUG_SOURCE_SHADER_COMPILER = 33352

DEBUG_​SOURCE_​THIRD_​PARTY


public constant DEBUG_SOURCE_THIRD_PARTY → (33353:int32)

GL_DEBUG_SOURCE_THIRD_PARTY = 33353

DEBUG_​SOURCE_​WINDOW_​SYSTEM


public constant DEBUG_SOURCE_WINDOW_SYSTEM → (33351:int32)

GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351

DEBUG_​TYPE_​DEPRECATED_​BEHAVIOR


public constant DEBUG_TYPE_DEPRECATED_BEHAVIOR → (33357:int32)

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357

DEBUG_​TYPE_​ERROR


public constant DEBUG_TYPE_ERROR → (33356:int32)

GL_DEBUG_TYPE_ERROR = 33356

DEBUG_​TYPE_​MARKER


public constant DEBUG_TYPE_MARKER → (33384:int32)

GL_DEBUG_TYPE_MARKER = 33384

DEBUG_​TYPE_​OTHER


public constant DEBUG_TYPE_OTHER → (33361:int32)

GL_DEBUG_TYPE_OTHER = 33361

DEBUG_​TYPE_​PERFORMANCE


public constant DEBUG_TYPE_PERFORMANCE → (33360:int32)

GL_DEBUG_TYPE_PERFORMANCE = 33360

DEBUG_​TYPE_​POP_​GROUP


public constant DEBUG_TYPE_POP_GROUP → (33386:int32)

GL_DEBUG_TYPE_POP_GROUP = 33386

DEBUG_​TYPE_​PORTABILITY


public constant DEBUG_TYPE_PORTABILITY → (33359:int32)

GL_DEBUG_TYPE_PORTABILITY = 33359

DEBUG_​TYPE_​PUSH_​GROUP


public constant DEBUG_TYPE_PUSH_GROUP → (33385:int32)

GL_DEBUG_TYPE_PUSH_GROUP = 33385

DEBUG_​TYPE_​UNDEFINED_​BEHAVIOR


public constant DEBUG_TYPE_UNDEFINED_BEHAVIOR → (33358:int32)

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358

DECODE_​EXT


public constant DECODE_EXT → (35401:int32)

GL_DECODE_EXT = 35401

DECR


public constant DECR → (7683:int32)

GL_DECR = 7683

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Provided by:
GL_ES_VERSION_2_0

DECR_​WRAP


public constant DECR_WRAP → (34056:int32)

GL_DECR_WRAP = 34056

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DEDICATED_​MEMORY_​OBJECT_​EXT


public constant DEDICATED_MEMORY_OBJECT_EXT → (38273:int32)

GL_DEDICATED_MEMORY_OBJECT_EXT = 38273

DELETE_​STATUS


public constant DELETE_STATUS → (35712:int32)

GL_DELETE_STATUS = 35712

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DEPTH


public constant DEPTH → (6145:int32)

GL_DEPTH = 6145

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_discard_framebuffer

DEPTH_​ATTACHMENT


public constant DEPTH_ATTACHMENT → (36096:int32)

GL_DEPTH_ATTACHMENT = 36096

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DEPTH_​BITS


public constant DEPTH_BITS → (3414:int32)

GL_DEPTH_BITS = 3414

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DEPTH_​BUFFER_​BIT


public constant DEPTH_BUFFER_BIT → (256:int32)

GL_DEPTH_BUFFER_BIT = 256

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DEPTH_​CLAMP_​EXT


public constant DEPTH_CLAMP_EXT → (34383:int32)

GL_DEPTH_CLAMP_EXT = 34383

DEPTH_​CLEAR_​VALUE


public constant DEPTH_CLEAR_VALUE → (2931:int32)

GL_DEPTH_CLEAR_VALUE = 2931

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DEPTH_​COMPONENT


public constant DEPTH_COMPONENT → (6402:int32)

GL_DEPTH_COMPONENT = 6402

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Provided by:
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GL_ANGLE_depth_texture

DEPTH_​COMPONENT16


public constant DEPTH_COMPONENT16 → (33189:int32)

GL_DEPTH_COMPONENT16 = 33189

DEPTH_​COMPONENT16_​NONLINEAR_​NV


public constant DEPTH_COMPONENT16_NONLINEAR_NV → (36396:int32)

GL_DEPTH_COMPONENT16_NONLINEAR_NV = 36396

DEPTH_​COMPONENT24


public constant DEPTH_COMPONENT24 → (33190:int32)

GL_DEPTH_COMPONENT24 = 33190

DEPTH_​COMPONENT32_​OES


public constant DEPTH_COMPONENT32_OES → (33191:int32)

GL_DEPTH_COMPONENT32_OES = 33191

DEPTH_​COMPONENT32​F


public constant DEPTH_COMPONENT32F → (36012:int32)

GL_DEPTH_COMPONENT32F = 36012

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DEPTH_​FUNC


public constant DEPTH_FUNC → (2932:int32)

GL_DEPTH_FUNC = 2932

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DEPTH_​RANGE


public constant DEPTH_RANGE → (2928:int32)

GL_DEPTH_RANGE = 2928

DEPTH_​SAMPLES_​NV


public constant DEPTH_SAMPLES_NV → (37677:int32)

GL_DEPTH_SAMPLES_NV = 37677

DEPTH_​STENCIL


public constant DEPTH_STENCIL → (34041:int32)

GL_DEPTH_STENCIL = 34041

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Provided by:
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GL_ANGLE_depth_texture

DEPTH_​STENCIL_​ATTACHMENT


public constant DEPTH_STENCIL_ATTACHMENT → (33306:int32)

GL_DEPTH_STENCIL_ATTACHMENT = 33306

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DEPTH_​STENCIL_​TEXTURE_​MODE


public constant DEPTH_STENCIL_TEXTURE_MODE → (37098:int32)

GL_DEPTH_STENCIL_TEXTURE_MODE = 37098

DEPTH_​TEST


public constant DEPTH_TEST → (2929:int32)

GL_DEPTH_TEST = 2929

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DEPTH_​WRITEMASK


public constant DEPTH_WRITEMASK → (2930:int32)

GL_DEPTH_WRITEMASK = 2930

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DEPTH24_​STENCIL8


public constant DEPTH24_STENCIL8 → (35056:int32)

GL_DEPTH24_STENCIL8 = 35056

DEPTH32​F_​STENCIL8


public constant DEPTH32F_STENCIL8 → (36013:int32)

GL_DEPTH32F_STENCIL8 = 36013

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DETACHED_​BUFFERS_​NV


public constant DETACHED_BUFFERS_NV → (38315:int32)

GL_DETACHED_BUFFERS_NV = 38315

DETACHED_​MEMORY_​INCARNATION_​NV


public constant DETACHED_MEMORY_INCARNATION_NV → (38313:int32)

GL_DETACHED_MEMORY_INCARNATION_NV = 38313

DETACHED_​TEXTURES_​NV


public constant DETACHED_TEXTURES_NV → (38314:int32)

GL_DETACHED_TEXTURES_NV = 38314

DEVICE_​LUID_​EXT


public constant DEVICE_LUID_EXT → (38297:int32)

GL_DEVICE_LUID_EXT = 38297

DEVICE_​NODE_​MASK_​EXT


public constant DEVICE_NODE_MASK_EXT → (38298:int32)

GL_DEVICE_NODE_MASK_EXT = 38298

DEVICE_​UUID_​EXT


public constant DEVICE_UUID_EXT → (38295:int32)

GL_DEVICE_UUID_EXT = 38295

DIFFERENCE


public constant DIFFERENCE → (37534:int32)

GL_DIFFERENCE = 37534

DISJOINT_​NV


public constant DISJOINT_NV → (37507:int32)

GL_DISJOINT_NV = 37507

DISPATCH_​INDIRECT_​BUFFER


public constant DISPATCH_INDIRECT_BUFFER → (37102:int32)

GL_DISPATCH_INDIRECT_BUFFER = 37102

DISPATCH_​INDIRECT_​BUFFER_​BINDING


public constant DISPATCH_INDIRECT_BUFFER_BINDING → (37103:int32)

GL_DISPATCH_INDIRECT_BUFFER_BINDING = 37103

DITHER


public constant DITHER → (3024:int32)

GL_DITHER = 3024

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DONT_​CARE


public constant DONT_CARE → (4352:int32)

GL_DONT_CARE = 4352

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DRAW_​BUFFER_​EXT


public constant DRAW_BUFFER_EXT → (3073:int32)

GL_DRAW_BUFFER_EXT = 3073

DRAW_​BUFFER0


public constant DRAW_BUFFER0 → (34853:int32)

GL_DRAW_BUFFER0 = 34853

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GL_NV_draw_buffers

DRAW_​BUFFER1


public constant DRAW_BUFFER1 → (34854:int32)

GL_DRAW_BUFFER1 = 34854

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GL_NV_draw_buffers

DRAW_​BUFFER10


public constant DRAW_BUFFER10 → (34863:int32)

GL_DRAW_BUFFER10 = 34863

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GL_NV_draw_buffers

DRAW_​BUFFER11


public constant DRAW_BUFFER11 → (34864:int32)

GL_DRAW_BUFFER11 = 34864

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GL_NV_draw_buffers

DRAW_​BUFFER12


public constant DRAW_BUFFER12 → (34865:int32)

GL_DRAW_BUFFER12 = 34865

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GL_NV_draw_buffers

DRAW_​BUFFER13


public constant DRAW_BUFFER13 → (34866:int32)

GL_DRAW_BUFFER13 = 34866

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GL_ES_VERSION_3_0
GL_NV_draw_buffers

DRAW_​BUFFER14


public constant DRAW_BUFFER14 → (34867:int32)

GL_DRAW_BUFFER14 = 34867

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GL_NV_draw_buffers

DRAW_​BUFFER15


public constant DRAW_BUFFER15 → (34868:int32)

GL_DRAW_BUFFER15 = 34868

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GL_NV_draw_buffers

DRAW_​BUFFER2


public constant DRAW_BUFFER2 → (34855:int32)

GL_DRAW_BUFFER2 = 34855

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GL_NV_draw_buffers

DRAW_​BUFFER3


public constant DRAW_BUFFER3 → (34856:int32)

GL_DRAW_BUFFER3 = 34856

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GL_NV_draw_buffers

DRAW_​BUFFER4


public constant DRAW_BUFFER4 → (34857:int32)

GL_DRAW_BUFFER4 = 34857

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GL_NV_draw_buffers

DRAW_​BUFFER5


public constant DRAW_BUFFER5 → (34858:int32)

GL_DRAW_BUFFER5 = 34858

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GL_NV_draw_buffers

DRAW_​BUFFER6


public constant DRAW_BUFFER6 → (34859:int32)

GL_DRAW_BUFFER6 = 34859

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GL_NV_draw_buffers

DRAW_​BUFFER7


public constant DRAW_BUFFER7 → (34860:int32)

GL_DRAW_BUFFER7 = 34860

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GL_NV_draw_buffers

DRAW_​BUFFER8


public constant DRAW_BUFFER8 → (34861:int32)

GL_DRAW_BUFFER8 = 34861

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GL_NV_draw_buffers

DRAW_​BUFFER9


public constant DRAW_BUFFER9 → (34862:int32)

GL_DRAW_BUFFER9 = 34862

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GL_NV_draw_buffers

DRAW_​FRAMEBUFFER


public constant DRAW_FRAMEBUFFER → (36009:int32)

GL_DRAW_FRAMEBUFFER = 36009

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Provided by:
GL_ES_VERSION_3_0
GL_ANGLE_framebuffer_blit

DRAW_​FRAMEBUFFER_​BINDING


public constant DRAW_FRAMEBUFFER_BINDING → (36006:int32)

GL_DRAW_FRAMEBUFFER_BINDING = 36006

DRAW_​INDIRECT_​BUFFER


public constant DRAW_INDIRECT_BUFFER → (36671:int32)

GL_DRAW_INDIRECT_BUFFER = 36671

DRAW_​INDIRECT_​BUFFER_​BINDING


public constant DRAW_INDIRECT_BUFFER_BINDING → (36675:int32)

GL_DRAW_INDIRECT_BUFFER_BINDING = 36675

DRIVER_​UUID_​EXT


public constant DRIVER_UUID_EXT → (38296:int32)

GL_DRIVER_UUID_EXT = 38296

DST_​ALPHA


public constant DST_ALPHA → (772:int32)

GL_DST_ALPHA = 772

DST_​ATOP_​NV


public constant DST_ATOP_NV → (37519:int32)

GL_DST_ATOP_NV = 37519

DST_​COLOR


public constant DST_COLOR → (774:int32)

GL_DST_COLOR = 774

DST_​IN_​NV


public constant DST_IN_NV → (37515:int32)

GL_DST_IN_NV = 37515

DST_​NV


public constant DST_NV → (37511:int32)

GL_DST_NV = 37511

DST_​OUT_​NV


public constant DST_OUT_NV → (37517:int32)

GL_DST_OUT_NV = 37517

DST_​OVER_​NV


public constant DST_OVER_NV → (37513:int32)

GL_DST_OVER_NV = 37513

DUP_​FIRST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_FIRST_CUBIC_CURVE_TO_NV → (242:int32)

GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242

DUP_​LAST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_LAST_CUBIC_CURVE_TO_NV → (244:int32)

GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244

DYNAMIC_​COPY


public constant DYNAMIC_COPY → (35050:int32)

GL_DYNAMIC_COPY = 35050

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DYNAMIC_​DRAW


public constant DYNAMIC_DRAW → (35048:int32)

GL_DYNAMIC_DRAW = 35048

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DYNAMIC_​READ


public constant DYNAMIC_READ → (35049:int32)

GL_DYNAMIC_READ = 35049

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DYNAMIC_​STORAGE_​BIT_​EXT


public constant DYNAMIC_STORAGE_BIT_EXT → (256:int32)

GL_DYNAMIC_STORAGE_BIT_EXT = 256

EFFECTIVE_​RASTER_​SAMPLES_​EXT


public constant EFFECTIVE_RASTER_SAMPLES_EXT → (37676:int32)

GL_EFFECTIVE_RASTER_SAMPLES_EXT = 37676

ELEMENT_​ARRAY_​BARRIER_​BIT


public constant ELEMENT_ARRAY_BARRIER_BIT → (2:int32)

GL_ELEMENT_ARRAY_BARRIER_BIT = 2

ELEMENT_​ARRAY_​BUFFER


public constant ELEMENT_ARRAY_BUFFER → (34963:int32)

GL_ELEMENT_ARRAY_BUFFER = 34963

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ELEMENT_​ARRAY_​BUFFER_​BINDING


public constant ELEMENT_ARRAY_BUFFER_BINDING → (34965:int32)

GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965

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EQUAL


public constant EQUAL → (514:int32)

GL_EQUAL = 514

ETC1_​RGB8_​OES


public constant ETC1_RGB8_OES → (36196:int32)

GL_ETC1_RGB8_OES = 36196

ETC1_​SRGB8_​NV


public constant ETC1_SRGB8_NV → (35054:int32)

GL_ETC1_SRGB8_NV = 35054

EXCLUSION


public constant EXCLUSION → (37536:int32)

GL_EXCLUSION = 37536

EXCLUSIVE_​EXT


public constant EXCLUSIVE_EXT → (36625:int32)

GL_EXCLUSIVE_EXT = 36625

EXTENSIONS


public constant EXTENSIONS → (7939:int32)

GL_EXTENSIONS = 7939

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FACTOR_​MAX_​AMD


public constant FACTOR_MAX_AMD → (36893:int32)

GL_FACTOR_MAX_AMD = 36893

FACTOR_​MIN_​AMD


public constant FACTOR_MIN_AMD → (36892:int32)

GL_FACTOR_MIN_AMD = 36892

FALSE


public constant FALSE → (0:int32)

GL_FALSE = 0

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FASTEST


public constant FASTEST → (4353:int32)

GL_FASTEST = 4353

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FENCE_​CONDITION_​NV


public constant FENCE_CONDITION_NV → (34036:int32)

GL_FENCE_CONDITION_NV = 34036

FENCE_​STATUS_​NV


public constant FENCE_STATUS_NV → (34035:int32)

GL_FENCE_STATUS_NV = 34035

FILE_​NAME_​NV


public constant FILE_NAME_NV → (36980:int32)

GL_FILE_NAME_NV = 36980

FILL_​NV


public constant FILL_NV → (6914:int32)

GL_FILL_NV = 6914

FILL_​RECTANGLE_​NV


public constant FILL_RECTANGLE_NV → (37692:int32)

GL_FILL_RECTANGLE_NV = 37692

FIRST_​TO_​REST_​NV


public constant FIRST_TO_REST_NV → (37039:int32)

GL_FIRST_TO_REST_NV = 37039

FIRST_​VERTEX_​CONVENTION


public constant FIRST_VERTEX_CONVENTION → (36429:int32)

GL_FIRST_VERTEX_CONVENTION = 36429

FIXED


public constant FIXED → (5132:int32)

GL_FIXED = 5132

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FLOAT


public constant FLOAT → (5126:int32)

GL_FLOAT = 5126

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FLOAT_32_​UNSIGNED_​INT_24_8_​REV


public constant FLOAT_32_UNSIGNED_INT_24_8_REV → (36269:int32)

GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269

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FLOAT_​MAT2


public constant FLOAT_MAT2 → (35674:int32)

GL_FLOAT_MAT2 = 35674

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FLOAT_​MAT2x3


public constant FLOAT_MAT2x3 → (35685:int32)

GL_FLOAT_MAT2x3 = 35685

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FLOAT_​MAT2x4


public constant FLOAT_MAT2x4 → (35686:int32)

GL_FLOAT_MAT2x4 = 35686

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FLOAT_​MAT3


public constant FLOAT_MAT3 → (35675:int32)

GL_FLOAT_MAT3 = 35675

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FLOAT_​MAT3x2


public constant FLOAT_MAT3x2 → (35687:int32)

GL_FLOAT_MAT3x2 = 35687

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FLOAT_​MAT3x4


public constant FLOAT_MAT3x4 → (35688:int32)

GL_FLOAT_MAT3x4 = 35688

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FLOAT_​MAT4


public constant FLOAT_MAT4 → (35676:int32)

GL_FLOAT_MAT4 = 35676

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FLOAT_​MAT4x2


public constant FLOAT_MAT4x2 → (35689:int32)

GL_FLOAT_MAT4x2 = 35689

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FLOAT_​MAT4x3


public constant FLOAT_MAT4x3 → (35690:int32)

GL_FLOAT_MAT4x3 = 35690

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FLOAT_​VEC2


public constant FLOAT_VEC2 → (35664:int32)

GL_FLOAT_VEC2 = 35664

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FLOAT_​VEC3


public constant FLOAT_VEC3 → (35665:int32)

GL_FLOAT_VEC3 = 35665

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FLOAT_​VEC4


public constant FLOAT_VEC4 → (35666:int32)

GL_FLOAT_VEC4 = 35666

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FLOAT16_​NV


public constant FLOAT16_NV → (36856:int32)

GL_FLOAT16_NV = 36856

FLOAT16_​VEC2_​NV


public constant FLOAT16_VEC2_NV → (36857:int32)

GL_FLOAT16_VEC2_NV = 36857

FLOAT16_​VEC3_​NV


public constant FLOAT16_VEC3_NV → (36858:int32)

GL_FLOAT16_VEC3_NV = 36858

FLOAT16_​VEC4_​NV


public constant FLOAT16_VEC4_NV → (36859:int32)

GL_FLOAT16_VEC4_NV = 36859

FONT_​ASCENDER_​BIT_​NV


public constant FONT_ASCENDER_BIT_NV → (2097152:int32)

GL_FONT_ASCENDER_BIT_NV = 2097152

FONT_​DESCENDER_​BIT_​NV


public constant FONT_DESCENDER_BIT_NV → (4194304:int32)

GL_FONT_DESCENDER_BIT_NV = 4194304

FONT_​GLYPHS_​AVAILABLE_​NV


public constant FONT_GLYPHS_AVAILABLE_NV → (37736:int32)

GL_FONT_GLYPHS_AVAILABLE_NV = 37736

FONT_​HAS_​KERNING_​BIT_​NV


public constant FONT_HAS_KERNING_BIT_NV → (268435456:int32)

GL_FONT_HAS_KERNING_BIT_NV = 268435456

FONT_​HEIGHT_​BIT_​NV


public constant FONT_HEIGHT_BIT_NV → (8388608:int32)

GL_FONT_HEIGHT_BIT_NV = 8388608

FONT_​MAX_​ADVANCE_​HEIGHT_​BIT_​NV


public constant FONT_MAX_ADVANCE_HEIGHT_BIT_NV → (33554432:int32)

GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 33554432

FONT_​MAX_​ADVANCE_​WIDTH_​BIT_​NV


public constant FONT_MAX_ADVANCE_WIDTH_BIT_NV → (16777216:int32)

GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 16777216

FONT_​NUM_​GLYPH_​INDICES_​BIT_​NV


public constant FONT_NUM_GLYPH_INDICES_BIT_NV → (536870912:int32)

GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 536870912

FONT_​TARGET_​UNAVAILABLE_​NV


public constant FONT_TARGET_UNAVAILABLE_NV → (37737:int32)

GL_FONT_TARGET_UNAVAILABLE_NV = 37737

FONT_​UNAVAILABLE_​NV


public constant FONT_UNAVAILABLE_NV → (37738:int32)

GL_FONT_UNAVAILABLE_NV = 37738

FONT_​UNDERLINE_​POSITION_​BIT_​NV


public constant FONT_UNDERLINE_POSITION_BIT_NV → (67108864:int32)

GL_FONT_UNDERLINE_POSITION_BIT_NV = 67108864

FONT_​UNDERLINE_​THICKNESS_​BIT_​NV


public constant FONT_UNDERLINE_THICKNESS_BIT_NV → (134217728:int32)

GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 134217728

FONT_​UNINTELLIGIBLE_​NV


public constant FONT_UNINTELLIGIBLE_NV → (37739:int32)

GL_FONT_UNINTELLIGIBLE_NV = 37739

FONT_​UNITS_​PER_​EM_​BIT_​NV


public constant FONT_UNITS_PER_EM_BIT_NV → (1048576:int32)

GL_FONT_UNITS_PER_EM_BIT_NV = 1048576

FONT_​X_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_X_MAX_BOUNDS_BIT_NV → (262144:int32)

GL_FONT_X_MAX_BOUNDS_BIT_NV = 262144

FONT_​X_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_X_MIN_BOUNDS_BIT_NV → (65536:int32)

GL_FONT_X_MIN_BOUNDS_BIT_NV = 65536

FONT_​Y_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_Y_MAX_BOUNDS_BIT_NV → (524288:int32)

GL_FONT_Y_MAX_BOUNDS_BIT_NV = 524288

FONT_​Y_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_Y_MIN_BOUNDS_BIT_NV → (131072:int32)

GL_FONT_Y_MIN_BOUNDS_BIT_NV = 131072

FRACTIONAL_​EVEN


public constant FRACTIONAL_EVEN → (36476:int32)

GL_FRACTIONAL_EVEN = 36476

FRACTIONAL_​ODD


public constant FRACTIONAL_ODD → (36475:int32)

GL_FRACTIONAL_ODD = 36475

FRAGMENT_​COVERAGE_​COLOR_​NV


public constant FRAGMENT_COVERAGE_COLOR_NV → (37598:int32)

GL_FRAGMENT_COVERAGE_COLOR_NV = 37598

FRAGMENT_​COVERAGE_​TO_​COLOR_​NV


public constant FRAGMENT_COVERAGE_TO_COLOR_NV → (37597:int32)

GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 37597

FRAGMENT_​INPUT_​NV


public constant FRAGMENT_INPUT_NV → (37741:int32)

GL_FRAGMENT_INPUT_NV = 37741

FRAGMENT_​INTERPOLATION_​OFFSET_​BITS


public constant FRAGMENT_INTERPOLATION_OFFSET_BITS → (36445:int32)

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445

FRAGMENT_​SHADER


public constant FRAGMENT_SHADER → (35632:int32)

GL_FRAGMENT_SHADER = 35632

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FRAGMENT_​SHADER_​BIT


public constant FRAGMENT_SHADER_BIT → (2:int32)

GL_FRAGMENT_SHADER_BIT = 2

FRAGMENT_​SHADER_​DERIVATIVE_​HINT


public constant FRAGMENT_SHADER_DERIVATIVE_HINT → (35723:int32)

GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723

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FRAGMENT_​SHADER_​DISCARDS_​SAMPLES_​EXT


public constant FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → (35410:int32)

GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 35410

FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​WITH_​DEFAULT_​FRAMEBUFFER_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT → (38623:int32)

GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT = 38623

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​KEEP_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT → (38610:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT = 38610

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MAX_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT → (38613:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT = 38613

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MIN_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT → (38612:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT = 38612

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MUL_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT → (38614:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT = 38614

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​REPLACE_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT → (38611:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT = 38611

FRAGMENT_​SHADING_​RATE_​NON_​TRIVIAL_​COMBINERS_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT → (36719:int32)

GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT = 36719

FRAGMENT_​SHADING_​RATE_​WITH_​SAMPLE_​MASK_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT → (38622:int32)

GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT = 38622

FRAGMENT_​SHADING_​RATE_​WITH_​SHADER_​DEPTH_​STENCIL_​WRITES_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT → (38621:int32)

GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT = 38621

FRAMEBUFFER


public constant FRAMEBUFFER → (36160:int32)

GL_FRAMEBUFFER = 36160

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FRAMEBUFFER_​ATTACHMENT_​ALPHA_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → (33301:int32)

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301

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FRAMEBUFFER_​ATTACHMENT_​ANGLE


public constant FRAMEBUFFER_ATTACHMENT_ANGLE → (37795:int32)

GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 37795

FRAMEBUFFER_​ATTACHMENT_​BLUE_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → (33300:int32)

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300

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FRAMEBUFFER_​ATTACHMENT_​COLOR_​ENCODING


public constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → (33296:int32)

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296

FRAMEBUFFER_​ATTACHMENT_​COMPONENT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → (33297:int32)

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297

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FRAMEBUFFER_​ATTACHMENT_​DEPTH_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → (33302:int32)

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302

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FRAMEBUFFER_​ATTACHMENT_​GREEN_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → (33299:int32)

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299

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FRAMEBUFFER_​ATTACHMENT_​LAYERED


public constant FRAMEBUFFER_ATTACHMENT_LAYERED → (36263:int32)

GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263

FRAMEBUFFER_​ATTACHMENT_​OBJECT_​NAME


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → (36049:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049

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FRAMEBUFFER_​ATTACHMENT_​OBJECT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → (36048:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048

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FRAMEBUFFER_​ATTACHMENT_​RED_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_RED_SIZE → (33298:int32)

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298

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FRAMEBUFFER_​ATTACHMENT_​STENCIL_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → (33303:int32)

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_3​D_​ZOFFSET_​OES


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 36052

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​CUBE_​MAP_​FACE


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → (36051:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LAYER


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LEVEL


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → (36050:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​SAMPLES_​EXT


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT → (36204:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 36204

FRAMEBUFFER_​BARRIER_​BIT


public constant FRAMEBUFFER_BARRIER_BIT → (1024:int32)

GL_FRAMEBUFFER_BARRIER_BIT = 1024

FRAMEBUFFER_​BINDING


public constant FRAMEBUFFER_BINDING → (36006:int32)

GL_FRAMEBUFFER_BINDING = 36006

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FRAMEBUFFER_​COMPLETE


public constant FRAMEBUFFER_COMPLETE → (36053:int32)

GL_FRAMEBUFFER_COMPLETE = 36053

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FRAMEBUFFER_​DEFAULT


public constant FRAMEBUFFER_DEFAULT → (33304:int32)

GL_FRAMEBUFFER_DEFAULT = 33304

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FRAMEBUFFER_​DEFAULT_​FIXED_​SAMPLE_​LOCATIONS


public constant FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → (37652:int32)

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 37652

FRAMEBUFFER_​DEFAULT_​HEIGHT


public constant FRAMEBUFFER_DEFAULT_HEIGHT → (37649:int32)

GL_FRAMEBUFFER_DEFAULT_HEIGHT = 37649

FRAMEBUFFER_​DEFAULT_​LAYERS


public constant FRAMEBUFFER_DEFAULT_LAYERS → (37650:int32)

GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650

FRAMEBUFFER_​DEFAULT_​SAMPLES


public constant FRAMEBUFFER_DEFAULT_SAMPLES → (37651:int32)

GL_FRAMEBUFFER_DEFAULT_SAMPLES = 37651

FRAMEBUFFER_​DEFAULT_​WIDTH


public constant FRAMEBUFFER_DEFAULT_WIDTH → (37648:int32)

GL_FRAMEBUFFER_DEFAULT_WIDTH = 37648

FRAMEBUFFER_​INCOMPLETE_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT → (36054:int32)

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054

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FRAMEBUFFER_​INCOMPLETE_​DIMENSIONS


public constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS → (36057:int32)

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057

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FRAMEBUFFER_​INCOMPLETE_​INSUFFICIENT_​SHADER_​COMBINED_​LOCAL_​STORAGE_​EXT


public constant FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT → (38482:int32)

GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 38482

FRAMEBUFFER_​INCOMPLETE_​LAYER_​TARGETS


public constant FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → (36264:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264

FRAMEBUFFER_​INCOMPLETE_​MISSING_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → (36055:int32)

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055

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FRAMEBUFFER_​INCOMPLETE_​MULTISAMPLE


public constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → (36182:int32)

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182

FRAMEBUFFER_​PROGRAMMABLE_​SAMPLE_​LOCATIONS_​NV


public constant FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → (37698:int32)

GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 37698

FRAMEBUFFER_​SAMPLE_​LOCATION_​PIXEL_​GRID_​NV


public constant FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → (37699:int32)

GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 37699

FRAMEBUFFER_​SRGB_​EXT


public constant FRAMEBUFFER_SRGB_EXT → (36281:int32)

GL_FRAMEBUFFER_SRGB_EXT = 36281

FRAMEBUFFER_​UNDEFINED


public constant FRAMEBUFFER_UNDEFINED → (33305:int32)

GL_FRAMEBUFFER_UNDEFINED = 33305

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FRAMEBUFFER_​UNSUPPORTED


public constant FRAMEBUFFER_UNSUPPORTED → (36061:int32)

GL_FRAMEBUFFER_UNSUPPORTED = 36061

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FRONT


public constant FRONT → (1028:int32)

GL_FRONT = 1028

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FRONT_​AND_​BACK


public constant FRONT_AND_BACK → (1032:int32)

GL_FRONT_AND_BACK = 1032

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FRONT_​FACE


public constant FRONT_FACE → (2886:int32)

GL_FRONT_FACE = 2886

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FUNC_​ADD


public constant FUNC_ADD → (32774:int32)

GL_FUNC_ADD = 32774

FUNC_​REVERSE_​SUBTRACT


public constant FUNC_REVERSE_SUBTRACT → (32779:int32)

GL_FUNC_REVERSE_SUBTRACT = 32779

FUNC_​SUBTRACT


public constant FUNC_SUBTRACT → (32778:int32)

GL_FUNC_SUBTRACT = 32778

GENERATE_​MIPMAP_​HINT


public constant GENERATE_MIPMAP_HINT → (33170:int32)

GL_GENERATE_MIPMAP_HINT = 33170

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GEOMETRY_​INPUT_​TYPE


public constant GEOMETRY_INPUT_TYPE → (35095:int32)

GL_GEOMETRY_INPUT_TYPE = 35095

GEOMETRY_​LINKED_​INPUT_​TYPE_​EXT


public constant GEOMETRY_LINKED_INPUT_TYPE_EXT → (35095:int32)

GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 35095

GEOMETRY_​LINKED_​OUTPUT_​TYPE_​EXT


public constant GEOMETRY_LINKED_OUTPUT_TYPE_EXT → (35096:int32)

GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 35096

GEOMETRY_​LINKED_​VERTICES_​OUT_​EXT


public constant GEOMETRY_LINKED_VERTICES_OUT_EXT → (35094:int32)

GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 35094

GEOMETRY_​OUTPUT_​TYPE


public constant GEOMETRY_OUTPUT_TYPE → (35096:int32)

GL_GEOMETRY_OUTPUT_TYPE = 35096

GEOMETRY_​SHADER


public constant GEOMETRY_SHADER → (36313:int32)

GL_GEOMETRY_SHADER = 36313

GEOMETRY_​SHADER_​BIT


public constant GEOMETRY_SHADER_BIT → (4:int32)

GL_GEOMETRY_SHADER_BIT = 4

GEOMETRY_​SHADER_​INVOCATIONS


public constant GEOMETRY_SHADER_INVOCATIONS → (34943:int32)

GL_GEOMETRY_SHADER_INVOCATIONS = 34943

GEOMETRY_​VERTICES_​OUT


public constant GEOMETRY_VERTICES_OUT → (35094:int32)

GL_GEOMETRY_VERTICES_OUT = 35094

GEQUAL


public constant GEQUAL → (518:int32)

GL_GEQUAL = 518

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GLYPH_​HAS_​KERNING_​BIT_​NV


public constant GLYPH_HAS_KERNING_BIT_NV → (256:int32)

GL_GLYPH_HAS_KERNING_BIT_NV = 256

GLYPH_​HEIGHT_​BIT_​NV


public constant GLYPH_HEIGHT_BIT_NV → (2:int32)

GL_GLYPH_HEIGHT_BIT_NV = 2

GLYPH_​HORIZONTAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → (16:int32)

GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16

GLYPH_​HORIZONTAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_X_BIT_NV → (4:int32)

GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4

GLYPH_​HORIZONTAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → (8:int32)

GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8

GLYPH_​VERTICAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → (128:int32)

GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128

GLYPH_​VERTICAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_X_BIT_NV → (32:int32)

GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32

GLYPH_​VERTICAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_Y_BIT_NV → (64:int32)

GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64

GLYPH_​WIDTH_​BIT_​NV


public constant GLYPH_WIDTH_BIT_NV → (1:int32)

GL_GLYPH_WIDTH_BIT_NV = 1

GPU_​DISJOINT_​EXT


public constant GPU_DISJOINT_EXT → (36795:int32)

GL_GPU_DISJOINT_EXT = 36795

GREATER


public constant GREATER → (516:int32)

GL_GREATER = 516

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GREEN


public constant GREEN → (6404:int32)

GL_GREEN = 6404

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GL_NV_blend_equation_advanced

GREEN_​BITS


public constant GREEN_BITS → (3411:int32)

GL_GREEN_BITS = 3411

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GUILTY_​CONTEXT_​RESET


public constant GUILTY_CONTEXT_RESET → (33363:int32)

GL_GUILTY_CONTEXT_RESET = 33363

HALF_​FLOAT


public constant HALF_FLOAT → (5131:int32)

GL_HALF_FLOAT = 5131

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HALF_​FLOAT_​OES


public constant HALF_FLOAT_OES → (36193:int32)

GL_HALF_FLOAT_OES = 36193

HANDLE_​TYPE_​D3​D11_​IMAGE_​EXT


public constant HANDLE_TYPE_D3D11_IMAGE_EXT → (38283:int32)

GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 38283

HANDLE_​TYPE_​D3​D11_​IMAGE_​KMT_​EXT


public constant HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → (38284:int32)

GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 38284

HANDLE_​TYPE_​D3​D12_​FENCE_​EXT


public constant HANDLE_TYPE_D3D12_FENCE_EXT → (38292:int32)

GL_HANDLE_TYPE_D3D12_FENCE_EXT = 38292

HANDLE_​TYPE_​D3​D12_​RESOURCE_​EXT


public constant HANDLE_TYPE_D3D12_RESOURCE_EXT → (38282:int32)

GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 38282

HANDLE_​TYPE_​D3​D12_​TILEPOOL_​EXT


public constant HANDLE_TYPE_D3D12_TILEPOOL_EXT → (38281:int32)

GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 38281

HANDLE_​TYPE_​OPAQUE_​FD_​EXT


public constant HANDLE_TYPE_OPAQUE_FD_EXT → (38278:int32)

GL_HANDLE_TYPE_OPAQUE_FD_EXT = 38278

HANDLE_​TYPE_​OPAQUE_​WIN32_​EXT


public constant HANDLE_TYPE_OPAQUE_WIN32_EXT → (38279:int32)

GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 38279

HANDLE_​TYPE_​OPAQUE_​WIN32_​KMT_​EXT


public constant HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → (38280:int32)

GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 38280

HARDLIGHT


public constant HARDLIGHT → (37531:int32)

GL_HARDLIGHT = 37531

HARDMIX_​NV


public constant HARDMIX_NV → (37545:int32)

GL_HARDMIX_NV = 37545

HIGH_​FLOAT


public constant HIGH_FLOAT → (36338:int32)

GL_HIGH_FLOAT = 36338

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HIGH_​INT


public constant HIGH_INT → (36341:int32)

GL_HIGH_INT = 36341

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HORIZONTAL_​LINE_​TO_​NV


public constant HORIZONTAL_LINE_TO_NV → (6:int32)

GL_HORIZONTAL_LINE_TO_NV = 6

HSL_​COLOR


public constant HSL_COLOR → (37551:int32)

GL_HSL_COLOR = 37551

HSL_​HUE


public constant HSL_HUE → (37549:int32)

GL_HSL_HUE = 37549

HSL_​LUMINOSITY


public constant HSL_LUMINOSITY → (37552:int32)

GL_HSL_LUMINOSITY = 37552

HSL_​SATURATION


public constant HSL_SATURATION → (37550:int32)

GL_HSL_SATURATION = 37550

IMAGE_2​D


public constant IMAGE_2D → (36941:int32)

GL_IMAGE_2D = 36941

IMAGE_2​D_​ARRAY


public constant IMAGE_2D_ARRAY → (36947:int32)

GL_IMAGE_2D_ARRAY = 36947

IMAGE_3​D


public constant IMAGE_3D → (36942:int32)

GL_IMAGE_3D = 36942

IMAGE_​BINDING_​ACCESS


public constant IMAGE_BINDING_ACCESS → (36670:int32)

GL_IMAGE_BINDING_ACCESS = 36670

IMAGE_​BINDING_​FORMAT


public constant IMAGE_BINDING_FORMAT → (36974:int32)

GL_IMAGE_BINDING_FORMAT = 36974

IMAGE_​BINDING_​LAYER


public constant IMAGE_BINDING_LAYER → (36669:int32)

GL_IMAGE_BINDING_LAYER = 36669

IMAGE_​BINDING_​LAYERED


public constant IMAGE_BINDING_LAYERED → (36668:int32)

GL_IMAGE_BINDING_LAYERED = 36668

IMAGE_​BINDING_​LEVEL


public constant IMAGE_BINDING_LEVEL → (36667:int32)

GL_IMAGE_BINDING_LEVEL = 36667

IMAGE_​BINDING_​NAME


public constant IMAGE_BINDING_NAME → (36666:int32)

GL_IMAGE_BINDING_NAME = 36666

IMAGE_​BUFFER


public constant IMAGE_BUFFER → (36945:int32)

GL_IMAGE_BUFFER = 36945

IMAGE_​CUBE


public constant IMAGE_CUBE → (36944:int32)

GL_IMAGE_CUBE = 36944

IMAGE_​CUBE_​MAP_​ARRAY


public constant IMAGE_CUBE_MAP_ARRAY → (36948:int32)

GL_IMAGE_CUBE_MAP_ARRAY = 36948

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​CLASS


public constant IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → (37065:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​SIZE


public constant IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → (37064:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064

IMAGE_​FORMAT_​COMPATIBILITY_​TYPE


public constant IMAGE_FORMAT_COMPATIBILITY_TYPE → (37063:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063

IMPLEMENTATION_​COLOR_​READ_​FORMAT


public constant IMPLEMENTATION_COLOR_READ_FORMAT → (35739:int32)

GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739

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IMPLEMENTATION_​COLOR_​READ_​TYPE


public constant IMPLEMENTATION_COLOR_READ_TYPE → (35738:int32)

GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738

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INCLUSIVE_​EXT


public constant INCLUSIVE_EXT → (36624:int32)

GL_INCLUSIVE_EXT = 36624

INCR


public constant INCR → (7682:int32)

GL_INCR = 7682

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INCR_​WRAP


public constant INCR_WRAP → (34055:int32)

GL_INCR_WRAP = 34055

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INFO_​LOG_​LENGTH


public constant INFO_LOG_LENGTH → (35716:int32)

GL_INFO_LOG_LENGTH = 35716

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INNOCENT_​CONTEXT_​RESET


public constant INNOCENT_CONTEXT_RESET → (33364:int32)

GL_INNOCENT_CONTEXT_RESET = 33364

INT


public constant INT → (5124:int32)

GL_INT = 5124

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INT_10_10_10_2_​OES


public constant INT_10_10_10_2_OES → (36343:int32)

GL_INT_10_10_10_2_OES = 36343

INT_2_10_10_10_​REV


public constant INT_2_10_10_10_REV → (36255:int32)

GL_INT_2_10_10_10_REV = 36255

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INT_​IMAGE_2​D


public constant INT_IMAGE_2D → (36952:int32)

GL_INT_IMAGE_2D = 36952

INT_​IMAGE_2​D_​ARRAY


public constant INT_IMAGE_2D_ARRAY → (36958:int32)

GL_INT_IMAGE_2D_ARRAY = 36958

INT_​IMAGE_3​D


public constant INT_IMAGE_3D → (36953:int32)

GL_INT_IMAGE_3D = 36953

INT_​IMAGE_​BUFFER


public constant INT_IMAGE_BUFFER → (36956:int32)

GL_INT_IMAGE_BUFFER = 36956

INT_​IMAGE_​CUBE


public constant INT_IMAGE_CUBE → (36955:int32)

GL_INT_IMAGE_CUBE = 36955

INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant INT_IMAGE_CUBE_MAP_ARRAY → (36959:int32)

GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959

INT_​SAMPLER_2​D


public constant INT_SAMPLER_2D → (36298:int32)

GL_INT_SAMPLER_2D = 36298

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INT_​SAMPLER_2​D_​ARRAY


public constant INT_SAMPLER_2D_ARRAY → (36303:int32)

GL_INT_SAMPLER_2D_ARRAY = 36303

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INT_​SAMPLER_2​D_​MULTISAMPLE


public constant INT_SAMPLER_2D_MULTISAMPLE → (37129:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE = 37129

INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37132:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132

INT_​SAMPLER_3​D


public constant INT_SAMPLER_3D → (36299:int32)

GL_INT_SAMPLER_3D = 36299

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INT_​SAMPLER_​BUFFER


public constant INT_SAMPLER_BUFFER → (36304:int32)

GL_INT_SAMPLER_BUFFER = 36304

INT_​SAMPLER_​CUBE


public constant INT_SAMPLER_CUBE → (36300:int32)

GL_INT_SAMPLER_CUBE = 36300

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INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant INT_SAMPLER_CUBE_MAP_ARRAY → (36878:int32)

GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878

INT_​VEC2


public constant INT_VEC2 → (35667:int32)

GL_INT_VEC2 = 35667

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INT_​VEC3


public constant INT_VEC3 → (35668:int32)

GL_INT_VEC3 = 35668

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INT_​VEC4


public constant INT_VEC4 → (35669:int32)

GL_INT_VEC4 = 35669

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INT16_​NV


public constant INT16_NV → (36836:int32)

GL_INT16_NV = 36836

INT16_​VEC2_​NV


public constant INT16_VEC2_NV → (36837:int32)

GL_INT16_VEC2_NV = 36837

INT16_​VEC3_​NV


public constant INT16_VEC3_NV → (36838:int32)

GL_INT16_VEC3_NV = 36838

INT16_​VEC4_​NV


public constant INT16_VEC4_NV → (36839:int32)

GL_INT16_VEC4_NV = 36839

INT64_​NV


public constant INT64_NV → (5134:int32)

GL_INT64_NV = 5134

INT64_​VEC2_​NV


public constant INT64_VEC2_NV → (36841:int32)

GL_INT64_VEC2_NV = 36841

INT64_​VEC3_​NV


public constant INT64_VEC3_NV → (36842:int32)

GL_INT64_VEC3_NV = 36842

INT64_​VEC4_​NV


public constant INT64_VEC4_NV → (36843:int32)

GL_INT64_VEC4_NV = 36843

INT8_​NV


public constant INT8_NV → (36832:int32)

GL_INT8_NV = 36832

INT8_​VEC2_​NV


public constant INT8_VEC2_NV → (36833:int32)

GL_INT8_VEC2_NV = 36833

INT8_​VEC3_​NV


public constant INT8_VEC3_NV → (36834:int32)

GL_INT8_VEC3_NV = 36834

INT8_​VEC4_​NV


public constant INT8_VEC4_NV → (36835:int32)

GL_INT8_VEC4_NV = 36835

INTERLEAVED_​ATTRIBS


public constant INTERLEAVED_ATTRIBS → (35980:int32)

GL_INTERLEAVED_ATTRIBS = 35980

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Provided by:
GL_ES_VERSION_3_0

INVALID_​ENUM


public constant INVALID_ENUM → (1280:int32)

GL_INVALID_ENUM = 1280

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GL_ES_VERSION_2_0

INVALID_​FRAMEBUFFER_​OPERATION


public constant INVALID_FRAMEBUFFER_OPERATION → (1286:int32)

GL_INVALID_FRAMEBUFFER_OPERATION = 1286

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INVALID_​INDEX


public constant INVALID_INDEX → (-1:int32)

GL_INVALID_INDEX = -1

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INVALID_​OPERATION


public constant INVALID_OPERATION → (1282:int32)

GL_INVALID_OPERATION = 1282

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INVALID_​VALUE


public constant INVALID_VALUE → (1281:int32)

GL_INVALID_VALUE = 1281

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INVERT


public constant INVERT → (5386:int32)

GL_INVERT = 5386

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Provided by:
GL_ES_VERSION_2_0
GL_NV_blend_equation_advanced

INVERT_​OVG_​NV


public constant INVERT_OVG_NV → (37556:int32)

GL_INVERT_OVG_NV = 37556

INVERT_​RGB_​NV


public constant INVERT_RGB_NV → (37539:int32)

GL_INVERT_RGB_NV = 37539

IS_​PER_​PATCH


public constant IS_PER_PATCH → (37607:int32)

GL_IS_PER_PATCH = 37607

IS_​ROW_​MAJOR


public constant IS_ROW_MAJOR → (37632:int32)

GL_IS_ROW_MAJOR = 37632

ISOLINES


public constant ISOLINES → (36474:int32)

GL_ISOLINES = 36474

ITALIC_​BIT_​NV


public constant ITALIC_BIT_NV → (2:int32)

GL_ITALIC_BIT_NV = 2

KEEP


public constant KEEP → (7680:int32)

GL_KEEP = 7680

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LARGE_​CCW_​ARC_​TO_​NV


public constant LARGE_CCW_ARC_TO_NV → (22:int32)

GL_LARGE_CCW_ARC_TO_NV = 22

LARGE_​CW_​ARC_​TO_​NV


public constant LARGE_CW_ARC_TO_NV → (24:int32)

GL_LARGE_CW_ARC_TO_NV = 24

LAST_​VERTEX_​CONVENTION


public constant LAST_VERTEX_CONVENTION → (36430:int32)

GL_LAST_VERTEX_CONVENTION = 36430

LAYER_​PROVOKING_​VERTEX


public constant LAYER_PROVOKING_VERTEX → (33374:int32)

GL_LAYER_PROVOKING_VERTEX = 33374

LAYOUT_​COLOR_​ATTACHMENT_​EXT


public constant LAYOUT_COLOR_ATTACHMENT_EXT → (38286:int32)

GL_LAYOUT_COLOR_ATTACHMENT_EXT = 38286

LAYOUT_​DEPTH_​ATTACHMENT_​STENCIL_​READ_​ONLY_​EXT


public constant LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT → (38193:int32)

GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 38193

LAYOUT_​DEPTH_​READ_​ONLY_​STENCIL_​ATTACHMENT_​EXT


public constant LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT → (38192:int32)

GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 38192

LAYOUT_​DEPTH_​STENCIL_​ATTACHMENT_​EXT


public constant LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → (38287:int32)

GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 38287

LAYOUT_​DEPTH_​STENCIL_​READ_​ONLY_​EXT


public constant LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → (38288:int32)

GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 38288

LAYOUT_​GENERAL_​EXT


public constant LAYOUT_GENERAL_EXT → (38285:int32)

GL_LAYOUT_GENERAL_EXT = 38285

LAYOUT_​SHADER_​READ_​ONLY_​EXT


public constant LAYOUT_SHADER_READ_ONLY_EXT → (38289:int32)

GL_LAYOUT_SHADER_READ_ONLY_EXT = 38289

LAYOUT_​TRANSFER_​DST_​EXT


public constant LAYOUT_TRANSFER_DST_EXT → (38291:int32)

GL_LAYOUT_TRANSFER_DST_EXT = 38291

LAYOUT_​TRANSFER_​SRC_​EXT


public constant LAYOUT_TRANSFER_SRC_EXT → (38290:int32)

GL_LAYOUT_TRANSFER_SRC_EXT = 38290

LEQUAL


public constant LEQUAL → (515:int32)

GL_LEQUAL = 515

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Provided by:
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LESS


public constant LESS → (513:int32)

GL_LESS = 513

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LIGHTEN


public constant LIGHTEN → (37528:int32)

GL_LIGHTEN = 37528

LINE_​LOOP


public constant LINE_LOOP → (2:int32)

GL_LINE_LOOP = 2

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LINE_​NV


public constant LINE_NV → (6913:int32)

GL_LINE_NV = 6913

LINE_​STRIP


public constant LINE_STRIP → (3:int32)

GL_LINE_STRIP = 3

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LINE_​STRIP_​ADJACENCY


public constant LINE_STRIP_ADJACENCY → (11:int32)

GL_LINE_STRIP_ADJACENCY = 11

LINE_​TO_​NV


public constant LINE_TO_NV → (4:int32)

GL_LINE_TO_NV = 4

LINE_​WIDTH


public constant LINE_WIDTH → (2849:int32)

GL_LINE_WIDTH = 2849

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LINEAR


public constant LINEAR → (9729:int32)

GL_LINEAR = 9729

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LINEAR_​MIPMAP_​LINEAR


public constant LINEAR_MIPMAP_LINEAR → (9987:int32)

GL_LINEAR_MIPMAP_LINEAR = 9987

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LINEAR_​MIPMAP_​NEAREST


public constant LINEAR_MIPMAP_NEAREST → (9985:int32)

GL_LINEAR_MIPMAP_NEAREST = 9985

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LINEAR_​TILING_​EXT


public constant LINEAR_TILING_EXT → (38277:int32)

GL_LINEAR_TILING_EXT = 38277

LINEARBURN_​NV


public constant LINEARBURN_NV → (37541:int32)

GL_LINEARBURN_NV = 37541

LINEARDODGE_​NV


public constant LINEARDODGE_NV → (37540:int32)

GL_LINEARDODGE_NV = 37540

LINEARLIGHT_​NV


public constant LINEARLIGHT_NV → (37543:int32)

GL_LINEARLIGHT_NV = 37543

LINES


public constant LINES → (1:int32)

GL_LINES = 1

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Provided by:
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LINES_​ADJACENCY


public constant LINES_ADJACENCY → (10:int32)

GL_LINES_ADJACENCY = 10


public constant LINK_STATUS → (35714:int32)

GL_LINK_STATUS = 35714

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Provided by:
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LOCATION


public constant LOCATION → (37646:int32)

GL_LOCATION = 37646

LOCATION_​INDEX_​EXT


public constant LOCATION_INDEX_EXT → (37647:int32)

GL_LOCATION_INDEX_EXT = 37647

LOSE_​CONTEXT_​ON_​RESET


public constant LOSE_CONTEXT_ON_RESET → (33362:int32)

GL_LOSE_CONTEXT_ON_RESET = 33362

LOW_​FLOAT


public constant LOW_FLOAT → (36336:int32)

GL_LOW_FLOAT = 36336

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LOW_​INT


public constant LOW_INT → (36339:int32)

GL_LOW_INT = 36339

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LOWER_​LEFT_​EXT


public constant LOWER_LEFT_EXT → (36001:int32)

GL_LOWER_LEFT_EXT = 36001

LUID_​SIZE_​EXT


public constant LUID_SIZE_EXT → (8:int32)

GL_LUID_SIZE_EXT = 8

LUMINANCE


public constant LUMINANCE → (6409:int32)

GL_LUMINANCE = 6409

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Provided by:
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GL_EXT_texture_storage

LUMINANCE_​ALPHA


public constant LUMINANCE_ALPHA → (6410:int32)

GL_LUMINANCE_ALPHA = 6410

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GL_EXT_texture_storage

LUMINANCE_​ALPHA16​F_​EXT


public constant LUMINANCE_ALPHA16F_EXT → (34847:int32)

GL_LUMINANCE_ALPHA16F_EXT = 34847

LUMINANCE_​ALPHA32​F_​EXT


public constant LUMINANCE_ALPHA32F_EXT → (34841:int32)

GL_LUMINANCE_ALPHA32F_EXT = 34841

LUMINANCE16​F_​EXT


public constant LUMINANCE16F_EXT → (34846:int32)

GL_LUMINANCE16F_EXT = 34846

LUMINANCE32​F_​EXT


public constant LUMINANCE32F_EXT → (34840:int32)

GL_LUMINANCE32F_EXT = 34840

LUMINANCE4_​ALPHA4_​OES


public constant LUMINANCE4_ALPHA4_OES → (32835:int32)

GL_LUMINANCE4_ALPHA4_OES = 32835

LUMINANCE8_​ALPHA8_​EXT


public constant LUMINANCE8_ALPHA8_EXT → (32837:int32)

GL_LUMINANCE8_ALPHA8_EXT = 32837

LUMINANCE8_​EXT


public constant LUMINANCE8_EXT → (32832:int32)

GL_LUMINANCE8_EXT = 32832

MAJOR_​VERSION


public constant MAJOR_VERSION → (33307:int32)

GL_MAJOR_VERSION = 33307

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Provided by:
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MAP_​COHERENT_​BIT_​EXT


public constant MAP_COHERENT_BIT_EXT → (128:int32)

GL_MAP_COHERENT_BIT_EXT = 128

MAP_​FLUSH_​EXPLICIT_​BIT


public constant MAP_FLUSH_EXPLICIT_BIT → (16:int32)

GL_MAP_FLUSH_EXPLICIT_BIT = 16

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MAP_​INVALIDATE_​BUFFER_​BIT


public constant MAP_INVALIDATE_BUFFER_BIT → (8:int32)

GL_MAP_INVALIDATE_BUFFER_BIT = 8

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MAP_​INVALIDATE_​RANGE_​BIT


public constant MAP_INVALIDATE_RANGE_BIT → (4:int32)

GL_MAP_INVALIDATE_RANGE_BIT = 4

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MAP_​PERSISTENT_​BIT_​EXT


public constant MAP_PERSISTENT_BIT_EXT → (64:int32)

GL_MAP_PERSISTENT_BIT_EXT = 64

MAP_​READ_​BIT


public constant MAP_READ_BIT → (1:int32)

GL_MAP_READ_BIT = 1

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GL_EXT_buffer_storage

MAP_​UNSYNCHRONIZED_​BIT


public constant MAP_UNSYNCHRONIZED_BIT → (32:int32)

GL_MAP_UNSYNCHRONIZED_BIT = 32

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MAP_​WRITE_​BIT


public constant MAP_WRITE_BIT → (2:int32)

GL_MAP_WRITE_BIT = 2

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GL_EXT_buffer_storage

MATRIX_​STRIDE


public constant MATRIX_STRIDE → (37631:int32)

GL_MATRIX_STRIDE = 37631

MAX


public constant MAX → (32776:int32)

GL_MAX = 32776

MAX_3​D_​TEXTURE_​SIZE


public constant MAX_3D_TEXTURE_SIZE → (32883:int32)

GL_MAX_3D_TEXTURE_SIZE = 32883

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Provided by:
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GL_OES_texture_3D

MAX_​ARRAY_​TEXTURE_​LAYERS


public constant MAX_ARRAY_TEXTURE_LAYERS → (35071:int32)

GL_MAX_ARRAY_TEXTURE_LAYERS = 35071

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MAX_​ATOMIC_​COUNTER_​BUFFER_​BINDINGS


public constant MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → (37596:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596

MAX_​ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant MAX_ATOMIC_COUNTER_BUFFER_SIZE → (37592:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592

MAX_​CLIP_​DISTANCES_​EXT


public constant MAX_CLIP_DISTANCES_EXT → (3378:int32)

GL_MAX_CLIP_DISTANCES_EXT = 3378

MAX_​COARSE_​FRAGMENT_​SAMPLES_​NV


public constant MAX_COARSE_FRAGMENT_SAMPLES_NV → (38239:int32)

GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 38239

MAX_​COLOR_​ATTACHMENTS


public constant MAX_COLOR_ATTACHMENTS → (36063:int32)

GL_MAX_COLOR_ATTACHMENTS = 36063

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MAX_​COLOR_​FRAMEBUFFER_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → (37299:int32)

GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 37299

MAX_​COLOR_​FRAMEBUFFER_​STORAGE_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → (37300:int32)

GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 37300

MAX_​COLOR_​TEXTURE_​SAMPLES


public constant MAX_COLOR_TEXTURE_SAMPLES → (37134:int32)

GL_MAX_COLOR_TEXTURE_SAMPLES = 37134

MAX_​COMBINED_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → (37585:int32)

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585

MAX_​COMBINED_​ATOMIC_​COUNTERS


public constant MAX_COMBINED_ATOMIC_COUNTERS → (37591:int32)

GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591

MAX_​COMBINED_​CLIP_​AND_​CULL_​DISTANCES_​EXT


public constant MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT → (33530:int32)

GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 33530

MAX_​COMBINED_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → (33382:int32)

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 33382

MAX_​COMBINED_​FRAGMENT_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → (35379:int32)

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379

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MAX_​COMBINED_​GEOMETRY_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → (35378:int32)

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378

MAX_​COMBINED_​IMAGE_​UNIFORMS


public constant MAX_COMBINED_IMAGE_UNIFORMS → (37071:int32)

GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071

MAX_​COMBINED_​MESH_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → (36455:int32)

GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 36455

MAX_​COMBINED_​SHADER_​OUTPUT_​RESOURCES


public constant MAX_COMBINED_SHADER_OUTPUT_RESOURCES → (36665:int32)

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 36665

MAX_​COMBINED_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMBINED_SHADER_STORAGE_BLOCKS → (37084:int32)

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 37084

MAX_​COMBINED_​TASK_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → (36463:int32)

GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 36463

MAX_​COMBINED_​TESS_​CONTROL_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → (36382:int32)

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382

MAX_​COMBINED_​TESS_​EVALUATION_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → (36383:int32)

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383

MAX_​COMBINED_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMBINED_TEXTURE_IMAGE_UNITS → (35661:int32)

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

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MAX_​COMBINED_​UNIFORM_​BLOCKS


public constant MAX_COMBINED_UNIFORM_BLOCKS → (35374:int32)

GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374

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MAX_​COMBINED_​VERTEX_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → (35377:int32)

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377

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MAX_​COMPUTE_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → (33380:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 33380

MAX_​COMPUTE_​ATOMIC_​COUNTERS


public constant MAX_COMPUTE_ATOMIC_COUNTERS → (33381:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTERS = 33381

MAX_​COMPUTE_​IMAGE_​UNIFORMS


public constant MAX_COMPUTE_IMAGE_UNIFORMS → (37309:int32)

GL_MAX_COMPUTE_IMAGE_UNIFORMS = 37309

MAX_​COMPUTE_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMPUTE_SHADER_STORAGE_BLOCKS → (37083:int32)

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 37083

MAX_​COMPUTE_​SHARED_​MEMORY_​SIZE


public constant MAX_COMPUTE_SHARED_MEMORY_SIZE → (33378:int32)

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 33378

MAX_​COMPUTE_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMPUTE_TEXTURE_IMAGE_UNITS → (37308:int32)

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 37308

MAX_​COMPUTE_​UNIFORM_​BLOCKS


public constant MAX_COMPUTE_UNIFORM_BLOCKS → (37307:int32)

GL_MAX_COMPUTE_UNIFORM_BLOCKS = 37307

MAX_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMPUTE_UNIFORM_COMPONENTS → (33379:int32)

GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 33379

MAX_​COMPUTE_​WORK_​GROUP_​COUNT


public constant MAX_COMPUTE_WORK_GROUP_COUNT → (37310:int32)

GL_MAX_COMPUTE_WORK_GROUP_COUNT = 37310

MAX_​COMPUTE_​WORK_​GROUP_​INVOCATIONS


public constant MAX_COMPUTE_WORK_GROUP_INVOCATIONS → (37099:int32)

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 37099

MAX_​COMPUTE_​WORK_​GROUP_​SIZE


public constant MAX_COMPUTE_WORK_GROUP_SIZE → (37311:int32)

GL_MAX_COMPUTE_WORK_GROUP_SIZE = 37311

MAX_​CUBE_​MAP_​TEXTURE_​SIZE


public constant MAX_CUBE_MAP_TEXTURE_SIZE → (34076:int32)

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076

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GL_ES_VERSION_2_0

MAX_​CULL_​DISTANCES_​EXT


public constant MAX_CULL_DISTANCES_EXT → (33529:int32)

GL_MAX_CULL_DISTANCES_EXT = 33529

MAX_​DEBUG_​GROUP_​STACK_​DEPTH


public constant MAX_DEBUG_GROUP_STACK_DEPTH → (33388:int32)

GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388