GLES

Description

sealed class Tinman.Engine.API.GLES

Derived from

GLBaseWithDebug abstract

Bindings for OpenGLES 3.0 (or newer).

Public / Constants

ACCUM_​ADJACENT_​PAIRS_​NV


public constant ACCUM_ADJACENT_PAIRS_NV → (37037:int32)

GL_ACCUM_ADJACENT_PAIRS_NV = 37037

ACTIVE_​ATOMIC_​COUNTER_​BUFFERS


public constant ACTIVE_ATOMIC_COUNTER_BUFFERS → (37593:int32)

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593

ACTIVE_​ATTRIBUTE_​MAX_​LENGTH


public constant ACTIVE_ATTRIBUTE_MAX_LENGTH → (35722:int32)

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​ATTRIBUTES


public constant ACTIVE_ATTRIBUTES → (35721:int32)

GL_ACTIVE_ATTRIBUTES = 35721

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_ATTRIBUTES
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​PROGRAM


public constant ACTIVE_PROGRAM → (33369:int32)

GL_ACTIVE_PROGRAM = 33369

ACTIVE_​RESOURCES


public constant ACTIVE_RESOURCES → (37621:int32)

GL_ACTIVE_RESOURCES = 37621

ACTIVE_​TEXTURE


public constant ACTIVE_TEXTURE → (34016:int32)

GL_ACTIVE_TEXTURE = 34016

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_TEXTURE
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​UNIFORM_​BLOCK_​MAX_​NAME_​LENGTH


public constant ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → (35381:int32)

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Provided by:
GL_ES_VERSION_3_0

ACTIVE_​UNIFORM_​BLOCKS


public constant ACTIVE_UNIFORM_BLOCKS → (35382:int32)

GL_ACTIVE_UNIFORM_BLOCKS = 35382

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_BLOCKS
Provided by:
GL_ES_VERSION_3_0

ACTIVE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_UNIFORM_MAX_LENGTH → (35719:int32)

GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORM_MAX_LENGTH
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​UNIFORMS


public constant ACTIVE_UNIFORMS → (35718:int32)

GL_ACTIVE_UNIFORMS = 35718

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_UNIFORMS
Provided by:
GL_ES_VERSION_2_0

ACTIVE_​VARIABLES


public constant ACTIVE_VARIABLES → (37637:int32)

GL_ACTIVE_VARIABLES = 37637

ADJACENT_​PAIRS_​NV


public constant ADJACENT_PAIRS_NV → (37038:int32)

GL_ADJACENT_PAIRS_NV = 37038

AFFINE_2​D_​NV


public constant AFFINE_2D_NV → (37010:int32)

GL_AFFINE_2D_NV = 37010

AFFINE_3​D_​NV


public constant AFFINE_3D_NV → (37012:int32)

GL_AFFINE_3D_NV = 37012

ALIASED_​LINE_​WIDTH_​RANGE


public constant ALIASED_LINE_WIDTH_RANGE → (33902:int32)

GL_ALIASED_LINE_WIDTH_RANGE = 33902

Search online:
https://duckduckgo.com/?q=GL_ALIASED_LINE_WIDTH_RANGE
Provided by:
GL_ES_VERSION_2_0

ALIASED_​POINT_​SIZE_​RANGE


public constant ALIASED_POINT_SIZE_RANGE → (33901:int32)

GL_ALIASED_POINT_SIZE_RANGE = 33901

Search online:
https://duckduckgo.com/?q=GL_ALIASED_POINT_SIZE_RANGE
Provided by:
GL_ES_VERSION_2_0

ALL_​BARRIER_​BITS


public constant ALL_BARRIER_BITS → (-1:int32)

GL_ALL_BARRIER_BITS = -1

ALL_​COMPLETED_​NV


public constant ALL_COMPLETED_NV → (34034:int32)

GL_ALL_COMPLETED_NV = 34034

ALL_​SHADER_​BITS


public constant ALL_SHADER_BITS → (-1:int32)

GL_ALL_SHADER_BITS = -1

ALPHA


public constant ALPHA → (6406:int32)

GL_ALPHA = 6406

Search online:
https://duckduckgo.com/?q=GL_ALPHA
Provided by:
GL_ES_VERSION_2_0

ALPHA_​BITS


public constant ALPHA_BITS → (3413:int32)

GL_ALPHA_BITS = 3413

Search online:
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Provided by:
GL_ES_VERSION_2_0

ALPHA16​F_​EXT


public constant ALPHA16F_EXT → (34844:int32)

GL_ALPHA16F_EXT = 34844

ALPHA32​F_​EXT


public constant ALPHA32F_EXT → (34838:int32)

GL_ALPHA32F_EXT = 34838

ALPHA8_​EXT


public constant ALPHA8_EXT → (32828:int32)

GL_ALPHA8_EXT = 32828

ALREADY_​SIGNALED


public constant ALREADY_SIGNALED → (37146:int32)

GL_ALREADY_SIGNALED = 37146

Search online:
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Provided by:
GL_ES_VERSION_3_0

ALWAYS


public constant ALWAYS → (519:int32)

GL_ALWAYS = 519

Search online:
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Provided by:
GL_ES_VERSION_2_0

ANY_​SAMPLES_​PASSED


public constant ANY_SAMPLES_PASSED → (35887:int32)

GL_ANY_SAMPLES_PASSED = 35887

ANY_​SAMPLES_​PASSED_​CONSERVATIVE


public constant ANY_SAMPLES_PASSED_CONSERVATIVE → (36202:int32)

GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202

ARC_​TO_​NV


public constant ARC_TO_NV → (254:int32)

GL_ARC_TO_NV = 254

ARRAY_​BUFFER


public constant ARRAY_BUFFER → (34962:int32)

GL_ARRAY_BUFFER = 34962

Search online:
https://duckduckgo.com/?q=GL_ARRAY_BUFFER
Provided by:
GL_ES_VERSION_2_0

ARRAY_​BUFFER_​BINDING


public constant ARRAY_BUFFER_BINDING → (34964:int32)

GL_ARRAY_BUFFER_BINDING = 34964

Search online:
https://duckduckgo.com/?q=GL_ARRAY_BUFFER_BINDING
Provided by:
GL_ES_VERSION_2_0

ARRAY_​SIZE


public constant ARRAY_SIZE → (37627:int32)

GL_ARRAY_SIZE = 37627

ARRAY_​STRIDE


public constant ARRAY_STRIDE → (37630:int32)

GL_ARRAY_STRIDE = 37630

ATC_​RGB_​AMD


public constant ATC_RGB_AMD → (35986:int32)

GL_ATC_RGB_AMD = 35986

ATC_​RGBA_​EXPLICIT_​ALPHA_​AMD


public constant ATC_RGBA_EXPLICIT_ALPHA_AMD → (35987:int32)

GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 35987

ATC_​RGBA_​INTERPOLATED_​ALPHA_​AMD


public constant ATC_RGBA_INTERPOLATED_ALPHA_AMD → (34798:int32)

GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 34798

ATOMIC_​COUNTER_​BARRIER_​BIT


public constant ATOMIC_COUNTER_BARRIER_BIT → (4096:int32)

GL_ATOMIC_COUNTER_BARRIER_BIT = 4096

ATOMIC_​COUNTER_​BUFFER


public constant ATOMIC_COUNTER_BUFFER → (37568:int32)

GL_ATOMIC_COUNTER_BUFFER = 37568

ATOMIC_​COUNTER_​BUFFER_​BINDING


public constant ATOMIC_COUNTER_BUFFER_BINDING → (37569:int32)

GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569

ATOMIC_​COUNTER_​BUFFER_​INDEX


public constant ATOMIC_COUNTER_BUFFER_INDEX → (37633:int32)

GL_ATOMIC_COUNTER_BUFFER_INDEX = 37633

ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant ATOMIC_COUNTER_BUFFER_SIZE → (37571:int32)

GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571

ATOMIC_​COUNTER_​BUFFER_​START


public constant ATOMIC_COUNTER_BUFFER_START → (37570:int32)

GL_ATOMIC_COUNTER_BUFFER_START = 37570

ATTACHED_​MEMORY_​OBJECT_​NV


public constant ATTACHED_MEMORY_OBJECT_NV → (38308:int32)

GL_ATTACHED_MEMORY_OBJECT_NV = 38308

ATTACHED_​MEMORY_​OFFSET_​NV


public constant ATTACHED_MEMORY_OFFSET_NV → (38309:int32)

GL_ATTACHED_MEMORY_OFFSET_NV = 38309

ATTACHED_​SHADERS


public constant ATTACHED_SHADERS → (35717:int32)

GL_ATTACHED_SHADERS = 35717

Search online:
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Provided by:
GL_ES_VERSION_2_0

BACK


public constant BACK → (1029:int32)

GL_BACK = 1029

Search online:
https://duckduckgo.com/?q=GL_BACK
Provided by:
GL_ES_VERSION_2_0

BEVEL_​NV


public constant BEVEL_NV → (37030:int32)

GL_BEVEL_NV = 37030

BGRA_​EXT


public constant BGRA_EXT → (32993:int32)

GL_BGRA_EXT = 32993

BGRA8_​EXT


public constant BGRA8_EXT → (37793:int32)

GL_BGRA8_EXT = 37793

BLACKHOLE_​RENDER_​INTEL


public constant BLACKHOLE_RENDER_INTEL → (33788:int32)

GL_BLACKHOLE_RENDER_INTEL = 33788

BLEND


public constant BLEND → (3042:int32)

GL_BLEND = 3042

BLEND_​ADVANCED_​COHERENT_​KHR


public constant BLEND_ADVANCED_COHERENT_KHR → (37509:int32)

GL_BLEND_ADVANCED_COHERENT_KHR = 37509

BLEND_​COLOR


public constant BLEND_COLOR → (32773:int32)

GL_BLEND_COLOR = 32773

Search online:
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Provided by:
GL_ES_VERSION_2_0

BLEND_​DST_​ALPHA


public constant BLEND_DST_ALPHA → (32970:int32)

GL_BLEND_DST_ALPHA = 32970

BLEND_​DST_​RGB


public constant BLEND_DST_RGB → (32968:int32)

GL_BLEND_DST_RGB = 32968

BLEND_​EQUATION


public constant BLEND_EQUATION → (32777:int32)

GL_BLEND_EQUATION = 32777

Search online:
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Provided by:
GL_ES_VERSION_2_0

BLEND_​EQUATION_​ALPHA


public constant BLEND_EQUATION_ALPHA → (34877:int32)

GL_BLEND_EQUATION_ALPHA = 34877

BLEND_​EQUATION_​RGB


public constant BLEND_EQUATION_RGB → (32777:int32)

GL_BLEND_EQUATION_RGB = 32777

BLEND_​OVERLAP_​NV


public constant BLEND_OVERLAP_NV → (37505:int32)

GL_BLEND_OVERLAP_NV = 37505

BLEND_​PREMULTIPLIED_​SRC_​NV


public constant BLEND_PREMULTIPLIED_SRC_NV → (37504:int32)

GL_BLEND_PREMULTIPLIED_SRC_NV = 37504

BLEND_​SRC_​ALPHA


public constant BLEND_SRC_ALPHA → (32971:int32)

GL_BLEND_SRC_ALPHA = 32971

BLEND_​SRC_​RGB


public constant BLEND_SRC_RGB → (32969:int32)

GL_BLEND_SRC_RGB = 32969

BLOCK_​INDEX


public constant BLOCK_INDEX → (37629:int32)

GL_BLOCK_INDEX = 37629

BLUE


public constant BLUE → (6405:int32)

GL_BLUE = 6405

Search online:
https://duckduckgo.com/?q=GL_BLUE
Provided by:
GL_ES_VERSION_3_0
GL_NV_blend_equation_advanced

BLUE_​BITS


public constant BLUE_BITS → (3412:int32)

GL_BLUE_BITS = 3412

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOLD_​BIT_​NV


public constant BOLD_BIT_NV → (1:int32)

GL_BOLD_BIT_NV = 1

BOOL


public constant BOOL → (35670:int32)

GL_BOOL = 35670

Search online:
https://duckduckgo.com/?q=GL_BOOL
Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC2


public constant BOOL_VEC2 → (35671:int32)

GL_BOOL_VEC2 = 35671

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC3


public constant BOOL_VEC3 → (35672:int32)

GL_BOOL_VEC3 = 35672

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOOL_​VEC4


public constant BOOL_VEC4 → (35673:int32)

GL_BOOL_VEC4 = 35673

Search online:
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Provided by:
GL_ES_VERSION_2_0

BOUNDING_​BOX_​NV


public constant BOUNDING_BOX_NV → (37005:int32)

GL_BOUNDING_BOX_NV = 37005

BOUNDING_​BOX_​OF_​BOUNDING_​BOXES_​NV


public constant BOUNDING_BOX_OF_BOUNDING_BOXES_NV → (37020:int32)

GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020

BUFFER


public constant BUFFER → (33504:int32)

GL_BUFFER = 33504

BUFFER_​ACCESS_​FLAGS


public constant BUFFER_ACCESS_FLAGS → (37151:int32)

GL_BUFFER_ACCESS_FLAGS = 37151

Search online:
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Provided by:
GL_ES_VERSION_3_0

BUFFER_​ACCESS_​OES


public constant BUFFER_ACCESS_OES → (35003:int32)

GL_BUFFER_ACCESS_OES = 35003

BUFFER_​BINDING


public constant BUFFER_BINDING → (37634:int32)

GL_BUFFER_BINDING = 37634

BUFFER_​DATA_​SIZE


public constant BUFFER_DATA_SIZE → (37635:int32)

GL_BUFFER_DATA_SIZE = 37635

BUFFER_​IMMUTABLE_​STORAGE_​EXT


public constant BUFFER_IMMUTABLE_STORAGE_EXT → (33311:int32)

GL_BUFFER_IMMUTABLE_STORAGE_EXT = 33311

BUFFER_​MAP_​LENGTH


public constant BUFFER_MAP_LENGTH → (37152:int32)

GL_BUFFER_MAP_LENGTH = 37152

Search online:
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Provided by:
GL_ES_VERSION_3_0

BUFFER_​MAP_​OFFSET


public constant BUFFER_MAP_OFFSET → (37153:int32)

GL_BUFFER_MAP_OFFSET = 37153

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Provided by:
GL_ES_VERSION_3_0

BUFFER_​MAP_​POINTER


public constant BUFFER_MAP_POINTER → (35005:int32)

GL_BUFFER_MAP_POINTER = 35005

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Provided by:
GL_ES_VERSION_3_0
GL_OES_mapbuffer

BUFFER_​MAPPED


public constant BUFFER_MAPPED → (35004:int32)

GL_BUFFER_MAPPED = 35004

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_OES_mapbuffer

BUFFER_​OBJECT_​EXT


public constant BUFFER_OBJECT_EXT → (37201:int32)

GL_BUFFER_OBJECT_EXT = 37201

BUFFER_​SIZE


public constant BUFFER_SIZE → (34660:int32)

GL_BUFFER_SIZE = 34660

Search online:
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Provided by:
GL_ES_VERSION_2_0

BUFFER_​STORAGE_​FLAGS_​EXT


public constant BUFFER_STORAGE_FLAGS_EXT → (33312:int32)

GL_BUFFER_STORAGE_FLAGS_EXT = 33312

BUFFER_​UPDATE_​BARRIER_​BIT


public constant BUFFER_UPDATE_BARRIER_BIT → (512:int32)

GL_BUFFER_UPDATE_BARRIER_BIT = 512

BUFFER_​USAGE


public constant BUFFER_USAGE → (34661:int32)

GL_BUFFER_USAGE = 34661

Search online:
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Provided by:
GL_ES_VERSION_2_0

BUFFER_​VARIABLE


public constant BUFFER_VARIABLE → (37605:int32)

GL_BUFFER_VARIABLE = 37605

BYTE


public constant BYTE → (5120:int32)

GL_BYTE = 5120

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Provided by:
GL_ES_VERSION_2_0
GL_EXT_render_snorm

CCW


public constant CCW → (2305:int32)

GL_CCW = 2305

CIRCULAR_​CCW_​ARC_​TO_​NV


public constant CIRCULAR_CCW_ARC_TO_NV → (248:int32)

GL_CIRCULAR_CCW_ARC_TO_NV = 248

CIRCULAR_​CW_​ARC_​TO_​NV


public constant CIRCULAR_CW_ARC_TO_NV → (250:int32)

GL_CIRCULAR_CW_ARC_TO_NV = 250

CIRCULAR_​TANGENT_​ARC_​TO_​NV


public constant CIRCULAR_TANGENT_ARC_TO_NV → (252:int32)

GL_CIRCULAR_TANGENT_ARC_TO_NV = 252

CLAMP_​TO_​BORDER


public constant CLAMP_TO_BORDER → (33069:int32)

GL_CLAMP_TO_BORDER = 33069

CLAMP_​TO_​EDGE


public constant CLAMP_TO_EDGE → (33071:int32)

GL_CLAMP_TO_EDGE = 33071

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Provided by:
GL_ES_VERSION_2_0

CLIENT_​MAPPED_​BUFFER_​BARRIER_​BIT_​EXT


public constant CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT → (16384:int32)

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 16384

CLIENT_​STORAGE_​BIT_​EXT


public constant CLIENT_STORAGE_BIT_EXT → (512:int32)

GL_CLIENT_STORAGE_BIT_EXT = 512

CLIP_​DEPTH_​MODE_​EXT


public constant CLIP_DEPTH_MODE_EXT → (37725:int32)

GL_CLIP_DEPTH_MODE_EXT = 37725

CLIP_​DISTANCE0_​EXT


public constant CLIP_DISTANCE0_EXT → (12288:int32)

GL_CLIP_DISTANCE0_EXT = 12288

CLIP_​DISTANCE1_​EXT


public constant CLIP_DISTANCE1_EXT → (12289:int32)

GL_CLIP_DISTANCE1_EXT = 12289

CLIP_​DISTANCE2_​EXT


public constant CLIP_DISTANCE2_EXT → (12290:int32)

GL_CLIP_DISTANCE2_EXT = 12290

CLIP_​DISTANCE3_​EXT


public constant CLIP_DISTANCE3_EXT → (12291:int32)

GL_CLIP_DISTANCE3_EXT = 12291

CLIP_​DISTANCE4_​EXT


public constant CLIP_DISTANCE4_EXT → (12292:int32)

GL_CLIP_DISTANCE4_EXT = 12292

CLIP_​DISTANCE5_​EXT


public constant CLIP_DISTANCE5_EXT → (12293:int32)

GL_CLIP_DISTANCE5_EXT = 12293

CLIP_​DISTANCE6_​EXT


public constant CLIP_DISTANCE6_EXT → (12294:int32)

GL_CLIP_DISTANCE6_EXT = 12294

CLIP_​DISTANCE7_​EXT


public constant CLIP_DISTANCE7_EXT → (12295:int32)

GL_CLIP_DISTANCE7_EXT = 12295

CLIP_​ORIGIN_​EXT


public constant CLIP_ORIGIN_EXT → (37724:int32)

GL_CLIP_ORIGIN_EXT = 37724

CLOSE_​PATH_​NV


public constant CLOSE_PATH_NV → (0:int32)

GL_CLOSE_PATH_NV = 0

COLOR


public constant COLOR → (6144:int32)

GL_COLOR = 6144

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_discard_framebuffer

COLOR_​ATTACHMENT_​EXT


public constant COLOR_ATTACHMENT_EXT → (37104:int32)

GL_COLOR_ATTACHMENT_EXT = 37104

COLOR_​ATTACHMENT0


public constant COLOR_ATTACHMENT0 → (36064:int32)

GL_COLOR_ATTACHMENT0 = 36064

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Provided by:
GL_ES_VERSION_2_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT1


public constant COLOR_ATTACHMENT1 → (36065:int32)

GL_COLOR_ATTACHMENT1 = 36065

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT10


public constant COLOR_ATTACHMENT10 → (36074:int32)

GL_COLOR_ATTACHMENT10 = 36074

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Provided by:
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GL_NV_draw_buffers

COLOR_​ATTACHMENT11


public constant COLOR_ATTACHMENT11 → (36075:int32)

GL_COLOR_ATTACHMENT11 = 36075

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT12


public constant COLOR_ATTACHMENT12 → (36076:int32)

GL_COLOR_ATTACHMENT12 = 36076

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT13


public constant COLOR_ATTACHMENT13 → (36077:int32)

GL_COLOR_ATTACHMENT13 = 36077

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT14


public constant COLOR_ATTACHMENT14 → (36078:int32)

GL_COLOR_ATTACHMENT14 = 36078

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT15


public constant COLOR_ATTACHMENT15 → (36079:int32)

GL_COLOR_ATTACHMENT15 = 36079

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT16


public constant COLOR_ATTACHMENT16 → (36080:int32)

GL_COLOR_ATTACHMENT16 = 36080

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Provided by:
GL_ES_VERSION_3_0

COLOR_​ATTACHMENT17


public constant COLOR_ATTACHMENT17 → (36081:int32)

GL_COLOR_ATTACHMENT17 = 36081

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GL_ES_VERSION_3_0

COLOR_​ATTACHMENT18


public constant COLOR_ATTACHMENT18 → (36082:int32)

GL_COLOR_ATTACHMENT18 = 36082

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COLOR_​ATTACHMENT19


public constant COLOR_ATTACHMENT19 → (36083:int32)

GL_COLOR_ATTACHMENT19 = 36083

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COLOR_​ATTACHMENT2


public constant COLOR_ATTACHMENT2 → (36066:int32)

GL_COLOR_ATTACHMENT2 = 36066

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

COLOR_​ATTACHMENT20


public constant COLOR_ATTACHMENT20 → (36084:int32)

GL_COLOR_ATTACHMENT20 = 36084

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COLOR_​ATTACHMENT21


public constant COLOR_ATTACHMENT21 → (36085:int32)

GL_COLOR_ATTACHMENT21 = 36085

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COLOR_​ATTACHMENT22


public constant COLOR_ATTACHMENT22 → (36086:int32)

GL_COLOR_ATTACHMENT22 = 36086

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COLOR_​ATTACHMENT23


public constant COLOR_ATTACHMENT23 → (36087:int32)

GL_COLOR_ATTACHMENT23 = 36087

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COLOR_​ATTACHMENT24


public constant COLOR_ATTACHMENT24 → (36088:int32)

GL_COLOR_ATTACHMENT24 = 36088

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COLOR_​ATTACHMENT25


public constant COLOR_ATTACHMENT25 → (36089:int32)

GL_COLOR_ATTACHMENT25 = 36089

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COLOR_​ATTACHMENT26


public constant COLOR_ATTACHMENT26 → (36090:int32)

GL_COLOR_ATTACHMENT26 = 36090

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COLOR_​ATTACHMENT27


public constant COLOR_ATTACHMENT27 → (36091:int32)

GL_COLOR_ATTACHMENT27 = 36091

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COLOR_​ATTACHMENT28


public constant COLOR_ATTACHMENT28 → (36092:int32)

GL_COLOR_ATTACHMENT28 = 36092

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COLOR_​ATTACHMENT29


public constant COLOR_ATTACHMENT29 → (36093:int32)

GL_COLOR_ATTACHMENT29 = 36093

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COLOR_​ATTACHMENT3


public constant COLOR_ATTACHMENT3 → (36067:int32)

GL_COLOR_ATTACHMENT3 = 36067

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COLOR_​ATTACHMENT30


public constant COLOR_ATTACHMENT30 → (36094:int32)

GL_COLOR_ATTACHMENT30 = 36094

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COLOR_​ATTACHMENT31


public constant COLOR_ATTACHMENT31 → (36095:int32)

GL_COLOR_ATTACHMENT31 = 36095

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COLOR_​ATTACHMENT4


public constant COLOR_ATTACHMENT4 → (36068:int32)

GL_COLOR_ATTACHMENT4 = 36068

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COLOR_​ATTACHMENT5


public constant COLOR_ATTACHMENT5 → (36069:int32)

GL_COLOR_ATTACHMENT5 = 36069

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COLOR_​ATTACHMENT6


public constant COLOR_ATTACHMENT6 → (36070:int32)

GL_COLOR_ATTACHMENT6 = 36070

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COLOR_​ATTACHMENT7


public constant COLOR_ATTACHMENT7 → (36071:int32)

GL_COLOR_ATTACHMENT7 = 36071

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COLOR_​ATTACHMENT8


public constant COLOR_ATTACHMENT8 → (36072:int32)

GL_COLOR_ATTACHMENT8 = 36072

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COLOR_​ATTACHMENT9


public constant COLOR_ATTACHMENT9 → (36073:int32)

GL_COLOR_ATTACHMENT9 = 36073

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COLOR_​BUFFER_​BIT


public constant COLOR_BUFFER_BIT → (16384:int32)

GL_COLOR_BUFFER_BIT = 16384

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COLOR_​CLEAR_​VALUE


public constant COLOR_CLEAR_VALUE → (3106:int32)

GL_COLOR_CLEAR_VALUE = 3106

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COLOR_​SAMPLES_​NV


public constant COLOR_SAMPLES_NV → (36384:int32)

GL_COLOR_SAMPLES_NV = 36384

COLOR_​WRITEMASK


public constant COLOR_WRITEMASK → (3107:int32)

GL_COLOR_WRITEMASK = 3107

COLORBURN


public constant COLORBURN → (37530:int32)

GL_COLORBURN = 37530

COLORDODGE


public constant COLORDODGE → (37529:int32)

GL_COLORDODGE = 37529

COMMAND_​BARRIER_​BIT


public constant COMMAND_BARRIER_BIT → (64:int32)

GL_COMMAND_BARRIER_BIT = 64

COMPARE_​REF_​TO_​TEXTURE


public constant COMPARE_REF_TO_TEXTURE → (34894:int32)

GL_COMPARE_REF_TO_TEXTURE = 34894

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COMPILE_​STATUS


public constant COMPILE_STATUS → (35713:int32)

GL_COMPILE_STATUS = 35713

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COMPLETION_​STATUS_​KHR


public constant COMPLETION_STATUS_KHR → (37297:int32)

GL_COMPLETION_STATUS_KHR = 37297

COMPRESSED_​R11_​EAC


public constant COMPRESSED_R11_EAC → (37488:int32)

GL_COMPRESSED_R11_EAC = 37488

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COMPRESSED_​RED_​GREEN_​RGTC2_​EXT


public constant COMPRESSED_RED_GREEN_RGTC2_EXT → (36285:int32)

GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285

COMPRESSED_​RED_​RGTC1_​EXT


public constant COMPRESSED_RED_RGTC1_EXT → (36283:int32)

GL_COMPRESSED_RED_RGTC1_EXT = 36283

COMPRESSED_​RG11_​EAC


public constant COMPRESSED_RG11_EAC → (37490:int32)

GL_COMPRESSED_RG11_EAC = 37490

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COMPRESSED_​RGB_​BPTC_​SIGNED_​FLOAT_​EXT


public constant COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT → (36494:int32)

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 36494

COMPRESSED_​RGB_​BPTC_​UNSIGNED_​FLOAT_​EXT


public constant COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT → (36495:int32)

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 36495

COMPRESSED_​RGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGB_S3TC_DXT1_EXT → (33776:int32)

GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776

COMPRESSED_​RGB8_​ETC2


public constant COMPRESSED_RGB8_ETC2 → (37492:int32)

GL_COMPRESSED_RGB8_ETC2 = 37492

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COMPRESSED_​RGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37494:int32)

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494

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COMPRESSED_​RGBA_​ASTC_10x10


public constant COMPRESSED_RGBA_ASTC_10x10 → (37819:int32)

GL_COMPRESSED_RGBA_ASTC_10x10 = 37819

COMPRESSED_​RGBA_​ASTC_10x5


public constant COMPRESSED_RGBA_ASTC_10x5 → (37816:int32)

GL_COMPRESSED_RGBA_ASTC_10x5 = 37816

COMPRESSED_​RGBA_​ASTC_10x6


public constant COMPRESSED_RGBA_ASTC_10x6 → (37817:int32)

GL_COMPRESSED_RGBA_ASTC_10x6 = 37817

COMPRESSED_​RGBA_​ASTC_10x8


public constant COMPRESSED_RGBA_ASTC_10x8 → (37818:int32)

GL_COMPRESSED_RGBA_ASTC_10x8 = 37818

COMPRESSED_​RGBA_​ASTC_12x10


public constant COMPRESSED_RGBA_ASTC_12x10 → (37820:int32)

GL_COMPRESSED_RGBA_ASTC_12x10 = 37820

COMPRESSED_​RGBA_​ASTC_12x12


public constant COMPRESSED_RGBA_ASTC_12x12 → (37821:int32)

GL_COMPRESSED_RGBA_ASTC_12x12 = 37821

COMPRESSED_​RGBA_​ASTC_3x3x3_​OES


public constant COMPRESSED_RGBA_ASTC_3x3x3_OES → (37824:int32)

GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 37824

COMPRESSED_​RGBA_​ASTC_4x3x3_​OES


public constant COMPRESSED_RGBA_ASTC_4x3x3_OES → (37825:int32)

GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 37825

COMPRESSED_​RGBA_​ASTC_4x4


public constant COMPRESSED_RGBA_ASTC_4x4 → (37808:int32)

GL_COMPRESSED_RGBA_ASTC_4x4 = 37808

COMPRESSED_​RGBA_​ASTC_4x4x3_​OES


public constant COMPRESSED_RGBA_ASTC_4x4x3_OES → (37826:int32)

GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 37826

COMPRESSED_​RGBA_​ASTC_4x4x4_​OES


public constant COMPRESSED_RGBA_ASTC_4x4x4_OES → (37827:int32)

GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 37827

COMPRESSED_​RGBA_​ASTC_5x4


public constant COMPRESSED_RGBA_ASTC_5x4 → (37809:int32)

GL_COMPRESSED_RGBA_ASTC_5x4 = 37809

COMPRESSED_​RGBA_​ASTC_5x4x4_​OES


public constant COMPRESSED_RGBA_ASTC_5x4x4_OES → (37828:int32)

GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 37828

COMPRESSED_​RGBA_​ASTC_5x5


public constant COMPRESSED_RGBA_ASTC_5x5 → (37810:int32)

GL_COMPRESSED_RGBA_ASTC_5x5 = 37810

COMPRESSED_​RGBA_​ASTC_5x5x4_​OES


public constant COMPRESSED_RGBA_ASTC_5x5x4_OES → (37829:int32)

GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 37829

COMPRESSED_​RGBA_​ASTC_5x5x5_​OES


public constant COMPRESSED_RGBA_ASTC_5x5x5_OES → (37830:int32)

GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 37830

COMPRESSED_​RGBA_​ASTC_6x5


public constant COMPRESSED_RGBA_ASTC_6x5 → (37811:int32)

GL_COMPRESSED_RGBA_ASTC_6x5 = 37811

COMPRESSED_​RGBA_​ASTC_6x5x5_​OES


public constant COMPRESSED_RGBA_ASTC_6x5x5_OES → (37831:int32)

GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 37831

COMPRESSED_​RGBA_​ASTC_6x6


public constant COMPRESSED_RGBA_ASTC_6x6 → (37812:int32)

GL_COMPRESSED_RGBA_ASTC_6x6 = 37812

COMPRESSED_​RGBA_​ASTC_6x6x5_​OES


public constant COMPRESSED_RGBA_ASTC_6x6x5_OES → (37832:int32)

GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 37832

COMPRESSED_​RGBA_​ASTC_6x6x6_​OES


public constant COMPRESSED_RGBA_ASTC_6x6x6_OES → (37833:int32)

GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 37833

COMPRESSED_​RGBA_​ASTC_8x5


public constant COMPRESSED_RGBA_ASTC_8x5 → (37813:int32)

GL_COMPRESSED_RGBA_ASTC_8x5 = 37813

COMPRESSED_​RGBA_​ASTC_8x6


public constant COMPRESSED_RGBA_ASTC_8x6 → (37814:int32)

GL_COMPRESSED_RGBA_ASTC_8x6 = 37814

COMPRESSED_​RGBA_​ASTC_8x8


public constant COMPRESSED_RGBA_ASTC_8x8 → (37815:int32)

GL_COMPRESSED_RGBA_ASTC_8x8 = 37815

COMPRESSED_​RGBA_​BPTC_​UNORM_​EXT


public constant COMPRESSED_RGBA_BPTC_UNORM_EXT → (36492:int32)

GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492

COMPRESSED_​RGBA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT1_EXT → (33777:int32)

GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777

COMPRESSED_​RGBA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT3_EXT → (33778:int32)

GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778

COMPRESSED_​RGBA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT5_EXT → (33779:int32)

GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779

COMPRESSED_​RGBA8_​ETC2_​EAC


public constant COMPRESSED_RGBA8_ETC2_EAC → (37496:int32)

GL_COMPRESSED_RGBA8_ETC2_EAC = 37496

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COMPRESSED_​SIGNED_​R11_​EAC


public constant COMPRESSED_SIGNED_R11_EAC → (37489:int32)

GL_COMPRESSED_SIGNED_R11_EAC = 37489

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COMPRESSED_​SIGNED_​RED_​GREEN_​RGTC2_​EXT


public constant COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → (36286:int32)

GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286

COMPRESSED_​SIGNED_​RED_​RGTC1_​EXT


public constant COMPRESSED_SIGNED_RED_RGTC1_EXT → (36284:int32)

GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284

COMPRESSED_​SIGNED_​RG11_​EAC


public constant COMPRESSED_SIGNED_RG11_EAC → (37491:int32)

GL_COMPRESSED_SIGNED_RG11_EAC = 37491

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COMPRESSED_​SRGB_​ALPHA_​BPTC_​UNORM_​EXT


public constant COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT → (36493:int32)

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 36493

COMPRESSED_​SRGB_​ALPHA_​PVRTC_2​BPPV1_​EXT


public constant COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT → (35414:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 35414

COMPRESSED_​SRGB_​ALPHA_​PVRTC_2​BPPV2_​IMG


public constant COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG → (37872:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 37872

COMPRESSED_​SRGB_​ALPHA_​PVRTC_4​BPPV1_​EXT


public constant COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT → (35415:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 35415

COMPRESSED_​SRGB_​ALPHA_​PVRTC_4​BPPV2_​IMG


public constant COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG → (37873:int32)

GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 37873

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → (35917:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → (35918:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → (35919:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919

COMPRESSED_​SRGB_​PVRTC_2​BPPV1_​EXT


public constant COMPRESSED_SRGB_PVRTC_2BPPV1_EXT → (35412:int32)

GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 35412

COMPRESSED_​SRGB_​PVRTC_4​BPPV1_​EXT


public constant COMPRESSED_SRGB_PVRTC_4BPPV1_EXT → (35413:int32)

GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 35413

COMPRESSED_​SRGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_S3TC_DXT1_EXT → (35916:int32)

GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x10


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 → (37851:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 → (37848:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 → (37849:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x8


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 → (37850:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x10


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 → (37852:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x12


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 → (37853:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_3x3x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES → (37856:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 37856

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x3x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES → (37857:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 37857

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 → (37840:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4x3_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES → (37858:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 37858

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES → (37859:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 37859

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 → (37841:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES → (37860:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 37860

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 → (37842:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5x4_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES → (37861:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 37861

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES → (37862:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 37862

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 → (37843:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES → (37863:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 37863

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 → (37844:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6x5_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES → (37864:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 37864

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6x6_​OES


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES → (37865:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 37865

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x5


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 → (37845:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x6


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 → (37846:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x8


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 → (37847:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847

COMPRESSED_​SRGB8_​ALPHA8_​ETC2_​EAC


public constant COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → (37497:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497

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Provided by:
GL_ES_VERSION_3_0

COMPRESSED_​SRGB8_​ETC2


public constant COMPRESSED_SRGB8_ETC2 → (37493:int32)

GL_COMPRESSED_SRGB8_ETC2 = 37493

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COMPRESSED_​SRGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37495:int32)

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495

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Provided by:
GL_ES_VERSION_3_0

COMPRESSED_​TEXTURE_​FORMATS


public constant COMPRESSED_TEXTURE_FORMATS → (34467:int32)

GL_COMPRESSED_TEXTURE_FORMATS = 34467

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Provided by:
GL_ES_VERSION_2_0

COMPUTE_​SHADER


public constant COMPUTE_SHADER → (37305:int32)

GL_COMPUTE_SHADER = 37305

COMPUTE_​SHADER_​BIT


public constant COMPUTE_SHADER_BIT → (32:int32)

GL_COMPUTE_SHADER_BIT = 32

COMPUTE_​WORK_​GROUP_​SIZE


public constant COMPUTE_WORK_GROUP_SIZE → (33383:int32)

GL_COMPUTE_WORK_GROUP_SIZE = 33383

CONDITION_​SATISFIED


public constant CONDITION_SATISFIED → (37148:int32)

GL_CONDITION_SATISFIED = 37148

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Provided by:
GL_ES_VERSION_3_0

CONFORMANT_​NV


public constant CONFORMANT_NV → (37748:int32)

GL_CONFORMANT_NV = 37748

CONIC_​CURVE_​TO_​NV


public constant CONIC_CURVE_TO_NV → (26:int32)

GL_CONIC_CURVE_TO_NV = 26

CONJOINT_​NV


public constant CONJOINT_NV → (37508:int32)

GL_CONJOINT_NV = 37508

CONSERVATIVE_​RASTER_​MODE_​NV


public constant CONSERVATIVE_RASTER_MODE_NV → (38221:int32)

GL_CONSERVATIVE_RASTER_MODE_NV = 38221

CONSERVATIVE_​RASTER_​MODE_​POST_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → (38222:int32)

GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 38222

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → (38224:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 38224

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​TRIANGLES_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → (38223:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 38223

CONSERVATIVE_​RASTERIZATION_​INTEL


public constant CONSERVATIVE_RASTERIZATION_INTEL → (33790:int32)

GL_CONSERVATIVE_RASTERIZATION_INTEL = 33790

CONSERVATIVE_​RASTERIZATION_​NV


public constant CONSERVATIVE_RASTERIZATION_NV → (37702:int32)

GL_CONSERVATIVE_RASTERIZATION_NV = 37702

CONSTANT_​ALPHA


public constant CONSTANT_ALPHA → (32771:int32)

GL_CONSTANT_ALPHA = 32771

CONSTANT_​COLOR


public constant CONSTANT_COLOR → (32769:int32)

GL_CONSTANT_COLOR = 32769

CONTEXT_​FLAG_​DEBUG_​BIT


public constant CONTEXT_FLAG_DEBUG_BIT → (2:int32)

GL_CONTEXT_FLAG_DEBUG_BIT = 2

CONTEXT_​FLAG_​NO_​ERROR_​BIT_​KHR


public constant CONTEXT_FLAG_NO_ERROR_BIT_KHR → (8:int32)

GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 8

CONTEXT_​FLAG_​PROTECTED_​CONTENT_​BIT_​EXT


public constant CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT → (16:int32)

GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 16

CONTEXT_​FLAG_​ROBUST_​ACCESS_​BIT


public constant CONTEXT_FLAG_ROBUST_ACCESS_BIT → (4:int32)

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4

CONTEXT_​FLAGS


public constant CONTEXT_FLAGS → (33310:int32)

GL_CONTEXT_FLAGS = 33310

CONTEXT_​LOST


public constant CONTEXT_LOST → (1287:int32)

GL_CONTEXT_LOST = 1287

CONTEXT_​RELEASE_​BEHAVIOR_​FLUSH_​KHR


public constant CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR → (33532:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 33532

CONTEXT_​RELEASE_​BEHAVIOR_​KHR


public constant CONTEXT_RELEASE_BEHAVIOR_KHR → (33531:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 33531

CONTEXT_​ROBUST_​ACCESS_​KHR


public constant CONTEXT_ROBUST_ACCESS_KHR → (37107:int32)

GL_CONTEXT_ROBUST_ACCESS_KHR = 37107

CONTRAST_​NV


public constant CONTRAST_NV → (37537:int32)

GL_CONTRAST_NV = 37537

CONVEX_​HULL_​NV


public constant CONVEX_HULL_NV → (37003:int32)

GL_CONVEX_HULL_NV = 37003

COPY_​READ_​BUFFER


public constant COPY_READ_BUFFER → (36662:int32)

GL_COPY_READ_BUFFER = 36662

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Provided by:
GL_ES_VERSION_3_0

COPY_​READ_​BUFFER_​BINDING


public constant COPY_READ_BUFFER_BINDING → (36662:int32)

GL_COPY_READ_BUFFER_BINDING = 36662

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Provided by:
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COPY_​WRITE_​BUFFER


public constant COPY_WRITE_BUFFER → (36663:int32)

GL_COPY_WRITE_BUFFER = 36663

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Provided by:
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COPY_​WRITE_​BUFFER_​BINDING


public constant COPY_WRITE_BUFFER_BINDING → (36663:int32)

GL_COPY_WRITE_BUFFER_BINDING = 36663

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Provided by:
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COUNT_​DOWN_​NV


public constant COUNT_DOWN_NV → (37001:int32)

GL_COUNT_DOWN_NV = 37001

COUNT_​UP_​NV


public constant COUNT_UP_NV → (37000:int32)

GL_COUNT_UP_NV = 37000

COUNTER_​RANGE_​AMD


public constant COUNTER_RANGE_AMD → (35777:int32)

GL_COUNTER_RANGE_AMD = 35777

COUNTER_​TYPE_​AMD


public constant COUNTER_TYPE_AMD → (35776:int32)

GL_COUNTER_TYPE_AMD = 35776

COVERAGE_​ALL_​FRAGMENTS_​NV


public constant COVERAGE_ALL_FRAGMENTS_NV → (36565:int32)

GL_COVERAGE_ALL_FRAGMENTS_NV = 36565

COVERAGE_​ATTACHMENT_​NV


public constant COVERAGE_ATTACHMENT_NV → (36562:int32)

GL_COVERAGE_ATTACHMENT_NV = 36562

COVERAGE_​AUTOMATIC_​NV


public constant COVERAGE_AUTOMATIC_NV → (36567:int32)

GL_COVERAGE_AUTOMATIC_NV = 36567

COVERAGE_​BUFFER_​BIT_​NV


public constant COVERAGE_BUFFER_BIT_NV → (32768:int32)

GL_COVERAGE_BUFFER_BIT_NV = 32768

COVERAGE_​BUFFERS_​NV


public constant COVERAGE_BUFFERS_NV → (36563:int32)

GL_COVERAGE_BUFFERS_NV = 36563

COVERAGE_​COMPONENT_​NV


public constant COVERAGE_COMPONENT_NV → (36560:int32)

GL_COVERAGE_COMPONENT_NV = 36560

COVERAGE_​COMPONENT4_​NV


public constant COVERAGE_COMPONENT4_NV → (36561:int32)

GL_COVERAGE_COMPONENT4_NV = 36561

COVERAGE_​EDGE_​FRAGMENTS_​NV


public constant COVERAGE_EDGE_FRAGMENTS_NV → (36566:int32)

GL_COVERAGE_EDGE_FRAGMENTS_NV = 36566

COVERAGE_​MODULATION_​NV


public constant COVERAGE_MODULATION_NV → (37682:int32)

GL_COVERAGE_MODULATION_NV = 37682

COVERAGE_​MODULATION_​TABLE_​NV


public constant COVERAGE_MODULATION_TABLE_NV → (37681:int32)

GL_COVERAGE_MODULATION_TABLE_NV = 37681

COVERAGE_​MODULATION_​TABLE_​SIZE_​NV


public constant COVERAGE_MODULATION_TABLE_SIZE_NV → (37683:int32)

GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 37683

COVERAGE_​SAMPLES_​NV


public constant COVERAGE_SAMPLES_NV → (36564:int32)

GL_COVERAGE_SAMPLES_NV = 36564

CUBIC_​CURVE_​TO_​NV


public constant CUBIC_CURVE_TO_NV → (12:int32)

GL_CUBIC_CURVE_TO_NV = 12

CULL_​FACE


public constant CULL_FACE → (2884:int32)

GL_CULL_FACE = 2884

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Provided by:
GL_ES_VERSION_2_0

CULL_​FACE_​MODE


public constant CULL_FACE_MODE → (2885:int32)

GL_CULL_FACE_MODE = 2885

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Provided by:
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CURRENT_​PROGRAM


public constant CURRENT_PROGRAM → (35725:int32)

GL_CURRENT_PROGRAM = 35725

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Provided by:
GL_ES_VERSION_2_0

CURRENT_​QUERY


public constant CURRENT_QUERY → (34917:int32)

GL_CURRENT_QUERY = 34917

CURRENT_​VERTEX_​ATTRIB


public constant CURRENT_VERTEX_ATTRIB → (34342:int32)

GL_CURRENT_VERTEX_ATTRIB = 34342

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Provided by:
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CW


public constant CW → (2304:int32)

GL_CW = 2304

D3​D12_​FENCE_​VALUE_​EXT


public constant D3D12_FENCE_VALUE_EXT → (38293:int32)

GL_D3D12_FENCE_VALUE_EXT = 38293

DARKEN


public constant DARKEN → (37527:int32)

GL_DARKEN = 37527

DEBUG_​CALLBACK_​FUNCTION


public constant DEBUG_CALLBACK_FUNCTION → (33348:int32)

GL_DEBUG_CALLBACK_FUNCTION = 33348

DEBUG_​CALLBACK_​USER_​PARAM


public constant DEBUG_CALLBACK_USER_PARAM → (33349:int32)

GL_DEBUG_CALLBACK_USER_PARAM = 33349

DEBUG_​GROUP_​STACK_​DEPTH


public constant DEBUG_GROUP_STACK_DEPTH → (33389:int32)

GL_DEBUG_GROUP_STACK_DEPTH = 33389

DEBUG_​LOGGED_​MESSAGES


public constant DEBUG_LOGGED_MESSAGES → (37189:int32)

GL_DEBUG_LOGGED_MESSAGES = 37189

DEBUG_​NEXT_​LOGGED_​MESSAGE_​LENGTH


public constant DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → (33347:int32)

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347

DEBUG_​OUTPUT


public constant DEBUG_OUTPUT → (37600:int32)

GL_DEBUG_OUTPUT = 37600

DEBUG_​OUTPUT_​SYNCHRONOUS


public constant DEBUG_OUTPUT_SYNCHRONOUS → (33346:int32)

GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346

DEBUG_​SEVERITY_​HIGH


public constant DEBUG_SEVERITY_HIGH → (37190:int32)

GL_DEBUG_SEVERITY_HIGH = 37190

DEBUG_​SEVERITY_​LOW


public constant DEBUG_SEVERITY_LOW → (37192:int32)

GL_DEBUG_SEVERITY_LOW = 37192

DEBUG_​SEVERITY_​MEDIUM


public constant DEBUG_SEVERITY_MEDIUM → (37191:int32)

GL_DEBUG_SEVERITY_MEDIUM = 37191

DEBUG_​SEVERITY_​NOTIFICATION


public constant DEBUG_SEVERITY_NOTIFICATION → (33387:int32)

GL_DEBUG_SEVERITY_NOTIFICATION = 33387

DEBUG_​SOURCE_​API


public constant DEBUG_SOURCE_API → (33350:int32)

GL_DEBUG_SOURCE_API = 33350

DEBUG_​SOURCE_​APPLICATION


public constant DEBUG_SOURCE_APPLICATION → (33354:int32)

GL_DEBUG_SOURCE_APPLICATION = 33354

DEBUG_​SOURCE_​OTHER


public constant DEBUG_SOURCE_OTHER → (33355:int32)

GL_DEBUG_SOURCE_OTHER = 33355

DEBUG_​SOURCE_​SHADER_​COMPILER


public constant DEBUG_SOURCE_SHADER_COMPILER → (33352:int32)

GL_DEBUG_SOURCE_SHADER_COMPILER = 33352

DEBUG_​SOURCE_​THIRD_​PARTY


public constant DEBUG_SOURCE_THIRD_PARTY → (33353:int32)

GL_DEBUG_SOURCE_THIRD_PARTY = 33353

DEBUG_​SOURCE_​WINDOW_​SYSTEM


public constant DEBUG_SOURCE_WINDOW_SYSTEM → (33351:int32)

GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351

DEBUG_​TYPE_​DEPRECATED_​BEHAVIOR


public constant DEBUG_TYPE_DEPRECATED_BEHAVIOR → (33357:int32)

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357

DEBUG_​TYPE_​ERROR


public constant DEBUG_TYPE_ERROR → (33356:int32)

GL_DEBUG_TYPE_ERROR = 33356

DEBUG_​TYPE_​MARKER


public constant DEBUG_TYPE_MARKER → (33384:int32)

GL_DEBUG_TYPE_MARKER = 33384

DEBUG_​TYPE_​OTHER


public constant DEBUG_TYPE_OTHER → (33361:int32)

GL_DEBUG_TYPE_OTHER = 33361

DEBUG_​TYPE_​PERFORMANCE


public constant DEBUG_TYPE_PERFORMANCE → (33360:int32)

GL_DEBUG_TYPE_PERFORMANCE = 33360

DEBUG_​TYPE_​POP_​GROUP


public constant DEBUG_TYPE_POP_GROUP → (33386:int32)

GL_DEBUG_TYPE_POP_GROUP = 33386

DEBUG_​TYPE_​PORTABILITY


public constant DEBUG_TYPE_PORTABILITY → (33359:int32)

GL_DEBUG_TYPE_PORTABILITY = 33359

DEBUG_​TYPE_​PUSH_​GROUP


public constant DEBUG_TYPE_PUSH_GROUP → (33385:int32)

GL_DEBUG_TYPE_PUSH_GROUP = 33385

DEBUG_​TYPE_​UNDEFINED_​BEHAVIOR


public constant DEBUG_TYPE_UNDEFINED_BEHAVIOR → (33358:int32)

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358

DECODE_​EXT


public constant DECODE_EXT → (35401:int32)

GL_DECODE_EXT = 35401

DECR


public constant DECR → (7683:int32)

GL_DECR = 7683

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Provided by:
GL_ES_VERSION_2_0

DECR_​WRAP


public constant DECR_WRAP → (34056:int32)

GL_DECR_WRAP = 34056

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DEDICATED_​MEMORY_​OBJECT_​EXT


public constant DEDICATED_MEMORY_OBJECT_EXT → (38273:int32)

GL_DEDICATED_MEMORY_OBJECT_EXT = 38273

DELETE_​STATUS


public constant DELETE_STATUS → (35712:int32)

GL_DELETE_STATUS = 35712

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DEPTH


public constant DEPTH → (6145:int32)

GL_DEPTH = 6145

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_discard_framebuffer

DEPTH_​ATTACHMENT


public constant DEPTH_ATTACHMENT → (36096:int32)

GL_DEPTH_ATTACHMENT = 36096

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DEPTH_​BITS


public constant DEPTH_BITS → (3414:int32)

GL_DEPTH_BITS = 3414

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DEPTH_​BUFFER_​BIT


public constant DEPTH_BUFFER_BIT → (256:int32)

GL_DEPTH_BUFFER_BIT = 256

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DEPTH_​CLAMP_​EXT


public constant DEPTH_CLAMP_EXT → (34383:int32)

GL_DEPTH_CLAMP_EXT = 34383

DEPTH_​CLEAR_​VALUE


public constant DEPTH_CLEAR_VALUE → (2931:int32)

GL_DEPTH_CLEAR_VALUE = 2931

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DEPTH_​COMPONENT


public constant DEPTH_COMPONENT → (6402:int32)

GL_DEPTH_COMPONENT = 6402

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Provided by:
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GL_ANGLE_depth_texture

DEPTH_​COMPONENT16


public constant DEPTH_COMPONENT16 → (33189:int32)

GL_DEPTH_COMPONENT16 = 33189

DEPTH_​COMPONENT16_​NONLINEAR_​NV


public constant DEPTH_COMPONENT16_NONLINEAR_NV → (36396:int32)

GL_DEPTH_COMPONENT16_NONLINEAR_NV = 36396

DEPTH_​COMPONENT24


public constant DEPTH_COMPONENT24 → (33190:int32)

GL_DEPTH_COMPONENT24 = 33190

DEPTH_​COMPONENT32_​OES


public constant DEPTH_COMPONENT32_OES → (33191:int32)

GL_DEPTH_COMPONENT32_OES = 33191

DEPTH_​COMPONENT32​F


public constant DEPTH_COMPONENT32F → (36012:int32)

GL_DEPTH_COMPONENT32F = 36012

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DEPTH_​FUNC


public constant DEPTH_FUNC → (2932:int32)

GL_DEPTH_FUNC = 2932

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DEPTH_​RANGE


public constant DEPTH_RANGE → (2928:int32)

GL_DEPTH_RANGE = 2928

DEPTH_​SAMPLES_​NV


public constant DEPTH_SAMPLES_NV → (37677:int32)

GL_DEPTH_SAMPLES_NV = 37677

DEPTH_​STENCIL


public constant DEPTH_STENCIL → (34041:int32)

GL_DEPTH_STENCIL = 34041

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Provided by:
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GL_ANGLE_depth_texture

DEPTH_​STENCIL_​ATTACHMENT


public constant DEPTH_STENCIL_ATTACHMENT → (33306:int32)

GL_DEPTH_STENCIL_ATTACHMENT = 33306

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DEPTH_​STENCIL_​TEXTURE_​MODE


public constant DEPTH_STENCIL_TEXTURE_MODE → (37098:int32)

GL_DEPTH_STENCIL_TEXTURE_MODE = 37098

DEPTH_​TEST


public constant DEPTH_TEST → (2929:int32)

GL_DEPTH_TEST = 2929

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DEPTH_​WRITEMASK


public constant DEPTH_WRITEMASK → (2930:int32)

GL_DEPTH_WRITEMASK = 2930

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DEPTH24_​STENCIL8


public constant DEPTH24_STENCIL8 → (35056:int32)

GL_DEPTH24_STENCIL8 = 35056

DEPTH32​F_​STENCIL8


public constant DEPTH32F_STENCIL8 → (36013:int32)

GL_DEPTH32F_STENCIL8 = 36013

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DETACHED_​BUFFERS_​NV


public constant DETACHED_BUFFERS_NV → (38315:int32)

GL_DETACHED_BUFFERS_NV = 38315

DETACHED_​MEMORY_​INCARNATION_​NV


public constant DETACHED_MEMORY_INCARNATION_NV → (38313:int32)

GL_DETACHED_MEMORY_INCARNATION_NV = 38313

DETACHED_​TEXTURES_​NV


public constant DETACHED_TEXTURES_NV → (38314:int32)

GL_DETACHED_TEXTURES_NV = 38314

DEVICE_​LUID_​EXT


public constant DEVICE_LUID_EXT → (38297:int32)

GL_DEVICE_LUID_EXT = 38297

DEVICE_​NODE_​MASK_​EXT


public constant DEVICE_NODE_MASK_EXT → (38298:int32)

GL_DEVICE_NODE_MASK_EXT = 38298

DEVICE_​UUID_​EXT


public constant DEVICE_UUID_EXT → (38295:int32)

GL_DEVICE_UUID_EXT = 38295

DIFFERENCE


public constant DIFFERENCE → (37534:int32)

GL_DIFFERENCE = 37534

DISJOINT_​NV


public constant DISJOINT_NV → (37507:int32)

GL_DISJOINT_NV = 37507

DISPATCH_​INDIRECT_​BUFFER


public constant DISPATCH_INDIRECT_BUFFER → (37102:int32)

GL_DISPATCH_INDIRECT_BUFFER = 37102

DISPATCH_​INDIRECT_​BUFFER_​BINDING


public constant DISPATCH_INDIRECT_BUFFER_BINDING → (37103:int32)

GL_DISPATCH_INDIRECT_BUFFER_BINDING = 37103

DITHER


public constant DITHER → (3024:int32)

GL_DITHER = 3024

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DONT_​CARE


public constant DONT_CARE → (4352:int32)

GL_DONT_CARE = 4352

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DRAW_​BUFFER_​EXT


public constant DRAW_BUFFER_EXT → (3073:int32)

GL_DRAW_BUFFER_EXT = 3073

DRAW_​BUFFER0


public constant DRAW_BUFFER0 → (34853:int32)

GL_DRAW_BUFFER0 = 34853

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GL_NV_draw_buffers

DRAW_​BUFFER1


public constant DRAW_BUFFER1 → (34854:int32)

GL_DRAW_BUFFER1 = 34854

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GL_NV_draw_buffers

DRAW_​BUFFER10


public constant DRAW_BUFFER10 → (34863:int32)

GL_DRAW_BUFFER10 = 34863

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GL_NV_draw_buffers

DRAW_​BUFFER11


public constant DRAW_BUFFER11 → (34864:int32)

GL_DRAW_BUFFER11 = 34864

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GL_NV_draw_buffers

DRAW_​BUFFER12


public constant DRAW_BUFFER12 → (34865:int32)

GL_DRAW_BUFFER12 = 34865

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GL_NV_draw_buffers

DRAW_​BUFFER13


public constant DRAW_BUFFER13 → (34866:int32)

GL_DRAW_BUFFER13 = 34866

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GL_ES_VERSION_3_0
GL_NV_draw_buffers

DRAW_​BUFFER14


public constant DRAW_BUFFER14 → (34867:int32)

GL_DRAW_BUFFER14 = 34867

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GL_NV_draw_buffers

DRAW_​BUFFER15


public constant DRAW_BUFFER15 → (34868:int32)

GL_DRAW_BUFFER15 = 34868

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GL_NV_draw_buffers

DRAW_​BUFFER2


public constant DRAW_BUFFER2 → (34855:int32)

GL_DRAW_BUFFER2 = 34855

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GL_NV_draw_buffers

DRAW_​BUFFER3


public constant DRAW_BUFFER3 → (34856:int32)

GL_DRAW_BUFFER3 = 34856

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GL_NV_draw_buffers

DRAW_​BUFFER4


public constant DRAW_BUFFER4 → (34857:int32)

GL_DRAW_BUFFER4 = 34857

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GL_NV_draw_buffers

DRAW_​BUFFER5


public constant DRAW_BUFFER5 → (34858:int32)

GL_DRAW_BUFFER5 = 34858

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GL_NV_draw_buffers

DRAW_​BUFFER6


public constant DRAW_BUFFER6 → (34859:int32)

GL_DRAW_BUFFER6 = 34859

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GL_NV_draw_buffers

DRAW_​BUFFER7


public constant DRAW_BUFFER7 → (34860:int32)

GL_DRAW_BUFFER7 = 34860

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GL_NV_draw_buffers

DRAW_​BUFFER8


public constant DRAW_BUFFER8 → (34861:int32)

GL_DRAW_BUFFER8 = 34861

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GL_NV_draw_buffers

DRAW_​BUFFER9


public constant DRAW_BUFFER9 → (34862:int32)

GL_DRAW_BUFFER9 = 34862

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GL_NV_draw_buffers

DRAW_​FRAMEBUFFER


public constant DRAW_FRAMEBUFFER → (36009:int32)

GL_DRAW_FRAMEBUFFER = 36009

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Provided by:
GL_ES_VERSION_3_0
GL_ANGLE_framebuffer_blit

DRAW_​FRAMEBUFFER_​BINDING


public constant DRAW_FRAMEBUFFER_BINDING → (36006:int32)

GL_DRAW_FRAMEBUFFER_BINDING = 36006

DRAW_​INDIRECT_​BUFFER


public constant DRAW_INDIRECT_BUFFER → (36671:int32)

GL_DRAW_INDIRECT_BUFFER = 36671

DRAW_​INDIRECT_​BUFFER_​BINDING


public constant DRAW_INDIRECT_BUFFER_BINDING → (36675:int32)

GL_DRAW_INDIRECT_BUFFER_BINDING = 36675

DRIVER_​UUID_​EXT


public constant DRIVER_UUID_EXT → (38296:int32)

GL_DRIVER_UUID_EXT = 38296

DST_​ALPHA


public constant DST_ALPHA → (772:int32)

GL_DST_ALPHA = 772

DST_​ATOP_​NV


public constant DST_ATOP_NV → (37519:int32)

GL_DST_ATOP_NV = 37519

DST_​COLOR


public constant DST_COLOR → (774:int32)

GL_DST_COLOR = 774

DST_​IN_​NV


public constant DST_IN_NV → (37515:int32)

GL_DST_IN_NV = 37515

DST_​NV


public constant DST_NV → (37511:int32)

GL_DST_NV = 37511

DST_​OUT_​NV


public constant DST_OUT_NV → (37517:int32)

GL_DST_OUT_NV = 37517

DST_​OVER_​NV


public constant DST_OVER_NV → (37513:int32)

GL_DST_OVER_NV = 37513

DUP_​FIRST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_FIRST_CUBIC_CURVE_TO_NV → (242:int32)

GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242

DUP_​LAST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_LAST_CUBIC_CURVE_TO_NV → (244:int32)

GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244

DYNAMIC_​COPY


public constant DYNAMIC_COPY → (35050:int32)

GL_DYNAMIC_COPY = 35050

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DYNAMIC_​DRAW


public constant DYNAMIC_DRAW → (35048:int32)

GL_DYNAMIC_DRAW = 35048

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DYNAMIC_​READ


public constant DYNAMIC_READ → (35049:int32)

GL_DYNAMIC_READ = 35049

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DYNAMIC_​STORAGE_​BIT_​EXT


public constant DYNAMIC_STORAGE_BIT_EXT → (256:int32)

GL_DYNAMIC_STORAGE_BIT_EXT = 256

EFFECTIVE_​RASTER_​SAMPLES_​EXT


public constant EFFECTIVE_RASTER_SAMPLES_EXT → (37676:int32)

GL_EFFECTIVE_RASTER_SAMPLES_EXT = 37676

ELEMENT_​ARRAY_​BARRIER_​BIT


public constant ELEMENT_ARRAY_BARRIER_BIT → (2:int32)

GL_ELEMENT_ARRAY_BARRIER_BIT = 2

ELEMENT_​ARRAY_​BUFFER


public constant ELEMENT_ARRAY_BUFFER → (34963:int32)

GL_ELEMENT_ARRAY_BUFFER = 34963

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ELEMENT_​ARRAY_​BUFFER_​BINDING


public constant ELEMENT_ARRAY_BUFFER_BINDING → (34965:int32)

GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965

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EQUAL


public constant EQUAL → (514:int32)

GL_EQUAL = 514

ETC1_​RGB8_​OES


public constant ETC1_RGB8_OES → (36196:int32)

GL_ETC1_RGB8_OES = 36196

ETC1_​SRGB8_​NV


public constant ETC1_SRGB8_NV → (35054:int32)

GL_ETC1_SRGB8_NV = 35054

EXCLUSION


public constant EXCLUSION → (37536:int32)

GL_EXCLUSION = 37536

EXCLUSIVE_​EXT


public constant EXCLUSIVE_EXT → (36625:int32)

GL_EXCLUSIVE_EXT = 36625

EXTENSIONS


public constant EXTENSIONS → (7939:int32)

GL_EXTENSIONS = 7939

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FACTOR_​MAX_​AMD


public constant FACTOR_MAX_AMD → (36893:int32)

GL_FACTOR_MAX_AMD = 36893

FACTOR_​MIN_​AMD


public constant FACTOR_MIN_AMD → (36892:int32)

GL_FACTOR_MIN_AMD = 36892

FALSE


public constant FALSE → (0:int32)

GL_FALSE = 0

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FASTEST


public constant FASTEST → (4353:int32)

GL_FASTEST = 4353

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FENCE_​CONDITION_​NV


public constant FENCE_CONDITION_NV → (34036:int32)

GL_FENCE_CONDITION_NV = 34036

FENCE_​STATUS_​NV


public constant FENCE_STATUS_NV → (34035:int32)

GL_FENCE_STATUS_NV = 34035

FILE_​NAME_​NV


public constant FILE_NAME_NV → (36980:int32)

GL_FILE_NAME_NV = 36980

FILL_​NV


public constant FILL_NV → (6914:int32)

GL_FILL_NV = 6914

FILL_​RECTANGLE_​NV


public constant FILL_RECTANGLE_NV → (37692:int32)

GL_FILL_RECTANGLE_NV = 37692

FIRST_​TO_​REST_​NV


public constant FIRST_TO_REST_NV → (37039:int32)

GL_FIRST_TO_REST_NV = 37039

FIRST_​VERTEX_​CONVENTION


public constant FIRST_VERTEX_CONVENTION → (36429:int32)

GL_FIRST_VERTEX_CONVENTION = 36429

FIXED


public constant FIXED → (5132:int32)

GL_FIXED = 5132

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FLOAT


public constant FLOAT → (5126:int32)

GL_FLOAT = 5126

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FLOAT_32_​UNSIGNED_​INT_24_8_​REV


public constant FLOAT_32_UNSIGNED_INT_24_8_REV → (36269:int32)

GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269

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FLOAT_​MAT2


public constant FLOAT_MAT2 → (35674:int32)

GL_FLOAT_MAT2 = 35674

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FLOAT_​MAT2x3


public constant FLOAT_MAT2x3 → (35685:int32)

GL_FLOAT_MAT2x3 = 35685

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FLOAT_​MAT2x4


public constant FLOAT_MAT2x4 → (35686:int32)

GL_FLOAT_MAT2x4 = 35686

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FLOAT_​MAT3


public constant FLOAT_MAT3 → (35675:int32)

GL_FLOAT_MAT3 = 35675

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FLOAT_​MAT3x2


public constant FLOAT_MAT3x2 → (35687:int32)

GL_FLOAT_MAT3x2 = 35687

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FLOAT_​MAT3x4


public constant FLOAT_MAT3x4 → (35688:int32)

GL_FLOAT_MAT3x4 = 35688

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FLOAT_​MAT4


public constant FLOAT_MAT4 → (35676:int32)

GL_FLOAT_MAT4 = 35676

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FLOAT_​MAT4x2


public constant FLOAT_MAT4x2 → (35689:int32)

GL_FLOAT_MAT4x2 = 35689

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FLOAT_​MAT4x3


public constant FLOAT_MAT4x3 → (35690:int32)

GL_FLOAT_MAT4x3 = 35690

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FLOAT_​VEC2


public constant FLOAT_VEC2 → (35664:int32)

GL_FLOAT_VEC2 = 35664

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FLOAT_​VEC3


public constant FLOAT_VEC3 → (35665:int32)

GL_FLOAT_VEC3 = 35665

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FLOAT_​VEC4


public constant FLOAT_VEC4 → (35666:int32)

GL_FLOAT_VEC4 = 35666

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FLOAT16_​NV


public constant FLOAT16_NV → (36856:int32)

GL_FLOAT16_NV = 36856

FLOAT16_​VEC2_​NV


public constant FLOAT16_VEC2_NV → (36857:int32)

GL_FLOAT16_VEC2_NV = 36857

FLOAT16_​VEC3_​NV


public constant FLOAT16_VEC3_NV → (36858:int32)

GL_FLOAT16_VEC3_NV = 36858

FLOAT16_​VEC4_​NV


public constant FLOAT16_VEC4_NV → (36859:int32)

GL_FLOAT16_VEC4_NV = 36859

FONT_​ASCENDER_​BIT_​NV


public constant FONT_ASCENDER_BIT_NV → (2097152:int32)

GL_FONT_ASCENDER_BIT_NV = 2097152

FONT_​DESCENDER_​BIT_​NV


public constant FONT_DESCENDER_BIT_NV → (4194304:int32)

GL_FONT_DESCENDER_BIT_NV = 4194304

FONT_​GLYPHS_​AVAILABLE_​NV


public constant FONT_GLYPHS_AVAILABLE_NV → (37736:int32)

GL_FONT_GLYPHS_AVAILABLE_NV = 37736

FONT_​HAS_​KERNING_​BIT_​NV


public constant FONT_HAS_KERNING_BIT_NV → (268435456:int32)

GL_FONT_HAS_KERNING_BIT_NV = 268435456

FONT_​HEIGHT_​BIT_​NV


public constant FONT_HEIGHT_BIT_NV → (8388608:int32)

GL_FONT_HEIGHT_BIT_NV = 8388608

FONT_​MAX_​ADVANCE_​HEIGHT_​BIT_​NV


public constant FONT_MAX_ADVANCE_HEIGHT_BIT_NV → (33554432:int32)

GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 33554432

FONT_​MAX_​ADVANCE_​WIDTH_​BIT_​NV


public constant FONT_MAX_ADVANCE_WIDTH_BIT_NV → (16777216:int32)

GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 16777216

FONT_​NUM_​GLYPH_​INDICES_​BIT_​NV


public constant FONT_NUM_GLYPH_INDICES_BIT_NV → (536870912:int32)

GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 536870912

FONT_​TARGET_​UNAVAILABLE_​NV


public constant FONT_TARGET_UNAVAILABLE_NV → (37737:int32)

GL_FONT_TARGET_UNAVAILABLE_NV = 37737

FONT_​UNAVAILABLE_​NV


public constant FONT_UNAVAILABLE_NV → (37738:int32)

GL_FONT_UNAVAILABLE_NV = 37738

FONT_​UNDERLINE_​POSITION_​BIT_​NV


public constant FONT_UNDERLINE_POSITION_BIT_NV → (67108864:int32)

GL_FONT_UNDERLINE_POSITION_BIT_NV = 67108864

FONT_​UNDERLINE_​THICKNESS_​BIT_​NV


public constant FONT_UNDERLINE_THICKNESS_BIT_NV → (134217728:int32)

GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 134217728

FONT_​UNINTELLIGIBLE_​NV


public constant FONT_UNINTELLIGIBLE_NV → (37739:int32)

GL_FONT_UNINTELLIGIBLE_NV = 37739

FONT_​UNITS_​PER_​EM_​BIT_​NV


public constant FONT_UNITS_PER_EM_BIT_NV → (1048576:int32)

GL_FONT_UNITS_PER_EM_BIT_NV = 1048576

FONT_​X_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_X_MAX_BOUNDS_BIT_NV → (262144:int32)

GL_FONT_X_MAX_BOUNDS_BIT_NV = 262144

FONT_​X_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_X_MIN_BOUNDS_BIT_NV → (65536:int32)

GL_FONT_X_MIN_BOUNDS_BIT_NV = 65536

FONT_​Y_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_Y_MAX_BOUNDS_BIT_NV → (524288:int32)

GL_FONT_Y_MAX_BOUNDS_BIT_NV = 524288

FONT_​Y_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_Y_MIN_BOUNDS_BIT_NV → (131072:int32)

GL_FONT_Y_MIN_BOUNDS_BIT_NV = 131072

FRACTIONAL_​EVEN


public constant FRACTIONAL_EVEN → (36476:int32)

GL_FRACTIONAL_EVEN = 36476

FRACTIONAL_​ODD


public constant FRACTIONAL_ODD → (36475:int32)

GL_FRACTIONAL_ODD = 36475

FRAGMENT_​COVERAGE_​COLOR_​NV


public constant FRAGMENT_COVERAGE_COLOR_NV → (37598:int32)

GL_FRAGMENT_COVERAGE_COLOR_NV = 37598

FRAGMENT_​COVERAGE_​TO_​COLOR_​NV


public constant FRAGMENT_COVERAGE_TO_COLOR_NV → (37597:int32)

GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 37597

FRAGMENT_​INPUT_​NV


public constant FRAGMENT_INPUT_NV → (37741:int32)

GL_FRAGMENT_INPUT_NV = 37741

FRAGMENT_​INTERPOLATION_​OFFSET_​BITS


public constant FRAGMENT_INTERPOLATION_OFFSET_BITS → (36445:int32)

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445

FRAGMENT_​SHADER


public constant FRAGMENT_SHADER → (35632:int32)

GL_FRAGMENT_SHADER = 35632

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FRAGMENT_​SHADER_​BIT


public constant FRAGMENT_SHADER_BIT → (2:int32)

GL_FRAGMENT_SHADER_BIT = 2

FRAGMENT_​SHADER_​DERIVATIVE_​HINT


public constant FRAGMENT_SHADER_DERIVATIVE_HINT → (35723:int32)

GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723

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FRAGMENT_​SHADER_​DISCARDS_​SAMPLES_​EXT


public constant FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → (35410:int32)

GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 35410

FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​WITH_​DEFAULT_​FRAMEBUFFER_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT → (38623:int32)

GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT = 38623

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​KEEP_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT → (38610:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT = 38610

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MAX_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT → (38613:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT = 38613

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MIN_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT → (38612:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT = 38612

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​MUL_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT → (38614:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT = 38614

FRAGMENT_​SHADING_​RATE_​COMBINER_​OP_​REPLACE_​EXT


public constant FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT → (38611:int32)

GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT = 38611

FRAGMENT_​SHADING_​RATE_​NON_​TRIVIAL_​COMBINERS_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT → (36719:int32)

GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT = 36719

FRAGMENT_​SHADING_​RATE_​WITH_​SAMPLE_​MASK_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT → (38622:int32)

GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT = 38622

FRAGMENT_​SHADING_​RATE_​WITH_​SHADER_​DEPTH_​STENCIL_​WRITES_​SUPPORTED_​EXT


public constant FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT → (38621:int32)

GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT = 38621

FRAMEBUFFER


public constant FRAMEBUFFER → (36160:int32)

GL_FRAMEBUFFER = 36160

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FRAMEBUFFER_​ATTACHMENT_​ALPHA_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → (33301:int32)

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301

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FRAMEBUFFER_​ATTACHMENT_​ANGLE


public constant FRAMEBUFFER_ATTACHMENT_ANGLE → (37795:int32)

GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 37795

FRAMEBUFFER_​ATTACHMENT_​BLUE_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → (33300:int32)

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300

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FRAMEBUFFER_​ATTACHMENT_​COLOR_​ENCODING


public constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → (33296:int32)

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296

FRAMEBUFFER_​ATTACHMENT_​COMPONENT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → (33297:int32)

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297

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FRAMEBUFFER_​ATTACHMENT_​DEPTH_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → (33302:int32)

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302

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FRAMEBUFFER_​ATTACHMENT_​GREEN_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → (33299:int32)

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299

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FRAMEBUFFER_​ATTACHMENT_​LAYERED


public constant FRAMEBUFFER_ATTACHMENT_LAYERED → (36263:int32)

GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263

FRAMEBUFFER_​ATTACHMENT_​OBJECT_​NAME


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → (36049:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049

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FRAMEBUFFER_​ATTACHMENT_​OBJECT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → (36048:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048

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FRAMEBUFFER_​ATTACHMENT_​RED_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_RED_SIZE → (33298:int32)

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298

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FRAMEBUFFER_​ATTACHMENT_​STENCIL_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → (33303:int32)

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_3​D_​ZOFFSET_​OES


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 36052

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​CUBE_​MAP_​FACE


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → (36051:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LAYER


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LEVEL


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → (36050:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​SAMPLES_​EXT


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT → (36204:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 36204

FRAMEBUFFER_​BARRIER_​BIT


public constant FRAMEBUFFER_BARRIER_BIT → (1024:int32)

GL_FRAMEBUFFER_BARRIER_BIT = 1024

FRAMEBUFFER_​BINDING


public constant FRAMEBUFFER_BINDING → (36006:int32)

GL_FRAMEBUFFER_BINDING = 36006

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FRAMEBUFFER_​COMPLETE


public constant FRAMEBUFFER_COMPLETE → (36053:int32)

GL_FRAMEBUFFER_COMPLETE = 36053

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FRAMEBUFFER_​DEFAULT


public constant FRAMEBUFFER_DEFAULT → (33304:int32)

GL_FRAMEBUFFER_DEFAULT = 33304

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FRAMEBUFFER_​DEFAULT_​FIXED_​SAMPLE_​LOCATIONS


public constant FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → (37652:int32)

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 37652

FRAMEBUFFER_​DEFAULT_​HEIGHT


public constant FRAMEBUFFER_DEFAULT_HEIGHT → (37649:int32)

GL_FRAMEBUFFER_DEFAULT_HEIGHT = 37649

FRAMEBUFFER_​DEFAULT_​LAYERS


public constant FRAMEBUFFER_DEFAULT_LAYERS → (37650:int32)

GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650

FRAMEBUFFER_​DEFAULT_​SAMPLES


public constant FRAMEBUFFER_DEFAULT_SAMPLES → (37651:int32)

GL_FRAMEBUFFER_DEFAULT_SAMPLES = 37651

FRAMEBUFFER_​DEFAULT_​WIDTH


public constant FRAMEBUFFER_DEFAULT_WIDTH → (37648:int32)

GL_FRAMEBUFFER_DEFAULT_WIDTH = 37648

FRAMEBUFFER_​INCOMPLETE_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT → (36054:int32)

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054

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FRAMEBUFFER_​INCOMPLETE_​DIMENSIONS


public constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS → (36057:int32)

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057

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FRAMEBUFFER_​INCOMPLETE_​INSUFFICIENT_​SHADER_​COMBINED_​LOCAL_​STORAGE_​EXT


public constant FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT → (38482:int32)

GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 38482

FRAMEBUFFER_​INCOMPLETE_​LAYER_​TARGETS


public constant FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → (36264:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264

FRAMEBUFFER_​INCOMPLETE_​MISSING_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → (36055:int32)

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055

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FRAMEBUFFER_​INCOMPLETE_​MULTISAMPLE


public constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → (36182:int32)

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182

FRAMEBUFFER_​PROGRAMMABLE_​SAMPLE_​LOCATIONS_​NV


public constant FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → (37698:int32)

GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 37698

FRAMEBUFFER_​SAMPLE_​LOCATION_​PIXEL_​GRID_​NV


public constant FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → (37699:int32)

GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 37699

FRAMEBUFFER_​SRGB_​EXT


public constant FRAMEBUFFER_SRGB_EXT → (36281:int32)

GL_FRAMEBUFFER_SRGB_EXT = 36281

FRAMEBUFFER_​UNDEFINED


public constant FRAMEBUFFER_UNDEFINED → (33305:int32)

GL_FRAMEBUFFER_UNDEFINED = 33305

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FRAMEBUFFER_​UNSUPPORTED


public constant FRAMEBUFFER_UNSUPPORTED → (36061:int32)

GL_FRAMEBUFFER_UNSUPPORTED = 36061

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FRONT


public constant FRONT → (1028:int32)

GL_FRONT = 1028

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FRONT_​AND_​BACK


public constant FRONT_AND_BACK → (1032:int32)

GL_FRONT_AND_BACK = 1032

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FRONT_​FACE


public constant FRONT_FACE → (2886:int32)

GL_FRONT_FACE = 2886

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FUNC_​ADD


public constant FUNC_ADD → (32774:int32)

GL_FUNC_ADD = 32774

FUNC_​REVERSE_​SUBTRACT


public constant FUNC_REVERSE_SUBTRACT → (32779:int32)

GL_FUNC_REVERSE_SUBTRACT = 32779

FUNC_​SUBTRACT


public constant FUNC_SUBTRACT → (32778:int32)

GL_FUNC_SUBTRACT = 32778

GENERATE_​MIPMAP_​HINT


public constant GENERATE_MIPMAP_HINT → (33170:int32)

GL_GENERATE_MIPMAP_HINT = 33170

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GEOMETRY_​INPUT_​TYPE


public constant GEOMETRY_INPUT_TYPE → (35095:int32)

GL_GEOMETRY_INPUT_TYPE = 35095

GEOMETRY_​LINKED_​INPUT_​TYPE_​EXT


public constant GEOMETRY_LINKED_INPUT_TYPE_EXT → (35095:int32)

GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 35095

GEOMETRY_​LINKED_​OUTPUT_​TYPE_​EXT


public constant GEOMETRY_LINKED_OUTPUT_TYPE_EXT → (35096:int32)

GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 35096

GEOMETRY_​LINKED_​VERTICES_​OUT_​EXT


public constant GEOMETRY_LINKED_VERTICES_OUT_EXT → (35094:int32)

GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 35094

GEOMETRY_​OUTPUT_​TYPE


public constant GEOMETRY_OUTPUT_TYPE → (35096:int32)

GL_GEOMETRY_OUTPUT_TYPE = 35096

GEOMETRY_​SHADER


public constant GEOMETRY_SHADER → (36313:int32)

GL_GEOMETRY_SHADER = 36313

GEOMETRY_​SHADER_​BIT


public constant GEOMETRY_SHADER_BIT → (4:int32)

GL_GEOMETRY_SHADER_BIT = 4

GEOMETRY_​SHADER_​INVOCATIONS


public constant GEOMETRY_SHADER_INVOCATIONS → (34943:int32)

GL_GEOMETRY_SHADER_INVOCATIONS = 34943

GEOMETRY_​VERTICES_​OUT


public constant GEOMETRY_VERTICES_OUT → (35094:int32)

GL_GEOMETRY_VERTICES_OUT = 35094

GEQUAL


public constant GEQUAL → (518:int32)

GL_GEQUAL = 518

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GLYPH_​HAS_​KERNING_​BIT_​NV


public constant GLYPH_HAS_KERNING_BIT_NV → (256:int32)

GL_GLYPH_HAS_KERNING_BIT_NV = 256

GLYPH_​HEIGHT_​BIT_​NV


public constant GLYPH_HEIGHT_BIT_NV → (2:int32)

GL_GLYPH_HEIGHT_BIT_NV = 2

GLYPH_​HORIZONTAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → (16:int32)

GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16

GLYPH_​HORIZONTAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_X_BIT_NV → (4:int32)

GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4

GLYPH_​HORIZONTAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → (8:int32)

GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8

GLYPH_​VERTICAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → (128:int32)

GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128

GLYPH_​VERTICAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_X_BIT_NV → (32:int32)

GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32

GLYPH_​VERTICAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_Y_BIT_NV → (64:int32)

GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64

GLYPH_​WIDTH_​BIT_​NV


public constant GLYPH_WIDTH_BIT_NV → (1:int32)

GL_GLYPH_WIDTH_BIT_NV = 1

GPU_​DISJOINT_​EXT


public constant GPU_DISJOINT_EXT → (36795:int32)

GL_GPU_DISJOINT_EXT = 36795

GREATER


public constant GREATER → (516:int32)

GL_GREATER = 516

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GREEN


public constant GREEN → (6404:int32)

GL_GREEN = 6404

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GL_NV_blend_equation_advanced

GREEN_​BITS


public constant GREEN_BITS → (3411:int32)

GL_GREEN_BITS = 3411

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GUILTY_​CONTEXT_​RESET


public constant GUILTY_CONTEXT_RESET → (33363:int32)

GL_GUILTY_CONTEXT_RESET = 33363

HALF_​FLOAT


public constant HALF_FLOAT → (5131:int32)

GL_HALF_FLOAT = 5131

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HALF_​FLOAT_​OES


public constant HALF_FLOAT_OES → (36193:int32)

GL_HALF_FLOAT_OES = 36193

HANDLE_​TYPE_​D3​D11_​IMAGE_​EXT


public constant HANDLE_TYPE_D3D11_IMAGE_EXT → (38283:int32)

GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 38283

HANDLE_​TYPE_​D3​D11_​IMAGE_​KMT_​EXT


public constant HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → (38284:int32)

GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 38284

HANDLE_​TYPE_​D3​D12_​FENCE_​EXT


public constant HANDLE_TYPE_D3D12_FENCE_EXT → (38292:int32)

GL_HANDLE_TYPE_D3D12_FENCE_EXT = 38292

HANDLE_​TYPE_​D3​D12_​RESOURCE_​EXT


public constant HANDLE_TYPE_D3D12_RESOURCE_EXT → (38282:int32)

GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 38282

HANDLE_​TYPE_​D3​D12_​TILEPOOL_​EXT


public constant HANDLE_TYPE_D3D12_TILEPOOL_EXT → (38281:int32)

GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 38281

HANDLE_​TYPE_​OPAQUE_​FD_​EXT


public constant HANDLE_TYPE_OPAQUE_FD_EXT → (38278:int32)

GL_HANDLE_TYPE_OPAQUE_FD_EXT = 38278

HANDLE_​TYPE_​OPAQUE_​WIN32_​EXT


public constant HANDLE_TYPE_OPAQUE_WIN32_EXT → (38279:int32)

GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 38279

HANDLE_​TYPE_​OPAQUE_​WIN32_​KMT_​EXT


public constant HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → (38280:int32)

GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 38280

HARDLIGHT


public constant HARDLIGHT → (37531:int32)

GL_HARDLIGHT = 37531

HARDMIX_​NV


public constant HARDMIX_NV → (37545:int32)

GL_HARDMIX_NV = 37545

HIGH_​FLOAT


public constant HIGH_FLOAT → (36338:int32)

GL_HIGH_FLOAT = 36338

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HIGH_​INT


public constant HIGH_INT → (36341:int32)

GL_HIGH_INT = 36341

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HORIZONTAL_​LINE_​TO_​NV


public constant HORIZONTAL_LINE_TO_NV → (6:int32)

GL_HORIZONTAL_LINE_TO_NV = 6

HSL_​COLOR


public constant HSL_COLOR → (37551:int32)

GL_HSL_COLOR = 37551

HSL_​HUE


public constant HSL_HUE → (37549:int32)

GL_HSL_HUE = 37549

HSL_​LUMINOSITY


public constant HSL_LUMINOSITY → (37552:int32)

GL_HSL_LUMINOSITY = 37552

HSL_​SATURATION


public constant HSL_SATURATION → (37550:int32)

GL_HSL_SATURATION = 37550

IMAGE_2​D


public constant IMAGE_2D → (36941:int32)

GL_IMAGE_2D = 36941

IMAGE_2​D_​ARRAY


public constant IMAGE_2D_ARRAY → (36947:int32)

GL_IMAGE_2D_ARRAY = 36947

IMAGE_3​D


public constant IMAGE_3D → (36942:int32)

GL_IMAGE_3D = 36942

IMAGE_​BINDING_​ACCESS


public constant IMAGE_BINDING_ACCESS → (36670:int32)

GL_IMAGE_BINDING_ACCESS = 36670

IMAGE_​BINDING_​FORMAT


public constant IMAGE_BINDING_FORMAT → (36974:int32)

GL_IMAGE_BINDING_FORMAT = 36974

IMAGE_​BINDING_​LAYER


public constant IMAGE_BINDING_LAYER → (36669:int32)

GL_IMAGE_BINDING_LAYER = 36669

IMAGE_​BINDING_​LAYERED


public constant IMAGE_BINDING_LAYERED → (36668:int32)

GL_IMAGE_BINDING_LAYERED = 36668

IMAGE_​BINDING_​LEVEL


public constant IMAGE_BINDING_LEVEL → (36667:int32)

GL_IMAGE_BINDING_LEVEL = 36667

IMAGE_​BINDING_​NAME


public constant IMAGE_BINDING_NAME → (36666:int32)

GL_IMAGE_BINDING_NAME = 36666

IMAGE_​BUFFER


public constant IMAGE_BUFFER → (36945:int32)

GL_IMAGE_BUFFER = 36945

IMAGE_​CUBE


public constant IMAGE_CUBE → (36944:int32)

GL_IMAGE_CUBE = 36944

IMAGE_​CUBE_​MAP_​ARRAY


public constant IMAGE_CUBE_MAP_ARRAY → (36948:int32)

GL_IMAGE_CUBE_MAP_ARRAY = 36948

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​CLASS


public constant IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → (37065:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​SIZE


public constant IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → (37064:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064

IMAGE_​FORMAT_​COMPATIBILITY_​TYPE


public constant IMAGE_FORMAT_COMPATIBILITY_TYPE → (37063:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063

IMPLEMENTATION_​COLOR_​READ_​FORMAT


public constant IMPLEMENTATION_COLOR_READ_FORMAT → (35739:int32)

GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739

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IMPLEMENTATION_​COLOR_​READ_​TYPE


public constant IMPLEMENTATION_COLOR_READ_TYPE → (35738:int32)

GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738

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INCLUSIVE_​EXT


public constant INCLUSIVE_EXT → (36624:int32)

GL_INCLUSIVE_EXT = 36624

INCR


public constant INCR → (7682:int32)

GL_INCR = 7682

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INCR_​WRAP


public constant INCR_WRAP → (34055:int32)

GL_INCR_WRAP = 34055

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INFO_​LOG_​LENGTH


public constant INFO_LOG_LENGTH → (35716:int32)

GL_INFO_LOG_LENGTH = 35716

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INNOCENT_​CONTEXT_​RESET


public constant INNOCENT_CONTEXT_RESET → (33364:int32)

GL_INNOCENT_CONTEXT_RESET = 33364

INT


public constant INT → (5124:int32)

GL_INT = 5124

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INT_10_10_10_2_​OES


public constant INT_10_10_10_2_OES → (36343:int32)

GL_INT_10_10_10_2_OES = 36343

INT_2_10_10_10_​REV


public constant INT_2_10_10_10_REV → (36255:int32)

GL_INT_2_10_10_10_REV = 36255

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INT_​IMAGE_2​D


public constant INT_IMAGE_2D → (36952:int32)

GL_INT_IMAGE_2D = 36952

INT_​IMAGE_2​D_​ARRAY


public constant INT_IMAGE_2D_ARRAY → (36958:int32)

GL_INT_IMAGE_2D_ARRAY = 36958

INT_​IMAGE_3​D


public constant INT_IMAGE_3D → (36953:int32)

GL_INT_IMAGE_3D = 36953

INT_​IMAGE_​BUFFER


public constant INT_IMAGE_BUFFER → (36956:int32)

GL_INT_IMAGE_BUFFER = 36956

INT_​IMAGE_​CUBE


public constant INT_IMAGE_CUBE → (36955:int32)

GL_INT_IMAGE_CUBE = 36955

INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant INT_IMAGE_CUBE_MAP_ARRAY → (36959:int32)

GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959

INT_​SAMPLER_2​D


public constant INT_SAMPLER_2D → (36298:int32)

GL_INT_SAMPLER_2D = 36298

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INT_​SAMPLER_2​D_​ARRAY


public constant INT_SAMPLER_2D_ARRAY → (36303:int32)

GL_INT_SAMPLER_2D_ARRAY = 36303

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INT_​SAMPLER_2​D_​MULTISAMPLE


public constant INT_SAMPLER_2D_MULTISAMPLE → (37129:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE = 37129

INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37132:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132

INT_​SAMPLER_3​D


public constant INT_SAMPLER_3D → (36299:int32)

GL_INT_SAMPLER_3D = 36299

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INT_​SAMPLER_​BUFFER


public constant INT_SAMPLER_BUFFER → (36304:int32)

GL_INT_SAMPLER_BUFFER = 36304

INT_​SAMPLER_​CUBE


public constant INT_SAMPLER_CUBE → (36300:int32)

GL_INT_SAMPLER_CUBE = 36300

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INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant INT_SAMPLER_CUBE_MAP_ARRAY → (36878:int32)

GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878

INT_​VEC2


public constant INT_VEC2 → (35667:int32)

GL_INT_VEC2 = 35667

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INT_​VEC3


public constant INT_VEC3 → (35668:int32)

GL_INT_VEC3 = 35668

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INT_​VEC4


public constant INT_VEC4 → (35669:int32)

GL_INT_VEC4 = 35669

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INT16_​NV


public constant INT16_NV → (36836:int32)

GL_INT16_NV = 36836

INT16_​VEC2_​NV


public constant INT16_VEC2_NV → (36837:int32)

GL_INT16_VEC2_NV = 36837

INT16_​VEC3_​NV


public constant INT16_VEC3_NV → (36838:int32)

GL_INT16_VEC3_NV = 36838

INT16_​VEC4_​NV


public constant INT16_VEC4_NV → (36839:int32)

GL_INT16_VEC4_NV = 36839

INT64_​NV


public constant INT64_NV → (5134:int32)

GL_INT64_NV = 5134

INT64_​VEC2_​NV


public constant INT64_VEC2_NV → (36841:int32)

GL_INT64_VEC2_NV = 36841

INT64_​VEC3_​NV


public constant INT64_VEC3_NV → (36842:int32)

GL_INT64_VEC3_NV = 36842

INT64_​VEC4_​NV


public constant INT64_VEC4_NV → (36843:int32)

GL_INT64_VEC4_NV = 36843

INT8_​NV


public constant INT8_NV → (36832:int32)

GL_INT8_NV = 36832

INT8_​VEC2_​NV


public constant INT8_VEC2_NV → (36833:int32)

GL_INT8_VEC2_NV = 36833

INT8_​VEC3_​NV


public constant INT8_VEC3_NV → (36834:int32)

GL_INT8_VEC3_NV = 36834

INT8_​VEC4_​NV


public constant INT8_VEC4_NV → (36835:int32)

GL_INT8_VEC4_NV = 36835

INTERLEAVED_​ATTRIBS


public constant INTERLEAVED_ATTRIBS → (35980:int32)

GL_INTERLEAVED_ATTRIBS = 35980

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Provided by:
GL_ES_VERSION_3_0

INVALID_​ENUM


public constant INVALID_ENUM → (1280:int32)

GL_INVALID_ENUM = 1280

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GL_ES_VERSION_2_0

INVALID_​FRAMEBUFFER_​OPERATION


public constant INVALID_FRAMEBUFFER_OPERATION → (1286:int32)

GL_INVALID_FRAMEBUFFER_OPERATION = 1286

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INVALID_​INDEX


public constant INVALID_INDEX → (-1:int32)

GL_INVALID_INDEX = -1

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INVALID_​OPERATION


public constant INVALID_OPERATION → (1282:int32)

GL_INVALID_OPERATION = 1282

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INVALID_​VALUE


public constant INVALID_VALUE → (1281:int32)

GL_INVALID_VALUE = 1281

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INVERT


public constant INVERT → (5386:int32)

GL_INVERT = 5386

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Provided by:
GL_ES_VERSION_2_0
GL_NV_blend_equation_advanced

INVERT_​OVG_​NV


public constant INVERT_OVG_NV → (37556:int32)

GL_INVERT_OVG_NV = 37556

INVERT_​RGB_​NV


public constant INVERT_RGB_NV → (37539:int32)

GL_INVERT_RGB_NV = 37539

IS_​PER_​PATCH


public constant IS_PER_PATCH → (37607:int32)

GL_IS_PER_PATCH = 37607

IS_​ROW_​MAJOR


public constant IS_ROW_MAJOR → (37632:int32)

GL_IS_ROW_MAJOR = 37632

ISOLINES


public constant ISOLINES → (36474:int32)

GL_ISOLINES = 36474

ITALIC_​BIT_​NV


public constant ITALIC_BIT_NV → (2:int32)

GL_ITALIC_BIT_NV = 2

KEEP


public constant KEEP → (7680:int32)

GL_KEEP = 7680

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Provided by:
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LARGE_​CCW_​ARC_​TO_​NV


public constant LARGE_CCW_ARC_TO_NV → (22:int32)

GL_LARGE_CCW_ARC_TO_NV = 22

LARGE_​CW_​ARC_​TO_​NV


public constant LARGE_CW_ARC_TO_NV → (24:int32)

GL_LARGE_CW_ARC_TO_NV = 24

LAST_​VERTEX_​CONVENTION


public constant LAST_VERTEX_CONVENTION → (36430:int32)

GL_LAST_VERTEX_CONVENTION = 36430

LAYER_​PROVOKING_​VERTEX


public constant LAYER_PROVOKING_VERTEX → (33374:int32)

GL_LAYER_PROVOKING_VERTEX = 33374

LAYOUT_​COLOR_​ATTACHMENT_​EXT


public constant LAYOUT_COLOR_ATTACHMENT_EXT → (38286:int32)

GL_LAYOUT_COLOR_ATTACHMENT_EXT = 38286

LAYOUT_​DEPTH_​ATTACHMENT_​STENCIL_​READ_​ONLY_​EXT


public constant LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT → (38193:int32)

GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 38193

LAYOUT_​DEPTH_​READ_​ONLY_​STENCIL_​ATTACHMENT_​EXT


public constant LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT → (38192:int32)

GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 38192

LAYOUT_​DEPTH_​STENCIL_​ATTACHMENT_​EXT


public constant LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → (38287:int32)

GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 38287

LAYOUT_​DEPTH_​STENCIL_​READ_​ONLY_​EXT


public constant LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → (38288:int32)

GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 38288

LAYOUT_​GENERAL_​EXT


public constant LAYOUT_GENERAL_EXT → (38285:int32)

GL_LAYOUT_GENERAL_EXT = 38285

LAYOUT_​SHADER_​READ_​ONLY_​EXT


public constant LAYOUT_SHADER_READ_ONLY_EXT → (38289:int32)

GL_LAYOUT_SHADER_READ_ONLY_EXT = 38289

LAYOUT_​TRANSFER_​DST_​EXT


public constant LAYOUT_TRANSFER_DST_EXT → (38291:int32)

GL_LAYOUT_TRANSFER_DST_EXT = 38291

LAYOUT_​TRANSFER_​SRC_​EXT


public constant LAYOUT_TRANSFER_SRC_EXT → (38290:int32)

GL_LAYOUT_TRANSFER_SRC_EXT = 38290

LEQUAL


public constant LEQUAL → (515:int32)

GL_LEQUAL = 515

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Provided by:
GL_ES_VERSION_2_0

LESS


public constant LESS → (513:int32)

GL_LESS = 513

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LIGHTEN


public constant LIGHTEN → (37528:int32)

GL_LIGHTEN = 37528

LINE_​LOOP


public constant LINE_LOOP → (2:int32)

GL_LINE_LOOP = 2

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Provided by:
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LINE_​NV


public constant LINE_NV → (6913:int32)

GL_LINE_NV = 6913

LINE_​STRIP


public constant LINE_STRIP → (3:int32)

GL_LINE_STRIP = 3

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LINE_​STRIP_​ADJACENCY


public constant LINE_STRIP_ADJACENCY → (11:int32)

GL_LINE_STRIP_ADJACENCY = 11

LINE_​TO_​NV


public constant LINE_TO_NV → (4:int32)

GL_LINE_TO_NV = 4

LINE_​WIDTH


public constant LINE_WIDTH → (2849:int32)

GL_LINE_WIDTH = 2849

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Provided by:
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LINEAR


public constant LINEAR → (9729:int32)

GL_LINEAR = 9729

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LINEAR_​MIPMAP_​LINEAR


public constant LINEAR_MIPMAP_LINEAR → (9987:int32)

GL_LINEAR_MIPMAP_LINEAR = 9987

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LINEAR_​MIPMAP_​NEAREST


public constant LINEAR_MIPMAP_NEAREST → (9985:int32)

GL_LINEAR_MIPMAP_NEAREST = 9985

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LINEAR_​TILING_​EXT


public constant LINEAR_TILING_EXT → (38277:int32)

GL_LINEAR_TILING_EXT = 38277

LINEARBURN_​NV


public constant LINEARBURN_NV → (37541:int32)

GL_LINEARBURN_NV = 37541

LINEARDODGE_​NV


public constant LINEARDODGE_NV → (37540:int32)

GL_LINEARDODGE_NV = 37540

LINEARLIGHT_​NV


public constant LINEARLIGHT_NV → (37543:int32)

GL_LINEARLIGHT_NV = 37543

LINES


public constant LINES → (1:int32)

GL_LINES = 1

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Provided by:
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LINES_​ADJACENCY


public constant LINES_ADJACENCY → (10:int32)

GL_LINES_ADJACENCY = 10


public constant LINK_STATUS → (35714:int32)

GL_LINK_STATUS = 35714

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Provided by:
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LOCATION


public constant LOCATION → (37646:int32)

GL_LOCATION = 37646

LOCATION_​INDEX_​EXT


public constant LOCATION_INDEX_EXT → (37647:int32)

GL_LOCATION_INDEX_EXT = 37647

LOSE_​CONTEXT_​ON_​RESET


public constant LOSE_CONTEXT_ON_RESET → (33362:int32)

GL_LOSE_CONTEXT_ON_RESET = 33362

LOW_​FLOAT


public constant LOW_FLOAT → (36336:int32)

GL_LOW_FLOAT = 36336

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LOW_​INT


public constant LOW_INT → (36339:int32)

GL_LOW_INT = 36339

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LOWER_​LEFT_​EXT


public constant LOWER_LEFT_EXT → (36001:int32)

GL_LOWER_LEFT_EXT = 36001

LUID_​SIZE_​EXT


public constant LUID_SIZE_EXT → (8:int32)

GL_LUID_SIZE_EXT = 8

LUMINANCE


public constant LUMINANCE → (6409:int32)

GL_LUMINANCE = 6409

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Provided by:
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GL_EXT_texture_storage

LUMINANCE_​ALPHA


public constant LUMINANCE_ALPHA → (6410:int32)

GL_LUMINANCE_ALPHA = 6410

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GL_EXT_texture_storage

LUMINANCE_​ALPHA16​F_​EXT


public constant LUMINANCE_ALPHA16F_EXT → (34847:int32)

GL_LUMINANCE_ALPHA16F_EXT = 34847

LUMINANCE_​ALPHA32​F_​EXT


public constant LUMINANCE_ALPHA32F_EXT → (34841:int32)

GL_LUMINANCE_ALPHA32F_EXT = 34841

LUMINANCE16​F_​EXT


public constant LUMINANCE16F_EXT → (34846:int32)

GL_LUMINANCE16F_EXT = 34846

LUMINANCE32​F_​EXT


public constant LUMINANCE32F_EXT → (34840:int32)

GL_LUMINANCE32F_EXT = 34840

LUMINANCE4_​ALPHA4_​OES


public constant LUMINANCE4_ALPHA4_OES → (32835:int32)

GL_LUMINANCE4_ALPHA4_OES = 32835

LUMINANCE8_​ALPHA8_​EXT


public constant LUMINANCE8_ALPHA8_EXT → (32837:int32)

GL_LUMINANCE8_ALPHA8_EXT = 32837

LUMINANCE8_​EXT


public constant LUMINANCE8_EXT → (32832:int32)

GL_LUMINANCE8_EXT = 32832

MAJOR_​VERSION


public constant MAJOR_VERSION → (33307:int32)

GL_MAJOR_VERSION = 33307

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Provided by:
GL_ES_VERSION_3_0

MAP_​COHERENT_​BIT_​EXT


public constant MAP_COHERENT_BIT_EXT → (128:int32)

GL_MAP_COHERENT_BIT_EXT = 128

MAP_​FLUSH_​EXPLICIT_​BIT


public constant MAP_FLUSH_EXPLICIT_BIT → (16:int32)

GL_MAP_FLUSH_EXPLICIT_BIT = 16

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MAP_​INVALIDATE_​BUFFER_​BIT


public constant MAP_INVALIDATE_BUFFER_BIT → (8:int32)

GL_MAP_INVALIDATE_BUFFER_BIT = 8

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MAP_​INVALIDATE_​RANGE_​BIT


public constant MAP_INVALIDATE_RANGE_BIT → (4:int32)

GL_MAP_INVALIDATE_RANGE_BIT = 4

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MAP_​PERSISTENT_​BIT_​EXT


public constant MAP_PERSISTENT_BIT_EXT → (64:int32)

GL_MAP_PERSISTENT_BIT_EXT = 64

MAP_​READ_​BIT


public constant MAP_READ_BIT → (1:int32)

GL_MAP_READ_BIT = 1

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GL_EXT_buffer_storage

MAP_​UNSYNCHRONIZED_​BIT


public constant MAP_UNSYNCHRONIZED_BIT → (32:int32)

GL_MAP_UNSYNCHRONIZED_BIT = 32

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MAP_​WRITE_​BIT


public constant MAP_WRITE_BIT → (2:int32)

GL_MAP_WRITE_BIT = 2

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GL_EXT_buffer_storage

MATRIX_​STRIDE


public constant MATRIX_STRIDE → (37631:int32)

GL_MATRIX_STRIDE = 37631

MAX


public constant MAX → (32776:int32)

GL_MAX = 32776

MAX_3​D_​TEXTURE_​SIZE


public constant MAX_3D_TEXTURE_SIZE → (32883:int32)

GL_MAX_3D_TEXTURE_SIZE = 32883

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Provided by:
GL_ES_VERSION_3_0
GL_OES_texture_3D

MAX_​ARRAY_​TEXTURE_​LAYERS


public constant MAX_ARRAY_TEXTURE_LAYERS → (35071:int32)

GL_MAX_ARRAY_TEXTURE_LAYERS = 35071

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MAX_​ATOMIC_​COUNTER_​BUFFER_​BINDINGS


public constant MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → (37596:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596

MAX_​ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant MAX_ATOMIC_COUNTER_BUFFER_SIZE → (37592:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592

MAX_​CLIP_​DISTANCES_​EXT


public constant MAX_CLIP_DISTANCES_EXT → (3378:int32)

GL_MAX_CLIP_DISTANCES_EXT = 3378

MAX_​COARSE_​FRAGMENT_​SAMPLES_​NV


public constant MAX_COARSE_FRAGMENT_SAMPLES_NV → (38239:int32)

GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 38239

MAX_​COLOR_​ATTACHMENTS


public constant MAX_COLOR_ATTACHMENTS → (36063:int32)

GL_MAX_COLOR_ATTACHMENTS = 36063

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MAX_​COLOR_​FRAMEBUFFER_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → (37299:int32)

GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 37299

MAX_​COLOR_​FRAMEBUFFER_​STORAGE_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → (37300:int32)

GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 37300

MAX_​COLOR_​TEXTURE_​SAMPLES


public constant MAX_COLOR_TEXTURE_SAMPLES → (37134:int32)

GL_MAX_COLOR_TEXTURE_SAMPLES = 37134

MAX_​COMBINED_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → (37585:int32)

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585

MAX_​COMBINED_​ATOMIC_​COUNTERS


public constant MAX_COMBINED_ATOMIC_COUNTERS → (37591:int32)

GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591

MAX_​COMBINED_​CLIP_​AND_​CULL_​DISTANCES_​EXT


public constant MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT → (33530:int32)

GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 33530

MAX_​COMBINED_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → (33382:int32)

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 33382

MAX_​COMBINED_​FRAGMENT_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → (35379:int32)

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379

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MAX_​COMBINED_​GEOMETRY_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → (35378:int32)

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378

MAX_​COMBINED_​IMAGE_​UNIFORMS


public constant MAX_COMBINED_IMAGE_UNIFORMS → (37071:int32)

GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071

MAX_​COMBINED_​MESH_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → (36455:int32)

GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 36455

MAX_​COMBINED_​SHADER_​OUTPUT_​RESOURCES


public constant MAX_COMBINED_SHADER_OUTPUT_RESOURCES → (36665:int32)

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 36665

MAX_​COMBINED_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMBINED_SHADER_STORAGE_BLOCKS → (37084:int32)

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 37084

MAX_​COMBINED_​TASK_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → (36463:int32)

GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 36463

MAX_​COMBINED_​TESS_​CONTROL_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → (36382:int32)

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382

MAX_​COMBINED_​TESS_​EVALUATION_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → (36383:int32)

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383

MAX_​COMBINED_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMBINED_TEXTURE_IMAGE_UNITS → (35661:int32)

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

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Provided by:
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MAX_​COMBINED_​UNIFORM_​BLOCKS


public constant MAX_COMBINED_UNIFORM_BLOCKS → (35374:int32)

GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374

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MAX_​COMBINED_​VERTEX_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → (35377:int32)

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377

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MAX_​COMPUTE_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → (33380:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 33380

MAX_​COMPUTE_​ATOMIC_​COUNTERS


public constant MAX_COMPUTE_ATOMIC_COUNTERS → (33381:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTERS = 33381

MAX_​COMPUTE_​IMAGE_​UNIFORMS


public constant MAX_COMPUTE_IMAGE_UNIFORMS → (37309:int32)

GL_MAX_COMPUTE_IMAGE_UNIFORMS = 37309

MAX_​COMPUTE_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMPUTE_SHADER_STORAGE_BLOCKS → (37083:int32)

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 37083

MAX_​COMPUTE_​SHARED_​MEMORY_​SIZE


public constant MAX_COMPUTE_SHARED_MEMORY_SIZE → (33378:int32)

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 33378

MAX_​COMPUTE_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMPUTE_TEXTURE_IMAGE_UNITS → (37308:int32)

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 37308

MAX_​COMPUTE_​UNIFORM_​BLOCKS


public constant MAX_COMPUTE_UNIFORM_BLOCKS → (37307:int32)

GL_MAX_COMPUTE_UNIFORM_BLOCKS = 37307

MAX_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMPUTE_UNIFORM_COMPONENTS → (33379:int32)

GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 33379

MAX_​COMPUTE_​WORK_​GROUP_​COUNT


public constant MAX_COMPUTE_WORK_GROUP_COUNT → (37310:int32)

GL_MAX_COMPUTE_WORK_GROUP_COUNT = 37310

MAX_​COMPUTE_​WORK_​GROUP_​INVOCATIONS


public constant MAX_COMPUTE_WORK_GROUP_INVOCATIONS → (37099:int32)

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 37099

MAX_​COMPUTE_​WORK_​GROUP_​SIZE


public constant MAX_COMPUTE_WORK_GROUP_SIZE → (37311:int32)

GL_MAX_COMPUTE_WORK_GROUP_SIZE = 37311

MAX_​CUBE_​MAP_​TEXTURE_​SIZE


public constant MAX_CUBE_MAP_TEXTURE_SIZE → (34076:int32)

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076

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Provided by:
GL_ES_VERSION_2_0

MAX_​CULL_​DISTANCES_​EXT


public constant MAX_CULL_DISTANCES_EXT → (33529:int32)

GL_MAX_CULL_DISTANCES_EXT = 33529

MAX_​DEBUG_​GROUP_​STACK_​DEPTH


public constant MAX_DEBUG_GROUP_STACK_DEPTH → (33388:int32)

GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388

MAX_​DEBUG_​LOGGED_​MESSAGES


public constant MAX_DEBUG_LOGGED_MESSAGES → (37188:int32)

GL_MAX_DEBUG_LOGGED_MESSAGES = 37188

MAX_​DEBUG_​MESSAGE_​LENGTH


public constant MAX_DEBUG_MESSAGE_LENGTH → (37187:int32)

GL_MAX_DEBUG_MESSAGE_LENGTH = 37187

MAX_​DEPTH_​STENCIL_​FRAMEBUFFER_​SAMPLES_​AMD


public constant MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → (37301:int32)

GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 37301

MAX_​DEPTH_​TEXTURE_​SAMPLES


public constant MAX_DEPTH_TEXTURE_SAMPLES → (37135:int32)

GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135

MAX_​DETACHED_​BUFFERS_​NV


public constant MAX_DETACHED_BUFFERS_NV → (38317:int32)

GL_MAX_DETACHED_BUFFERS_NV = 38317

MAX_​DETACHED_​TEXTURES_​NV


public constant MAX_DETACHED_TEXTURES_NV → (38316:int32)

GL_MAX_DETACHED_TEXTURES_NV = 38316

MAX_​DRAW_​BUFFERS


public constant MAX_DRAW_BUFFERS → (34852:int32)

GL_MAX_DRAW_BUFFERS = 34852

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Provided by:
GL_ES_VERSION_3_0
GL_NV_draw_buffers

MAX_​DRAW_​MESH_​TASKS_​COUNT_​NV


public constant MAX_DRAW_MESH_TASKS_COUNT_NV → (38205:int32)

GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 38205

MAX_​DUAL_​SOURCE_​DRAW_​BUFFERS_​EXT


public constant MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT → (35068:int32)

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 35068

MAX_​ELEMENT_​INDEX


public constant MAX_ELEMENT_INDEX → (36203:int32)

GL_MAX_ELEMENT_INDEX = 36203

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Provided by:
GL_ES_VERSION_3_0

MAX_​ELEMENTS_​INDICES


public constant MAX_ELEMENTS_INDICES → (33001:int32)

GL_MAX_ELEMENTS_INDICES = 33001

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Provided by:
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MAX_​ELEMENTS_​VERTICES


public constant MAX_ELEMENTS_VERTICES → (33000:int32)

GL_MAX_ELEMENTS_VERTICES = 33000

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Provided by:
GL_ES_VERSION_3_0

MAX_​FRAGMENT_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → (37584:int32)

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584

MAX_​FRAGMENT_​ATOMIC_​COUNTERS


public constant MAX_FRAGMENT_ATOMIC_COUNTERS → (37590:int32)

GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590

MAX_​FRAGMENT_​IMAGE_​UNIFORMS


public constant MAX_FRAGMENT_IMAGE_UNIFORMS → (37070:int32)

GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070

MAX_​FRAGMENT_​INPUT_​COMPONENTS


public constant MAX_FRAGMENT_INPUT_COMPONENTS → (37157:int32)

GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157

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GL_ES_VERSION_3_0

MAX_​FRAGMENT_​INTERPOLATION_​OFFSET


public constant MAX_FRAGMENT_INTERPOLATION_OFFSET → (36444:int32)

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444

MAX_​FRAGMENT_​SHADER_​STORAGE_​BLOCKS


public constant MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → (37082:int32)

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 37082

MAX_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​LAYERS_​EXT


public constant MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT → (38620:int32)

GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT = 38620

MAX_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​TEXEL_​ASPECT_​RATIO_​EXT


public constant MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT → (38619:int32)

GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT = 38619

MAX_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​TEXEL_​HEIGHT_​EXT


public constant MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT → (38618:int32)

GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 38618

MAX_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​TEXEL_​WIDTH_​EXT


public constant MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT → (38616:int32)

GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 38616

MAX_​FRAGMENT_​UNIFORM_​BLOCKS


public constant MAX_FRAGMENT_UNIFORM_BLOCKS → (35373:int32)

GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373

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GL_ES_VERSION_3_0

MAX_​FRAGMENT_​UNIFORM_​COMPONENTS


public constant MAX_FRAGMENT_UNIFORM_COMPONENTS → (35657:int32)

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657

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GL_ES_VERSION_3_0

MAX_​FRAGMENT_​UNIFORM_​VECTORS


public constant MAX_FRAGMENT_UNIFORM_VECTORS → (36349:int32)

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349

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Provided by:
GL_ES_VERSION_2_0

MAX_​FRAMEBUFFER_​HEIGHT


public constant MAX_FRAMEBUFFER_HEIGHT → (37654:int32)

GL_MAX_FRAMEBUFFER_HEIGHT = 37654

MAX_​FRAMEBUFFER_​LAYERS


public constant MAX_FRAMEBUFFER_LAYERS → (37655:int32)

GL_MAX_FRAMEBUFFER_LAYERS = 37655

MAX_​FRAMEBUFFER_​SAMPLES


public constant MAX_FRAMEBUFFER_SAMPLES → (37656:int32)

GL_MAX_FRAMEBUFFER_SAMPLES = 37656

MAX_​FRAMEBUFFER_​WIDTH


public constant MAX_FRAMEBUFFER_WIDTH → (37653:int32)

GL_MAX_FRAMEBUFFER_WIDTH = 37653

MAX_​GEOMETRY_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → (37583:int32)

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583

MAX_​GEOMETRY_​ATOMIC_​COUNTERS


public constant MAX_GEOMETRY_ATOMIC_COUNTERS → (37589:int32)

GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589

MAX_​GEOMETRY_​IMAGE_​UNIFORMS


public constant MAX_GEOMETRY_IMAGE_UNIFORMS → (37069:int32)

GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069

MAX_​GEOMETRY_​INPUT_​COMPONENTS


public constant MAX_GEOMETRY_INPUT_COMPONENTS → (37155:int32)

GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155

MAX_​GEOMETRY_​OUTPUT_​COMPONENTS


public constant MAX_GEOMETRY_OUTPUT_COMPONENTS → (37156:int32)

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156

MAX_​GEOMETRY_​OUTPUT_​VERTICES


public constant MAX_GEOMETRY_OUTPUT_VERTICES → (36320:int32)

GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320

MAX_​GEOMETRY_​SHADER_​INVOCATIONS


public constant MAX_GEOMETRY_SHADER_INVOCATIONS → (36442:int32)

GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442

MAX_​GEOMETRY_​SHADER_​STORAGE_​BLOCKS


public constant MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → (37079:int32)

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079

MAX_​GEOMETRY_​TEXTURE_​IMAGE_​UNITS


public constant MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → (35881:int32)

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881

MAX_​GEOMETRY_​TOTAL_​OUTPUT_​COMPONENTS


public constant MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → (36321:int32)

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321

MAX_​GEOMETRY_​UNIFORM_​BLOCKS


public constant MAX_GEOMETRY_UNIFORM_BLOCKS → (35372:int32)

GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372

MAX_​GEOMETRY_​UNIFORM_​COMPONENTS


public constant MAX_GEOMETRY_UNIFORM_COMPONENTS → (36319:int32)

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319

MAX_​IMAGE_​UNITS


public constant MAX_IMAGE_UNITS → (36664:int32)

GL_MAX_IMAGE_UNITS = 36664

MAX_​INTEGER_​SAMPLES


public constant MAX_INTEGER_SAMPLES → (37136:int32)

GL_MAX_INTEGER_SAMPLES = 37136

MAX_​LABEL_​LENGTH


public constant MAX_LABEL_LENGTH → (33512:int32)

GL_MAX_LABEL_LENGTH = 33512

MAX_​MESH_​ATOMIC_​COUNTER_​BUFFERS_​NV


public constant MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → (36452:int32)

GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 36452

MAX_​MESH_​ATOMIC_​COUNTERS_​NV


public constant MAX_MESH_ATOMIC_COUNTERS_NV → (36453:int32)

GL_MAX_MESH_ATOMIC_COUNTERS_NV = 36453

MAX_​MESH_​IMAGE_​UNIFORMS_​NV


public constant MAX_MESH_IMAGE_UNIFORMS_NV → (36450:int32)

GL_MAX_MESH_IMAGE_UNIFORMS_NV = 36450

MAX_​MESH_​OUTPUT_​PRIMITIVES_​NV


public constant MAX_MESH_OUTPUT_PRIMITIVES_NV → (38201:int32)

GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 38201

MAX_​MESH_​OUTPUT_​VERTICES_​NV


public constant MAX_MESH_OUTPUT_VERTICES_NV → (38200:int32)

GL_MAX_MESH_OUTPUT_VERTICES_NV = 38200

MAX_​MESH_​SHADER_​STORAGE_​BLOCKS_​NV


public constant MAX_MESH_SHADER_STORAGE_BLOCKS_NV → (36454:int32)

GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 36454

MAX_​MESH_​TEXTURE_​IMAGE_​UNITS_​NV


public constant MAX_MESH_TEXTURE_IMAGE_UNITS_NV → (36449:int32)

GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 36449

MAX_​MESH_​TOTAL_​MEMORY_​SIZE_​NV


public constant MAX_MESH_TOTAL_MEMORY_SIZE_NV → (38198:int32)

GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 38198

MAX_​MESH_​UNIFORM_​BLOCKS_​NV


public constant MAX_MESH_UNIFORM_BLOCKS_NV → (36448:int32)

GL_MAX_MESH_UNIFORM_BLOCKS_NV = 36448

MAX_​MESH_​UNIFORM_​COMPONENTS_​NV


public constant MAX_MESH_UNIFORM_COMPONENTS_NV → (36451:int32)

GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 36451

MAX_​MESH_​VIEWS_​NV


public constant MAX_MESH_VIEWS_NV → (38231:int32)

GL_MAX_MESH_VIEWS_NV = 38231

MAX_​MESH_​WORK_​GROUP_​INVOCATIONS_​NV


public constant MAX_MESH_WORK_GROUP_INVOCATIONS_NV → (38306:int32)

GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 38306

MAX_​MESH_​WORK_​GROUP_​SIZE_​NV


public constant MAX_MESH_WORK_GROUP_SIZE_NV → (38203:int32)

GL_MAX_MESH_WORK_GROUP_SIZE_NV = 38203

MAX_​MULTIVIEW_​BUFFERS_​EXT


public constant MAX_MULTIVIEW_BUFFERS_EXT → (37106:int32)

GL_MAX_MULTIVIEW_BUFFERS_EXT = 37106

MAX_​NAME_​LENGTH


public constant MAX_NAME_LENGTH → (37622:int32)

GL_MAX_NAME_LENGTH = 37622

MAX_​NUM_​ACTIVE_​VARIABLES


public constant MAX_NUM_ACTIVE_VARIABLES → (37623:int32)

GL_MAX_NUM_ACTIVE_VARIABLES = 37623

MAX_​PATCH_​VERTICES


public constant MAX_PATCH_VERTICES → (36477:int32)

GL_MAX_PATCH_VERTICES = 36477

MAX_​PROGRAM_​TEXEL_​OFFSET


public constant MAX_PROGRAM_TEXEL_OFFSET → (35077:int32)

GL_MAX_PROGRAM_TEXEL_OFFSET = 35077

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Provided by:
GL_ES_VERSION_3_0

MAX_​PROGRAM_​TEXTURE_​GATHER_​OFFSET


public constant MAX_PROGRAM_TEXTURE_GATHER_OFFSET → (36447:int32)

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447

MAX_​RASTER_​SAMPLES_​EXT


public constant MAX_RASTER_SAMPLES_EXT → (37673:int32)

GL_MAX_RASTER_SAMPLES_EXT = 37673

MAX_​RENDERBUFFER_​SIZE


public constant MAX_RENDERBUFFER_SIZE → (34024:int32)

GL_MAX_RENDERBUFFER_SIZE = 34024

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Provided by:
GL_ES_VERSION_2_0

MAX_​SAMPLE_​MASK_​WORDS


public constant MAX_SAMPLE_MASK_WORDS → (36441:int32)

GL_MAX_SAMPLE_MASK_WORDS = 36441

MAX_​SAMPLES


public constant MAX_SAMPLES → (36183:int32)

GL_MAX_SAMPLES = 36183

MAX_​SERVER_​WAIT_​TIMEOUT


public constant MAX_SERVER_WAIT_TIMEOUT → (37137:int32)

GL_MAX_SERVER_WAIT_TIMEOUT = 37137

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Provided by:
GL_ES_VERSION_3_0

MAX_​SHADER_​COMBINED_​LOCAL_​STORAGE_​FAST_​SIZE_​EXT


public constant MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT → (38480:int32)

GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 38480

MAX_​SHADER_​COMBINED_​LOCAL_​STORAGE_​SIZE_​EXT


public constant MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT → (38481:int32)

GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 38481

MAX_​SHADER_​COMPILER_​THREADS_​KHR


public constant MAX_SHADER_COMPILER_THREADS_KHR → (37296:int32)

GL_MAX_SHADER_COMPILER_THREADS_KHR = 37296

MAX_​SHADER_​PIXEL_​LOCAL_​STORAGE_​FAST_​SIZE_​EXT


public constant MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT → (36707:int32)

GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 36707

MAX_​SHADER_​PIXEL_​LOCAL_​STORAGE_​SIZE_​EXT


public constant MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT → (36711:int32)

GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 36711

MAX_​SHADER_​STORAGE_​BLOCK_​SIZE


public constant MAX_SHADER_STORAGE_BLOCK_SIZE → (37086:int32)

GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 37086

MAX_​SHADER_​STORAGE_​BUFFER_​BINDINGS


public constant MAX_SHADER_STORAGE_BUFFER_BINDINGS → (37085:int32)

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 37085

MAX_​SPARSE_3​D_​TEXTURE_​SIZE_​EXT


public constant MAX_SPARSE_3D_TEXTURE_SIZE_EXT → (37273:int32)

GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 37273

MAX_​SPARSE_​ARRAY_​TEXTURE_​LAYERS_​EXT


public constant MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT → (37274:int32)

GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 37274

MAX_​SPARSE_​TEXTURE_​SIZE_​EXT


public constant MAX_SPARSE_TEXTURE_SIZE_EXT → (37272:int32)

GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 37272

MAX_​SUBPIXEL_​PRECISION_​BIAS_​BITS_​NV


public constant MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → (37705:int32)

GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 37705

MAX_​TASK_​ATOMIC_​COUNTER_​BUFFERS_​NV


public constant MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → (36460:int32)

GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 36460

MAX_​TASK_​ATOMIC_​COUNTERS_​NV


public constant MAX_TASK_ATOMIC_COUNTERS_NV → (36461:int32)

GL_MAX_TASK_ATOMIC_COUNTERS_NV = 36461

MAX_​TASK_​IMAGE_​UNIFORMS_​NV


public constant MAX_TASK_IMAGE_UNIFORMS_NV → (36458:int32)

GL_MAX_TASK_IMAGE_UNIFORMS_NV = 36458

MAX_​TASK_​OUTPUT_​COUNT_​NV


public constant MAX_TASK_OUTPUT_COUNT_NV → (38202:int32)

GL_MAX_TASK_OUTPUT_COUNT_NV = 38202

MAX_​TASK_​SHADER_​STORAGE_​BLOCKS_​NV


public constant MAX_TASK_SHADER_STORAGE_BLOCKS_NV → (36462:int32)

GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 36462

MAX_​TASK_​TEXTURE_​IMAGE_​UNITS_​NV


public constant MAX_TASK_TEXTURE_IMAGE_UNITS_NV → (36457:int32)

GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 36457

MAX_​TASK_​TOTAL_​MEMORY_​SIZE_​NV


public constant MAX_TASK_TOTAL_MEMORY_SIZE_NV → (38199:int32)

GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 38199

MAX_​TASK_​UNIFORM_​BLOCKS_​NV


public constant MAX_TASK_UNIFORM_BLOCKS_NV → (36456:int32)

GL_MAX_TASK_UNIFORM_BLOCKS_NV = 36456

MAX_​TASK_​UNIFORM_​COMPONENTS_​NV


public constant MAX_TASK_UNIFORM_COMPONENTS_NV → (36459:int32)

GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 36459

MAX_​TASK_​WORK_​GROUP_​INVOCATIONS_​NV


public constant MAX_TASK_WORK_GROUP_INVOCATIONS_NV → (38307:int32)

GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 38307

MAX_​TASK_​WORK_​GROUP_​SIZE_​NV


public constant MAX_TASK_WORK_GROUP_SIZE_NV → (38204:int32)

GL_MAX_TASK_WORK_GROUP_SIZE_NV = 38204

MAX_​TESS_​CONTROL_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → (37581:int32)

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581

MAX_​TESS_​CONTROL_​ATOMIC_​COUNTERS


public constant MAX_TESS_CONTROL_ATOMIC_COUNTERS → (37587:int32)

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587

MAX_​TESS_​CONTROL_​IMAGE_​UNIFORMS


public constant MAX_TESS_CONTROL_IMAGE_UNIFORMS → (37067:int32)

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067

MAX_​TESS_​CONTROL_​INPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_INPUT_COMPONENTS → (34924:int32)

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924

MAX_​TESS_​CONTROL_​OUTPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_OUTPUT_COMPONENTS → (36483:int32)

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483

MAX_​TESS_​CONTROL_​SHADER_​STORAGE_​BLOCKS


public constant MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → (37080:int32)

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080

MAX_​TESS_​CONTROL_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → (36481:int32)

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481

MAX_​TESS_​CONTROL_​TOTAL_​OUTPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → (36485:int32)

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485

MAX_​TESS_​CONTROL_​UNIFORM_​BLOCKS


public constant MAX_TESS_CONTROL_UNIFORM_BLOCKS → (36489:int32)

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489

MAX_​TESS_​CONTROL_​UNIFORM_​COMPONENTS


public constant MAX_TESS_CONTROL_UNIFORM_COMPONENTS → (36479:int32)

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479

MAX_​TESS_​EVALUATION_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → (37582:int32)

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582

MAX_​TESS_​EVALUATION_​ATOMIC_​COUNTERS


public constant MAX_TESS_EVALUATION_ATOMIC_COUNTERS → (37588:int32)

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588

MAX_​TESS_​EVALUATION_​IMAGE_​UNIFORMS


public constant MAX_TESS_EVALUATION_IMAGE_UNIFORMS → (37068:int32)

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068

MAX_​TESS_​EVALUATION_​INPUT_​COMPONENTS


public constant MAX_TESS_EVALUATION_INPUT_COMPONENTS → (34925:int32)

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925

MAX_​TESS_​EVALUATION_​OUTPUT_​COMPONENTS


public constant MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → (36486:int32)

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486

MAX_​TESS_​EVALUATION_​SHADER_​STORAGE_​BLOCKS


public constant MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → (37081:int32)

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081

MAX_​TESS_​EVALUATION_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → (36482:int32)

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482

MAX_​TESS_​EVALUATION_​UNIFORM_​BLOCKS


public constant MAX_TESS_EVALUATION_UNIFORM_BLOCKS → (36490:int32)

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490

MAX_​TESS_​EVALUATION_​UNIFORM_​COMPONENTS


public constant MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → (36480:int32)

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480

MAX_​TESS_​GEN_​LEVEL


public constant MAX_TESS_GEN_LEVEL → (36478:int32)

GL_MAX_TESS_GEN_LEVEL = 36478

MAX_​TESS_​PATCH_​COMPONENTS


public constant MAX_TESS_PATCH_COMPONENTS → (36484:int32)

GL_MAX_TESS_PATCH_COMPONENTS = 36484

MAX_​TEXTURE_​BUFFER_​SIZE


public constant MAX_TEXTURE_BUFFER_SIZE → (35883:int32)

GL_MAX_TEXTURE_BUFFER_SIZE = 35883

MAX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TEXTURE_IMAGE_UNITS → (34930:int32)

GL_MAX_TEXTURE_IMAGE_UNITS = 34930

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Provided by:
GL_ES_VERSION_2_0

MAX_​TEXTURE_​LOD_​BIAS


public constant MAX_TEXTURE_LOD_BIAS → (34045:int32)

GL_MAX_TEXTURE_LOD_BIAS = 34045

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Provided by:
GL_ES_VERSION_3_0

MAX_​TEXTURE_​MAX_​ANISOTROPY_​EXT


public constant MAX_TEXTURE_MAX_ANISOTROPY_EXT → (34047:int32)

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047

MAX_​TEXTURE_​SIZE


public constant MAX_TEXTURE_SIZE → (3379:int32)

GL_MAX_TEXTURE_SIZE = 3379

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Provided by:
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MAX_​TIMELINE_​SEMAPHORE_​VALUE_​DIFFERENCE_​NV


public constant MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV → (38326:int32)

GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 38326

MAX_​TRANSFORM_​FEEDBACK_​INTERLEAVED_​COMPONENTS


public constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → (35978:int32)

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978

MAX_​TRANSFORM_​FEEDBACK_​SEPARATE_​ATTRIBS


public constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → (35979:int32)

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979

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MAX_​TRANSFORM_​FEEDBACK_​SEPARATE_​COMPONENTS


public constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → (35968:int32)

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968

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MAX_​UNIFORM_​BLOCK_​SIZE


public constant MAX_UNIFORM_BLOCK_SIZE → (35376:int32)

GL_MAX_UNIFORM_BLOCK_SIZE = 35376

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MAX_​UNIFORM_​BUFFER_​BINDINGS


public constant MAX_UNIFORM_BUFFER_BINDINGS → (35375:int32)

GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375

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MAX_​UNIFORM_​LOCATIONS


public constant MAX_UNIFORM_LOCATIONS → (33390:int32)

GL_MAX_UNIFORM_LOCATIONS = 33390

MAX_​VARYING_​COMPONENTS


public constant MAX_VARYING_COMPONENTS → (35659:int32)

GL_MAX_VARYING_COMPONENTS = 35659

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MAX_​VARYING_​VECTORS


public constant MAX_VARYING_VECTORS → (36348:int32)

GL_MAX_VARYING_VECTORS = 36348

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MAX_​VERTEX_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → (37580:int32)

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580

MAX_​VERTEX_​ATOMIC_​COUNTERS


public constant MAX_VERTEX_ATOMIC_COUNTERS → (37586:int32)

GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586

MAX_​VERTEX_​ATTRIB_​BINDINGS


public constant MAX_VERTEX_ATTRIB_BINDINGS → (33498:int32)

GL_MAX_VERTEX_ATTRIB_BINDINGS = 33498

MAX_​VERTEX_​ATTRIB_​RELATIVE_​OFFSET


public constant MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → (33497:int32)

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 33497

MAX_​VERTEX_​ATTRIB_​STRIDE


public constant MAX_VERTEX_ATTRIB_STRIDE → (33509:int32)

GL_MAX_VERTEX_ATTRIB_STRIDE = 33509

MAX_​VERTEX_​ATTRIBS


public constant MAX_VERTEX_ATTRIBS → (34921:int32)

GL_MAX_VERTEX_ATTRIBS = 34921

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MAX_​VERTEX_​IMAGE_​UNIFORMS


public constant MAX_VERTEX_IMAGE_UNIFORMS → (37066:int32)

GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066

MAX_​VERTEX_​OUTPUT_​COMPONENTS


public constant MAX_VERTEX_OUTPUT_COMPONENTS → (37154:int32)

GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154

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MAX_​VERTEX_​SHADER_​STORAGE_​BLOCKS


public constant MAX_VERTEX_SHADER_STORAGE_BLOCKS → (37078:int32)

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 37078

MAX_​VERTEX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_VERTEX_TEXTURE_IMAGE_UNITS → (35660:int32)

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660

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MAX_​VERTEX_​UNIFORM_​BLOCKS


public constant MAX_VERTEX_UNIFORM_BLOCKS → (35371:int32)

GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371

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MAX_​VERTEX_​UNIFORM_​COMPONENTS


public constant MAX_VERTEX_UNIFORM_COMPONENTS → (35658:int32)

GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658

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MAX_​VERTEX_​UNIFORM_​VECTORS


public constant MAX_VERTEX_UNIFORM_VECTORS → (36347:int32)

GL_MAX_VERTEX_UNIFORM_VECTORS = 36347

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MAX_​VIEWPORT_​DIMS


public constant MAX_VIEWPORT_DIMS → (3386:int32)

GL_MAX_VIEWPORT_DIMS = 3386

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MAX_​VIEWPORTS_​NV


public constant MAX_VIEWPORTS_NV → (33371:int32)

GL_MAX_VIEWPORTS_NV = 33371

MAX_​VIEWPORTS_​OES


public constant MAX_VIEWPORTS_OES → (33371:int32)

GL_MAX_VIEWPORTS_OES = 33371

MAX_​WINDOW_​RECTANGLES_​EXT


public constant MAX_WINDOW_RECTANGLES_EXT → (36628:int32)

GL_MAX_WINDOW_RECTANGLES_EXT = 36628

MEDIUM_​FLOAT


public constant MEDIUM_FLOAT → (36337:int32)

GL_MEDIUM_FLOAT = 36337

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MEDIUM_​INT


public constant MEDIUM_INT → (36340:int32)

GL_MEDIUM_INT = 36340

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MEMORY_​ATTACHABLE_​ALIGNMENT_​NV


public constant MEMORY_ATTACHABLE_ALIGNMENT_NV → (38310:int32)

GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 38310

MEMORY_​ATTACHABLE_​NV


public constant MEMORY_ATTACHABLE_NV → (38312:int32)

GL_MEMORY_ATTACHABLE_NV = 38312

MEMORY_​ATTACHABLE_​SIZE_​NV


public constant MEMORY_ATTACHABLE_SIZE_NV → (38311:int32)

GL_MEMORY_ATTACHABLE_SIZE_NV = 38311

MESH_​OUTPUT_​PER_​PRIMITIVE_​GRANULARITY_​NV


public constant MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → (38211:int32)

GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 38211

MESH_​OUTPUT_​PER_​VERTEX_​GRANULARITY_​NV


public constant MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → (37599:int32)

GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 37599

MESH_​OUTPUT_​TYPE_​NV


public constant MESH_OUTPUT_TYPE_NV → (38267:int32)

GL_MESH_OUTPUT_TYPE_NV = 38267

MESH_​PRIMITIVES_​OUT_​NV


public constant MESH_PRIMITIVES_OUT_NV → (38266:int32)

GL_MESH_PRIMITIVES_OUT_NV = 38266

MESH_​SHADER_​BIT_​NV


public constant MESH_SHADER_BIT_NV → (64:int32)

GL_MESH_SHADER_BIT_NV = 64

MESH_​SHADER_​NV


public constant MESH_SHADER_NV → (38233:int32)

GL_MESH_SHADER_NV = 38233

MESH_​VERTICES_​OUT_​NV


public constant MESH_VERTICES_OUT_NV → (38265:int32)

GL_MESH_VERTICES_OUT_NV = 38265

MESH_​WORK_​GROUP_​SIZE_​NV


public constant MESH_WORK_GROUP_SIZE_NV → (38206:int32)

GL_MESH_WORK_GROUP_SIZE_NV = 38206

MIN


public constant MIN → (32775:int32)

GL_MIN = 32775

MIN_​FRAGMENT_​INTERPOLATION_​OFFSET


public constant MIN_FRAGMENT_INTERPOLATION_OFFSET → (36443:int32)

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443

MIN_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​TEXEL_​HEIGHT_​EXT


public constant MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT → (38617:int32)

GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT = 38617

MIN_​FRAGMENT_​SHADING_​RATE_​ATTACHMENT_​TEXEL_​WIDTH_​EXT


public constant MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT → (38615:int32)

GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT = 38615

MIN_​PROGRAM_​TEXEL_​OFFSET


public constant MIN_PROGRAM_TEXEL_OFFSET → (35076:int32)

GL_MIN_PROGRAM_TEXEL_OFFSET = 35076

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MIN_​PROGRAM_​TEXTURE_​GATHER_​OFFSET


public constant MIN_PROGRAM_TEXTURE_GATHER_OFFSET → (36446:int32)

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446

MIN_​SAMPLE_​SHADING_​VALUE


public constant MIN_SAMPLE_SHADING_VALUE → (35895:int32)

GL_MIN_SAMPLE_SHADING_VALUE = 35895

MINOR_​VERSION


public constant MINOR_VERSION → (33308:int32)

GL_MINOR_VERSION = 33308

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MINUS_​CLAMPED_​NV


public constant MINUS_CLAMPED_NV → (37555:int32)

GL_MINUS_CLAMPED_NV = 37555

MINUS_​NV


public constant MINUS_NV → (37535:int32)

GL_MINUS_NV = 37535

MIRROR_​CLAMP_​TO_​EDGE_​EXT


public constant MIRROR_CLAMP_TO_EDGE_EXT → (34627:int32)

GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627

MIRRORED_​REPEAT


public constant MIRRORED_REPEAT → (33648:int32)

GL_MIRRORED_REPEAT = 33648

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MITER_​REVERT_​NV


public constant MITER_REVERT_NV → (37031:int32)

GL_MITER_REVERT_NV = 37031

MITER_​TRUNCATE_​NV


public constant MITER_TRUNCATE_NV → (37032:int32)

GL_MITER_TRUNCATE_NV = 37032

MIXED_​DEPTH_​SAMPLES_​SUPPORTED_​NV


public constant MIXED_DEPTH_SAMPLES_SUPPORTED_NV → (37679:int32)

GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 37679

MIXED_​STENCIL_​SAMPLES_​SUPPORTED_​NV


public constant MIXED_STENCIL_SAMPLES_SUPPORTED_NV → (37680:int32)

GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 37680

MOVE_​TO_​CONTINUES_​NV


public constant MOVE_TO_CONTINUES_NV → (37046:int32)

GL_MOVE_TO_CONTINUES_NV = 37046

MOVE_​TO_​NV


public constant MOVE_TO_NV → (2:int32)

GL_MOVE_TO_NV = 2

MOVE_​TO_​RESETS_​NV


public constant MOVE_TO_RESETS_NV → (37045:int32)

GL_MOVE_TO_RESETS_NV = 37045

MULTIPLY


public constant MULTIPLY → (37524:int32)

GL_MULTIPLY = 37524

MULTISAMPLE_​EXT


public constant MULTISAMPLE_EXT → (32925:int32)

GL_MULTISAMPLE_EXT = 32925

MULTISAMPLE_​LINE_​WIDTH_​GRANULARITY


public constant MULTISAMPLE_LINE_WIDTH_GRANULARITY → (37762:int32)

GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762

MULTISAMPLE_​LINE_​WIDTH_​RANGE


public constant MULTISAMPLE_LINE_WIDTH_RANGE → (37761:int32)

GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761

MULTISAMPLE_​RASTERIZATION_​ALLOWED_​EXT


public constant MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → (37675:int32)

GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 37675

MULTISAMPLES_​NV


public constant MULTISAMPLES_NV → (37745:int32)

GL_MULTISAMPLES_NV = 37745

MULTIVIEW_​EXT


public constant MULTIVIEW_EXT → (37105:int32)

GL_MULTIVIEW_EXT = 37105

NAME_​LENGTH


public constant NAME_LENGTH → (37625:int32)

GL_NAME_LENGTH = 37625

NEAREST


public constant NEAREST → (9728:int32)

GL_NEAREST = 9728

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NEAREST_​MIPMAP_​LINEAR


public constant NEAREST_MIPMAP_LINEAR → (9986:int32)

GL_NEAREST_MIPMAP_LINEAR = 9986

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NEAREST_​MIPMAP_​NEAREST


public constant NEAREST_MIPMAP_NEAREST → (9984:int32)

GL_NEAREST_MIPMAP_NEAREST = 9984

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NEGATIVE_​ONE_​TO_​ONE_​EXT


public constant NEGATIVE_ONE_TO_ONE_EXT → (37726:int32)

GL_NEGATIVE_ONE_TO_ONE_EXT = 37726

NEVER


public constant NEVER → (512:int32)

GL_NEVER = 512

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NICEST


public constant NICEST → (4354:int32)

GL_NICEST = 4354

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NO_​ERROR


public constant NO_ERROR → (0:int32)

GL_NO_ERROR = 0

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GL_EXT_robustness
GL_KHR_robustness

NO_​RESET_​NOTIFICATION


public constant NO_RESET_NOTIFICATION → (33377:int32)

GL_NO_RESET_NOTIFICATION = 33377

NONE


public constant NONE → (0:int32)

GL_NONE = 0

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GL_KHR_context_flush_control

NOTEQUAL


public constant NOTEQUAL → (517:int32)

GL_NOTEQUAL = 517

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NUM_​ACTIVE_​VARIABLES


public constant NUM_ACTIVE_VARIABLES → (37636:int32)

GL_NUM_ACTIVE_VARIABLES = 37636

NUM_​COMPRESSED_​TEXTURE_​FORMATS


public constant NUM_COMPRESSED_TEXTURE_FORMATS → (34466:int32)

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466

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NUM_​DEVICE_​UUIDS_​EXT


public constant NUM_DEVICE_UUIDS_EXT → (38294:int32)

GL_NUM_DEVICE_UUIDS_EXT = 38294

NUM_​EXTENSIONS


public constant NUM_EXTENSIONS → (33309:int32)

GL_NUM_EXTENSIONS = 33309

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NUM_​PROGRAM_​BINARY_​FORMATS


public constant NUM_PROGRAM_BINARY_FORMATS → (34814:int32)

GL_NUM_PROGRAM_BINARY_FORMATS = 34814

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NUM_​SAMPLE_​COUNTS


public constant NUM_SAMPLE_COUNTS → (37760:int32)

GL_NUM_SAMPLE_COUNTS = 37760

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NUM_​SHADER_​BINARY_​FORMATS


public constant NUM_SHADER_BINARY_FORMATS → (36345:int32)

GL_NUM_SHADER_BINARY_FORMATS = 36345

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NUM_​SPARSE_​LEVELS_​EXT


public constant NUM_SPARSE_LEVELS_EXT → (37290:int32)

GL_NUM_SPARSE_LEVELS_EXT = 37290

NUM_​SUPPORTED_​MULTISAMPLE_​MODES_​AMD


public constant NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → (37302:int32)

GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 37302

NUM_​SURFACE_​COMPRESSION_​FIXED_​RATES_​EXT


public constant NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT → (36718:int32)

GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT = 36718

NUM_​TILING_​TYPES_​EXT


public constant NUM_TILING_TYPES_EXT → (38274:int32)

GL_NUM_TILING_TYPES_EXT = 38274

NUM_​VIRTUAL_​PAGE_​SIZES_​EXT


public constant NUM_VIRTUAL_PAGE_SIZES_EXT → (37288:int32)

GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 37288

NUM_​WINDOW_​RECTANGLES_​EXT


public constant NUM_WINDOW_RECTANGLES_EXT → (36629:int32)

GL_NUM_WINDOW_RECTANGLES_EXT = 36629

OBJECT_​TYPE


public constant OBJECT_TYPE → (37138:int32)

GL_OBJECT_TYPE = 37138

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OFFSET


public constant OFFSET → (37628:int32)

GL_OFFSET = 37628

ONE


public constant ONE → (1:int32)

GL_ONE = 1

ONE_​MINUS_​CONSTANT_​ALPHA


public constant ONE_MINUS_CONSTANT_ALPHA → (32772:int32)

GL_ONE_MINUS_CONSTANT_ALPHA = 32772

ONE_​MINUS_​CONSTANT_​COLOR


public constant ONE_MINUS_CONSTANT_COLOR → (32770:int32)

GL_ONE_MINUS_CONSTANT_COLOR = 32770

ONE_​MINUS_​DST_​ALPHA


public constant ONE_MINUS_DST_ALPHA → (773:int32)

GL_ONE_MINUS_DST_ALPHA = 773

ONE_​MINUS_​DST_​COLOR


public constant ONE_MINUS_DST_COLOR → (775:int32)

GL_ONE_MINUS_DST_COLOR = 775

ONE_​MINUS_​SRC_​ALPHA


public constant ONE_MINUS_SRC_ALPHA → (771:int32)

GL_ONE_MINUS_SRC_ALPHA = 771

ONE_​MINUS_​SRC_​COLOR


public constant ONE_MINUS_SRC_COLOR → (769:int32)

GL_ONE_MINUS_SRC_COLOR = 769

ONE_​MINUS_​SRC1_​ALPHA_​EXT


public constant ONE_MINUS_SRC1_ALPHA_EXT → (35067:int32)

GL_ONE_MINUS_SRC1_ALPHA_EXT = 35067

ONE_​MINUS_​SRC1_​COLOR_​EXT


public constant ONE_MINUS_SRC1_COLOR_EXT → (35066:int32)

GL_ONE_MINUS_SRC1_COLOR_EXT = 35066

OPTIMAL_​TILING_​EXT


public constant OPTIMAL_TILING_EXT → (38276:int32)

GL_OPTIMAL_TILING_EXT = 38276

OUT_​OF_​MEMORY


public constant OUT_OF_MEMORY → (1285:int32)

GL_OUT_OF_MEMORY = 1285

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OVERLAY


public constant OVERLAY → (37526:int32)

GL_OVERLAY = 37526

PACK_​ALIGNMENT


public constant PACK_ALIGNMENT → (3333:int32)

GL_PACK_ALIGNMENT = 3333

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PACK_​REVERSE_​ROW_​ORDER_​ANGLE


public constant PACK_REVERSE_ROW_ORDER_ANGLE → (37796:int32)

GL_PACK_REVERSE_ROW_ORDER_ANGLE = 37796

PACK_​ROW_​LENGTH


public constant PACK_ROW_LENGTH → (3330:int32)

GL_PACK_ROW_LENGTH = 3330

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PACK_​SKIP_​PIXELS


public constant PACK_SKIP_PIXELS → (3332:int32)

GL_PACK_SKIP_PIXELS = 3332

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PACK_​SKIP_​ROWS


public constant PACK_SKIP_ROWS → (3331:int32)

GL_PACK_SKIP_ROWS = 3331

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PALETTE4_​R5_​G6_​B5_​OES


public constant PALETTE4_R5_G6_B5_OES → (35730:int32)

GL_PALETTE4_R5_G6_B5_OES = 35730

PALETTE4_​RGB5_​A1_​OES


public constant PALETTE4_RGB5_A1_OES → (35732:int32)

GL_PALETTE4_RGB5_A1_OES = 35732

PALETTE4_​RGB8_​OES


public constant PALETTE4_RGB8_OES → (35728:int32)

GL_PALETTE4_RGB8_OES = 35728

PALETTE4_​RGBA4_​OES


public constant PALETTE4_RGBA4_OES → (35731:int32)

GL_PALETTE4_RGBA4_OES = 35731

PALETTE4_​RGBA8_​OES


public constant PALETTE4_RGBA8_OES → (35729:int32)

GL_PALETTE4_RGBA8_OES = 35729

PALETTE8_​R5_​G6_​B5_​OES


public constant PALETTE8_R5_G6_B5_OES → (35735:int32)

GL_PALETTE8_R5_G6_B5_OES = 35735

PALETTE8_​RGB5_​A1_​OES


public constant PALETTE8_RGB5_A1_OES → (35737:int32)

GL_PALETTE8_RGB5_A1_OES = 35737

PALETTE8_​RGB8_​OES


public constant PALETTE8_RGB8_OES → (35733:int32)

GL_PALETTE8_RGB8_OES = 35733

PALETTE8_​RGBA4_​OES


public constant PALETTE8_RGBA4_OES → (35736:int32)

GL_PALETTE8_RGBA4_OES = 35736

PALETTE8_​RGBA8_​OES


public constant PALETTE8_RGBA8_OES → (35734:int32)

GL_PALETTE8_RGBA8_OES = 35734

PATCH_​VERTICES


public constant PATCH_VERTICES → (36466:int32)

GL_PATCH_VERTICES = 36466

PATCHES


public constant PATCHES → (14:int32)

GL_PATCHES = 14

PATH_​CLIENT_​LENGTH_​NV


public constant PATH_CLIENT_LENGTH_NV → (36991:int32)

GL_PATH_CLIENT_LENGTH_NV = 36991

PATH_​COMMAND_​COUNT_​NV


public constant PATH_COMMAND_COUNT_NV → (37021:int32)

GL_PATH_COMMAND_COUNT_NV = 37021

PATH_​COMPUTED_​LENGTH_​NV


public constant PATH_COMPUTED_LENGTH_NV → (37024:int32)

GL_PATH_COMPUTED_LENGTH_NV = 37024

PATH_​COORD_​COUNT_​NV


public constant PATH_COORD_COUNT_NV → (37022:int32)

GL_PATH_COORD_COUNT_NV = 37022

PATH_​COVER_​DEPTH_​FUNC_​NV


public constant PATH_COVER_DEPTH_FUNC_NV → (37055:int32)

GL_PATH_COVER_DEPTH_FUNC_NV = 37055

PATH_​DASH_​ARRAY_​COUNT_​NV


public constant PATH_DASH_ARRAY_COUNT_NV → (37023:int32)

GL_PATH_DASH_ARRAY_COUNT_NV = 37023

PATH_​DASH_​CAPS_​NV


public constant PATH_DASH_CAPS_NV → (36987:int32)

GL_PATH_DASH_CAPS_NV = 36987

PATH_​DASH_​OFFSET_​NV


public constant PATH_DASH_OFFSET_NV → (36990:int32)

GL_PATH_DASH_OFFSET_NV = 36990

PATH_​DASH_​OFFSET_​RESET_​NV


public constant PATH_DASH_OFFSET_RESET_NV → (37044:int32)

GL_PATH_DASH_OFFSET_RESET_NV = 37044

PATH_​END_​CAPS_​NV


public constant PATH_END_CAPS_NV → (36982:int32)

GL_PATH_END_CAPS_NV = 36982

PATH_​ERROR_​POSITION_​NV


public constant PATH_ERROR_POSITION_NV → (37035:int32)

GL_PATH_ERROR_POSITION_NV = 37035

PATH_​FILL_​BOUNDING_​BOX_​NV


public constant PATH_FILL_BOUNDING_BOX_NV → (37025:int32)

GL_PATH_FILL_BOUNDING_BOX_NV = 37025

PATH_​FILL_​COVER_​MODE_​NV


public constant PATH_FILL_COVER_MODE_NV → (36994:int32)

GL_PATH_FILL_COVER_MODE_NV = 36994

PATH_​FILL_​MASK_​NV


public constant PATH_FILL_MASK_NV → (36993:int32)

GL_PATH_FILL_MASK_NV = 36993

PATH_​FILL_​MODE_​NV


public constant PATH_FILL_MODE_NV → (36992:int32)

GL_PATH_FILL_MODE_NV = 36992

PATH_​FORMAT_​PS_​NV


public constant PATH_FORMAT_PS_NV → (36977:int32)

GL_PATH_FORMAT_PS_NV = 36977

PATH_​FORMAT_​SVG_​NV


public constant PATH_FORMAT_SVG_NV → (36976:int32)

GL_PATH_FORMAT_SVG_NV = 36976

PATH_​GEN_​COEFF_​NV


public constant PATH_GEN_COEFF_NV → (37041:int32)

GL_PATH_GEN_COEFF_NV = 37041

PATH_​GEN_​COMPONENTS_​NV


public constant PATH_GEN_COMPONENTS_NV → (37043:int32)

GL_PATH_GEN_COMPONENTS_NV = 37043

PATH_​GEN_​MODE_​NV


public constant PATH_GEN_MODE_NV → (37040:int32)

GL_PATH_GEN_MODE_NV = 37040

PATH_​INITIAL_​DASH_​CAP_​NV


public constant PATH_INITIAL_DASH_CAP_NV → (36988:int32)

GL_PATH_INITIAL_DASH_CAP_NV = 36988

PATH_​INITIAL_​END_​CAP_​NV


public constant PATH_INITIAL_END_CAP_NV → (36983:int32)

GL_PATH_INITIAL_END_CAP_NV = 36983

PATH_​JOIN_​STYLE_​NV


public constant PATH_JOIN_STYLE_NV → (36985:int32)

GL_PATH_JOIN_STYLE_NV = 36985

PATH_​MAX_​MODELVIEW_​STACK_​DEPTH_​NV


public constant PATH_MAX_MODELVIEW_STACK_DEPTH_NV → (3382:int32)

GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 3382

PATH_​MAX_​PROJECTION_​STACK_​DEPTH_​NV


public constant PATH_MAX_PROJECTION_STACK_DEPTH_NV → (3384:int32)

GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 3384

PATH_​MITER_​LIMIT_​NV


public constant PATH_MITER_LIMIT_NV → (36986:int32)

GL_PATH_MITER_LIMIT_NV = 36986

PATH_​MODELVIEW_​MATRIX_​NV


public constant PATH_MODELVIEW_MATRIX_NV → (2982:int32)

GL_PATH_MODELVIEW_MATRIX_NV = 2982

PATH_​MODELVIEW_​NV


public constant PATH_MODELVIEW_NV → (5888:int32)

GL_PATH_MODELVIEW_NV = 5888

PATH_​MODELVIEW_​STACK_​DEPTH_​NV


public constant PATH_MODELVIEW_STACK_DEPTH_NV → (2979:int32)

GL_PATH_MODELVIEW_STACK_DEPTH_NV = 2979

PATH_​OBJECT_​BOUNDING_​BOX_​NV


public constant PATH_OBJECT_BOUNDING_BOX_NV → (37002:int32)

GL_PATH_OBJECT_BOUNDING_BOX_NV = 37002

PATH_​PROJECTION_​MATRIX_​NV


public constant PATH_PROJECTION_MATRIX_NV → (2983:int32)

GL_PATH_PROJECTION_MATRIX_NV = 2983

PATH_​PROJECTION_​NV


public constant PATH_PROJECTION_NV → (5889:int32)

GL_PATH_PROJECTION_NV = 5889

PATH_​PROJECTION_​STACK_​DEPTH_​NV


public constant PATH_PROJECTION_STACK_DEPTH_NV → (2980:int32)

GL_PATH_PROJECTION_STACK_DEPTH_NV = 2980

PATH_​STENCIL_​DEPTH_​OFFSET_​FACTOR_​NV


public constant PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → (37053:int32)

GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 37053

PATH_​STENCIL_​DEPTH_​OFFSET_​UNITS_​NV


public constant PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → (37054:int32)

GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 37054

PATH_​STENCIL_​FUNC_​NV


public constant PATH_STENCIL_FUNC_NV → (37047:int32)

GL_PATH_STENCIL_FUNC_NV = 37047

PATH_​STENCIL_​REF_​NV


public constant PATH_STENCIL_REF_NV → (37048:int32)

GL_PATH_STENCIL_REF_NV = 37048

PATH_​STENCIL_​VALUE_​MASK_​NV


public constant PATH_STENCIL_VALUE_MASK_NV → (37049:int32)

GL_PATH_STENCIL_VALUE_MASK_NV = 37049

PATH_​STROKE_​BOUNDING_​BOX_​NV


public constant PATH_STROKE_BOUNDING_BOX_NV → (37026:int32)

GL_PATH_STROKE_BOUNDING_BOX_NV = 37026

PATH_​STROKE_​COVER_​MODE_​NV


public constant PATH_STROKE_COVER_MODE_NV → (36995:int32)

GL_PATH_STROKE_COVER_MODE_NV = 36995

PATH_​STROKE_​MASK_​NV


public constant PATH_STROKE_MASK_NV → (36996:int32)

GL_PATH_STROKE_MASK_NV = 36996

PATH_​STROKE_​WIDTH_​NV


public constant PATH_STROKE_WIDTH_NV → (36981:int32)

GL_PATH_STROKE_WIDTH_NV = 36981

PATH_​TERMINAL_​DASH_​CAP_​NV


public constant PATH_TERMINAL_DASH_CAP_NV → (36989:int32)

GL_PATH_TERMINAL_DASH_CAP_NV = 36989

PATH_​TERMINAL_​END_​CAP_​NV


public constant PATH_TERMINAL_END_CAP_NV → (36984:int32)

GL_PATH_TERMINAL_END_CAP_NV = 36984

PATH_​TRANSPOSE_​MODELVIEW_​MATRIX_​NV


public constant PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → (34019:int32)

GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 34019

PATH_​TRANSPOSE_​PROJECTION_​MATRIX_​NV


public constant PATH_TRANSPOSE_PROJECTION_MATRIX_NV → (34020:int32)

GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 34020

PERCENTAGE_​AMD


public constant PERCENTAGE_AMD → (35779:int32)

GL_PERCENTAGE_AMD = 35779

PERFMON_​RESULT_​AMD


public constant PERFMON_RESULT_AMD → (35782:int32)

GL_PERFMON_RESULT_AMD = 35782

PERFMON_​RESULT_​AVAILABLE_​AMD


public constant PERFMON_RESULT_AVAILABLE_AMD → (35780:int32)

GL_PERFMON_RESULT_AVAILABLE_AMD = 35780

PERFMON_​RESULT_​SIZE_​AMD


public constant PERFMON_RESULT_SIZE_AMD → (35781:int32)

GL_PERFMON_RESULT_SIZE_AMD = 35781

PERFQUERY_​COUNTER_​DATA_​BOOL32_​INTEL


public constant PERFQUERY_COUNTER_DATA_BOOL32_INTEL → (38140:int32)

GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 38140

PERFQUERY_​COUNTER_​DATA_​DOUBLE_​INTEL


public constant PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → (38139:int32)

GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 38139

PERFQUERY_​COUNTER_​DATA_​FLOAT_​INTEL


public constant PERFQUERY_COUNTER_DATA_FLOAT_INTEL → (38138:int32)

GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 38138

PERFQUERY_​COUNTER_​DATA_​UINT32_​INTEL


public constant PERFQUERY_COUNTER_DATA_UINT32_INTEL → (38136:int32)

GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 38136

PERFQUERY_​COUNTER_​DATA_​UINT64_​INTEL


public constant PERFQUERY_COUNTER_DATA_UINT64_INTEL → (38137:int32)

GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 38137

PERFQUERY_​COUNTER_​DESC_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → (38143:int32)

GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 38143

PERFQUERY_​COUNTER_​DURATION_​NORM_​INTEL


public constant PERFQUERY_COUNTER_DURATION_NORM_INTEL → (38129:int32)

GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 38129

PERFQUERY_​COUNTER_​DURATION_​RAW_​INTEL


public constant PERFQUERY_COUNTER_DURATION_RAW_INTEL → (38130:int32)

GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 38130

PERFQUERY_​COUNTER_​EVENT_​INTEL


public constant PERFQUERY_COUNTER_EVENT_INTEL → (38128:int32)

GL_PERFQUERY_COUNTER_EVENT_INTEL = 38128

PERFQUERY_​COUNTER_​NAME_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → (38142:int32)

GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 38142

PERFQUERY_​COUNTER_​RAW_​INTEL


public constant PERFQUERY_COUNTER_RAW_INTEL → (38132:int32)

GL_PERFQUERY_COUNTER_RAW_INTEL = 38132

PERFQUERY_​COUNTER_​THROUGHPUT_​INTEL


public constant PERFQUERY_COUNTER_THROUGHPUT_INTEL → (38131:int32)

GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 38131

PERFQUERY_​COUNTER_​TIMESTAMP_​INTEL


public constant PERFQUERY_COUNTER_TIMESTAMP_INTEL → (38133:int32)

GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 38133

PERFQUERY_​DONOT_​FLUSH_​INTEL


public constant PERFQUERY_DONOT_FLUSH_INTEL → (33785:int32)

GL_PERFQUERY_DONOT_FLUSH_INTEL = 33785

PERFQUERY_​FLUSH_​INTEL


public constant PERFQUERY_FLUSH_INTEL → (33786:int32)

GL_PERFQUERY_FLUSH_INTEL = 33786

PERFQUERY_​GLOBAL_​CONTEXT_​INTEL


public constant PERFQUERY_GLOBAL_CONTEXT_INTEL → (1:int32)

GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 1

PERFQUERY_​GPA_​EXTENDED_​COUNTERS_​INTEL


public constant PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → (38144:int32)

GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 38144

PERFQUERY_​QUERY_​NAME_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → (38141:int32)

GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 38141

PERFQUERY_​SINGLE_​CONTEXT_​INTEL


public constant PERFQUERY_SINGLE_CONTEXT_INTEL → (0:int32)

GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0

PERFQUERY_​WAIT_​INTEL


public constant PERFQUERY_WAIT_INTEL → (33787:int32)

GL_PERFQUERY_WAIT_INTEL = 33787

PINLIGHT_​NV


public constant PINLIGHT_NV → (37544:int32)

GL_PINLIGHT_NV = 37544

PIXEL_​BUFFER_​BARRIER_​BIT


public constant PIXEL_BUFFER_BARRIER_BIT → (128:int32)

GL_PIXEL_BUFFER_BARRIER_BIT = 128

PIXEL_​PACK_​BUFFER


public constant PIXEL_PACK_BUFFER → (35051:int32)

GL_PIXEL_PACK_BUFFER = 35051

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GL_ES_VERSION_3_0

PIXEL_​PACK_​BUFFER_​BINDING


public constant PIXEL_PACK_BUFFER_BINDING → (35053:int32)

GL_PIXEL_PACK_BUFFER_BINDING = 35053

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PIXEL_​UNPACK_​BUFFER


public constant PIXEL_UNPACK_BUFFER → (35052:int32)

GL_PIXEL_UNPACK_BUFFER = 35052

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PIXEL_​UNPACK_​BUFFER_​BINDING


public constant PIXEL_UNPACK_BUFFER_BINDING → (35055:int32)

GL_PIXEL_UNPACK_BUFFER_BINDING = 35055

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PLUS_​CLAMPED_​ALPHA_​NV


public constant PLUS_CLAMPED_ALPHA_NV → (37554:int32)

GL_PLUS_CLAMPED_ALPHA_NV = 37554

PLUS_​CLAMPED_​NV


public constant PLUS_CLAMPED_NV → (37553:int32)

GL_PLUS_CLAMPED_NV = 37553

PLUS_​DARKER_​NV


public constant PLUS_DARKER_NV → (37522:int32)

GL_PLUS_DARKER_NV = 37522

PLUS_​NV


public constant PLUS_NV → (37521:int32)

GL_PLUS_NV = 37521

POINT_​NV


public constant POINT_NV → (6912:int32)

GL_POINT_NV = 6912

POINTS


public constant POINTS → (0:int32)

GL_POINTS = 0

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GL_ES_VERSION_2_0

POLYGON_​MODE_​NV


public constant POLYGON_MODE_NV → (2880:int32)

GL_POLYGON_MODE_NV = 2880

POLYGON_​OFFSET_​CLAMP_​EXT


public constant POLYGON_OFFSET_CLAMP_EXT → (36379:int32)

GL_POLYGON_OFFSET_CLAMP_EXT = 36379

POLYGON_​OFFSET_​FACTOR


public constant POLYGON_OFFSET_FACTOR → (32824:int32)

GL_POLYGON_OFFSET_FACTOR = 32824

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POLYGON_​OFFSET_​FILL


public constant POLYGON_OFFSET_FILL → (32823:int32)

GL_POLYGON_OFFSET_FILL = 32823

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POLYGON_​OFFSET_​LINE_​NV


public constant POLYGON_OFFSET_LINE_NV → (10754:int32)

GL_POLYGON_OFFSET_LINE_NV = 10754

POLYGON_​OFFSET_​POINT_​NV


public constant POLYGON_OFFSET_POINT_NV → (10753:int32)

GL_POLYGON_OFFSET_POINT_NV = 10753

POLYGON_​OFFSET_​UNITS


public constant POLYGON_OFFSET_UNITS → (10752:int32)

GL_POLYGON_OFFSET_UNITS = 10752

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PRIMITIVE_​BOUNDING_​BOX


public constant PRIMITIVE_BOUNDING_BOX → (37566:int32)

GL_PRIMITIVE_BOUNDING_BOX = 37566

PRIMITIVE_​RESTART_​FIXED_​INDEX


public constant PRIMITIVE_RESTART_FIXED_INDEX → (36201:int32)

GL_PRIMITIVE_RESTART_FIXED_INDEX = 36201

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GL_ES_VERSION_3_0

PRIMITIVE_​RESTART_​FOR_​PATCHES_​SUPPORTED


public constant PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → (33313:int32)

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313

PRIMITIVES_​GENERATED


public constant PRIMITIVES_GENERATED → (35975:int32)

GL_PRIMITIVES_GENERATED = 35975

PROGRAM


public constant PROGRAM → (33506:int32)

GL_PROGRAM = 33506

PROGRAM_​BINARY_​ANGLE


public constant PROGRAM_BINARY_ANGLE → (37798:int32)

GL_PROGRAM_BINARY_ANGLE = 37798

PROGRAM_​BINARY_​FORMATS


public constant PROGRAM_BINARY_FORMATS → (34815:int32)

GL_PROGRAM_BINARY_FORMATS = 34815

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PROGRAM_​BINARY_​LENGTH


public constant PROGRAM_BINARY_LENGTH → (34625:int32)

GL_PROGRAM_BINARY_LENGTH = 34625

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PROGRAM_​BINARY_​RETRIEVABLE_​HINT


public constant PROGRAM_BINARY_RETRIEVABLE_HINT → (33367:int32)

GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367

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PROGRAM_​INPUT


public constant PROGRAM_INPUT → (37603:int32)

GL_PROGRAM_INPUT = 37603

PROGRAM_​OBJECT_​EXT


public constant PROGRAM_OBJECT_EXT → (35648:int32)

GL_PROGRAM_OBJECT_EXT = 35648

PROGRAM_​OUTPUT


public constant PROGRAM_OUTPUT → (37604:int32)

GL_PROGRAM_OUTPUT = 37604

PROGRAM_​PIPELINE


public constant PROGRAM_PIPELINE → (33508:int32)

GL_PROGRAM_PIPELINE = 33508

PROGRAM_​PIPELINE_​BINDING


public constant PROGRAM_PIPELINE_BINDING → (33370:int32)

GL_PROGRAM_PIPELINE_BINDING = 33370

PROGRAM_​PIPELINE_​OBJECT_​EXT


public constant PROGRAM_PIPELINE_OBJECT_EXT → (35407:int32)

GL_PROGRAM_PIPELINE_OBJECT_EXT = 35407

PROGRAM_​SEPARABLE


public constant PROGRAM_SEPARABLE → (33368:int32)

GL_PROGRAM_SEPARABLE = 33368

PROGRAMMABLE_​SAMPLE_​LOCATION_​NV


public constant PROGRAMMABLE_SAMPLE_LOCATION_NV → (37697:int32)

GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 37697

PROGRAMMABLE_​SAMPLE_​LOCATION_​TABLE_​SIZE_​NV


public constant PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → (37696:int32)

GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 37696

PROTECTED_​MEMORY_​OBJECT_​EXT


public constant PROTECTED_MEMORY_OBJECT_EXT → (38299:int32)

GL_PROTECTED_MEMORY_OBJECT_EXT = 38299

QUADRATIC_​CURVE_​TO_​NV


public constant QUADRATIC_CURVE_TO_NV → (10:int32)

GL_QUADRATIC_CURVE_TO_NV = 10

QUADS


public constant QUADS → (7:int32)

GL_QUADS = 7

QUERY


public constant QUERY → (33507:int32)

GL_QUERY = 33507

QUERY_​BY_​REGION_​NO_​WAIT_​NV


public constant QUERY_BY_REGION_NO_WAIT_NV → (36374:int32)

GL_QUERY_BY_REGION_NO_WAIT_NV = 36374

QUERY_​BY_​REGION_​WAIT_​NV


public constant QUERY_BY_REGION_WAIT_NV → (36373:int32)

GL_QUERY_BY_REGION_WAIT_NV = 36373

QUERY_​COUNTER_​BITS_​EXT


public constant QUERY_COUNTER_BITS_EXT → (34916:int32)

GL_QUERY_COUNTER_BITS_EXT = 34916

QUERY_​NO_​WAIT_​NV


public constant QUERY_NO_WAIT_NV → (36372:int32)

GL_QUERY_NO_WAIT_NV = 36372

QUERY_​OBJECT_​EXT


public constant QUERY_OBJECT_EXT → (37203:int32)

GL_QUERY_OBJECT_EXT = 37203

QUERY_​RESULT


public constant QUERY_RESULT → (34918:int32)

GL_QUERY_RESULT = 34918

QUERY_​RESULT_​AVAILABLE


public constant QUERY_RESULT_AVAILABLE → (34919:int32)

GL_QUERY_RESULT_AVAILABLE = 34919

QUERY_​WAIT_​NV


public constant QUERY_WAIT_NV → (36371:int32)

GL_QUERY_WAIT_NV = 36371

R11​F_​G11​F_​B10​F


public constant R11F_G11F_B10F → (35898:int32)

GL_R11F_G11F_B10F = 35898

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R16_​EXT


public constant R16_EXT → (33322:int32)

GL_R16_EXT = 33322

R16_​SNORM_​EXT


public constant R16_SNORM_EXT → (36760:int32)

GL_R16_SNORM_EXT = 36760

R16​F


public constant R16F → (33325:int32)

GL_R16F = 33325

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GL_EXT_texture_storage

R16​I


public constant R16I → (33331:int32)

GL_R16I = 33331

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R16​UI


public constant R16UI → (33332:int32)

GL_R16UI = 33332

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R32​F


public constant R32F → (33326:int32)

GL_R32F = 33326

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GL_EXT_texture_storage

R32​I


public constant R32I → (33333:int32)

GL_R32I = 33333

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R32​UI


public constant R32UI → (33334:int32)

GL_R32UI = 33334

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R8


public constant R8 → (33321:int32)

GL_R8 = 33321

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GL_EXT_texture_storage

R8_​SNORM


public constant R8_SNORM → (36756:int32)

GL_R8_SNORM = 36756

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GL_EXT_render_snorm

R8​I


public constant R8I → (33329:int32)

GL_R8I = 33329

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R8​UI


public constant R8UI → (33330:int32)

GL_R8UI = 33330

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RASTER_​FIXED_​SAMPLE_​LOCATIONS_​EXT


public constant RASTER_FIXED_SAMPLE_LOCATIONS_EXT → (37674:int32)

GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 37674

RASTER_​MULTISAMPLE_​EXT


public constant RASTER_MULTISAMPLE_EXT → (37671:int32)

GL_RASTER_MULTISAMPLE_EXT = 37671

RASTER_​SAMPLES_​EXT


public constant RASTER_SAMPLES_EXT → (37672:int32)

GL_RASTER_SAMPLES_EXT = 37672

RASTERIZER_​DISCARD


public constant RASTERIZER_DISCARD → (35977:int32)

GL_RASTERIZER_DISCARD = 35977

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READ_​BUFFER


public constant READ_BUFFER → (3074:int32)

GL_READ_BUFFER = 3074

READ_​FRAMEBUFFER


public constant READ_FRAMEBUFFER → (36008:int32)

GL_READ_FRAMEBUFFER = 36008

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_ANGLE_framebuffer_blit

READ_​FRAMEBUFFER_​BINDING


public constant READ_FRAMEBUFFER_BINDING → (36010:int32)

GL_READ_FRAMEBUFFER_BINDING = 36010

READ_​ONLY


public constant READ_ONLY → (35000:int32)

GL_READ_ONLY = 35000

READ_​WRITE


public constant READ_WRITE → (35002:int32)

GL_READ_WRITE = 35002

RECT_​NV


public constant RECT_NV → (246:int32)

GL_RECT_NV = 246

RED


public constant RED → (6403:int32)

GL_RED = 6403

Search online:
https://duckduckgo.com/?q=GL_RED
Provided by:
GL_ES_VERSION_3_0
GL_NV_blend_equation_advanced

RED_​BITS


public constant RED_BITS → (3410:int32)

GL_RED_BITS = 3410

Search online:
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Provided by:
GL_ES_VERSION_2_0

RED_​INTEGER


public constant RED_INTEGER → (36244:int32)

GL_RED_INTEGER = 36244

Search online:
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Provided by:
GL_ES_VERSION_3_0

REFERENCED_​BY_​COMPUTE_​SHADER


public constant REFERENCED_BY_COMPUTE_SHADER → (37643:int32)

GL_REFERENCED_BY_COMPUTE_SHADER = 37643

REFERENCED_​BY_​FRAGMENT_​SHADER


public constant REFERENCED_BY_FRAGMENT_SHADER → (37642:int32)

GL_REFERENCED_BY_FRAGMENT_SHADER = 37642

REFERENCED_​BY_​GEOMETRY_​SHADER


public constant REFERENCED_BY_GEOMETRY_SHADER → (37641:int32)

GL_REFERENCED_BY_GEOMETRY_SHADER = 37641

REFERENCED_​BY_​MESH_​SHADER_​NV


public constant REFERENCED_BY_MESH_SHADER_NV → (38304:int32)

GL_REFERENCED_BY_MESH_SHADER_NV = 38304

REFERENCED_​BY_​TASK_​SHADER_​NV


public constant REFERENCED_BY_TASK_SHADER_NV → (38305:int32)

GL_REFERENCED_BY_TASK_SHADER_NV = 38305

REFERENCED_​BY_​TESS_​CONTROL_​SHADER


public constant REFERENCED_BY_TESS_CONTROL_SHADER → (37639:int32)

GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639

REFERENCED_​BY_​TESS_​EVALUATION_​SHADER


public constant REFERENCED_BY_TESS_EVALUATION_SHADER → (37640:int32)

GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640

REFERENCED_​BY_​VERTEX_​SHADER


public constant REFERENCED_BY_VERTEX_SHADER → (37638:int32)

GL_REFERENCED_BY_VERTEX_SHADER = 37638

RELATIVE_​ARC_​TO_​NV


public constant RELATIVE_ARC_TO_NV → (255:int32)

GL_RELATIVE_ARC_TO_NV = 255

RELATIVE_​CONIC_​CURVE_​TO_​NV


public constant RELATIVE_CONIC_CURVE_TO_NV → (27:int32)

GL_RELATIVE_CONIC_CURVE_TO_NV = 27

RELATIVE_​CUBIC_​CURVE_​TO_​NV


public constant RELATIVE_CUBIC_CURVE_TO_NV → (13:int32)

GL_RELATIVE_CUBIC_CURVE_TO_NV = 13

RELATIVE_​HORIZONTAL_​LINE_​TO_​NV


public constant RELATIVE_HORIZONTAL_LINE_TO_NV → (7:int32)

GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 7

RELATIVE_​LARGE_​CCW_​ARC_​TO_​NV


public constant RELATIVE_LARGE_CCW_ARC_TO_NV → (23:int32)

GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 23

RELATIVE_​LARGE_​CW_​ARC_​TO_​NV


public constant RELATIVE_LARGE_CW_ARC_TO_NV → (25:int32)

GL_RELATIVE_LARGE_CW_ARC_TO_NV = 25

RELATIVE_​LINE_​TO_​NV


public constant RELATIVE_LINE_TO_NV → (5:int32)

GL_RELATIVE_LINE_TO_NV = 5

RELATIVE_​MOVE_​TO_​NV


public constant RELATIVE_MOVE_TO_NV → (3:int32)

GL_RELATIVE_MOVE_TO_NV = 3

RELATIVE_​QUADRATIC_​CURVE_​TO_​NV


public constant RELATIVE_QUADRATIC_CURVE_TO_NV → (11:int32)

GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 11

RELATIVE_​RECT_​NV


public constant RELATIVE_RECT_NV → (247:int32)

GL_RELATIVE_RECT_NV = 247

RELATIVE_​ROUNDED_​RECT_​NV


public constant RELATIVE_ROUNDED_RECT_NV → (233:int32)

GL_RELATIVE_ROUNDED_RECT_NV = 233

RELATIVE_​ROUNDED_​RECT2_​NV


public constant RELATIVE_ROUNDED_RECT2_NV → (235:int32)

GL_RELATIVE_ROUNDED_RECT2_NV = 235

RELATIVE_​ROUNDED_​RECT4_​NV


public constant RELATIVE_ROUNDED_RECT4_NV → (237:int32)

GL_RELATIVE_ROUNDED_RECT4_NV = 237

RELATIVE_​ROUNDED_​RECT8_​NV


public constant RELATIVE_ROUNDED_RECT8_NV → (239:int32)

GL_RELATIVE_ROUNDED_RECT8_NV = 239

RELATIVE_​SMALL_​CCW_​ARC_​TO_​NV


public constant RELATIVE_SMALL_CCW_ARC_TO_NV → (19:int32)

GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 19

RELATIVE_​SMALL_​CW_​ARC_​TO_​NV


public constant RELATIVE_SMALL_CW_ARC_TO_NV → (21:int32)

GL_RELATIVE_SMALL_CW_ARC_TO_NV = 21

RELATIVE_​SMOOTH_​CUBIC_​CURVE_​TO_​NV


public constant RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → (17:int32)

GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 17

RELATIVE_​SMOOTH_​QUADRATIC_​CURVE_​TO_​NV


public constant RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → (15:int32)

GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 15

RELATIVE_​VERTICAL_​LINE_​TO_​NV


public constant RELATIVE_VERTICAL_LINE_TO_NV → (9:int32)

GL_RELATIVE_VERTICAL_LINE_TO_NV = 9

RENDERBUFFER


public constant RENDERBUFFER → (36161:int32)

GL_RENDERBUFFER = 36161

RENDERBUFFER_​ALPHA_​SIZE


public constant RENDERBUFFER_ALPHA_SIZE → (36179:int32)

GL_RENDERBUFFER_ALPHA_SIZE = 36179

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​BINDING


public constant RENDERBUFFER_BINDING → (36007:int32)

GL_RENDERBUFFER_BINDING = 36007

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​BLUE_​SIZE


public constant RENDERBUFFER_BLUE_SIZE → (36178:int32)

GL_RENDERBUFFER_BLUE_SIZE = 36178

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​DEPTH_​SIZE


public constant RENDERBUFFER_DEPTH_SIZE → (36180:int32)

GL_RENDERBUFFER_DEPTH_SIZE = 36180

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​GREEN_​SIZE


public constant RENDERBUFFER_GREEN_SIZE → (36177:int32)

GL_RENDERBUFFER_GREEN_SIZE = 36177

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​HEIGHT


public constant RENDERBUFFER_HEIGHT → (36163:int32)

GL_RENDERBUFFER_HEIGHT = 36163

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​INTERNAL_​FORMAT


public constant RENDERBUFFER_INTERNAL_FORMAT → (36164:int32)

GL_RENDERBUFFER_INTERNAL_FORMAT = 36164

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​RED_​SIZE


public constant RENDERBUFFER_RED_SIZE → (36176:int32)

GL_RENDERBUFFER_RED_SIZE = 36176

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​SAMPLES


public constant RENDERBUFFER_SAMPLES → (36011:int32)

GL_RENDERBUFFER_SAMPLES = 36011

RENDERBUFFER_​STENCIL_​SIZE


public constant RENDERBUFFER_STENCIL_SIZE → (36181:int32)

GL_RENDERBUFFER_STENCIL_SIZE = 36181

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERBUFFER_​STORAGE_​SAMPLES_​AMD


public constant RENDERBUFFER_STORAGE_SAMPLES_AMD → (37298:int32)

GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 37298

RENDERBUFFER_​WIDTH


public constant RENDERBUFFER_WIDTH → (36162:int32)

GL_RENDERBUFFER_WIDTH = 36162

Search online:
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Provided by:
GL_ES_VERSION_2_0

RENDERER


public constant RENDERER → (7937:int32)

GL_RENDERER = 7937

Search online:
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Provided by:
GL_ES_VERSION_2_0

REPEAT


public constant REPEAT → (10497:int32)

GL_REPEAT = 10497

Search online:
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Provided by:
GL_ES_VERSION_2_0

REPLACE


public constant REPLACE → (7681:int32)

GL_REPLACE = 7681

Search online:
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Provided by:
GL_ES_VERSION_2_0

REPRESENTATIVE_​FRAGMENT_​TEST_​NV


public constant REPRESENTATIVE_FRAGMENT_TEST_NV → (37759:int32)

GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 37759

REQUIRED_​TEXTURE_​IMAGE_​UNITS_​OES


public constant REQUIRED_TEXTURE_IMAGE_UNITS_OES → (36200:int32)

GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 36200

RESET_​NOTIFICATION_​STRATEGY


public constant RESET_NOTIFICATION_STRATEGY → (33366:int32)

GL_RESET_NOTIFICATION_STRATEGY = 33366

RESTART_​PATH_​NV


public constant RESTART_PATH_NV → (240:int32)

GL_RESTART_PATH_NV = 240

RG


public constant RG → (33319:int32)

GL_RG = 33319

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG_​INTEGER


public constant RG_INTEGER → (33320:int32)

GL_RG_INTEGER = 33320

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG16_​EXT


public constant RG16_EXT → (33324:int32)

GL_RG16_EXT = 33324

RG16_​SNORM_​EXT


public constant RG16_SNORM_EXT → (36761:int32)

GL_RG16_SNORM_EXT = 36761

RG16​F


public constant RG16F → (33327:int32)

GL_RG16F = 33327

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RG16​I


public constant RG16I → (33337:int32)

GL_RG16I = 33337

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG16​UI


public constant RG16UI → (33338:int32)

GL_RG16UI = 33338

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG32​F


public constant RG32F → (33328:int32)

GL_RG32F = 33328

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RG32​I


public constant RG32I → (33339:int32)

GL_RG32I = 33339

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG32​UI


public constant RG32UI → (33340:int32)

GL_RG32UI = 33340

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Provided by:
GL_ES_VERSION_3_0

RG8


public constant RG8 → (33323:int32)

GL_RG8 = 33323

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RG8_​SNORM


public constant RG8_SNORM → (36757:int32)

GL_RG8_SNORM = 36757

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_render_snorm

RG8​I


public constant RG8I → (33335:int32)

GL_RG8I = 33335

Search online:
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Provided by:
GL_ES_VERSION_3_0

RG8​UI


public constant RG8UI → (33336:int32)

GL_RG8UI = 33336

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB


public constant RGB → (6407:int32)

GL_RGB = 6407

Search online:
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Provided by:
GL_ES_VERSION_2_0

RGB_​INTEGER


public constant RGB_INTEGER → (36248:int32)

GL_RGB_INTEGER = 36248

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB10_​A2


public constant RGB10_A2 → (32857:int32)

GL_RGB10_A2 = 32857

RGB10_​A2​UI


public constant RGB10_A2UI → (36975:int32)

GL_RGB10_A2UI = 36975

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB10_​EXT


public constant RGB10_EXT → (32850:int32)

GL_RGB10_EXT = 32850

RGB16_​EXT


public constant RGB16_EXT → (32852:int32)

GL_RGB16_EXT = 32852

RGB16_​SNORM_​EXT


public constant RGB16_SNORM_EXT → (36762:int32)

GL_RGB16_SNORM_EXT = 36762

RGB16​F


public constant RGB16F → (34843:int32)

GL_RGB16F = 34843

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RGB16​I


public constant RGB16I → (36233:int32)

GL_RGB16I = 36233

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB16​UI


public constant RGB16UI → (36215:int32)

GL_RGB16UI = 36215

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB32​F


public constant RGB32F → (34837:int32)

GL_RGB32F = 34837

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RGB32​I


public constant RGB32I → (36227:int32)

GL_RGB32I = 36227

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB32​UI


public constant RGB32UI → (36209:int32)

GL_RGB32UI = 36209

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB5_​A1


public constant RGB5_A1 → (32855:int32)

GL_RGB5_A1 = 32855

Search online:
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Provided by:
GL_ES_VERSION_2_0
GL_OES_required_internalformat

RGB565


public constant RGB565 → (36194:int32)

GL_RGB565 = 36194

Search online:
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Provided by:
GL_ES_VERSION_2_0
GL_OES_required_internalformat

RGB8


public constant RGB8 → (32849:int32)

GL_RGB8 = 32849

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_OES_required_internalformat

RGB8_​SNORM


public constant RGB8_SNORM → (36758:int32)

GL_RGB8_SNORM = 36758

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB8​I


public constant RGB8I → (36239:int32)

GL_RGB8I = 36239

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB8​UI


public constant RGB8UI → (36221:int32)

GL_RGB8UI = 36221

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGB9_​E5


public constant RGB9_E5 → (35901:int32)

GL_RGB9_E5 = 35901

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGBA


public constant RGBA → (6408:int32)

GL_RGBA = 6408

Search online:
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Provided by:
GL_ES_VERSION_2_0

RGBA_​INTEGER


public constant RGBA_INTEGER → (36249:int32)

GL_RGBA_INTEGER = 36249

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGBA16_​EXT


public constant RGBA16_EXT → (32859:int32)

GL_RGBA16_EXT = 32859

RGBA16_​SNORM_​EXT


public constant RGBA16_SNORM_EXT → (36763:int32)

GL_RGBA16_SNORM_EXT = 36763

RGBA16​F


public constant RGBA16F → (34842:int32)

GL_RGBA16F = 34842

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RGBA16​I


public constant RGBA16I → (36232:int32)

GL_RGBA16I = 36232

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGBA16​UI


public constant RGBA16UI → (36214:int32)

GL_RGBA16UI = 36214

Search online:
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Provided by:
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RGBA32​F


public constant RGBA32F → (34836:int32)

GL_RGBA32F = 34836

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

RGBA32​I


public constant RGBA32I → (36226:int32)

GL_RGBA32I = 36226

Search online:
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Provided by:
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RGBA32​UI


public constant RGBA32UI → (36208:int32)

GL_RGBA32UI = 36208

Search online:
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Provided by:
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RGBA4


public constant RGBA4 → (32854:int32)

GL_RGBA4 = 32854

Search online:
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Provided by:
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GL_OES_required_internalformat

RGBA8


public constant RGBA8 → (32856:int32)

GL_RGBA8 = 32856

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_OES_required_internalformat

RGBA8_​SNORM


public constant RGBA8_SNORM → (36759:int32)

GL_RGBA8_SNORM = 36759

Search online:
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Provided by:
GL_ES_VERSION_3_0
GL_EXT_render_snorm

RGBA8​I


public constant RGBA8I → (36238:int32)

GL_RGBA8I = 36238

Search online:
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Provided by:
GL_ES_VERSION_3_0

RGBA8​UI


public constant RGBA8UI → (36220:int32)

GL_RGBA8UI = 36220

Search online:
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Provided by:
GL_ES_VERSION_3_0

ROUND_​NV


public constant ROUND_NV → (37028:int32)

GL_ROUND_NV = 37028

ROUNDED_​RECT_​NV


public constant ROUNDED_RECT_NV → (232:int32)

GL_ROUNDED_RECT_NV = 232

ROUNDED_​RECT2_​NV


public constant ROUNDED_RECT2_NV → (234:int32)

GL_ROUNDED_RECT2_NV = 234

ROUNDED_​RECT4_​NV


public constant ROUNDED_RECT4_NV → (236:int32)

GL_ROUNDED_RECT4_NV = 236

ROUNDED_​RECT8_​NV


public constant ROUNDED_RECT8_NV → (238:int32)

GL_ROUNDED_RECT8_NV = 238

SAMPLE_​ALPHA_​TO_​COVERAGE


public constant SAMPLE_ALPHA_TO_COVERAGE → (32926:int32)

GL_SAMPLE_ALPHA_TO_COVERAGE = 32926

Search online:
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Provided by:
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SAMPLE_​ALPHA_​TO_​ONE_​EXT


public constant SAMPLE_ALPHA_TO_ONE_EXT → (32927:int32)

GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927

SAMPLE_​BUFFERS


public constant SAMPLE_BUFFERS → (32936:int32)

GL_SAMPLE_BUFFERS = 32936

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Provided by:
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SAMPLE_​COVERAGE


public constant SAMPLE_COVERAGE → (32928:int32)

GL_SAMPLE_COVERAGE = 32928

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Provided by:
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SAMPLE_​COVERAGE_​INVERT


public constant SAMPLE_COVERAGE_INVERT → (32939:int32)

GL_SAMPLE_COVERAGE_INVERT = 32939

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Provided by:
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SAMPLE_​COVERAGE_​VALUE


public constant SAMPLE_COVERAGE_VALUE → (32938:int32)

GL_SAMPLE_COVERAGE_VALUE = 32938

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Provided by:
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SAMPLE_​LOCATION_​NV


public constant SAMPLE_LOCATION_NV → (36432:int32)

GL_SAMPLE_LOCATION_NV = 36432

SAMPLE_​LOCATION_​PIXEL_​GRID_​HEIGHT_​NV


public constant SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → (37695:int32)

GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 37695

SAMPLE_​LOCATION_​PIXEL_​GRID_​WIDTH_​NV


public constant SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → (37694:int32)

GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 37694

SAMPLE_​LOCATION_​SUBPIXEL_​BITS_​NV


public constant SAMPLE_LOCATION_SUBPIXEL_BITS_NV → (37693:int32)

GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 37693

SAMPLE_​MASK


public constant SAMPLE_MASK → (36433:int32)

GL_SAMPLE_MASK = 36433

SAMPLE_​MASK_​VALUE


public constant SAMPLE_MASK_VALUE → (36434:int32)

GL_SAMPLE_MASK_VALUE = 36434

SAMPLE_​POSITION


public constant SAMPLE_POSITION → (36432:int32)

GL_SAMPLE_POSITION = 36432

SAMPLE_​SHADING


public constant SAMPLE_SHADING → (35894:int32)

GL_SAMPLE_SHADING = 35894

SAMPLER


public constant SAMPLER → (33510:int32)

GL_SAMPLER = 33510

SAMPLER_2​D


public constant SAMPLER_2D → (35678:int32)

GL_SAMPLER_2D = 35678

Search online:
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Provided by:
GL_ES_VERSION_2_0

SAMPLER_2​D_​ARRAY


public constant SAMPLER_2D_ARRAY → (36289:int32)

GL_SAMPLER_2D_ARRAY = 36289

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Provided by:
GL_ES_VERSION_3_0

SAMPLER_2​D_​ARRAY_​SHADOW


public constant SAMPLER_2D_ARRAY_SHADOW → (36292:int32)

GL_SAMPLER_2D_ARRAY_SHADOW = 36292

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Provided by:
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SAMPLER_2​D_​MULTISAMPLE


public constant SAMPLER_2D_MULTISAMPLE → (37128:int32)

GL_SAMPLER_2D_MULTISAMPLE = 37128

SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant SAMPLER_2D_MULTISAMPLE_ARRAY → (37131:int32)

GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131

SAMPLER_2​D_​SHADOW


public constant SAMPLER_2D_SHADOW → (35682:int32)

GL_SAMPLER_2D_SHADOW = 35682

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Provided by:
GL_ES_VERSION_3_0

SAMPLER_3​D


public constant SAMPLER_3D → (35679:int32)

GL_SAMPLER_3D = 35679

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Provided by:
GL_ES_VERSION_3_0
GL_OES_texture_3D

SAMPLER_​BINDING


public constant SAMPLER_BINDING → (35097:int32)

GL_SAMPLER_BINDING = 35097

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Provided by:
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SAMPLER_​BUFFER


public constant SAMPLER_BUFFER → (36290:int32)

GL_SAMPLER_BUFFER = 36290

SAMPLER_​CUBE


public constant SAMPLER_CUBE → (35680:int32)

GL_SAMPLER_CUBE = 35680

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Provided by:
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SAMPLER_​CUBE_​MAP_​ARRAY


public constant SAMPLER_CUBE_MAP_ARRAY → (36876:int32)

GL_SAMPLER_CUBE_MAP_ARRAY = 36876

SAMPLER_​CUBE_​MAP_​ARRAY_​SHADOW


public constant SAMPLER_CUBE_MAP_ARRAY_SHADOW → (36877:int32)

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877

SAMPLER_​CUBE_​SHADOW


public constant SAMPLER_CUBE_SHADOW → (36293:int32)

GL_SAMPLER_CUBE_SHADOW = 36293

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GL_ES_VERSION_3_0

SAMPLER_​EXTERNAL_2​D_​Y2​Y_​EXT


public constant SAMPLER_EXTERNAL_2D_Y2Y_EXT → (35815:int32)

GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 35815

SAMPLER_​EXTERNAL_​OES


public constant SAMPLER_EXTERNAL_OES → (36198:int32)

GL_SAMPLER_EXTERNAL_OES = 36198

SAMPLES


public constant SAMPLES → (32937:int32)

GL_SAMPLES = 32937

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Provided by:
GL_ES_VERSION_2_0

SCISSOR_​BOX


public constant SCISSOR_BOX → (3088:int32)

GL_SCISSOR_BOX = 3088

SCISSOR_​BOX_​EXCLUSIVE_​NV


public constant SCISSOR_BOX_EXCLUSIVE_NV → (38230:int32)

GL_SCISSOR_BOX_EXCLUSIVE_NV = 38230

SCISSOR_​TEST


public constant SCISSOR_TEST → (3089:int32)

GL_SCISSOR_TEST = 3089

SCISSOR_​TEST_​EXCLUSIVE_​NV


public constant SCISSOR_TEST_EXCLUSIVE_NV → (38229:int32)

GL_SCISSOR_TEST_EXCLUSIVE_NV = 38229

SCREEN


public constant SCREEN → (37525:int32)

GL_SCREEN = 37525

SEMAPHORE_​TYPE_​BINARY_​NV


public constant SEMAPHORE_TYPE_BINARY_NV → (38324:int32)

GL_SEMAPHORE_TYPE_BINARY_NV = 38324

SEMAPHORE_​TYPE_​NV


public constant SEMAPHORE_TYPE_NV → (38323:int32)

GL_SEMAPHORE_TYPE_NV = 38323

SEMAPHORE_​TYPE_​TIMELINE_​NV


public constant SEMAPHORE_TYPE_TIMELINE_NV → (38325:int32)

GL_SEMAPHORE_TYPE_TIMELINE_NV = 38325

SEPARATE_​ATTRIBS


public constant SEPARATE_ATTRIBS → (35981:int32)

GL_SEPARATE_ATTRIBS = 35981

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Provided by:
GL_ES_VERSION_3_0

SHADER


public constant SHADER → (33505:int32)

GL_SHADER = 33505

SHADER_​BINARY_​FORMATS


public constant SHADER_BINARY_FORMATS → (36344:int32)

GL_SHADER_BINARY_FORMATS = 36344

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Provided by:
GL_ES_VERSION_2_0

SHADER_​COMPILER


public constant SHADER_COMPILER → (36346:int32)

GL_SHADER_COMPILER = 36346

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Provided by:
GL_ES_VERSION_2_0

SHADER_​IMAGE_​ACCESS_​BARRIER_​BIT


public constant SHADER_IMAGE_ACCESS_BARRIER_BIT → (32:int32)

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32

SHADER_​OBJECT_​EXT


public constant SHADER_OBJECT_EXT → (35656:int32)

GL_SHADER_OBJECT_EXT = 35656

SHADER_​PIXEL_​LOCAL_​STORAGE_​EXT


public constant SHADER_PIXEL_LOCAL_STORAGE_EXT → (36708:int32)

GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 36708

SHADER_​SOURCE_​LENGTH


public constant SHADER_SOURCE_LENGTH → (35720:int32)

GL_SHADER_SOURCE_LENGTH = 35720

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Provided by:
GL_ES_VERSION_2_0

SHADER_​STORAGE_​BARRIER_​BIT


public constant SHADER_STORAGE_BARRIER_BIT → (8192:int32)

GL_SHADER_STORAGE_BARRIER_BIT = 8192

SHADER_​STORAGE_​BLOCK


public constant SHADER_STORAGE_BLOCK → (37606:int32)

GL_SHADER_STORAGE_BLOCK = 37606

SHADER_​STORAGE_​BUFFER


public constant SHADER_STORAGE_BUFFER → (37074:int32)

GL_SHADER_STORAGE_BUFFER = 37074

SHADER_​STORAGE_​BUFFER_​BINDING


public constant SHADER_STORAGE_BUFFER_BINDING → (37075:int32)

GL_SHADER_STORAGE_BUFFER_BINDING = 37075

SHADER_​STORAGE_​BUFFER_​OFFSET_​ALIGNMENT


public constant SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → (37087:int32)

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 37087

SHADER_​STORAGE_​BUFFER_​SIZE


public constant SHADER_STORAGE_BUFFER_SIZE → (37077:int32)

GL_SHADER_STORAGE_BUFFER_SIZE = 37077

SHADER_​STORAGE_​BUFFER_​START


public constant SHADER_STORAGE_BUFFER_START → (37076:int32)

GL_SHADER_STORAGE_BUFFER_START = 37076

SHADER_​TYPE


public constant SHADER_TYPE → (35663:int32)

GL_SHADER_TYPE = 35663

Search online:
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Provided by:
GL_ES_VERSION_2_0

SHADING_​LANGUAGE_​VERSION


public constant SHADING_LANGUAGE_VERSION → (35724:int32)

GL_SHADING_LANGUAGE_VERSION = 35724

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Provided by:
GL_ES_VERSION_2_0

SHADING_​RATE_1_​INVOCATION_​PER_1​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → (38246:int32)

GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 38246

SHADING_​RATE_1_​INVOCATION_​PER_2​X1_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → (38247:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 38247

SHADING_​RATE_1_​INVOCATION_​PER_2​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → (38248:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 38248

SHADING_​RATE_1_​INVOCATION_​PER_2​X4_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → (38249:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 38249

SHADING_​RATE_1_​INVOCATION_​PER_4​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → (38250:int32)

GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 38250

SHADING_​RATE_1_​INVOCATION_​PER_4​X4_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → (38251:int32)

GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 38251

SHADING_​RATE_1_​INVOCATION_​PER_​PIXEL_​NV


public constant SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → (38245:int32)

GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 38245

SHADING_​RATE_16_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → (38255:int32)

GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 38255

SHADING_​RATE_1​X1_​PIXELS_​EXT


public constant SHADING_RATE_1X1_PIXELS_EXT → (38566:int32)

GL_SHADING_RATE_1X1_PIXELS_EXT = 38566

SHADING_​RATE_1​X2_​PIXELS_​EXT


public constant SHADING_RATE_1X2_PIXELS_EXT → (38567:int32)

GL_SHADING_RATE_1X2_PIXELS_EXT = 38567

SHADING_​RATE_1​X4_​PIXELS_​EXT


public constant SHADING_RATE_1X4_PIXELS_EXT → (38570:int32)

GL_SHADING_RATE_1X4_PIXELS_EXT = 38570

SHADING_​RATE_2_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → (38252:int32)

GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 38252

SHADING_​RATE_2​X1_​PIXELS_​EXT


public constant SHADING_RATE_2X1_PIXELS_EXT → (38568:int32)

GL_SHADING_RATE_2X1_PIXELS_EXT = 38568

SHADING_​RATE_2​X2_​PIXELS_​EXT


public constant SHADING_RATE_2X2_PIXELS_EXT → (38569:int32)

GL_SHADING_RATE_2X2_PIXELS_EXT = 38569

SHADING_​RATE_2​X4_​PIXELS_​EXT


public constant SHADING_RATE_2X4_PIXELS_EXT → (38573:int32)

GL_SHADING_RATE_2X4_PIXELS_EXT = 38573

SHADING_​RATE_4_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → (38253:int32)

GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 38253

SHADING_​RATE_4​X1_​PIXELS_​EXT


public constant SHADING_RATE_4X1_PIXELS_EXT → (38571:int32)

GL_SHADING_RATE_4X1_PIXELS_EXT = 38571

SHADING_​RATE_4​X2_​PIXELS_​EXT


public constant SHADING_RATE_4X2_PIXELS_EXT → (38572:int32)

GL_SHADING_RATE_4X2_PIXELS_EXT = 38572

SHADING_​RATE_4​X4_​PIXELS_​EXT


public constant SHADING_RATE_4X4_PIXELS_EXT → (38574:int32)

GL_SHADING_RATE_4X4_PIXELS_EXT = 38574

SHADING_​RATE_8_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → (38254:int32)

GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 38254

SHADING_​RATE_​ATTACHMENT_​EXT


public constant SHADING_RATE_ATTACHMENT_EXT → (38609:int32)

GL_SHADING_RATE_ATTACHMENT_EXT = 38609

SHADING_​RATE_​EXT


public constant SHADING_RATE_EXT → (38608:int32)

GL_SHADING_RATE_EXT = 38608

SHADING_​RATE_​IMAGE_​BINDING_​NV


public constant SHADING_RATE_IMAGE_BINDING_NV → (38235:int32)

GL_SHADING_RATE_IMAGE_BINDING_NV = 38235

SHADING_​RATE_​IMAGE_​NV


public constant SHADING_RATE_IMAGE_NV → (38243:int32)

GL_SHADING_RATE_IMAGE_NV = 38243

SHADING_​RATE_​IMAGE_​PALETTE_​COUNT_​NV


public constant SHADING_RATE_IMAGE_PALETTE_COUNT_NV → (38322:int32)

GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 38322

SHADING_​RATE_​IMAGE_​PALETTE_​SIZE_​NV


public constant SHADING_RATE_IMAGE_PALETTE_SIZE_NV → (38238:int32)

GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 38238

SHADING_​RATE_​IMAGE_​PER_​PRIMITIVE_​NV


public constant SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → (38321:int32)

GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 38321

SHADING_​RATE_​IMAGE_​TEXEL_​HEIGHT_​NV


public constant SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → (38237:int32)

GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 38237

SHADING_​RATE_​IMAGE_​TEXEL_​WIDTH_​NV


public constant SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → (38236:int32)

GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 38236

SHADING_​RATE_​NO_​INVOCATIONS_​NV


public constant SHADING_RATE_NO_INVOCATIONS_NV → (38244:int32)

GL_SHADING_RATE_NO_INVOCATIONS_NV = 38244

SHADING_​RATE_​SAMPLE_​ORDER_​DEFAULT_​NV


public constant SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → (38318:int32)

GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 38318

SHADING_​RATE_​SAMPLE_​ORDER_​PIXEL_​MAJOR_​NV


public constant SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → (38319:int32)

GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 38319

SHADING_​RATE_​SAMPLE_​ORDER_​SAMPLE_​MAJOR_​NV


public constant SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → (38320:int32)

GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 38320

SHARED_​EDGE_​NV


public constant SHARED_EDGE_NV → (192:int32)

GL_SHARED_EDGE_NV = 192

SHORT


public constant SHORT → (5122:int32)

GL_SHORT = 5122

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Provided by:
GL_ES_VERSION_2_0
GL_EXT_render_snorm

SIGNALED


public constant SIGNALED → (37145:int32)

GL_SIGNALED = 37145

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Provided by:
GL_ES_VERSION_3_0

SIGNED_​NORMALIZED


public constant SIGNED_NORMALIZED → (36764:int32)

GL_SIGNED_NORMALIZED = 36764

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Provided by:
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SKIP_​DECODE_​EXT


public constant SKIP_DECODE_EXT → (35402:int32)

GL_SKIP_DECODE_EXT = 35402

SKIP_​MISSING_​GLYPH_​NV


public constant SKIP_MISSING_GLYPH_NV → (37033:int32)

GL_SKIP_MISSING_GLYPH_NV = 37033

SLUMINANCE_​ALPHA_​NV


public constant SLUMINANCE_ALPHA_NV → (35908:int32)

GL_SLUMINANCE_ALPHA_NV = 35908

SLUMINANCE_​NV


public constant SLUMINANCE_NV → (35910:int32)

GL_SLUMINANCE_NV = 35910

SLUMINANCE8_​ALPHA8_​NV


public constant SLUMINANCE8_ALPHA8_NV → (35909:int32)

GL_SLUMINANCE8_ALPHA8_NV = 35909

SLUMINANCE8_​NV


public constant SLUMINANCE8_NV → (35911:int32)

GL_SLUMINANCE8_NV = 35911

SMALL_​CCW_​ARC_​TO_​NV


public constant SMALL_CCW_ARC_TO_NV → (18:int32)

GL_SMALL_CCW_ARC_TO_NV = 18

SMALL_​CW_​ARC_​TO_​NV


public constant SMALL_CW_ARC_TO_NV → (20:int32)

GL_SMALL_CW_ARC_TO_NV = 20

SMOOTH_​CUBIC_​CURVE_​TO_​NV


public constant SMOOTH_CUBIC_CURVE_TO_NV → (16:int32)

GL_SMOOTH_CUBIC_CURVE_TO_NV = 16

SMOOTH_​QUADRATIC_​CURVE_​TO_​NV


public constant SMOOTH_QUADRATIC_CURVE_TO_NV → (14:int32)

GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 14

SOFTLIGHT


public constant SOFTLIGHT → (37532:int32)

GL_SOFTLIGHT = 37532

SPARSE_​TEXTURE_​FULL_​ARRAY_​CUBE_​MIPMAPS_​EXT


public constant SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT → (37289:int32)

GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 37289

SQUARE_​NV


public constant SQUARE_NV → (37027:int32)

GL_SQUARE_NV = 37027

SR8_​EXT


public constant SR8_EXT → (36797:int32)

GL_SR8_EXT = 36797

SRC_​ALPHA


public constant SRC_ALPHA → (770:int32)

GL_SRC_ALPHA = 770

SRC_​ALPHA_​SATURATE


public constant SRC_ALPHA_SATURATE → (776:int32)

GL_SRC_ALPHA_SATURATE = 776

SRC_​ATOP_​NV


public constant SRC_ATOP_NV → (37518:int32)

GL_SRC_ATOP_NV = 37518

SRC_​COLOR


public constant SRC_COLOR → (768:int32)

GL_SRC_COLOR = 768

SRC_​IN_​NV


public constant SRC_IN_NV → (37514:int32)

GL_SRC_IN_NV = 37514

SRC_​NV


public constant SRC_NV → (37510:int32)

GL_SRC_NV = 37510

SRC_​OUT_​NV


public constant SRC_OUT_NV → (37516:int32)

GL_SRC_OUT_NV = 37516

SRC_​OVER_​NV


public constant SRC_OVER_NV → (37512:int32)

GL_SRC_OVER_NV = 37512

SRC1_​ALPHA_​EXT


public constant SRC1_ALPHA_EXT → (34185:int32)

GL_SRC1_ALPHA_EXT = 34185

SRC1_​COLOR_​EXT


public constant SRC1_COLOR_EXT → (35065:int32)

GL_SRC1_COLOR_EXT = 35065

SRG8_​EXT


public constant SRG8_EXT → (36798:int32)

GL_SRG8_EXT = 36798

SRGB


public constant SRGB → (35904:int32)

GL_SRGB = 35904

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_sRGB

SRGB_​ALPHA_​EXT


public constant SRGB_ALPHA_EXT → (35906:int32)

GL_SRGB_ALPHA_EXT = 35906

SRGB8


public constant SRGB8 → (35905:int32)

GL_SRGB8 = 35905

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Provided by:
GL_ES_VERSION_3_0
GL_NV_sRGB_formats

SRGB8_​ALPHA8


public constant SRGB8_ALPHA8 → (35907:int32)

GL_SRGB8_ALPHA8 = 35907

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Provided by:
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GL_EXT_sRGB

STACK_​OVERFLOW


public constant STACK_OVERFLOW → (1283:int32)

GL_STACK_OVERFLOW = 1283

STACK_​UNDERFLOW


public constant STACK_UNDERFLOW → (1284:int32)

GL_STACK_UNDERFLOW = 1284

STANDARD_​FONT_​FORMAT_​NV


public constant STANDARD_FONT_FORMAT_NV → (37740:int32)

GL_STANDARD_FONT_FORMAT_NV = 37740

STANDARD_​FONT_​NAME_​NV


public constant STANDARD_FONT_NAME_NV → (36978:int32)

GL_STANDARD_FONT_NAME_NV = 36978

STATIC_​COPY


public constant STATIC_COPY → (35046:int32)

GL_STATIC_COPY = 35046

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Provided by:
GL_ES_VERSION_3_0

STATIC_​DRAW


public constant STATIC_DRAW → (35044:int32)

GL_STATIC_DRAW = 35044

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Provided by:
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STATIC_​READ


public constant STATIC_READ → (35045:int32)

GL_STATIC_READ = 35045

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STENCIL


public constant STENCIL → (6146:int32)

GL_STENCIL = 6146

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_discard_framebuffer

STENCIL_​ATTACHMENT


public constant STENCIL_ATTACHMENT → (36128:int32)

GL_STENCIL_ATTACHMENT = 36128

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STENCIL_​BACK_​FAIL


public constant STENCIL_BACK_FAIL → (34817:int32)

GL_STENCIL_BACK_FAIL = 34817

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STENCIL_​BACK_​FUNC


public constant STENCIL_BACK_FUNC → (34816:int32)

GL_STENCIL_BACK_FUNC = 34816

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STENCIL_​BACK_​PASS_​DEPTH_​FAIL


public constant STENCIL_BACK_PASS_DEPTH_FAIL → (34818:int32)

GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818

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STENCIL_​BACK_​PASS_​DEPTH_​PASS


public constant STENCIL_BACK_PASS_DEPTH_PASS → (34819:int32)

GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819

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STENCIL_​BACK_​REF


public constant STENCIL_BACK_REF → (36003:int32)

GL_STENCIL_BACK_REF = 36003

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STENCIL_​BACK_​VALUE_​MASK


public constant STENCIL_BACK_VALUE_MASK → (36004:int32)

GL_STENCIL_BACK_VALUE_MASK = 36004

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STENCIL_​BACK_​WRITEMASK


public constant STENCIL_BACK_WRITEMASK → (36005:int32)

GL_STENCIL_BACK_WRITEMASK = 36005

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STENCIL_​BITS


public constant STENCIL_BITS → (3415:int32)

GL_STENCIL_BITS = 3415

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STENCIL_​BUFFER_​BIT


public constant STENCIL_BUFFER_BIT → (1024:int32)

GL_STENCIL_BUFFER_BIT = 1024

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STENCIL_​CLEAR_​VALUE


public constant STENCIL_CLEAR_VALUE → (2961:int32)

GL_STENCIL_CLEAR_VALUE = 2961

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STENCIL_​FAIL


public constant STENCIL_FAIL → (2964:int32)

GL_STENCIL_FAIL = 2964

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STENCIL_​FUNC


public constant STENCIL_FUNC → (2962:int32)

GL_STENCIL_FUNC = 2962

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STENCIL_​INDEX


public constant STENCIL_INDEX → (6401:int32)

GL_STENCIL_INDEX = 6401

STENCIL_​INDEX1_​OES


public constant STENCIL_INDEX1_OES → (36166:int32)

GL_STENCIL_INDEX1_OES = 36166

STENCIL_​INDEX4_​OES


public constant STENCIL_INDEX4_OES → (36167:int32)

GL_STENCIL_INDEX4_OES = 36167

STENCIL_​INDEX8


public constant STENCIL_INDEX8 → (36168:int32)

GL_STENCIL_INDEX8 = 36168

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GL_OES_texture_stencil8

STENCIL_​PASS_​DEPTH_​FAIL


public constant STENCIL_PASS_DEPTH_FAIL → (2965:int32)

GL_STENCIL_PASS_DEPTH_FAIL = 2965

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STENCIL_​PASS_​DEPTH_​PASS


public constant STENCIL_PASS_DEPTH_PASS → (2966:int32)

GL_STENCIL_PASS_DEPTH_PASS = 2966

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STENCIL_​REF


public constant STENCIL_REF → (2967:int32)

GL_STENCIL_REF = 2967

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STENCIL_​SAMPLES_​NV


public constant STENCIL_SAMPLES_NV → (37678:int32)

GL_STENCIL_SAMPLES_NV = 37678

STENCIL_​TEST


public constant STENCIL_TEST → (2960:int32)

GL_STENCIL_TEST = 2960

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STENCIL_​VALUE_​MASK


public constant STENCIL_VALUE_MASK → (2963:int32)

GL_STENCIL_VALUE_MASK = 2963

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STENCIL_​WRITEMASK


public constant STENCIL_WRITEMASK → (2968:int32)

GL_STENCIL_WRITEMASK = 2968

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STREAM_​COPY


public constant STREAM_COPY → (35042:int32)

GL_STREAM_COPY = 35042

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STREAM_​DRAW


public constant STREAM_DRAW → (35040:int32)

GL_STREAM_DRAW = 35040

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STREAM_​READ


public constant STREAM_READ → (35041:int32)

GL_STREAM_READ = 35041

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SUBGROUP_​FEATURE_​ARITHMETIC_​BIT_​KHR


public constant SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → (4:int32)

GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 4

SUBGROUP_​FEATURE_​BALLOT_​BIT_​KHR


public constant SUBGROUP_FEATURE_BALLOT_BIT_KHR → (8:int32)

GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 8

SUBGROUP_​FEATURE_​BASIC_​BIT_​KHR


public constant SUBGROUP_FEATURE_BASIC_BIT_KHR → (1:int32)

GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 1

SUBGROUP_​FEATURE_​CLUSTERED_​BIT_​KHR


public constant SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → (64:int32)

GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 64

SUBGROUP_​FEATURE_​PARTITIONED_​BIT_​NV


public constant SUBGROUP_FEATURE_PARTITIONED_BIT_NV → (256:int32)

GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 256

SUBGROUP_​FEATURE_​QUAD_​BIT_​KHR


public constant SUBGROUP_FEATURE_QUAD_BIT_KHR → (128:int32)

GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 128

SUBGROUP_​FEATURE_​SHUFFLE_​BIT_​KHR


public constant SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → (16:int32)

GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 16

SUBGROUP_​FEATURE_​SHUFFLE_​RELATIVE_​BIT_​KHR


public constant SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → (32:int32)

GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 32

SUBGROUP_​FEATURE_​VOTE_​BIT_​KHR


public constant SUBGROUP_FEATURE_VOTE_BIT_KHR → (2:int32)

GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 2

SUBGROUP_​QUAD_​ALL_​STAGES_​KHR


public constant SUBGROUP_QUAD_ALL_STAGES_KHR → (38197:int32)

GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 38197

SUBGROUP_​SIZE_​KHR


public constant SUBGROUP_SIZE_KHR → (38194:int32)

GL_SUBGROUP_SIZE_KHR = 38194

SUBGROUP_​SUPPORTED_​FEATURES_​KHR


public constant SUBGROUP_SUPPORTED_FEATURES_KHR → (38196:int32)

GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 38196

SUBGROUP_​SUPPORTED_​STAGES_​KHR


public constant SUBGROUP_SUPPORTED_STAGES_KHR → (38195:int32)

GL_SUBGROUP_SUPPORTED_STAGES_KHR = 38195

SUBPIXEL_​BITS


public constant SUBPIXEL_BITS → (3408:int32)

GL_SUBPIXEL_BITS = 3408

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SUBPIXEL_​PRECISION_​BIAS_​X_​BITS_​NV


public constant SUBPIXEL_PRECISION_BIAS_X_BITS_NV → (37703:int32)

GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 37703

SUBPIXEL_​PRECISION_​BIAS_​Y_​BITS_​NV


public constant SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → (37704:int32)

GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 37704

SUPERSAMPLE_​SCALE_​X_​NV


public constant SUPERSAMPLE_SCALE_X_NV → (37746:int32)

GL_SUPERSAMPLE_SCALE_X_NV = 37746

SUPERSAMPLE_​SCALE_​Y_​NV


public constant SUPERSAMPLE_SCALE_Y_NV → (37747:int32)

GL_SUPERSAMPLE_SCALE_Y_NV = 37747

SUPPORTED_​MULTISAMPLE_​MODES_​AMD


public constant SUPPORTED_MULTISAMPLE_MODES_AMD → (37303:int32)

GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 37303

SURFACE_​COMPRESSION_​EXT


public constant SURFACE_COMPRESSION_EXT → (38592:int32)

GL_SURFACE_COMPRESSION_EXT = 38592

SURFACE_​COMPRESSION_​FIXED_​RATE_10​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT → (38605:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT = 38605

SURFACE_​COMPRESSION_​FIXED_​RATE_11​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT → (38606:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT = 38606

SURFACE_​COMPRESSION_​FIXED_​RATE_12​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT → (38607:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT = 38607

SURFACE_​COMPRESSION_​FIXED_​RATE_1​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT → (38596:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT = 38596

SURFACE_​COMPRESSION_​FIXED_​RATE_2​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT → (38597:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT = 38597

SURFACE_​COMPRESSION_​FIXED_​RATE_3​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT → (38598:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT = 38598

SURFACE_​COMPRESSION_​FIXED_​RATE_4​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT → (38599:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT = 38599

SURFACE_​COMPRESSION_​FIXED_​RATE_5​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT → (38600:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT = 38600

SURFACE_​COMPRESSION_​FIXED_​RATE_6​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT → (38601:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT = 38601

SURFACE_​COMPRESSION_​FIXED_​RATE_7​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT → (38602:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT = 38602

SURFACE_​COMPRESSION_​FIXED_​RATE_8​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT → (38603:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT = 38603

SURFACE_​COMPRESSION_​FIXED_​RATE_9​BPC_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT → (38604:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT = 38604

SURFACE_​COMPRESSION_​FIXED_​RATE_​DEFAULT_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT → (38594:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = 38594

SURFACE_​COMPRESSION_​FIXED_​RATE_​NONE_​EXT


public constant SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT → (38593:int32)

GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT = 38593

SYNC_​CONDITION


public constant SYNC_CONDITION → (37139:int32)

GL_SYNC_CONDITION = 37139

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Provided by:
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SYNC_​FENCE


public constant SYNC_FENCE → (37142:int32)

GL_SYNC_FENCE = 37142

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SYNC_​FLAGS


public constant SYNC_FLAGS → (37141:int32)

GL_SYNC_FLAGS = 37141

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SYNC_​FLUSH_​COMMANDS_​BIT


public constant SYNC_FLUSH_COMMANDS_BIT → (1:int32)

GL_SYNC_FLUSH_COMMANDS_BIT = 1

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SYNC_​GPU_​COMMANDS_​COMPLETE


public constant SYNC_GPU_COMMANDS_COMPLETE → (37143:int32)

GL_SYNC_GPU_COMMANDS_COMPLETE = 37143

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SYNC_​STATUS


public constant SYNC_STATUS → (37140:int32)

GL_SYNC_STATUS = 37140

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SYSTEM_​FONT_​NAME_​NV


public constant SYSTEM_FONT_NAME_NV → (36979:int32)

GL_SYSTEM_FONT_NAME_NV = 36979

TASK_​SHADER_​BIT_​NV


public constant TASK_SHADER_BIT_NV → (128:int32)

GL_TASK_SHADER_BIT_NV = 128

TASK_​SHADER_​NV


public constant TASK_SHADER_NV → (38234:int32)

GL_TASK_SHADER_NV = 38234

TASK_​WORK_​GROUP_​SIZE_​NV


public constant TASK_WORK_GROUP_SIZE_NV → (38207:int32)

GL_TASK_WORK_GROUP_SIZE_NV = 38207

TESS_​CONTROL_​OUTPUT_​VERTICES


public constant TESS_CONTROL_OUTPUT_VERTICES → (36469:int32)

GL_TESS_CONTROL_OUTPUT_VERTICES = 36469

TESS_​CONTROL_​SHADER


public constant TESS_CONTROL_SHADER → (36488:int32)

GL_TESS_CONTROL_SHADER = 36488

TESS_​CONTROL_​SHADER_​BIT


public constant TESS_CONTROL_SHADER_BIT → (8:int32)

GL_TESS_CONTROL_SHADER_BIT = 8

TESS_​EVALUATION_​SHADER


public constant TESS_EVALUATION_SHADER → (36487:int32)

GL_TESS_EVALUATION_SHADER = 36487

TESS_​EVALUATION_​SHADER_​BIT


public constant TESS_EVALUATION_SHADER_BIT → (16:int32)

GL_TESS_EVALUATION_SHADER_BIT = 16

TESS_​GEN_​MODE


public constant TESS_GEN_MODE → (36470:int32)

GL_TESS_GEN_MODE = 36470

TESS_​GEN_​POINT_​MODE


public constant TESS_GEN_POINT_MODE → (36473:int32)

GL_TESS_GEN_POINT_MODE = 36473

TESS_​GEN_​SPACING


public constant TESS_GEN_SPACING → (36471:int32)

GL_TESS_GEN_SPACING = 36471

TESS_​GEN_​VERTEX_​ORDER


public constant TESS_GEN_VERTEX_ORDER → (36472:int32)

GL_TESS_GEN_VERTEX_ORDER = 36472

TEXTURE


public constant TEXTURE → (5890:int32)

GL_TEXTURE = 5890

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TEXTURE_2​D


public constant TEXTURE_2D → (3553:int32)

GL_TEXTURE_2D = 3553

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GL_EXT_sparse_texture

TEXTURE_2​D_​ARRAY


public constant TEXTURE_2D_ARRAY → (35866:int32)

GL_TEXTURE_2D_ARRAY = 35866

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GL_EXT_sparse_texture

TEXTURE_2​D_​MULTISAMPLE


public constant TEXTURE_2D_MULTISAMPLE → (37120:int32)

GL_TEXTURE_2D_MULTISAMPLE = 37120

TEXTURE_2​D_​MULTISAMPLE_​ARRAY


public constant TEXTURE_2D_MULTISAMPLE_ARRAY → (37122:int32)

GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122

TEXTURE_3​D


public constant TEXTURE_3D → (32879:int32)

GL_TEXTURE_3D = 32879

TEXTURE_​ALPHA_​SIZE


public constant TEXTURE_ALPHA_SIZE → (32863:int32)

GL_TEXTURE_ALPHA_SIZE = 32863

TEXTURE_​ALPHA_​TYPE


public constant TEXTURE_ALPHA_TYPE → (35859:int32)

GL_TEXTURE_ALPHA_TYPE = 35859

TEXTURE_​ASTC_​DECODE_​PRECISION_​EXT


public constant TEXTURE_ASTC_DECODE_PRECISION_EXT → (36713:int32)

GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = 36713

TEXTURE_​BASE_​LEVEL


public constant TEXTURE_BASE_LEVEL → (33084:int32)

GL_TEXTURE_BASE_LEVEL = 33084

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TEXTURE_​BINDING_2​D


public constant TEXTURE_BINDING_2D → (32873:int32)

GL_TEXTURE_BINDING_2D = 32873

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TEXTURE_​BINDING_2​D_​ARRAY


public constant TEXTURE_BINDING_2D_ARRAY → (35869:int32)

GL_TEXTURE_BINDING_2D_ARRAY = 35869

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TEXTURE_​BINDING_2​D_​MULTISAMPLE


public constant TEXTURE_BINDING_2D_MULTISAMPLE → (37124:int32)

GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124

TEXTURE_​BINDING_2​D_​MULTISAMPLE_​ARRAY


public constant TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → (37125:int32)

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125

TEXTURE_​BINDING_3​D


public constant TEXTURE_BINDING_3D → (32874:int32)

GL_TEXTURE_BINDING_3D = 32874

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GL_OES_texture_3D

TEXTURE_​BINDING_​BUFFER


public constant TEXTURE_BINDING_BUFFER → (35884:int32)

GL_TEXTURE_BINDING_BUFFER = 35884

TEXTURE_​BINDING_​CUBE_​MAP


public constant TEXTURE_BINDING_CUBE_MAP → (34068:int32)

GL_TEXTURE_BINDING_CUBE_MAP = 34068

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TEXTURE_​BINDING_​CUBE_​MAP_​ARRAY


public constant TEXTURE_BINDING_CUBE_MAP_ARRAY → (36874:int32)

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874

TEXTURE_​BINDING_​EXTERNAL_​OES


public constant TEXTURE_BINDING_EXTERNAL_OES → (36199:int32)

GL_TEXTURE_BINDING_EXTERNAL_OES = 36199

TEXTURE_​BLUE_​SIZE


public constant TEXTURE_BLUE_SIZE → (32862:int32)

GL_TEXTURE_BLUE_SIZE = 32862

TEXTURE_​BLUE_​TYPE


public constant TEXTURE_BLUE_TYPE → (35858:int32)

GL_TEXTURE_BLUE_TYPE = 35858

TEXTURE_​BORDER_​COLOR


public constant TEXTURE_BORDER_COLOR → (4100:int32)

GL_TEXTURE_BORDER_COLOR = 4100

TEXTURE_​BUFFER


public constant TEXTURE_BUFFER → (35882:int32)

GL_TEXTURE_BUFFER = 35882

TEXTURE_​BUFFER_​BINDING


public constant TEXTURE_BUFFER_BINDING → (35882:int32)

GL_TEXTURE_BUFFER_BINDING = 35882

TEXTURE_​BUFFER_​DATA_​STORE_​BINDING


public constant TEXTURE_BUFFER_DATA_STORE_BINDING → (35885:int32)

GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885

TEXTURE_​BUFFER_​OFFSET


public constant TEXTURE_BUFFER_OFFSET → (37277:int32)

GL_TEXTURE_BUFFER_OFFSET = 37277

TEXTURE_​BUFFER_​OFFSET_​ALIGNMENT


public constant TEXTURE_BUFFER_OFFSET_ALIGNMENT → (37279:int32)

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279

TEXTURE_​BUFFER_​SIZE


public constant TEXTURE_BUFFER_SIZE → (37278:int32)

GL_TEXTURE_BUFFER_SIZE = 37278

TEXTURE_​COMPARE_​FUNC


public constant TEXTURE_COMPARE_FUNC → (34893:int32)

GL_TEXTURE_COMPARE_FUNC = 34893

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TEXTURE_​COMPARE_​MODE


public constant TEXTURE_COMPARE_MODE → (34892:int32)

GL_TEXTURE_COMPARE_MODE = 34892

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TEXTURE_​COMPRESSED


public constant TEXTURE_COMPRESSED → (34465:int32)

GL_TEXTURE_COMPRESSED = 34465

TEXTURE_​CUBE_​MAP


public constant TEXTURE_CUBE_MAP → (34067:int32)

GL_TEXTURE_CUBE_MAP = 34067

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GL_EXT_sparse_texture

TEXTURE_​CUBE_​MAP_​ARRAY


public constant TEXTURE_CUBE_MAP_ARRAY → (36873:int32)

GL_TEXTURE_CUBE_MAP_ARRAY = 36873

TEXTURE_​CUBE_​MAP_​NEGATIVE_​X


public constant TEXTURE_CUBE_MAP_NEGATIVE_X → (34070:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070

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TEXTURE_​CUBE_​MAP_​NEGATIVE_​Y


public constant TEXTURE_CUBE_MAP_NEGATIVE_Y → (34072:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072

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TEXTURE_​CUBE_​MAP_​NEGATIVE_​Z


public constant TEXTURE_CUBE_MAP_NEGATIVE_Z → (34074:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074

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TEXTURE_​CUBE_​MAP_​POSITIVE_​X


public constant TEXTURE_CUBE_MAP_POSITIVE_X → (34069:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069

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TEXTURE_​CUBE_​MAP_​POSITIVE_​Y


public constant TEXTURE_CUBE_MAP_POSITIVE_Y → (34071:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071

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TEXTURE_​CUBE_​MAP_​POSITIVE_​Z


public constant TEXTURE_CUBE_MAP_POSITIVE_Z → (34073:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073

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TEXTURE_​DEPTH


public constant TEXTURE_DEPTH → (32881:int32)

GL_TEXTURE_DEPTH = 32881

TEXTURE_​DEPTH_​SIZE


public constant TEXTURE_DEPTH_SIZE → (34890:int32)

GL_TEXTURE_DEPTH_SIZE = 34890

TEXTURE_​DEPTH_​TYPE


public constant TEXTURE_DEPTH_TYPE → (35862:int32)

GL_TEXTURE_DEPTH_TYPE = 35862

TEXTURE_​EXTERNAL_​OES


public constant TEXTURE_EXTERNAL_OES → (36197:int32)

GL_TEXTURE_EXTERNAL_OES = 36197

TEXTURE_​FETCH_​BARRIER_​BIT


public constant TEXTURE_FETCH_BARRIER_BIT → (8:int32)

GL_TEXTURE_FETCH_BARRIER_BIT = 8

TEXTURE_​FIXED_​SAMPLE_​LOCATIONS


public constant TEXTURE_FIXED_SAMPLE_LOCATIONS → (37127:int32)

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127

TEXTURE_​FORMAT_​SRGB_​OVERRIDE_​EXT


public constant TEXTURE_FORMAT_SRGB_OVERRIDE_EXT → (36799:int32)

GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 36799

TEXTURE_​GREEN_​SIZE


public constant TEXTURE_GREEN_SIZE → (32861:int32)

GL_TEXTURE_GREEN_SIZE = 32861

TEXTURE_​GREEN_​TYPE


public constant TEXTURE_GREEN_TYPE → (35857:int32)

GL_TEXTURE_GREEN_TYPE = 35857

TEXTURE_​HEIGHT


public constant TEXTURE_HEIGHT → (4097:int32)

GL_TEXTURE_HEIGHT = 4097

TEXTURE_​IMMUTABLE_​FORMAT


public constant TEXTURE_IMMUTABLE_FORMAT → (37167:int32)

GL_TEXTURE_IMMUTABLE_FORMAT = 37167

TEXTURE_​IMMUTABLE_​LEVELS


public constant TEXTURE_IMMUTABLE_LEVELS → (33503:int32)

GL_TEXTURE_IMMUTABLE_LEVELS = 33503

TEXTURE_​INTERNAL_​FORMAT


public constant TEXTURE_INTERNAL_FORMAT → (4099:int32)

GL_TEXTURE_INTERNAL_FORMAT = 4099

TEXTURE_​MAG_​FILTER


public constant TEXTURE_MAG_FILTER → (10240:int32)

GL_TEXTURE_MAG_FILTER = 10240

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TEXTURE_​MAX_​ANISOTROPY_​EXT


public constant TEXTURE_MAX_ANISOTROPY_EXT → (34046:int32)

GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046

TEXTURE_​MAX_​LEVEL


public constant TEXTURE_MAX_LEVEL → (33085:int32)

GL_TEXTURE_MAX_LEVEL = 33085

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TEXTURE_​MAX_​LOD


public constant TEXTURE_MAX_LOD → (33083:int32)

GL_TEXTURE_MAX_LOD = 33083

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TEXTURE_​MIN_​FILTER


public constant TEXTURE_MIN_FILTER → (10241:int32)

GL_TEXTURE_MIN_FILTER = 10241

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TEXTURE_​MIN_​LOD


public constant TEXTURE_MIN_LOD → (33082:int32)

GL_TEXTURE_MIN_LOD = 33082

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TEXTURE_​PROTECTED_​EXT


public constant TEXTURE_PROTECTED_EXT → (35834:int32)

GL_TEXTURE_PROTECTED_EXT = 35834

TEXTURE_​RED_​SIZE


public constant TEXTURE_RED_SIZE → (32860:int32)

GL_TEXTURE_RED_SIZE = 32860

TEXTURE_​RED_​TYPE


public constant TEXTURE_RED_TYPE → (35856:int32)

GL_TEXTURE_RED_TYPE = 35856

TEXTURE_​REDUCTION_​MODE_​EXT


public constant TEXTURE_REDUCTION_MODE_EXT → (37734:int32)

GL_TEXTURE_REDUCTION_MODE_EXT = 37734

TEXTURE_​SAMPLES


public constant TEXTURE_SAMPLES → (37126:int32)

GL_TEXTURE_SAMPLES = 37126

TEXTURE_​SHARED_​SIZE


public constant TEXTURE_SHARED_SIZE → (35903:int32)

GL_TEXTURE_SHARED_SIZE = 35903

TEXTURE_​SPARSE_​EXT


public constant TEXTURE_SPARSE_EXT → (37286:int32)

GL_TEXTURE_SPARSE_EXT = 37286

TEXTURE_​SRGB_​DECODE_​EXT


public constant TEXTURE_SRGB_DECODE_EXT → (35400:int32)

GL_TEXTURE_SRGB_DECODE_EXT = 35400

TEXTURE_​STENCIL_​SIZE


public constant TEXTURE_STENCIL_SIZE → (35057:int32)

GL_TEXTURE_STENCIL_SIZE = 35057

TEXTURE_​SWIZZLE_​A


public constant TEXTURE_SWIZZLE_A → (36421:int32)

GL_TEXTURE_SWIZZLE_A = 36421

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TEXTURE_​SWIZZLE_​B


public constant TEXTURE_SWIZZLE_B → (36420:int32)

GL_TEXTURE_SWIZZLE_B = 36420

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TEXTURE_​SWIZZLE_​G


public constant TEXTURE_SWIZZLE_G → (36419:int32)

GL_TEXTURE_SWIZZLE_G = 36419

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TEXTURE_​SWIZZLE_​R


public constant TEXTURE_SWIZZLE_R → (36418:int32)

GL_TEXTURE_SWIZZLE_R = 36418

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TEXTURE_​TILING_​EXT


public constant TEXTURE_TILING_EXT → (38272:int32)

GL_TEXTURE_TILING_EXT = 38272

TEXTURE_​UPDATE_​BARRIER_​BIT


public constant TEXTURE_UPDATE_BARRIER_BIT → (256:int32)

GL_TEXTURE_UPDATE_BARRIER_BIT = 256

TEXTURE_​USAGE_​ANGLE


public constant TEXTURE_USAGE_ANGLE → (37794:int32)

GL_TEXTURE_USAGE_ANGLE = 37794

TEXTURE_​VIEW_​MIN_​LAYER_​EXT


public constant TEXTURE_VIEW_MIN_LAYER_EXT → (33501:int32)

GL_TEXTURE_VIEW_MIN_LAYER_EXT = 33501

TEXTURE_​VIEW_​MIN_​LEVEL_​EXT


public constant TEXTURE_VIEW_MIN_LEVEL_EXT → (33499:int32)

GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 33499

TEXTURE_​VIEW_​NUM_​LAYERS_​EXT


public constant TEXTURE_VIEW_NUM_LAYERS_EXT → (33502:int32)

GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 33502

TEXTURE_​VIEW_​NUM_​LEVELS_​EXT


public constant TEXTURE_VIEW_NUM_LEVELS_EXT → (33500:int32)

GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 33500

TEXTURE_​WIDTH


public constant TEXTURE_WIDTH → (4096:int32)

GL_TEXTURE_WIDTH = 4096

TEXTURE_​WRAP_​R


public constant TEXTURE_WRAP_R → (32882:int32)

GL_TEXTURE_WRAP_R = 32882

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GL_OES_texture_3D

TEXTURE_​WRAP_​S


public constant TEXTURE_WRAP_S → (10242:int32)

GL_TEXTURE_WRAP_S = 10242

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TEXTURE_​WRAP_​T


public constant TEXTURE_WRAP_T → (10243:int32)

GL_TEXTURE_WRAP_T = 10243

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TEXTURE0


public constant TEXTURE0 → (33984:int32)

GL_TEXTURE0 = 33984

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TEXTURE1


public constant TEXTURE1 → (33985:int32)

GL_TEXTURE1 = 33985

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TEXTURE10


public constant TEXTURE10 → (33994:int32)

GL_TEXTURE10 = 33994

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TEXTURE11


public constant TEXTURE11 → (33995:int32)

GL_TEXTURE11 = 33995

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TEXTURE12


public constant TEXTURE12 → (33996:int32)

GL_TEXTURE12 = 33996

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TEXTURE13


public constant TEXTURE13 → (33997:int32)

GL_TEXTURE13 = 33997

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TEXTURE14


public constant TEXTURE14 → (33998:int32)

GL_TEXTURE14 = 33998

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TEXTURE15


public constant TEXTURE15 → (33999:int32)

GL_TEXTURE15 = 33999

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TEXTURE16


public constant TEXTURE16 → (34000:int32)

GL_TEXTURE16 = 34000

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TEXTURE17


public constant TEXTURE17 → (34001:int32)

GL_TEXTURE17 = 34001

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TEXTURE18


public constant TEXTURE18 → (34002:int32)

GL_TEXTURE18 = 34002

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TEXTURE19


public constant TEXTURE19 → (34003:int32)

GL_TEXTURE19 = 34003

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TEXTURE2


public constant TEXTURE2 → (33986:int32)

GL_TEXTURE2 = 33986

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TEXTURE20


public constant TEXTURE20 → (34004:int32)

GL_TEXTURE20 = 34004

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TEXTURE21


public constant TEXTURE21 → (34005:int32)

GL_TEXTURE21 = 34005

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TEXTURE22


public constant TEXTURE22 → (34006:int32)

GL_TEXTURE22 = 34006

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TEXTURE23


public constant TEXTURE23 → (34007:int32)

GL_TEXTURE23 = 34007

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TEXTURE24


public constant TEXTURE24 → (34008:int32)

GL_TEXTURE24 = 34008

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TEXTURE25


public constant TEXTURE25 → (34009:int32)

GL_TEXTURE25 = 34009

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TEXTURE26


public constant TEXTURE26 → (34010:int32)

GL_TEXTURE26 = 34010

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TEXTURE27


public constant TEXTURE27 → (34011:int32)

GL_TEXTURE27 = 34011

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TEXTURE28


public constant TEXTURE28 → (34012:int32)

GL_TEXTURE28 = 34012

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TEXTURE29


public constant TEXTURE29 → (34013:int32)

GL_TEXTURE29 = 34013

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TEXTURE3


public constant TEXTURE3 → (33987:int32)

GL_TEXTURE3 = 33987

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TEXTURE30


public constant TEXTURE30 → (34014:int32)

GL_TEXTURE30 = 34014

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TEXTURE31


public constant TEXTURE31 → (34015:int32)

GL_TEXTURE31 = 34015

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TEXTURE4


public constant TEXTURE4 → (33988:int32)

GL_TEXTURE4 = 33988

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TEXTURE5


public constant TEXTURE5 → (33989:int32)

GL_TEXTURE5 = 33989

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TEXTURE6


public constant TEXTURE6 → (33990:int32)

GL_TEXTURE6 = 33990

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TEXTURE7


public constant TEXTURE7 → (33991:int32)

GL_TEXTURE7 = 33991

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TEXTURE8


public constant TEXTURE8 → (33992:int32)

GL_TEXTURE8 = 33992

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TEXTURE9


public constant TEXTURE9 → (33993:int32)

GL_TEXTURE9 = 33993

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THREE_​DC_​X_​AMD


public constant THREE_DC_X_AMD → (34809:int32)

GL_3DC_X_AMD = 34809

THREE_​DC_​XY_​AMD


public constant THREE_DC_XY_AMD → (34810:int32)

GL_3DC_XY_AMD = 34810

TILING_​TYPES_​EXT


public constant TILING_TYPES_EXT → (38275:int32)

GL_TILING_TYPES_EXT = 38275

TIME_​ELAPSED_​EXT


public constant TIME_ELAPSED_EXT → (35007:int32)

GL_TIME_ELAPSED_EXT = 35007

TIMELINE_​SEMAPHORE_​VALUE_​NV


public constant TIMELINE_SEMAPHORE_VALUE_NV → (38293:int32)

GL_TIMELINE_SEMAPHORE_VALUE_NV = 38293

TIMEOUT_​EXPIRED


public constant TIMEOUT_EXPIRED → (37147:int32)

GL_TIMEOUT_EXPIRED = 37147

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TIMEOUT_​IGNORED


public constant TIMEOUT_IGNORED → (-1:int32)

GL_TIMEOUT_IGNORED = -1

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TIMESTAMP_​EXT


public constant TIMESTAMP_EXT → (36392:int32)

GL_TIMESTAMP_EXT = 36392

TOP_​LEVEL_​ARRAY_​SIZE


public constant TOP_LEVEL_ARRAY_SIZE → (37644:int32)

GL_TOP_LEVEL_ARRAY_SIZE = 37644

TOP_​LEVEL_​ARRAY_​STRIDE


public constant TOP_LEVEL_ARRAY_STRIDE → (37645:int32)

GL_TOP_LEVEL_ARRAY_STRIDE = 37645

TRANSFORM_​FEEDBACK


public constant TRANSFORM_FEEDBACK → (36386:int32)

GL_TRANSFORM_FEEDBACK = 36386

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TRANSFORM_​FEEDBACK_​ACTIVE


public constant TRANSFORM_FEEDBACK_ACTIVE → (36388:int32)

GL_TRANSFORM_FEEDBACK_ACTIVE = 36388

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TRANSFORM_​FEEDBACK_​BARRIER_​BIT


public constant TRANSFORM_FEEDBACK_BARRIER_BIT → (2048:int32)

GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048

TRANSFORM_​FEEDBACK_​BINDING


public constant TRANSFORM_FEEDBACK_BINDING → (36389:int32)

GL_TRANSFORM_FEEDBACK_BINDING = 36389

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TRANSFORM_​FEEDBACK_​BUFFER


public constant TRANSFORM_FEEDBACK_BUFFER → (35982:int32)

GL_TRANSFORM_FEEDBACK_BUFFER = 35982

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TRANSFORM_​FEEDBACK_​BUFFER_​BINDING


public constant TRANSFORM_FEEDBACK_BUFFER_BINDING → (35983:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983

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TRANSFORM_​FEEDBACK_​BUFFER_​MODE


public constant TRANSFORM_FEEDBACK_BUFFER_MODE → (35967:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967

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TRANSFORM_​FEEDBACK_​BUFFER_​SIZE


public constant TRANSFORM_FEEDBACK_BUFFER_SIZE → (35973:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973

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TRANSFORM_​FEEDBACK_​BUFFER_​START


public constant TRANSFORM_FEEDBACK_BUFFER_START → (35972:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972

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TRANSFORM_​FEEDBACK_​PAUSED


public constant TRANSFORM_FEEDBACK_PAUSED → (36387:int32)

GL_TRANSFORM_FEEDBACK_PAUSED = 36387

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TRANSFORM_​FEEDBACK_​PRIMITIVES_​WRITTEN


public constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → (35976:int32)

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976

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TRANSFORM_​FEEDBACK_​VARYING


public constant TRANSFORM_FEEDBACK_VARYING → (37620:int32)

GL_TRANSFORM_FEEDBACK_VARYING = 37620

TRANSFORM_​FEEDBACK_​VARYING_​MAX_​LENGTH


public constant TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → (35958:int32)

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958

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TRANSFORM_​FEEDBACK_​VARYINGS


public constant TRANSFORM_FEEDBACK_VARYINGS → (35971:int32)

GL_TRANSFORM_FEEDBACK_VARYINGS = 35971

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TRANSLATE_2​D_​NV


public constant TRANSLATE_2D_NV → (37008:int32)

GL_TRANSLATE_2D_NV = 37008

TRANSLATE_3​D_​NV


public constant TRANSLATE_3D_NV → (37009:int32)

GL_TRANSLATE_3D_NV = 37009

TRANSLATE_​X_​NV


public constant TRANSLATE_X_NV → (37006:int32)

GL_TRANSLATE_X_NV = 37006

TRANSLATE_​Y_​NV


public constant TRANSLATE_Y_NV → (37007:int32)

GL_TRANSLATE_Y_NV = 37007

TRANSLATED_​SHADER_​SOURCE_​LENGTH_​ANGLE


public constant TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE → (37792:int32)

GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 37792

TRANSPOSE_​AFFINE_2​D_​NV


public constant TRANSPOSE_AFFINE_2D_NV → (37014:int32)

GL_TRANSPOSE_AFFINE_2D_NV = 37014

TRANSPOSE_​AFFINE_3​D_​NV


public constant TRANSPOSE_AFFINE_3D_NV → (37016:int32)

GL_TRANSPOSE_AFFINE_3D_NV = 37016

TRIANGLE_​FAN


public constant TRIANGLE_FAN → (6:int32)

GL_TRIANGLE_FAN = 6

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TRIANGLE_​STRIP


public constant TRIANGLE_STRIP → (5:int32)

GL_TRIANGLE_STRIP = 5

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TRIANGLE_​STRIP_​ADJACENCY


public constant TRIANGLE_STRIP_ADJACENCY → (13:int32)

GL_TRIANGLE_STRIP_ADJACENCY = 13

TRIANGLES


public constant TRIANGLES → (4:int32)

GL_TRIANGLES = 4

TRIANGLES_​ADJACENCY


public constant TRIANGLES_ADJACENCY → (12:int32)

GL_TRIANGLES_ADJACENCY = 12

TRIANGULAR_​NV


public constant TRIANGULAR_NV → (37029:int32)

GL_TRIANGULAR_NV = 37029

TRUE


public constant TRUE → (1:int32)

GL_TRUE = 1

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TYPE


public constant TYPE → (37626:int32)

GL_TYPE = 37626

UNCORRELATED_​NV


public constant UNCORRELATED_NV → (37506:int32)

GL_UNCORRELATED_NV = 37506

UNDEFINED_​VERTEX


public constant UNDEFINED_VERTEX → (33376:int32)

GL_UNDEFINED_VERTEX = 33376

UNIFORM


public constant UNIFORM → (37601:int32)

GL_UNIFORM = 37601

UNIFORM_​ARRAY_​STRIDE


public constant UNIFORM_ARRAY_STRIDE → (35388:int32)

GL_UNIFORM_ARRAY_STRIDE = 35388

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GL_ES_VERSION_3_0

UNIFORM_​BARRIER_​BIT


public constant UNIFORM_BARRIER_BIT → (4:int32)

GL_UNIFORM_BARRIER_BIT = 4

UNIFORM_​BLOCK


public constant UNIFORM_BLOCK → (37602:int32)

GL_UNIFORM_BLOCK = 37602

UNIFORM_​BLOCK_​ACTIVE_​UNIFORM_​INDICES


public constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → (35395:int32)

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395

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UNIFORM_​BLOCK_​ACTIVE_​UNIFORMS


public constant UNIFORM_BLOCK_ACTIVE_UNIFORMS → (35394:int32)

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394

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UNIFORM_​BLOCK_​BINDING


public constant UNIFORM_BLOCK_BINDING → (35391:int32)

GL_UNIFORM_BLOCK_BINDING = 35391

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UNIFORM_​BLOCK_​DATA_​SIZE


public constant UNIFORM_BLOCK_DATA_SIZE → (35392:int32)

GL_UNIFORM_BLOCK_DATA_SIZE = 35392

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UNIFORM_​BLOCK_​INDEX


public constant UNIFORM_BLOCK_INDEX → (35386:int32)

GL_UNIFORM_BLOCK_INDEX = 35386

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UNIFORM_​BLOCK_​NAME_​LENGTH


public constant UNIFORM_BLOCK_NAME_LENGTH → (35393:int32)

GL_UNIFORM_BLOCK_NAME_LENGTH = 35393

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UNIFORM_​BLOCK_​REFERENCED_​BY_​FRAGMENT_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → (35398:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398

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UNIFORM_​BLOCK_​REFERENCED_​BY_​MESH_​SHADER_​NV


public constant UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → (38300:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 38300

UNIFORM_​BLOCK_​REFERENCED_​BY_​TASK_​SHADER_​NV


public constant UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → (38301:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 38301

UNIFORM_​BLOCK_​REFERENCED_​BY_​VERTEX_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → (35396:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396

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UNIFORM_​BUFFER


public constant UNIFORM_BUFFER → (35345:int32)

GL_UNIFORM_BUFFER = 35345

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UNIFORM_​BUFFER_​BINDING


public constant UNIFORM_BUFFER_BINDING → (35368:int32)

GL_UNIFORM_BUFFER_BINDING = 35368

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UNIFORM_​BUFFER_​OFFSET_​ALIGNMENT


public constant UNIFORM_BUFFER_OFFSET_ALIGNMENT → (35380:int32)

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380

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UNIFORM_​BUFFER_​SIZE


public constant UNIFORM_BUFFER_SIZE → (35370:int32)

GL_UNIFORM_BUFFER_SIZE = 35370

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UNIFORM_​BUFFER_​START


public constant UNIFORM_BUFFER_START → (35369:int32)

GL_UNIFORM_BUFFER_START = 35369

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UNIFORM_​IS_​ROW_​MAJOR


public constant UNIFORM_IS_ROW_MAJOR → (35390:int32)

GL_UNIFORM_IS_ROW_MAJOR = 35390

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UNIFORM_​MATRIX_​STRIDE


public constant UNIFORM_MATRIX_STRIDE → (35389:int32)

GL_UNIFORM_MATRIX_STRIDE = 35389

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UNIFORM_​NAME_​LENGTH


public constant UNIFORM_NAME_LENGTH → (35385:int32)

GL_UNIFORM_NAME_LENGTH = 35385

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UNIFORM_​OFFSET


public constant UNIFORM_OFFSET → (35387:int32)

GL_UNIFORM_OFFSET = 35387

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UNIFORM_​SIZE


public constant UNIFORM_SIZE → (35384:int32)

GL_UNIFORM_SIZE = 35384

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UNIFORM_​TYPE


public constant UNIFORM_TYPE → (35383:int32)

GL_UNIFORM_TYPE = 35383

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UNKNOWN_​CONTEXT_​RESET


public constant UNKNOWN_CONTEXT_RESET → (33365:int32)

GL_UNKNOWN_CONTEXT_RESET = 33365

UNPACK_​ALIGNMENT


public constant UNPACK_ALIGNMENT → (3317:int32)

GL_UNPACK_ALIGNMENT = 3317

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UNPACK_​IMAGE_​HEIGHT


public constant UNPACK_IMAGE_HEIGHT → (32878:int32)

GL_UNPACK_IMAGE_HEIGHT = 32878

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UNPACK_​ROW_​LENGTH


public constant UNPACK_ROW_LENGTH → (3314:int32)

GL_UNPACK_ROW_LENGTH = 3314

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UNPACK_​SKIP_​IMAGES


public constant UNPACK_SKIP_IMAGES → (32877:int32)

GL_UNPACK_SKIP_IMAGES = 32877

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UNPACK_​SKIP_​PIXELS


public constant UNPACK_SKIP_PIXELS → (3316:int32)

GL_UNPACK_SKIP_PIXELS = 3316

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UNPACK_​SKIP_​ROWS


public constant UNPACK_SKIP_ROWS → (3315:int32)

GL_UNPACK_SKIP_ROWS = 3315

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UNSIGNALED


public constant UNSIGNALED → (37144:int32)

GL_UNSIGNALED = 37144

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UNSIGNED_​BYTE


public constant UNSIGNED_BYTE → (5121:int32)

GL_UNSIGNED_BYTE = 5121

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UNSIGNED_​INT


public constant UNSIGNED_INT → (5125:int32)

GL_UNSIGNED_INT = 5125

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UNSIGNED_​INT_10_10_10_2_​OES


public constant UNSIGNED_INT_10_10_10_2_OES → (36342:int32)

GL_UNSIGNED_INT_10_10_10_2_OES = 36342

UNSIGNED_​INT_10​F_11​F_11​F_​REV


public constant UNSIGNED_INT_10F_11F_11F_REV → (35899:int32)

GL_UNSIGNED_INT_10F_11F_11F_REV = 35899

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UNSIGNED_​INT_2_10_10_10_​REV


public constant UNSIGNED_INT_2_10_10_10_REV → (33640:int32)

GL_UNSIGNED_INT_2_10_10_10_REV = 33640

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UNSIGNED_​INT_24_8


public constant UNSIGNED_INT_24_8 → (34042:int32)

GL_UNSIGNED_INT_24_8 = 34042

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UNSIGNED_​INT_5_9_9_9_​REV


public constant UNSIGNED_INT_5_9_9_9_REV → (35902:int32)

GL_UNSIGNED_INT_5_9_9_9_REV = 35902

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UNSIGNED_​INT_​ATOMIC_​COUNTER


public constant UNSIGNED_INT_ATOMIC_COUNTER → (37595:int32)

GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595

UNSIGNED_​INT_​IMAGE_2​D


public constant UNSIGNED_INT_IMAGE_2D → (36963:int32)

GL_UNSIGNED_INT_IMAGE_2D = 36963

UNSIGNED_​INT_​IMAGE_2​D_​ARRAY


public constant UNSIGNED_INT_IMAGE_2D_ARRAY → (36969:int32)

GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969

UNSIGNED_​INT_​IMAGE_3​D


public constant UNSIGNED_INT_IMAGE_3D → (36964:int32)

GL_UNSIGNED_INT_IMAGE_3D = 36964

UNSIGNED_​INT_​IMAGE_​BUFFER


public constant UNSIGNED_INT_IMAGE_BUFFER → (36967:int32)

GL_UNSIGNED_INT_IMAGE_BUFFER = 36967

UNSIGNED_​INT_​IMAGE_​CUBE


public constant UNSIGNED_INT_IMAGE_CUBE → (36966:int32)

GL_UNSIGNED_INT_IMAGE_CUBE = 36966

UNSIGNED_​INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → (36970:int32)

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970

UNSIGNED_​INT_​SAMPLER_2​D


public constant UNSIGNED_INT_SAMPLER_2D → (36306:int32)

GL_UNSIGNED_INT_SAMPLER_2D = 36306

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UNSIGNED_​INT_​SAMPLER_2​D_​ARRAY


public constant UNSIGNED_INT_SAMPLER_2D_ARRAY → (36311:int32)

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311

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UNSIGNED_​INT_​SAMPLER_2​D_​MULTISAMPLE


public constant UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → (37130:int32)

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130

UNSIGNED_​INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37133:int32)

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133

UNSIGNED_​INT_​SAMPLER_3​D


public constant UNSIGNED_INT_SAMPLER_3D → (36307:int32)

GL_UNSIGNED_INT_SAMPLER_3D = 36307

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UNSIGNED_​INT_​SAMPLER_​BUFFER


public constant UNSIGNED_INT_SAMPLER_BUFFER → (36312:int32)

GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312

UNSIGNED_​INT_​SAMPLER_​CUBE


public constant UNSIGNED_INT_SAMPLER_CUBE → (36308:int32)

GL_UNSIGNED_INT_SAMPLER_CUBE = 36308

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UNSIGNED_​INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → (36879:int32)

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879

UNSIGNED_​INT_​VEC2


public constant UNSIGNED_INT_VEC2 → (36294:int32)

GL_UNSIGNED_INT_VEC2 = 36294

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UNSIGNED_​INT_​VEC3


public constant UNSIGNED_INT_VEC3 → (36295:int32)

GL_UNSIGNED_INT_VEC3 = 36295

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UNSIGNED_​INT_​VEC4


public constant UNSIGNED_INT_VEC4 → (36296:int32)

GL_UNSIGNED_INT_VEC4 = 36296

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UNSIGNED_​INT16_​NV


public constant UNSIGNED_INT16_NV → (36848:int32)

GL_UNSIGNED_INT16_NV = 36848

UNSIGNED_​INT16_​VEC2_​NV


public constant UNSIGNED_INT16_VEC2_NV → (36849:int32)

GL_UNSIGNED_INT16_VEC2_NV = 36849

UNSIGNED_​INT16_​VEC3_​NV


public constant UNSIGNED_INT16_VEC3_NV → (36850:int32)

GL_UNSIGNED_INT16_VEC3_NV = 36850

UNSIGNED_​INT16_​VEC4_​NV


public constant UNSIGNED_INT16_VEC4_NV → (36851:int32)

GL_UNSIGNED_INT16_VEC4_NV = 36851

UNSIGNED_​INT64_​AMD


public constant UNSIGNED_INT64_AMD → (35778:int32)

GL_UNSIGNED_INT64_AMD = 35778

UNSIGNED_​INT64_​NV


public constant UNSIGNED_INT64_NV → (5135:int32)

GL_UNSIGNED_INT64_NV = 5135

UNSIGNED_​INT64_​VEC2_​NV


public constant UNSIGNED_INT64_VEC2_NV → (36853:int32)

GL_UNSIGNED_INT64_VEC2_NV = 36853

UNSIGNED_​INT64_​VEC3_​NV


public constant UNSIGNED_INT64_VEC3_NV → (36854:int32)

GL_UNSIGNED_INT64_VEC3_NV = 36854

UNSIGNED_​INT64_​VEC4_​NV


public constant UNSIGNED_INT64_VEC4_NV → (36855:int32)

GL_UNSIGNED_INT64_VEC4_NV = 36855

UNSIGNED_​INT8_​NV


public constant UNSIGNED_INT8_NV → (36844:int32)

GL_UNSIGNED_INT8_NV = 36844

UNSIGNED_​INT8_​VEC2_​NV


public constant UNSIGNED_INT8_VEC2_NV → (36845:int32)

GL_UNSIGNED_INT8_VEC2_NV = 36845

UNSIGNED_​INT8_​VEC3_​NV


public constant UNSIGNED_INT8_VEC3_NV → (36846:int32)

GL_UNSIGNED_INT8_VEC3_NV = 36846

UNSIGNED_​INT8_​VEC4_​NV


public constant UNSIGNED_INT8_VEC4_NV → (36847:int32)

GL_UNSIGNED_INT8_VEC4_NV = 36847

UNSIGNED_​NORMALIZED


public constant UNSIGNED_NORMALIZED → (35863:int32)

GL_UNSIGNED_NORMALIZED = 35863

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UNSIGNED_​SHORT


public constant UNSIGNED_SHORT → (5123:int32)

GL_UNSIGNED_SHORT = 5123

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UNSIGNED_​SHORT_1_5_5_5_​REV_​EXT


public constant UNSIGNED_SHORT_1_5_5_5_REV_EXT → (33638:int32)

GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 33638

UNSIGNED_​SHORT_4_4_4_4


public constant UNSIGNED_SHORT_4_4_4_4 → (32819:int32)

GL_UNSIGNED_SHORT_4_4_4_4 = 32819

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UNSIGNED_​SHORT_4_4_4_4_​REV_​EXT


public constant UNSIGNED_SHORT_4_4_4_4_REV_EXT → (33637:int32)

GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 33637

UNSIGNED_​SHORT_5_5_5_1


public constant UNSIGNED_SHORT_5_5_5_1 → (32820:int32)

GL_UNSIGNED_SHORT_5_5_5_1 = 32820

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UNSIGNED_​SHORT_5_6_5


public constant UNSIGNED_SHORT_5_6_5 → (33635:int32)

GL_UNSIGNED_SHORT_5_6_5 = 33635

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UPPER_​LEFT_​EXT


public constant UPPER_LEFT_EXT → (36002:int32)

GL_UPPER_LEFT_EXT = 36002

USE_​MISSING_​GLYPH_​NV


public constant USE_MISSING_GLYPH_NV → (37034:int32)

GL_USE_MISSING_GLYPH_NV = 37034

UTF16_​NV


public constant UTF16_NV → (37019:int32)

GL_UTF16_NV = 37019

UTF8_​NV


public constant UTF8_NV → (37018:int32)

GL_UTF8_NV = 37018

UUID_​SIZE_​EXT


public constant UUID_SIZE_EXT → (16:int32)

GL_UUID_SIZE_EXT = 16

VALIDATE_​STATUS


public constant VALIDATE_STATUS → (35715:int32)

GL_VALIDATE_STATUS = 35715

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VENDOR


public constant VENDOR → (7936:int32)

GL_VENDOR = 7936

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VERSION


public constant VERSION → (7938:int32)

GL_VERSION = 7938

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VERTEX_​ARRAY


public constant VERTEX_ARRAY → (32884:int32)

GL_VERTEX_ARRAY = 32884

VERTEX_​ARRAY_​BINDING


public constant VERTEX_ARRAY_BINDING → (34229:int32)

GL_VERTEX_ARRAY_BINDING = 34229

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VERTEX_​ARRAY_​OBJECT_​EXT


public constant VERTEX_ARRAY_OBJECT_EXT → (37204:int32)

GL_VERTEX_ARRAY_OBJECT_EXT = 37204

VERTEX_​ATTRIB_​ARRAY_​BARRIER_​BIT


public constant VERTEX_ATTRIB_ARRAY_BARRIER_BIT → (1:int32)

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1

VERTEX_​ATTRIB_​ARRAY_​BUFFER_​BINDING


public constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → (34975:int32)

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975

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VERTEX_​ATTRIB_​ARRAY_​DIVISOR


public constant VERTEX_ATTRIB_ARRAY_DIVISOR → (35070:int32)

GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070

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VERTEX_​ATTRIB_​ARRAY_​ENABLED


public constant VERTEX_ATTRIB_ARRAY_ENABLED → (34338:int32)

GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338

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VERTEX_​ATTRIB_​ARRAY_​INTEGER


public constant VERTEX_ATTRIB_ARRAY_INTEGER → (35069:int32)

GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069

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VERTEX_​ATTRIB_​ARRAY_​NORMALIZED


public constant VERTEX_ATTRIB_ARRAY_NORMALIZED → (34922:int32)

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922

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VERTEX_​ATTRIB_​ARRAY_​POINTER


public constant VERTEX_ATTRIB_ARRAY_POINTER → (34373:int32)

GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373

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VERTEX_​ATTRIB_​ARRAY_​SIZE


public constant VERTEX_ATTRIB_ARRAY_SIZE → (34339:int32)

GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339

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VERTEX_​ATTRIB_​ARRAY_​STRIDE


public constant VERTEX_ATTRIB_ARRAY_STRIDE → (34340:int32)

GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340

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VERTEX_​ATTRIB_​ARRAY_​TYPE


public constant VERTEX_ATTRIB_ARRAY_TYPE → (34341:int32)

GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341

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VERTEX_​ATTRIB_​BINDING


public constant VERTEX_ATTRIB_BINDING → (33492:int32)

GL_VERTEX_ATTRIB_BINDING = 33492

VERTEX_​ATTRIB_​RELATIVE_​OFFSET


public constant VERTEX_ATTRIB_RELATIVE_OFFSET → (33493:int32)

GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 33493

VERTEX_​BINDING_​BUFFER


public constant VERTEX_BINDING_BUFFER → (36687:int32)

GL_VERTEX_BINDING_BUFFER = 36687

VERTEX_​BINDING_​DIVISOR


public constant VERTEX_BINDING_DIVISOR → (33494:int32)

GL_VERTEX_BINDING_DIVISOR = 33494

VERTEX_​BINDING_​OFFSET


public constant VERTEX_BINDING_OFFSET → (33495:int32)

GL_VERTEX_BINDING_OFFSET = 33495

VERTEX_​BINDING_​STRIDE


public constant VERTEX_BINDING_STRIDE → (33496:int32)

GL_VERTEX_BINDING_STRIDE = 33496

VERTEX_​SHADER


public constant VERTEX_SHADER → (35633:int32)

GL_VERTEX_SHADER = 35633

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Provided by:
GL_ES_VERSION_2_0

VERTEX_​SHADER_​BIT


public constant VERTEX_SHADER_BIT → (1:int32)

GL_VERTEX_SHADER_BIT = 1

VERTICAL_​LINE_​TO_​NV


public constant VERTICAL_LINE_TO_NV → (8:int32)

GL_VERTICAL_LINE_TO_NV = 8

VIEWPORT


public constant VIEWPORT → (2978:int32)

GL_VIEWPORT = 2978

VIEWPORT_​BOUNDS_​RANGE_​NV


public constant VIEWPORT_BOUNDS_RANGE_NV → (33373:int32)

GL_VIEWPORT_BOUNDS_RANGE_NV = 33373

VIEWPORT_​BOUNDS_​RANGE_​OES


public constant VIEWPORT_BOUNDS_RANGE_OES → (33373:int32)

GL_VIEWPORT_BOUNDS_RANGE_OES = 33373

VIEWPORT_​INDEX_​PROVOKING_​VERTEX_​NV


public constant VIEWPORT_INDEX_PROVOKING_VERTEX_NV → (33375:int32)

GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 33375

VIEWPORT_​INDEX_​PROVOKING_​VERTEX_​OES


public constant VIEWPORT_INDEX_PROVOKING_VERTEX_OES → (33375:int32)

GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 33375

VIEWPORT_​POSITION_​W_​SCALE_​NV


public constant VIEWPORT_POSITION_W_SCALE_NV → (37756:int32)

GL_VIEWPORT_POSITION_W_SCALE_NV = 37756

VIEWPORT_​POSITION_​W_​SCALE_​X_​COEFF_​NV


public constant VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → (37757:int32)

GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 37757

VIEWPORT_​POSITION_​W_​SCALE_​Y_​COEFF_​NV


public constant VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → (37758:int32)

GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 37758

VIEWPORT_​SUBPIXEL_​BITS_​NV


public constant VIEWPORT_SUBPIXEL_BITS_NV → (33372:int32)

GL_VIEWPORT_SUBPIXEL_BITS_NV = 33372

VIEWPORT_​SUBPIXEL_​BITS_​OES


public constant VIEWPORT_SUBPIXEL_BITS_OES → (33372:int32)

GL_VIEWPORT_SUBPIXEL_BITS_OES = 33372

VIEWPORT_​SWIZZLE_​NEGATIVE_​W_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_W_NV → (37719:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 37719

VIEWPORT_​SWIZZLE_​NEGATIVE_​X_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_X_NV → (37713:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 37713

VIEWPORT_​SWIZZLE_​NEGATIVE_​Y_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → (37715:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 37715

VIEWPORT_​SWIZZLE_​NEGATIVE_​Z_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → (37717:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 37717

VIEWPORT_​SWIZZLE_​POSITIVE_​W_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_W_NV → (37718:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 37718

VIEWPORT_​SWIZZLE_​POSITIVE_​X_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_X_NV → (37712:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 37712

VIEWPORT_​SWIZZLE_​POSITIVE_​Y_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_Y_NV → (37714:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 37714

VIEWPORT_​SWIZZLE_​POSITIVE_​Z_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_Z_NV → (37716:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 37716

VIEWPORT_​SWIZZLE_​W_​NV


public constant VIEWPORT_SWIZZLE_W_NV → (37723:int32)

GL_VIEWPORT_SWIZZLE_W_NV = 37723

VIEWPORT_​SWIZZLE_​X_​NV


public constant VIEWPORT_SWIZZLE_X_NV → (37720:int32)

GL_VIEWPORT_SWIZZLE_X_NV = 37720

VIEWPORT_​SWIZZLE_​Y_​NV


public constant VIEWPORT_SWIZZLE_Y_NV → (37721:int32)

GL_VIEWPORT_SWIZZLE_Y_NV = 37721

VIEWPORT_​SWIZZLE_​Z_​NV


public constant VIEWPORT_SWIZZLE_Z_NV → (37722:int32)

GL_VIEWPORT_SWIZZLE_Z_NV = 37722

VIRTUAL_​PAGE_​SIZE_​INDEX_​EXT


public constant VIRTUAL_PAGE_SIZE_INDEX_EXT → (37287:int32)

GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 37287

VIRTUAL_​PAGE_​SIZE_​X_​EXT


public constant VIRTUAL_PAGE_SIZE_X_EXT → (37269:int32)

GL_VIRTUAL_PAGE_SIZE_X_EXT = 37269

VIRTUAL_​PAGE_​SIZE_​Y_​EXT


public constant VIRTUAL_PAGE_SIZE_Y_EXT → (37270:int32)

GL_VIRTUAL_PAGE_SIZE_Y_EXT = 37270

VIRTUAL_​PAGE_​SIZE_​Z_​EXT


public constant VIRTUAL_PAGE_SIZE_Z_EXT → (37271:int32)

GL_VIRTUAL_PAGE_SIZE_Z_EXT = 37271

VIVIDLIGHT_​NV


public constant VIVIDLIGHT_NV → (37542:int32)

GL_VIVIDLIGHT_NV = 37542

WAIT_​FAILED


public constant WAIT_FAILED → (37149:int32)

GL_WAIT_FAILED = 37149

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Provided by:
GL_ES_VERSION_3_0

WEIGHTED_​AVERAGE_​EXT


public constant WEIGHTED_AVERAGE_EXT → (37735:int32)

GL_WEIGHTED_AVERAGE_EXT = 37735

WINDOW_​RECTANGLE_​EXT


public constant WINDOW_RECTANGLE_EXT → (36626:int32)

GL_WINDOW_RECTANGLE_EXT = 36626

WINDOW_​RECTANGLE_​MODE_​EXT


public constant WINDOW_RECTANGLE_MODE_EXT → (36627:int32)

GL_WINDOW_RECTANGLE_MODE_EXT = 36627

WRITE_​ONLY


public constant WRITE_ONLY → (35001:int32)

GL_WRITE_ONLY = 35001

XOR_​NV


public constant XOR_NV → (5382:int32)

GL_XOR_NV = 5382

Z400_​BINARY_​AMD


public constant Z400_BINARY_AMD → (34624:int32)

GL_Z400_BINARY_AMD = 34624

ZERO


public constant ZERO → (0:int32)

GL_ZERO = 0

ZERO_​TO_​ONE_​EXT


public constant ZERO_TO_ONE_EXT → (37727:int32)

GL_ZERO_TO_ONE_EXT = 37727

Public / Constructors

GLES


public constructor GLES → (1)

context in : GLBase own

[not-null]
The GL context wrapper.

Creates a new instance of GLES.

Public / Methods

Acquire​Keyed​Mutex​Win32​EXT


public method AcquireKeyedMutexWin32EXT → (3)

memory in : int32

(GLuint)

key in : int64

(GLuint64)

timeout in : int32

(GLuint)

returns → bool

(GLboolean)

glAcquireKeyedMutexWin32EXT

Active​Shader​Program


public method ActiveShaderProgram → (2)

pipeline in : int32

(GLuint)

program in : int32

(GLuint)

glActiveShaderProgram

Active​Shader​Program​EXT


public method ActiveShaderProgramEXT → (2)

pipeline in : int32

(GLuint)

program in : int32

(GLuint)

glActiveShaderProgramEXT

Active​Texture


public method ActiveTexture → (1)

texture in : int32

(GLenum)

glActiveTexture

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Provided by:
GL_ES_VERSION_2_0

Apply​Framebuffer​Attachment​CMAAINTEL


public method ApplyFramebufferAttachmentCMAAINTEL → ()

glApplyFramebufferAttachmentCMAAINTEL

Attach​Shader


public method AttachShader → (2)

program in : int32

(GLuint)

shader in : int32

(GLuint)

glAttachShader

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Begin​Conditional​Render​NV


public method BeginConditionalRenderNV → (2)

id_ in : int32

(GLuint)

mode in : int32

(GLenum)

glBeginConditionalRenderNV

Begin​Perf​Monitor​AMD


public method BeginPerfMonitorAMD → (1)

monitor in : int32

(GLuint)

glBeginPerfMonitorAMD

Begin​Perf​Query​INTEL


public method BeginPerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glBeginPerfQueryINTEL

Begin​Query


public method BeginQuery → (2)

target in : int32

(GLenum)

id_ in : int32

(GLuint)

glBeginQuery

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GL_ES_VERSION_3_0

Begin​Query​EXT


public method BeginQueryEXT → (2)

target in : int32

(GLenum)

id_ in : int32

(GLuint)

glBeginQueryEXT

Begin​Transform​Feedback


public method BeginTransformFeedback → (1)

primitiveMode in : int32

(GLenum)

glBeginTransformFeedback

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Provided by:
GL_ES_VERSION_3_0

Bind​Attrib​Location


public method BindAttribLocation → (3)

program in : int32

(GLuint)

index in : int32

(GLuint)

name in : string

(const GLchar *)

glBindAttribLocation

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Bind​Buffer


public method BindBuffer → (2)

target in : int32

(GLenum)

buffer in : int32

(GLuint)

glBindBuffer

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Bind​Buffer​Base


public method BindBufferBase → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

glBindBufferBase

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Bind​Buffer​Range


public method BindBufferRange → (5)

target in : int32

(GLenum)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glBindBufferRange

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Bind​Frag​Data​Location​EXT


public method BindFragDataLocationEXT → (3)

program in : int32

(GLuint)

color in : int32

(GLuint)

name in : string

(const GLchar *)

glBindFragDataLocationEXT

Bind​Frag​Data​Location​Indexed​EXT


public method BindFragDataLocationIndexedEXT → (4)

program in : int32

(GLuint)

colorNumber in : int32

(GLuint)

index in : int32

(GLuint)

name in : string

(const GLchar *)

glBindFragDataLocationIndexedEXT

Bind​Framebuffer


public method BindFramebuffer → (2)

target in : int32

(GLenum)

framebuffer in : int32

(GLuint)

glBindFramebuffer

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Bind​Image​Texture


public method BindImageTexture → (7)

unit in : int32

(GLuint)

texture in : int32

(GLuint)

level in : int32

(GLint)

layered in : bool

(GLboolean)

layer in : int32

(GLint)

access in : int32

(GLenum)

format in : int32

(GLenum)

glBindImageTexture

Bind​Program​Pipeline


public method BindProgramPipeline → (1)

pipeline in : int32

(GLuint)

glBindProgramPipeline

Bind​Program​Pipeline​EXT


public method BindProgramPipelineEXT → (1)

pipeline in : int32

(GLuint)

glBindProgramPipelineEXT

Bind​Renderbuffer


public method BindRenderbuffer → (2)

target in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glBindRenderbuffer

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Bind​Sampler


public method BindSampler → (2)

unit in : int32

(GLuint)

sampler in : int32

(GLuint)

glBindSampler

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Bind​Shading​Rate​Image​NV


public method BindShadingRateImageNV → (1)

texture in : int32

(GLuint)

glBindShadingRateImageNV

Bind​Texture


public method BindTexture → (2)

target in : int32

(GLenum)

texture in : int32

(GLuint)

glBindTexture

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Bind​Transform​Feedback


public method BindTransformFeedback → (2)

target in : int32

(GLenum)

id_ in : int32

(GLuint)

glBindTransformFeedback

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Bind​Vertex​Array


public method BindVertexArray → (1)

array in : int32

(GLuint)

glBindVertexArray

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Bind​Vertex​Buffer


public method BindVertexBuffer → (4)

bindingindex in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

stride in : int32

(GLsizei)

glBindVertexBuffer

Blend​Barrier


public method BlendBarrier → ()

glBlendBarrier

Blend​Color


public method BlendColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glBlendColor

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Blend​Equation


public method BlendEquation → (1)

mode in : int32

(GLenum)

glBlendEquation

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Blend​Equationi


public method BlendEquationi → (2)

buf in : int32

(GLuint)

mode in : int32

(GLenum)

glBlendEquationi

Blend​Equation​Separate


public method BlendEquationSeparate → (2)

modeRGB in : int32

(GLenum)

modeAlpha in : int32

(GLenum)

glBlendEquationSeparate

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Blend​Equation​Separatei


public method BlendEquationSeparatei → (3)

buf in : int32

(GLuint)

modeRGB in : int32

(GLenum)

modeAlpha in : int32

(GLenum)

glBlendEquationSeparatei

Blend​Func


public method BlendFunc → (2)

sfactor in : int32

(GLenum)

dfactor in : int32

(GLenum)

glBlendFunc

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Blend​Funci


public method BlendFunci → (3)

buf in : int32

(GLuint)

src in : int32

(GLenum)

dst in : int32

(GLenum)

glBlendFunci

Blend​Func​Separate


public method BlendFuncSeparate → (4)

sfactorRGB in : int32

(GLenum)

dfactorRGB in : int32

(GLenum)

sfactorAlpha in : int32

(GLenum)

dfactorAlpha in : int32

(GLenum)

glBlendFuncSeparate

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Blend​Func​Separatei


public method BlendFuncSeparatei → (5)

buf in : int32

(GLuint)

srcRGB in : int32

(GLenum)

dstRGB in : int32

(GLenum)

srcAlpha in : int32

(GLenum)

dstAlpha in : int32

(GLenum)

glBlendFuncSeparatei

Blend​Parameteri​NV


public method BlendParameteriNV → (2)

pname in : int32

(GLenum)

value in : int32

(GLint)

glBlendParameteriNV

Blit​Framebuffer


public method BlitFramebuffer → (10)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitFramebuffer

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GL_ES_VERSION_3_0

Blit​Framebuffer​ANGLE


public method BlitFramebufferANGLE → (10)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitFramebufferANGLE

Blit​Framebuffer​Layer​EXT


public method BlitFramebufferLayerEXT → (12)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

srcLayer in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

dstLayer in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitFramebufferLayerEXT

Blit​Framebuffer​Layers​EXT


public method BlitFramebufferLayersEXT → (10)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitFramebufferLayersEXT

Buffer​Attach​Memory​NV


public method BufferAttachMemoryNV → (3)

target in : int32

(GLenum)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glBufferAttachMemoryNV

Buffer​Data


public method BufferData → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

usage in : int32

(GLenum)

glBufferData

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Provided by:
GL_ES_VERSION_2_0

Buffer​Page​Commitment​Mem​NV


public method BufferPageCommitmentMemNV → (6)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

memory in : int32

(GLuint)

memOffset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glBufferPageCommitmentMemNV

Buffer​Storage​EXT


public method BufferStorageEXT → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

flags in : int32

(GLbitfield)

glBufferStorageEXT

Buffer​Storage​External​EXT


public method BufferStorageExternalEXT → (5)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

clientBuffer in : IntPtr

(GLeglClientBufferEXT)

flags in : int32

(GLbitfield)

glBufferStorageExternalEXT

Buffer​Storage​Mem​EXT


public method BufferStorageMemEXT → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glBufferStorageMemEXT

Buffer​Sub​Data


public method BufferSubData → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

glBufferSubData

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GL_ES_VERSION_2_0

Check​Framebuffer​Status


public method CheckFramebufferStatus → (1)

target in : int32

(GLenum)

returns → int32

(GLenum)

glCheckFramebufferStatus

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Clear


public method Clear → (1)

mask in : int32

(GLbitfield)

glClear

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Clear​Bufferfi


public method ClearBufferfi → (4)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

depth in : float32

(GLfloat)

stencil in : int32

(GLint)

glClearBufferfi

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Clear​Bufferfv


public method ClearBufferfv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : float32 [ ]

(const GLfloat *)

glClearBufferfv

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Clear​Bufferiv


public method ClearBufferiv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLint *)

glClearBufferiv

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Clear​Bufferuiv


public method ClearBufferuiv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLuint *)

glClearBufferuiv

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Clear​Color


public method ClearColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glClearColor

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GL_ES_VERSION_2_0

Clear​Depthf


public method ClearDepthf → (1)

in : float32

(GLfloat)

glClearDepthf

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GL_ES_VERSION_2_0

Clear​Pixel​Local​Storageui​EXT


public method ClearPixelLocalStorageuiEXT → (3)

offset in : int32

(GLsizei)

in : int32

(GLsizei)

values in : int32 [ ]

(const GLuint *)

glClearPixelLocalStorageuiEXT

Clear​Stencil


public method ClearStencil → (1)

in : int32

(GLint)

glClearStencil

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GL_ES_VERSION_2_0

Clear​Tex​Image​EXT


public method ClearTexImageEXT → (5)

texture in : int32

(GLuint)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearTexImageEXT

Clear​Tex​Sub​Image​EXT


public method ClearTexSubImageEXT → (11)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearTexSubImageEXT

Client​Wait​Sync


public method ClientWaitSync → (3)

sync in : IntPtr

(GLsync)

flags in : int32

(GLbitfield)

timeout in : int64

(GLuint64)

returns → int32

(GLenum)

glClientWaitSync

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GL_ES_VERSION_3_0

Clip​Control​EXT


public method ClipControlEXT → (2)

origin in : int32

(GLenum)

depth in : int32

(GLenum)

glClipControlEXT

Color​Mask


public method ColorMask → (4)

red in : bool

(GLboolean)

green in : bool

(GLboolean)

blue in : bool

(GLboolean)

alpha in : bool

(GLboolean)

glColorMask

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GL_ES_VERSION_2_0

Color​Maski


public method ColorMaski → (5)

index in : int32

(GLuint)

in : bool

(GLboolean)

in : bool

(GLboolean)

in : bool

(GLboolean)

in : bool

(GLboolean)

glColorMaski

Compile​Shader


public method CompileShader → (1)

shader in : int32

(GLuint)

glCompileShader

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GL_ES_VERSION_2_0

Compressed​Tex​Image2​D


public method CompressedTexImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage2D

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Compressed​Tex​Image3​D


public method CompressedTexImage3D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage3D

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Compressed​Tex​Image3​DOES


public method CompressedTexImage3DOES → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage3DOES

Compressed​Tex​Sub​Image2​D


public method CompressedTexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage2D

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Compressed​Tex​Sub​Image3​D


public method CompressedTexSubImage3D → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage3D

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Compressed​Tex​Sub​Image3​DOES


public method CompressedTexSubImage3DOES → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage3DOES

Conservative​Raster​Parameteri​NV


public method ConservativeRasterParameteriNV → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glConservativeRasterParameteriNV

Copy​Buffer​Sub​Data


public method CopyBufferSubData → (5)

readTarget in : int32

(GLenum)

writeTarget in : int32

(GLenum)

readOffset in : IntPtr

(GLintptr)

writeOffset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glCopyBufferSubData

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GL_ES_VERSION_3_0

Copy​Image​Sub​Data


public method CopyImageSubData → (15)

srcName in : int32

(GLuint)

srcTarget in : int32

(GLenum)

srcLevel in : int32

(GLint)

srcX in : int32

(GLint)

srcY in : int32

(GLint)

srcZ in : int32

(GLint)

dstName in : int32

(GLuint)

dstTarget in : int32

(GLenum)

dstLevel in : int32

(GLint)

dstX in : int32

(GLint)

dstY in : int32

(GLint)

dstZ in : int32

(GLint)

srcWidth in : int32

(GLsizei)

srcHeight in : int32

(GLsizei)

srcDepth in : int32

(GLsizei)

glCopyImageSubData

Copy​Path​NV


public method CopyPathNV → (2)

resultPath in : int32

(GLuint)

srcPath in : int32

(GLuint)

glCopyPathNV

Copy​Tex​Image2​D


public method CopyTexImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

glCopyTexImage2D

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GL_ES_VERSION_2_0

Copy​Tex​Sub​Image2​D


public method CopyTexSubImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTexSubImage2D

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Copy​Tex​Sub​Image3​D


public method CopyTexSubImage3D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTexSubImage3D

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Copy​Tex​Sub​Image3​DOES


public method CopyTexSubImage3DOES → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTexSubImage3DOES

Coverage​Mask​NV


public method CoverageMaskNV → (1)

mask in : bool

(GLboolean)

glCoverageMaskNV

Coverage​Modulation​NV


public method CoverageModulationNV → (1)

components in : int32

(GLenum)

glCoverageModulationNV

Coverage​Modulation​Table​NV


public method CoverageModulationTableNV → (2)

in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glCoverageModulationTableNV

Coverage​Operation​NV


public method CoverageOperationNV → (1)

operation in : int32

(GLenum)

glCoverageOperationNV

Cover​Fill​Path​Instanced​NV


public method CoverFillPathInstancedNV → (7)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glCoverFillPathInstancedNV

Cover​Fill​Path​NV


public method CoverFillPathNV → (2)

path in : int32

(GLuint)

coverMode in : int32

(GLenum)

glCoverFillPathNV

Cover​Stroke​Path​Instanced​NV


public method CoverStrokePathInstancedNV → (7)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glCoverStrokePathInstancedNV

Cover​Stroke​Path​NV


public method CoverStrokePathNV → (2)

path in : int32

(GLuint)

coverMode in : int32

(GLenum)

glCoverStrokePathNV

Create​Memory​Objects​EXT


public method CreateMemoryObjectsEXT → (2)

in : int32

(GLsizei)

memoryObjects in : int32 [ ]

(GLuint *)

glCreateMemoryObjectsEXT

Create​Perf​Query​INTEL


public method CreatePerfQueryINTEL → (2)

queryId in : int32

(GLuint)

queryHandle in : int32 [ ]

(GLuint *)

glCreatePerfQueryINTEL

Create​Program


public method CreateProgram → ()

returns → int32

(GLuint)

glCreateProgram

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GL_ES_VERSION_2_0

Create​Semaphores​NV


public method CreateSemaphoresNV → (2)

in : int32

(GLsizei)

semaphores in : int32 [ ]

(GLuint *)

glCreateSemaphoresNV

Create​Shader


public method CreateShader → (1)

type in : int32

(GLenum)

returns → int32

(GLuint)

glCreateShader

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Create​Shader​Programv


public method CreateShaderProgramv → (3)

type in : int32

(GLenum)

count in : int32

(GLsizei)

strings in : string [ ]

(const GLchar *const*)

returns → int32

(GLuint)

glCreateShaderProgramv

Create​Shader​Programv​EXT


public method CreateShaderProgramvEXT → (3)

type in : int32

(GLenum)

count in : int32

(GLsizei)

strings in : string [ ]

(const GLchar *const*)

returns → int32

(GLuint)

glCreateShaderProgramvEXT

Cull​Face


public method CullFace → (1)

mode in : int32

(GLenum)

glCullFace

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Debug​Message​Callback


public method DebugMessageCallback → (2)

callback in : IntPtr

(GLDEBUGPROC)

userParam in : IntPtr

(const void *)

glDebugMessageCallback

Debug​Message​Control


public method DebugMessageControl → (6)

source in : int32

(GLenum)

type in : int32

(GLenum)

severity in : int32

(GLenum)

count in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

enabled in : bool

(GLboolean)

glDebugMessageControl

Debug​Message​Insert


public method DebugMessageInsert → (6)

source in : int32

(GLenum)

type in : int32

(GLenum)

id_ in : int32

(GLuint)

severity in : int32

(GLenum)

length in : int32

(GLsizei)

buf in : string

(const GLchar *)

glDebugMessageInsert

Delete​Buffers


public method DeleteBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

glDeleteBuffers

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Delete​Fences​NV


public method DeleteFencesNV → (2)

in : int32

(GLsizei)

fences in : int32 [ ]

(const GLuint *)

glDeleteFencesNV

Delete​Framebuffers


public method DeleteFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(const GLuint *)

glDeleteFramebuffers

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Delete​Memory​Objects​EXT


public method DeleteMemoryObjectsEXT → (2)

in : int32

(GLsizei)

memoryObjects in : int32 [ ]

(const GLuint *)

glDeleteMemoryObjectsEXT

Delete​Paths​NV


public method DeletePathsNV → (2)

path in : int32

(GLuint)

range in : int32

(GLsizei)

glDeletePathsNV

Delete​Perf​Monitors​AMD


public method DeletePerfMonitorsAMD → (2)

in : int32

(GLsizei)

monitors in : int32 [ ]

(GLuint *)

glDeletePerfMonitorsAMD

Delete​Perf​Query​INTEL


public method DeletePerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glDeletePerfQueryINTEL

Delete​Program


public method DeleteProgram → (1)

program in : int32

(GLuint)

glDeleteProgram

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Delete​Program​Pipelines


public method DeleteProgramPipelines → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(const GLuint *)

glDeleteProgramPipelines

Delete​Program​Pipelines​EXT


public method DeleteProgramPipelinesEXT → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(const GLuint *)

glDeleteProgramPipelinesEXT

Delete​Queries


public method DeleteQueries → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

glDeleteQueries

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Delete​Queries​EXT


public method DeleteQueriesEXT → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

glDeleteQueriesEXT

Delete​Renderbuffers


public method DeleteRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(const GLuint *)

glDeleteRenderbuffers

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Delete​Samplers


public method DeleteSamplers → (2)

count in : int32

(GLsizei)

samplers in : int32 [ ]

(const GLuint *)

glDeleteSamplers

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Delete​Semaphores​EXT


public method DeleteSemaphoresEXT → (2)

in : int32

(GLsizei)

semaphores in : int32 [ ]

(const GLuint *)

glDeleteSemaphoresEXT

Delete​Shader


public method DeleteShader → (1)

shader in : int32

(GLuint)

glDeleteShader

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Delete​Sync


public method DeleteSync → (1)

sync in : IntPtr

(GLsync)

glDeleteSync

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Delete​Textures


public method DeleteTextures → (2)

in : int32

(GLsizei)

textures in : int32 [ ]

(const GLuint *)

glDeleteTextures

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Delete​Transform​Feedbacks


public method DeleteTransformFeedbacks → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

glDeleteTransformFeedbacks

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Delete​Vertex​Arrays


public method DeleteVertexArrays → (2)

in : int32

(GLsizei)

arrays in : int32 [ ]

(const GLuint *)

glDeleteVertexArrays

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Depth​Func


public method DepthFunc → (1)

func in : int32

(GLenum)

glDepthFunc

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Depth​Mask


public method DepthMask → (1)

flag in : bool

(GLboolean)

glDepthMask

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Depth​Range​Arrayfv​NV


public method DepthRangeArrayfvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glDepthRangeArrayfvNV

Depth​Range​Arrayfv​OES


public method DepthRangeArrayfvOES → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glDepthRangeArrayfvOES

Depth​Rangef


public method DepthRangef → (2)

in : float32

(GLfloat)

in : float32

(GLfloat)

glDepthRangef

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Depth​Range​Indexedf​NV


public method DepthRangeIndexedfNV → (3)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

glDepthRangeIndexedfNV

Depth​Range​Indexedf​OES


public method DepthRangeIndexedfOES → (3)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

glDepthRangeIndexedfOES

Detach​Shader


public method DetachShader → (2)

program in : int32

(GLuint)

shader in : int32

(GLuint)

glDetachShader

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Disable


public method Disable → (1)

cap in : int32

(GLenum)

glDisable

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Disablei


public method Disablei → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

glDisablei

Disable​Vertex​Attrib​Array


public method DisableVertexAttribArray → (1)

index in : int32

(GLuint)

glDisableVertexAttribArray

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Discard​Framebuffer​EXT


public method DiscardFramebufferEXT → (3)

target in : int32

(GLenum)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

glDiscardFramebufferEXT

Dispatch​Compute


public method DispatchCompute → (3)

num_groups_x in : int32

(GLuint)

num_groups_y in : int32

(GLuint)

num_groups_z in : int32

(GLuint)

glDispatchCompute

Dispatch​Compute​Indirect


public method DispatchComputeIndirect → (1)

indirect in : IntPtr

(GLintptr)

glDispatchComputeIndirect

Draw​Arrays


public method DrawArrays → (3)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

glDrawArrays

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Draw​Arrays​Indirect


public method DrawArraysIndirect → (2)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

glDrawArraysIndirect

Draw​Arrays​Instanced


public method DrawArraysInstanced → (4)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

instancecount in : int32

(GLsizei)

glDrawArraysInstanced

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Draw​Arrays​Instanced​Base​Instance​EXT


public method DrawArraysInstancedBaseInstanceEXT → (5)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

instancecount in : int32

(GLsizei)

baseinstance in : int32

(GLuint)

glDrawArraysInstancedBaseInstanceEXT

Draw​Buffers


public method DrawBuffers → (2)

in : int32

(GLsizei)

bufs in : int32 [ ]

(const GLenum *)

glDrawBuffers

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Provided by:
GL_ES_VERSION_3_0

Draw​Buffers​Indexed​EXT


public method DrawBuffersIndexedEXT → (3)

in : int32

(GLint)

location in : int32 [ ]

(const GLenum *)

indices in : int32 [ ]

(const GLint *)

glDrawBuffersIndexedEXT

Draw​Buffers​NV


public method DrawBuffersNV → (2)

in : int32

(GLsizei)

bufs in : int32 [ ]

(const GLenum *)

glDrawBuffersNV

Draw​Elements


public method DrawElements → (4)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

glDrawElements

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GL_ES_VERSION_2_0

Draw​Elements​Base​Vertex


public method DrawElementsBaseVertex → (5)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

basevertex in : int32

(GLint)

glDrawElementsBaseVertex

Draw​Elements​Indirect


public method DrawElementsIndirect → (3)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

glDrawElementsIndirect

Draw​Elements​Instanced


public method DrawElementsInstanced → (5)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

glDrawElementsInstanced

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Draw​Elements​Instanced​Base​Instance​EXT


public method DrawElementsInstancedBaseInstanceEXT → (6)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

baseinstance in : int32

(GLuint)

glDrawElementsInstancedBaseInstanceEXT

Draw​Elements​Instanced​Base​Vertex


public method DrawElementsInstancedBaseVertex → (6)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

basevertex in : int32

(GLint)

glDrawElementsInstancedBaseVertex

Draw​Elements​Instanced​Base​Vertex​Base​Instance​EXT


public method DrawElementsInstancedBaseVertexBaseInstanceEXT → (7)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

basevertex in : int32

(GLint)

baseinstance in : int32

(GLuint)

glDrawElementsInstancedBaseVertexBaseInstanceEXT

Draw​Mesh​Tasks​Indirect​NV


public method DrawMeshTasksIndirectNV → (1)

indirect in : IntPtr

(GLintptr)

glDrawMeshTasksIndirectNV

Draw​Mesh​Tasks​NV


public method DrawMeshTasksNV → (2)

first in : int32

(GLuint)

count in : int32

(GLuint)

glDrawMeshTasksNV

Draw​Range​Elements


public method DrawRangeElements → (6)

mode in : int32

(GLenum)

start in : int32

(GLuint)

end in : int32

(GLuint)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

glDrawRangeElements

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Draw​Range​Elements​Base​Vertex


public method DrawRangeElementsBaseVertex → (7)

mode in : int32

(GLenum)

start in : int32

(GLuint)

end in : int32

(GLuint)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

basevertex in : int32

(GLint)

glDrawRangeElementsBaseVertex

Draw​Transform​Feedback​EXT


public method DrawTransformFeedbackEXT → (2)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

glDrawTransformFeedbackEXT

Draw​Transform​Feedback​Instanced​EXT


public method DrawTransformFeedbackInstancedEXT → (3)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

instancecount in : int32

(GLsizei)

glDrawTransformFeedbackInstancedEXT

Draw​Vk​Image​NV


public method DrawVkImageNV → (11)

vkImage in : int64

(GLuint64)

sampler in : int32

(GLuint)

x0 in : float32

(GLfloat)

y0 in : float32

(GLfloat)

x1 in : float32

(GLfloat)

y1 in : float32

(GLfloat)

in : float32

(GLfloat)

s0 in : float32

(GLfloat)

t0 in : float32

(GLfloat)

s1 in : float32

(GLfloat)

t1 in : float32

(GLfloat)

glDrawVkImageNV

EGLImage​Target​Renderbuffer​Storage​OES


public method EGLImageTargetRenderbufferStorageOES → (2)

target in : int32

(GLenum)

image in : IntPtr

(GLeglImageOES)

glEGLImageTargetRenderbufferStorageOES

EGLImage​Target​Tex​Storage​EXT


public method EGLImageTargetTexStorageEXT → (3)

target in : int32

(GLenum)

image in : IntPtr

(GLeglImageOES)

attrib_list in : int32 [ ]

(const GLint*)

glEGLImageTargetTexStorageEXT

EGLImage​Target​Texture2​DOES


public method EGLImageTargetTexture2DOES → (2)

target in : int32

(GLenum)

image in : IntPtr

(GLeglImageOES)

glEGLImageTargetTexture2DOES

Enable


public method Enable → (1)

cap in : int32

(GLenum)

glEnable

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GL_ES_VERSION_2_0

Enablei


public method Enablei → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

glEnablei

Enable​Vertex​Attrib​Array


public method EnableVertexAttribArray → (1)

index in : int32

(GLuint)

glEnableVertexAttribArray

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End​Conditional​Render​NV


public method EndConditionalRenderNV → ()

glEndConditionalRenderNV

End​Perf​Monitor​AMD


public method EndPerfMonitorAMD → (1)

monitor in : int32

(GLuint)

glEndPerfMonitorAMD

End​Perf​Query​INTEL


public method EndPerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glEndPerfQueryINTEL

End​Query


public method EndQuery → (1)

target in : int32

(GLenum)

glEndQuery

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End​Query​EXT


public method EndQueryEXT → (1)

target in : int32

(GLenum)

glEndQueryEXT

End​Transform​Feedback


public method EndTransformFeedback → ()

glEndTransformFeedback

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Fence​Sync


public method FenceSync → (2)

condition in : int32

(GLenum)

flags in : int32

(GLbitfield)

returns → IntPtr

(GLsync)

glFenceSync

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Finish


public method Finish → ()

glFinish

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Provided by:
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Finish​Fence​NV


public method FinishFenceNV → (1)

fence in : int32

(GLuint)

glFinishFenceNV

Flush


public method Flush → ()

glFlush

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Flush​Mapped​Buffer​Range


public method FlushMappedBufferRange → (3)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

glFlushMappedBufferRange

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Fragment​Coverage​Color​NV


public method FragmentCoverageColorNV → (1)

color in : int32

(GLuint)

glFragmentCoverageColorNV

Framebuffer​Fetch​Barrier​EXT


public method FramebufferFetchBarrierEXT → ()

glFramebufferFetchBarrierEXT

Framebuffer​Parameteri


public method FramebufferParameteri → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glFramebufferParameteri

Framebuffer​Pixel​Local​Storage​Size​EXT


public method FramebufferPixelLocalStorageSizeEXT → (2)

target in : int32

(GLuint)

size in : int32

(GLsizei)

glFramebufferPixelLocalStorageSizeEXT

Framebuffer​Renderbuffer


public method FramebufferRenderbuffer → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

renderbuffertarget in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glFramebufferRenderbuffer

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Framebuffer​Sample​Locationsfv​NV


public method FramebufferSampleLocationsfvNV → (4)

target in : int32

(GLenum)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glFramebufferSampleLocationsfvNV

Framebuffer​Shading​Rate​EXT


public method FramebufferShadingRateEXT → (7)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

baseLayer in : int32

(GLint)

numLayers in : int32

(GLsizei)

texelWidth in : int32

(GLsizei)

texelHeight in : int32

(GLsizei)

glFramebufferShadingRateEXT

Framebuffer​Texture


public method FramebufferTexture → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture

Framebuffer​Texture2​D


public method FramebufferTexture2D → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture2D

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Framebuffer​Texture2​DMultisample​EXT


public method FramebufferTexture2DMultisampleEXT → (6)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

samples in : int32

(GLsizei)

glFramebufferTexture2DMultisampleEXT

Framebuffer​Texture3​DOES


public method FramebufferTexture3DOES → (6)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

zoffset in : int32

(GLint)

glFramebufferTexture3DOES

Framebuffer​Texture​Layer


public method FramebufferTextureLayer → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

layer in : int32

(GLint)

glFramebufferTextureLayer

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Front​Face


public method FrontFace → (1)

mode in : int32

(GLenum)

glFrontFace

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Gen​Buffers


public method GenBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(GLuint *)

glGenBuffers

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Generate​Mipmap


public method GenerateMipmap → (1)

target in : int32

(GLenum)

glGenerateMipmap

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Gen​Fences​NV


public method GenFencesNV → (2)

in : int32

(GLsizei)

fences in : int32 [ ]

(GLuint *)

glGenFencesNV

Gen​Framebuffers


public method GenFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(GLuint *)

glGenFramebuffers

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Gen​Paths​NV


public method GenPathsNV → (1)

range in : int32

(GLsizei)

returns → int32

(GLuint)

glGenPathsNV

Gen​Perf​Monitors​AMD


public method GenPerfMonitorsAMD → (2)

in : int32

(GLsizei)

monitors in : int32 [ ]

(GLuint *)

glGenPerfMonitorsAMD

Gen​Program​Pipelines


public method GenProgramPipelines → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(GLuint *)

glGenProgramPipelines

Gen​Program​Pipelines​EXT


public method GenProgramPipelinesEXT → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(GLuint *)

glGenProgramPipelinesEXT

Gen​Queries


public method GenQueries → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glGenQueries

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Gen​Queries​EXT


public method GenQueriesEXT → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glGenQueriesEXT

Gen​Renderbuffers


public method GenRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(GLuint *)

glGenRenderbuffers

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Gen​Samplers


public method GenSamplers → (2)

count in : int32

(GLsizei)

samplers in : int32 [ ]

(GLuint *)

glGenSamplers

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Gen​Semaphores​EXT


public method GenSemaphoresEXT → (2)

in : int32

(GLsizei)

semaphores in : int32 [ ]

(GLuint *)

glGenSemaphoresEXT

Gen​Textures


public method GenTextures → (2)

in : int32

(GLsizei)

textures in : int32 [ ]

(GLuint *)

glGenTextures

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Gen​Transform​Feedbacks


public method GenTransformFeedbacks → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glGenTransformFeedbacks

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Gen​Vertex​Arrays


public method GenVertexArrays → (2)

in : int32

(GLsizei)

arrays in : int32 [ ]

(GLuint *)

glGenVertexArrays

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Get​Active​Attrib


public method GetActiveAttrib → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLint *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveAttrib

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Get​Active​Uniform


public method GetActiveUniform → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLint *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveUniform

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Get​Active​Uniform​Blockiv


public method GetActiveUniformBlockiv → (4)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetActiveUniformBlockiv

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Get​Active​Uniform​Block​Name


public method GetActiveUniformBlockName → (5)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

uniformBlockName in : IntPtr

(GLchar *)

glGetActiveUniformBlockName

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Get​Active​Uniformsiv


public method GetActiveUniformsiv → (5)

program in : int32

(GLuint)

uniformCount in : int32

(GLsizei)

uniformIndices in : int32 [ ]

(const GLuint *)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetActiveUniformsiv

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Get​Attached​Shaders


public method GetAttachedShaders → (4)

program in : int32

(GLuint)

maxCount in : int32

(GLsizei)

count in : int32 [ ]

(GLsizei *) of length 1

shaders in : int32 [ ]

(GLuint *)

glGetAttachedShaders

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Get​Attrib​Location


public method GetAttribLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetAttribLocation

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Get​Booleani_v


public method GetBooleani_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : bool [ ]

(GLboolean *)

glGetBooleani_v

Get​Booleanv


public method GetBooleanv → (2)

pname in : int32

(GLenum)

data in : bool [ ]

(GLboolean *)

glGetBooleanv

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Get​Buffer​Parameteri64v


public method GetBufferParameteri64v → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64 *)

glGetBufferParameteri64v

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Get​Buffer​Parameteriv


public method GetBufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetBufferParameteriv

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Get​Buffer​Pointerv


public method GetBufferPointerv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetBufferPointerv

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GL_OES_mapbuffer

Get​Coverage​Modulation​Table​NV


public method GetCoverageModulationTableNV → (2)

bufSize in : int32

(GLsizei)

in : float32 [ ]

(GLfloat *)

glGetCoverageModulationTableNV

Get​Debug​Message​Log


public method GetDebugMessageLog → (8)

count in : int32

(GLuint)

bufSize in : int32

(GLsizei)

sources in : int32 [ ]

(GLenum *)

types in : int32 [ ]

(GLenum *)

ids in : int32 [ ]

(GLuint *)

severities in : int32 [ ]

(GLenum *)

lengths in : int32 [ ]

(GLsizei *)

messageLog in : IntPtr

(GLchar *)

returns → int32

(GLuint)

glGetDebugMessageLog

Get​Error


public method GetError → ()

returns → int32

(GLenum)

glGetError

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Get​Fenceiv​NV


public method GetFenceivNV → (3)

fence in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFenceivNV

Get​First​Perf​Query​Id​INTEL


public method GetFirstPerfQueryIdINTEL → (1)

queryId in : int32 [ ]

(GLuint *)

glGetFirstPerfQueryIdINTEL

Get​Floati_v​NV


public method GetFloati_vNV → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : float32 [ ]

(GLfloat *)

glGetFloati_vNV

Get​Floati_v​OES


public method GetFloati_vOES → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : float32 [ ]

(GLfloat *)

glGetFloati_vOES

Get​Floatv


public method GetFloatv → (2)

pname in : int32

(GLenum)

data in : float32 [ ]

(GLfloat *)

glGetFloatv

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Get​Frag​Data​Index​EXT


public method GetFragDataIndexEXT → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetFragDataIndexEXT

Get​Frag​Data​Location


public method GetFragDataLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetFragDataLocation

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Get​Fragment​Shading​Rates​EXT


public method GetFragmentShadingRatesEXT → (4)

samples in : int32

(GLsizei)

maxCount in : int32

(GLsizei)

count in : int32 [ ]

(GLsizei *) of length 1

shadingRates in : int32 [ ]

(GLenum *)

glGetFragmentShadingRatesEXT

Get​Framebuffer​Attachment​Parameteriv


public method GetFramebufferAttachmentParameteriv → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferAttachmentParameteriv

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GL_ES_VERSION_2_0

Get​Framebuffer​Parameteriv


public method GetFramebufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferParameteriv

Get​Framebuffer​Pixel​Local​Storage​Size​EXT


public method GetFramebufferPixelLocalStorageSizeEXT → (1)

target in : int32

(GLuint)

returns → int32

(GLsizei)

glGetFramebufferPixelLocalStorageSizeEXT

Get​Graphics​Reset​Status


public method GetGraphicsResetStatus → ()

returns → int32

(GLenum)

glGetGraphicsResetStatus

Get​Image​Handle​NV


public method GetImageHandleNV → (5)

texture in : int32

(GLuint)

level in : int32

(GLint)

layered in : bool

(GLboolean)

layer in : int32

(GLint)

format in : int32

(GLenum)

returns → int64

(GLuint64)

glGetImageHandleNV

Get​Integer64i_v


public method GetInteger64i_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int64 [ ]

(GLint64 *)

glGetInteger64i_v

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GL_ES_VERSION_3_0

Get​Integer64v


public method GetInteger64v → (2)

pname in : int32

(GLenum)

data in : int64 [ ]

(GLint64 *)

glGetInteger64v

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GL_ES_VERSION_3_0
GL_EXT_disjoint_timer_query

Get​Integeri_v


public method GetIntegeri_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int32 [ ]

(GLint *)

glGetIntegeri_v

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GL_ES_VERSION_3_0

Get​Integeri_v​EXT


public method GetIntegeri_vEXT → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int32 [ ]

(GLint *)

glGetIntegeri_vEXT

Get​Integerv


public method GetIntegerv → (2)

pname in : int32

(GLenum)

data in : int32 [ ]

(GLint *)

glGetIntegerv

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GL_ES_VERSION_2_0

Get​Internalformativ


public method GetInternalformativ → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetInternalformativ

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GL_ES_VERSION_3_0

Get​Internalformat​Sampleiv​NV


public method GetInternalformatSampleivNV → (6)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

samples in : int32

(GLsizei)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetInternalformatSampleivNV

Get​Memory​Object​Detached​Resourcesuiv​NV


public method GetMemoryObjectDetachedResourcesuivNV → (5)

memory in : int32

(GLuint)

pname in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLuint *)

glGetMemoryObjectDetachedResourcesuivNV

Get​Memory​Object​Parameteriv​EXT


public method GetMemoryObjectParameterivEXT → (3)

memoryObject in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMemoryObjectParameterivEXT

Get​Multisamplefv


public method GetMultisamplefv → (3)

pname in : int32

(GLenum)

index in : int32

(GLuint)

val in : float32 [ ]

(GLfloat *)

glGetMultisamplefv

Get​Next​Perf​Query​Id​INTEL


public method GetNextPerfQueryIdINTEL → (2)

queryId in : int32

(GLuint)

nextQueryId in : int32 [ ]

(GLuint *)

glGetNextPerfQueryIdINTEL

Getn​Uniformfv


public method GetnUniformfv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float32 [ ]

(GLfloat *)

glGetnUniformfv

Getn​Uniformiv


public method GetnUniformiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetnUniformiv

Getn​Uniformuiv


public method GetnUniformuiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLuint *)

glGetnUniformuiv

Get​Object​Label


public method GetObjectLabel → (5)

identifier in : int32

(GLenum)

name in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectLabel

Get​Object​Label​EXT


public method GetObjectLabelEXT → (5)

type in : int32

(GLenum)

object_ in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectLabelEXT

Get​Object​Ptr​Label


public method GetObjectPtrLabel → (4)

ptr_ in : IntPtr

(const void *)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectPtrLabel

Get​Path​Commands​NV


public method GetPathCommandsNV → (2)

path in : int32

(GLuint)

commands in : int8 [ ]

(GLubyte *)

glGetPathCommandsNV

Get​Path​Coords​NV


public method GetPathCoordsNV → (2)

path in : int32

(GLuint)

coords in : float32 [ ]

(GLfloat *)

glGetPathCoordsNV

Get​Path​Dash​Array​NV


public method GetPathDashArrayNV → (2)

path in : int32

(GLuint)

dashArray in : float32 [ ]

(GLfloat *)

glGetPathDashArrayNV

Get​Path​Length​NV


public method GetPathLengthNV → (3)

path in : int32

(GLuint)

startSegment in : int32

(GLsizei)

numSegments in : int32

(GLsizei)

returns → float32

(GLfloat)

glGetPathLengthNV

Get​Path​Metric​Range​NV


public method GetPathMetricRangeNV → (5)

metricQueryMask in : int32

(GLbitfield)

firstPathName in : int32

(GLuint)

numPaths in : int32

(GLsizei)

stride in : int32

(GLsizei)

metrics in : float32 [ ]

(GLfloat *)

glGetPathMetricRangeNV

Get​Path​Metrics​NV


public method GetPathMetricsNV → (7)

metricQueryMask in : int32

(GLbitfield)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

stride in : int32

(GLsizei)

metrics in : float32 [ ]

(GLfloat *)

glGetPathMetricsNV

Get​Path​Parameterfv​NV


public method GetPathParameterfvNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32 [ ]

(GLfloat *) of length 4

glGetPathParameterfvNV

Get​Path​Parameteriv​NV


public method GetPathParameterivNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32 [ ]

(GLint *) of length 4

glGetPathParameterivNV

Get​Path​Spacing​NV


public method GetPathSpacingNV → (9)

pathListMode in : int32

(GLenum)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

advanceScale in : float32

(GLfloat)

kerningScale in : float32

(GLfloat)

transformType in : int32

(GLenum)

returnedSpacing in : float32 [ ]

(GLfloat *)

glGetPathSpacingNV

Get​Perf​Counter​Info​INTEL


public method GetPerfCounterInfoINTEL → (11)

queryId in : int32

(GLuint)

counterId in : int32

(GLuint)

counterNameLength in : int32

(GLuint)

counterName in : IntPtr

(GLchar *)

counterDescLength in : int32

(GLuint)

counterDesc in : IntPtr

(GLchar *)

counterOffset in : int32 [ ]

(GLuint *)

counterDataSize in : int32 [ ]

(GLuint *)

counterTypeEnum in : int32 [ ]

(GLuint *)

counterDataTypeEnum in : int32 [ ]

(GLuint *)

rawCounterMaxValue in : int64 [ ]

(GLuint64 *)

glGetPerfCounterInfoINTEL

Get​Perf​Monitor​Counter​Data​AMD


public method GetPerfMonitorCounterDataAMD → (5)

monitor in : int32

(GLuint)

pname in : int32

(GLenum)

dataSize in : int32

(GLsizei)

data in : int32 [ ]

(GLuint *)

bytesWritten in : int32 [ ]

(GLint *) of length 1

glGetPerfMonitorCounterDataAMD

Get​Perf​Monitor​Counter​Info​AMD


public method GetPerfMonitorCounterInfoAMD → (4)

group in : int32

(GLuint)

counter in : int32

(GLuint)

pname in : int32

(GLenum)

data in : IntPtr

(void *)

glGetPerfMonitorCounterInfoAMD

Get​Perf​Monitor​Counters​AMD


public method GetPerfMonitorCountersAMD → (5)

group in : int32

(GLuint)

numCounters in : int32 [ ]

(GLint *) of length 1

maxActiveCounters in : int32 [ ]

(GLint *) of length 1

counterSize in : int32

(GLsizei)

counters in : int32 [ ]

(GLuint *)

glGetPerfMonitorCountersAMD

Get​Perf​Monitor​Counter​String​AMD


public method GetPerfMonitorCounterStringAMD → (5)

group in : int32

(GLuint)

counter in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

counterString in : IntPtr

(GLchar *)

glGetPerfMonitorCounterStringAMD

Get​Perf​Monitor​Groups​AMD


public method GetPerfMonitorGroupsAMD → (3)

numGroups in : int32 [ ]

(GLint *) of length 1

groupsSize in : int32

(GLsizei)

groups in : int32 [ ]

(GLuint *)

glGetPerfMonitorGroupsAMD

Get​Perf​Monitor​Group​String​AMD


public method GetPerfMonitorGroupStringAMD → (4)

group in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

groupString in : IntPtr

(GLchar *)

glGetPerfMonitorGroupStringAMD

Get​Perf​Query​Data​INTEL


public method GetPerfQueryDataINTEL → (5)

queryHandle in : int32

(GLuint)

flags in : int32

(GLuint)

dataSize in : int32

(GLsizei)

data in : IntPtr

(void *)

bytesWritten in : int32 [ ]

(GLuint *)

glGetPerfQueryDataINTEL

Get​Perf​Query​Id​By​Name​INTEL


public method GetPerfQueryIdByNameINTEL → (2)

queryName in : IntPtr

(GLchar *)

queryId in : int32 [ ]

(GLuint *)

glGetPerfQueryIdByNameINTEL

Get​Perf​Query​Info​INTEL


public method GetPerfQueryInfoINTEL → (7)

queryId in : int32

(GLuint)

queryNameLength in : int32

(GLuint)

queryName in : IntPtr

(GLchar *)

dataSize in : int32 [ ]

(GLuint *)

noCounters in : int32 [ ]

(GLuint *)

noInstances in : int32 [ ]

(GLuint *)

capsMask in : int32 [ ]

(GLuint *)

glGetPerfQueryInfoINTEL

Get​Pointerv


public method GetPointerv → (2)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetPointerv

Get​Program​Binary


public method GetProgramBinary → (5)

program in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

binaryFormat in : int32 [ ]

(GLenum *) of length 1

binary in : IntPtr

(void *)

glGetProgramBinary

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GL_ES_VERSION_3_0

Get​Program​Info​Log


public method GetProgramInfoLog → (4)

program in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetProgramInfoLog

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GL_ES_VERSION_2_0

Get​Program​Interfaceiv


public method GetProgramInterfaceiv → (4)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramInterfaceiv

Get​Programiv


public method GetProgramiv → (3)

program in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramiv

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Get​Program​Pipeline​Info​Log


public method GetProgramPipelineInfoLog → (4)

pipeline in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetProgramPipelineInfoLog

Get​Program​Pipeline​Info​Log​EXT


public method GetProgramPipelineInfoLogEXT → (4)

pipeline in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetProgramPipelineInfoLogEXT

Get​Program​Pipelineiv


public method GetProgramPipelineiv → (3)

pipeline in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramPipelineiv

Get​Program​Pipelineiv​EXT


public method GetProgramPipelineivEXT → (3)

pipeline in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramPipelineivEXT

Get​Program​Resourcefv​NV


public method GetProgramResourcefvNV → (8)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

propCount in : int32

(GLsizei)

props in : int32 [ ]

(const GLenum *)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

params_ in : float32 [ ]

(GLfloat *)

glGetProgramResourcefvNV

Get​Program​Resource​Index


public method GetProgramResourceIndex → (3)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLuint)

glGetProgramResourceIndex

Get​Program​Resourceiv


public method GetProgramResourceiv → (8)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

propCount in : int32

(GLsizei)

props in : int32 [ ]

(const GLenum *)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

params_ in : int32 [ ]

(GLint *)

glGetProgramResourceiv

Get​Program​Resource​Location


public method GetProgramResourceLocation → (3)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetProgramResourceLocation

Get​Program​Resource​Name


public method GetProgramResourceName → (6)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

name in : IntPtr

(GLchar *)

glGetProgramResourceName

Get​Queryiv


public method GetQueryiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetQueryiv

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GL_ES_VERSION_3_0

Get​Queryiv​EXT


public method GetQueryivEXT → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetQueryivEXT

Get​Query​Objecti64v​EXT


public method GetQueryObjecti64vEXT → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64 *)

glGetQueryObjecti64vEXT

Get​Query​Objectui64v​EXT


public method GetQueryObjectui64vEXT → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64 *)

glGetQueryObjectui64vEXT

Get​Query​Objectuiv


public method GetQueryObjectuiv → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetQueryObjectuiv

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Get​Query​Objectuiv​EXT


public method GetQueryObjectuivEXT → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetQueryObjectuivEXT

Get​Renderbuffer​Parameteriv


public method GetRenderbufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetRenderbufferParameteriv

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GL_ES_VERSION_2_0

Get​Sampler​Parameterfv


public method GetSamplerParameterfv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetSamplerParameterfv

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Get​Sampler​Parameter​Iiv


public method GetSamplerParameterIiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetSamplerParameterIiv

Get​Sampler​Parameter​Iuiv


public method GetSamplerParameterIuiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetSamplerParameterIuiv

Get​Sampler​Parameteriv


public method GetSamplerParameteriv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetSamplerParameteriv

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Get​Semaphore​Parameteriv​NV


public method GetSemaphoreParameterivNV → (3)

semaphore in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetSemaphoreParameterivNV

Get​Semaphore​Parameterui64v​EXT


public method GetSemaphoreParameterui64vEXT → (3)

semaphore in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64 *)

glGetSemaphoreParameterui64vEXT

Get​Shader​Info​Log


public method GetShaderInfoLog → (4)

shader in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetShaderInfoLog

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GL_ES_VERSION_2_0

Get​Shaderiv


public method GetShaderiv → (3)

shader in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetShaderiv

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GL_ES_VERSION_2_0

Get​Shader​Precision​Format


public method GetShaderPrecisionFormat → (4)

shadertype in : int32

(GLenum)

precisiontype in : int32

(GLenum)

range in : int32 [ ]

(GLint *) of length 2

precision in : int32 [ ]

(GLint *) of length 1

glGetShaderPrecisionFormat

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GL_ES_VERSION_2_0

Get​Shader​Source


public method GetShaderSource → (4)

shader in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

source in : IntPtr

(GLchar *)

glGetShaderSource

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GL_ES_VERSION_2_0

Get​Shading​Rate​Image​Palette​NV


public method GetShadingRateImagePaletteNV → (3)

viewport in : int32

(GLuint)

entry in : int32

(GLuint)

rate in : int32 [ ]

(GLenum *) of length 1

glGetShadingRateImagePaletteNV

Get​Shading​Rate​Sample​Locationiv​NV


public method GetShadingRateSampleLocationivNV → (4)

rate in : int32

(GLenum)

samples in : int32

(GLuint)

index in : int32

(GLuint)

location in : int32 [ ]

(GLint *) of length 3

glGetShadingRateSampleLocationivNV

Get​String


public method GetString → (1)

name in : int32

(GLenum)

returns → string

(const GLubyte *)

glGetString

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Provided by:
GL_ES_VERSION_2_0

Get​Stringi


public method GetStringi → (2)

name in : int32

(GLenum)

index in : int32

(GLuint)

returns → string

(const GLubyte *)

glGetStringi

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GL_ES_VERSION_3_0

Get​Synciv


public method GetSynciv → (5)

sync in : IntPtr

(GLsync)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

values in : int32 [ ]

(GLint *)

glGetSynciv

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Get​Tex​Level​Parameterfv


public method GetTexLevelParameterfv → (4)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTexLevelParameterfv

Get​Tex​Level​Parameteriv


public method GetTexLevelParameteriv → (4)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexLevelParameteriv

Get​Tex​Parameterfv


public method GetTexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTexParameterfv

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Get​Tex​Parameter​Iiv


public method GetTexParameterIiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexParameterIiv

Get​Tex​Parameter​Iuiv


public method GetTexParameterIuiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetTexParameterIuiv

Get​Tex​Parameteriv


public method GetTexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexParameteriv

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Get​Texture​Handle​NV


public method GetTextureHandleNV → (1)

texture in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureHandleNV

Get​Texture​Sampler​Handle​NV


public method GetTextureSamplerHandleNV → (2)

texture in : int32

(GLuint)

sampler in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureSamplerHandleNV

Get​Transform​Feedback​Varying


public method GetTransformFeedbackVarying → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLsizei *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetTransformFeedbackVarying

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Get​Translated​Shader​Source​ANGLE


public method GetTranslatedShaderSourceANGLE → (4)

shader in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

source in : IntPtr

(GLchar *)

glGetTranslatedShaderSourceANGLE

Get​Uniform​Block​Index


public method GetUniformBlockIndex → (2)

program in : int32

(GLuint)

uniformBlockName in : string

(const GLchar *)

returns → int32

(GLuint)

glGetUniformBlockIndex

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Get​Uniformfv


public method GetUniformfv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : float32 [ ]

(GLfloat *)

glGetUniformfv

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Get​Uniformi64v​NV


public method GetUniformi64vNV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int64 [ ]

(GLint64EXT *)

glGetUniformi64vNV

Get​Uniform​Indices


public method GetUniformIndices → (4)

program in : int32

(GLuint)

uniformCount in : int32

(GLsizei)

uniformNames in : string [ ]

(const GLchar *const*)

uniformIndices in : int32 [ ]

(GLuint *)

glGetUniformIndices

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Get​Uniformiv


public method GetUniformiv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int32 [ ]

(GLint *)

glGetUniformiv

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Get​Uniform​Location


public method GetUniformLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetUniformLocation

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Get​Uniformuiv


public method GetUniformuiv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int32 [ ]

(GLuint *)

glGetUniformuiv

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Get​Unsigned​Bytei_v​EXT


public method GetUnsignedBytei_vEXT → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int8 [ ]

(GLubyte *)

glGetUnsignedBytei_vEXT

Get​Unsigned​Bytev​EXT


public method GetUnsignedBytevEXT → (2)

pname in : int32

(GLenum)

data in : int8 [ ]

(GLubyte *)

glGetUnsignedBytevEXT

Get​Vertex​Attribfv


public method GetVertexAttribfv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *) of length 4

glGetVertexAttribfv

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Get​Vertex​Attrib​Iiv


public method GetVertexAttribIiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 1

glGetVertexAttribIiv

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Get​Vertex​Attrib​Iuiv


public method GetVertexAttribIuiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *) of length 1

glGetVertexAttribIuiv

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Get​Vertex​Attribiv


public method GetVertexAttribiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 4

glGetVertexAttribiv

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Get​Vertex​Attrib​Pointerv


public method GetVertexAttribPointerv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

pointer in : IntPtr [ ]

(void **) of length 1

glGetVertexAttribPointerv

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Get​Vk​Proc​Addr​NV


public method GetVkProcAddrNV → (1)

name in : string

(const GLchar *)

returns → IntPtr

(GLVULKANPROCNV)

glGetVkProcAddrNV

Hint


public method Hint → (2)

target in : int32

(GLenum)

mode in : int32

(GLenum)

glHint

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Import​Memory​Fd​EXT


public method ImportMemoryFdEXT → (4)

memory in : int32

(GLuint)

size in : int64

(GLuint64)

handleType in : int32

(GLenum)

fd in : int32

(GLint)

glImportMemoryFdEXT

Import​Memory​Win32​Handle​EXT


public method ImportMemoryWin32HandleEXT → (4)

memory in : int32

(GLuint)

size in : int64

(GLuint64)

handleType in : int32

(GLenum)

handle in : IntPtr

(void *)

glImportMemoryWin32HandleEXT

Import​Memory​Win32​Name​EXT


public method ImportMemoryWin32NameEXT → (4)

memory in : int32

(GLuint)

size in : int64

(GLuint64)

handleType in : int32

(GLenum)

name in : IntPtr

(const void *)

glImportMemoryWin32NameEXT

Import​Semaphore​Fd​EXT


public method ImportSemaphoreFdEXT → (3)

semaphore in : int32

(GLuint)

handleType in : int32

(GLenum)

fd in : int32

(GLint)

glImportSemaphoreFdEXT

Import​Semaphore​Win32​Handle​EXT


public method ImportSemaphoreWin32HandleEXT → (3)

semaphore in : int32

(GLuint)

handleType in : int32

(GLenum)

handle in : IntPtr

(void *)

glImportSemaphoreWin32HandleEXT

Import​Semaphore​Win32​Name​EXT


public method ImportSemaphoreWin32NameEXT → (3)

semaphore in : int32

(GLuint)

handleType in : int32

(GLenum)

name in : IntPtr

(const void *)

glImportSemaphoreWin32NameEXT

Insert​Event​Marker​EXT


public method InsertEventMarkerEXT → (2)

length in : int32

(GLsizei)

marker in : string

(const GLchar *)

glInsertEventMarkerEXT

Interpolate​Paths​NV


public method InterpolatePathsNV → (4)

resultPath in : int32

(GLuint)

pathA in : int32

(GLuint)

pathB in : int32

(GLuint)

weight in : float32

(GLfloat)

glInterpolatePathsNV

Invalidate​Framebuffer


public method InvalidateFramebuffer → (3)

target in : int32

(GLenum)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

glInvalidateFramebuffer

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Invalidate​Sub​Framebuffer


public method InvalidateSubFramebuffer → (7)

target in : int32

(GLenum)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glInvalidateSubFramebuffer

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Is​Buffer


public method IsBuffer → (1)

buffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsBuffer

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Is​Enabled


public method IsEnabled → (1)

cap in : int32

(GLenum)

returns → bool

(GLboolean)

glIsEnabled

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Is​Enabledi


public method IsEnabledi → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

returns → bool

(GLboolean)

glIsEnabledi

Is​Fence​NV


public method IsFenceNV → (1)

fence in : int32

(GLuint)

returns → bool

(GLboolean)

glIsFenceNV

Is​Framebuffer


public method IsFramebuffer → (1)

framebuffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsFramebuffer

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Is​Image​Handle​Resident​NV


public method IsImageHandleResidentNV → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsImageHandleResidentNV

Is​Memory​Object​EXT


public method IsMemoryObjectEXT → (1)

memoryObject in : int32

(GLuint)

returns → bool

(GLboolean)

glIsMemoryObjectEXT

Is​Path​NV


public method IsPathNV → (1)

path in : int32

(GLuint)

returns → bool

(GLboolean)

glIsPathNV

Is​Point​In​Fill​Path​NV


public method IsPointInFillPathNV → (4)

path in : int32

(GLuint)

mask in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

returns → bool

(GLboolean)

glIsPointInFillPathNV

Is​Point​In​Stroke​Path​NV


public method IsPointInStrokePathNV → (3)

path in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

returns → bool

(GLboolean)

glIsPointInStrokePathNV

Is​Program


public method IsProgram → (1)

program in : int32

(GLuint)

returns → bool

(GLboolean)

glIsProgram

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Is​Program​Pipeline


public method IsProgramPipeline → (1)

pipeline in : int32

(GLuint)

returns → bool

(GLboolean)

glIsProgramPipeline

Is​Program​Pipeline​EXT


public method IsProgramPipelineEXT → (1)

pipeline in : int32

(GLuint)

returns → bool

(GLboolean)

glIsProgramPipelineEXT

Is​Query


public method IsQuery → (1)

id_ in : int32

(GLuint)

returns → bool

(GLboolean)

glIsQuery

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Is​Query​EXT


public method IsQueryEXT → (1)

id_ in : int32

(GLuint)

returns → bool

(GLboolean)

glIsQueryEXT

Is​Renderbuffer


public method IsRenderbuffer → (1)

renderbuffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsRenderbuffer

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Is​Sampler


public method IsSampler → (1)

sampler in : int32

(GLuint)

returns → bool

(GLboolean)

glIsSampler

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Is​Semaphore​EXT


public method IsSemaphoreEXT → (1)

semaphore in : int32

(GLuint)

returns → bool

(GLboolean)

glIsSemaphoreEXT

Is​Shader


public method IsShader → (1)

shader in : int32

(GLuint)

returns → bool

(GLboolean)

glIsShader

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Is​Sync


public method IsSync → (1)

sync in : IntPtr

(GLsync)

returns → bool

(GLboolean)

glIsSync

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Is​Texture


public method IsTexture → (1)

texture in : int32

(GLuint)

returns → bool

(GLboolean)

glIsTexture

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Is​Texture​Handle​Resident​NV


public method IsTextureHandleResidentNV → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsTextureHandleResidentNV

Is​Transform​Feedback


public method IsTransformFeedback → (1)

id_ in : int32

(GLuint)

returns → bool

(GLboolean)

glIsTransformFeedback

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Is​Vertex​Array


public method IsVertexArray → (1)

array in : int32

(GLuint)

returns → bool

(GLboolean)

glIsVertexArray

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Label​Object​EXT


public method LabelObjectEXT → (4)

type in : int32

(GLenum)

object_ in : int32

(GLuint)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glLabelObjectEXT

Line​Width


public method LineWidth → (1)

width in : float32

(GLfloat)

glLineWidth

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Link​Program


public method LinkProgram → (1)

program in : int32

(GLuint)

glLinkProgram

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Make​Image​Handle​Non​Resident​NV


public method MakeImageHandleNonResidentNV → (1)

handle in : int64

(GLuint64)

glMakeImageHandleNonResidentNV

Make​Image​Handle​Resident​NV


public method MakeImageHandleResidentNV → (2)

handle in : int64

(GLuint64)

access in : int32

(GLenum)

glMakeImageHandleResidentNV

Make​Texture​Handle​Non​Resident​NV


public method MakeTextureHandleNonResidentNV → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleNonResidentNV

Make​Texture​Handle​Resident​NV


public method MakeTextureHandleResidentNV → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleResidentNV

Map​Buffer​OES


public method MapBufferOES → (2)

target in : int32

(GLenum)

access in : int32

(GLenum)

returns → IntPtr

(void *)

glMapBufferOES

Map​Buffer​Range


public method MapBufferRange → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

access in : int32

(GLbitfield)

returns → IntPtr

(void *)

glMapBufferRange

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Matrix​Frustum​EXT


public method MatrixFrustumEXT → (7)

mode in : int32

(GLenum)

left in : float64

(GLdouble)

right in : float64

(GLdouble)

bottom in : float64

(GLdouble)

top in : float64

(GLdouble)

zNear in : float64

(GLdouble)

zFar in : float64

(GLdouble)

glMatrixFrustumEXT

Matrix​Load3x2f​NV


public method MatrixLoad3x2fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoad3x2fNV

Matrix​Load3x3f​NV


public method MatrixLoad3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoad3x3fNV

Matrix​Loadd​EXT


public method MatrixLoaddEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixLoaddEXT

Matrix​Loadf​EXT


public method MatrixLoadfEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixLoadfEXT

Matrix​Load​Identity​EXT


public method MatrixLoadIdentityEXT → (1)

mode in : int32

(GLenum)

glMatrixLoadIdentityEXT

Matrix​Load​Transpose3x3f​NV


public method MatrixLoadTranspose3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoadTranspose3x3fNV

Matrix​Load​Transposed​EXT


public method MatrixLoadTransposedEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixLoadTransposedEXT

Matrix​Load​Transposef​EXT


public method MatrixLoadTransposefEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixLoadTransposefEXT

Matrix​Mult3x2f​NV


public method MatrixMult3x2fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMult3x2fNV

Matrix​Mult3x3f​NV


public method MatrixMult3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMult3x3fNV

Matrix​Multd​EXT


public method MatrixMultdEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixMultdEXT

Matrix​Multf​EXT


public method MatrixMultfEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixMultfEXT

Matrix​Mult​Transpose3x3f​NV


public method MatrixMultTranspose3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMultTranspose3x3fNV

Matrix​Mult​Transposed​EXT


public method MatrixMultTransposedEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixMultTransposedEXT

Matrix​Mult​Transposef​EXT


public method MatrixMultTransposefEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixMultTransposefEXT

Matrix​Ortho​EXT


public method MatrixOrthoEXT → (7)

mode in : int32

(GLenum)

left in : float64

(GLdouble)

right in : float64

(GLdouble)

bottom in : float64

(GLdouble)

top in : float64

(GLdouble)

zNear in : float64

(GLdouble)

zFar in : float64

(GLdouble)

glMatrixOrthoEXT

Matrix​Pop​EXT


public method MatrixPopEXT → (1)

mode in : int32

(GLenum)

glMatrixPopEXT

Matrix​Push​EXT


public method MatrixPushEXT → (1)

mode in : int32

(GLenum)

glMatrixPushEXT

Matrix​Rotated​EXT


public method MatrixRotatedEXT → (5)

mode in : int32

(GLenum)

angle in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixRotatedEXT

Matrix​Rotatef​EXT


public method MatrixRotatefEXT → (5)

mode in : int32

(GLenum)

angle in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixRotatefEXT

Matrix​Scaled​EXT


public method MatrixScaledEXT → (4)

mode in : int32

(GLenum)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixScaledEXT

Matrix​Scalef​EXT


public method MatrixScalefEXT → (4)

mode in : int32

(GLenum)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixScalefEXT

Matrix​Translated​EXT


public method MatrixTranslatedEXT → (4)

mode in : int32

(GLenum)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixTranslatedEXT

Matrix​Translatef​EXT


public method MatrixTranslatefEXT → (4)

mode in : int32

(GLenum)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixTranslatefEXT

Max​Shader​Compiler​Threads​KHR


public method MaxShaderCompilerThreadsKHR → (1)

count in : int32

(GLuint)

glMaxShaderCompilerThreadsKHR

Memory​Barrier


public method MemoryBarrier → (1)

barriers in : int32

(GLbitfield)

glMemoryBarrier

Memory​Barrier​By​Region


public method MemoryBarrierByRegion → (1)

barriers in : int32

(GLbitfield)

glMemoryBarrierByRegion

Memory​Object​Parameteriv​EXT


public method MemoryObjectParameterivEXT → (3)

memoryObject in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glMemoryObjectParameterivEXT

Min​Sample​Shading


public method MinSampleShading → (1)

value in : float32

(GLfloat)

glMinSampleShading

Multi​Draw​Arrays​EXT


public method MultiDrawArraysEXT → (4)

mode in : int32

(GLenum)

first in : int32 [ ]

(const GLint *)

count in : int32 [ ]

(const GLsizei *)

primcount in : int32

(GLsizei)

glMultiDrawArraysEXT

Multi​Draw​Arrays​Indirect​EXT


public method MultiDrawArraysIndirectEXT → (4)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawArraysIndirectEXT

Multi​Draw​Elements​EXT


public method MultiDrawElementsEXT → (5)

mode in : int32

(GLenum)

count in : int32 [ ]

(const GLsizei *)

type in : int32

(GLenum)

indices in : IntPtr [ ]

(const void *const*)

primcount in : int32

(GLsizei)

glMultiDrawElementsEXT

Multi​Draw​Elements​Indirect​EXT


public method MultiDrawElementsIndirectEXT → (5)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawElementsIndirectEXT

Multi​Draw​Mesh​Tasks​Indirect​Count​NV


public method MultiDrawMeshTasksIndirectCountNV → (4)

indirect in : IntPtr

(GLintptr)

drawcount in : IntPtr

(GLintptr)

maxdrawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawMeshTasksIndirectCountNV

Multi​Draw​Mesh​Tasks​Indirect​NV


public method MultiDrawMeshTasksIndirectNV → (3)

indirect in : IntPtr

(GLintptr)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawMeshTasksIndirectNV

Named​Buffer​Storage​External​EXT


public method NamedBufferStorageExternalEXT → (5)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

clientBuffer in : IntPtr

(GLeglClientBufferEXT)

flags in : int32

(GLbitfield)

glNamedBufferStorageExternalEXT

Named​Framebuffer​Sample​Locationsfv​NV


public method NamedFramebufferSampleLocationsfvNV → (4)

framebuffer in : int32

(GLuint)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glNamedFramebufferSampleLocationsfvNV

Named​Renderbuffer​Storage​Multisample​Advanced​AMD


public method NamedRenderbufferStorageMultisampleAdvancedAMD → (6)

renderbuffer in : int32

(GLuint)

samples in : int32

(GLsizei)

storageSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageMultisampleAdvancedAMD

Object​Label


public method ObjectLabel → (4)

identifier in : int32

(GLenum)

name in : int32

(GLuint)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glObjectLabel

Object​Ptr​Label


public method ObjectPtrLabel → (3)

ptr_ in : IntPtr

(const void *)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glObjectPtrLabel

Patch​Parameteri


public method PatchParameteri → (2)

pname in : int32

(GLenum)

value in : int32

(GLint)

glPatchParameteri

Path​Commands​NV


public method PathCommandsNV → (6)

path in : int32

(GLuint)

numCommands in : int32

(GLsizei)

commands in : int8 [ ]

(const GLubyte *)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathCommandsNV

Path​Coords​NV


public method PathCoordsNV → (4)

path in : int32

(GLuint)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathCoordsNV

Path​Cover​Depth​Func​NV


public method PathCoverDepthFuncNV → (1)

func in : int32

(GLenum)

glPathCoverDepthFuncNV

Path​Dash​Array​NV


public method PathDashArrayNV → (3)

path in : int32

(GLuint)

dashCount in : int32

(GLsizei)

dashArray in : float32 [ ]

(const GLfloat *)

glPathDashArrayNV

Path​Glyph​Index​Array​NV


public method PathGlyphIndexArrayNV → (8)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

firstGlyphIndex in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

returns → int32

(GLenum)

glPathGlyphIndexArrayNV

Path​Glyph​Index​Range​NV


public method PathGlyphIndexRangeNV → (6)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

baseAndCount in : int32 [ ]

(GLuint *) of length 2

returns → int32

(GLenum)

glPathGlyphIndexRangeNV

Path​Glyph​Range​NV


public method PathGlyphRangeNV → (9)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

firstGlyph in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

handleMissingGlyphs in : int32

(GLenum)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

glPathGlyphRangeNV

Path​Glyphs​NV


public method PathGlyphsNV → (10)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

numGlyphs in : int32

(GLsizei)

type in : int32

(GLenum)

charcodes in : IntPtr

(const void *)

handleMissingGlyphs in : int32

(GLenum)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

glPathGlyphsNV

Path​Memory​Glyph​Index​Array​NV


public method PathMemoryGlyphIndexArrayNV → (9)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontSize in : IntPtr

(GLsizeiptr)

fontData in : IntPtr

(const void *)

faceIndex in : int32

(GLsizei)

firstGlyphIndex in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

returns → int32

(GLenum)

glPathMemoryGlyphIndexArrayNV

Path​Parameterf​NV


public method PathParameterfNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32

(GLfloat)

glPathParameterfNV

Path​Parameterfv​NV


public method PathParameterfvNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32 [ ]

(const GLfloat *)

glPathParameterfvNV

Path​Parameteri​NV


public method PathParameteriNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32

(GLint)

glPathParameteriNV

Path​Parameteriv​NV


public method PathParameterivNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32 [ ]

(const GLint *)

glPathParameterivNV

Path​Stencil​Depth​Offset​NV


public method PathStencilDepthOffsetNV → (2)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

glPathStencilDepthOffsetNV

Path​Stencil​Func​NV


public method PathStencilFuncNV → (3)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glPathStencilFuncNV

Path​String​NV


public method PathStringNV → (4)

path in : int32

(GLuint)

format in : int32

(GLenum)

length in : int32

(GLsizei)

pathString in : IntPtr

(const void *)

glPathStringNV

Path​Sub​Commands​NV


public method PathSubCommandsNV → (8)

path in : int32

(GLuint)

commandStart in : int32

(GLsizei)

commandsToDelete in : int32

(GLsizei)

numCommands in : int32

(GLsizei)

commands in : int8 [ ]

(const GLubyte *)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathSubCommandsNV

Path​Sub​Coords​NV


public method PathSubCoordsNV → (5)

path in : int32

(GLuint)

coordStart in : int32

(GLsizei)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathSubCoordsNV

Pause​Transform​Feedback


public method PauseTransformFeedback → ()

glPauseTransformFeedback

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Provided by:
GL_ES_VERSION_3_0

Pixel​Storei


public method PixelStorei → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glPixelStorei

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Provided by:
GL_ES_VERSION_2_0

Point​Along​Path​NV


public method PointAlongPathNV → (8)

path in : int32

(GLuint)

startSegment in : int32

(GLsizei)

numSegments in : int32

(GLsizei)

distance in : float32

(GLfloat)

in : float32 [ ]

(GLfloat *) of length 1

in : float32 [ ]

(GLfloat *) of length 1

tangentX in : float32 [ ]

(GLfloat *) of length 1

tangentY in : float32 [ ]

(GLfloat *) of length 1

returns → bool

(GLboolean)

glPointAlongPathNV

Polygon​Mode​NV


public method PolygonModeNV → (2)

face in : int32

(GLenum)

mode in : int32

(GLenum)

glPolygonModeNV

Polygon​Offset


public method PolygonOffset → (2)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

glPolygonOffset

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Provided by:
GL_ES_VERSION_2_0

Polygon​Offset​Clamp​EXT


public method PolygonOffsetClampEXT → (3)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

clamp in : float32

(GLfloat)

glPolygonOffsetClampEXT

Pop​Debug​Group


public method PopDebugGroup → ()

glPopDebugGroup

Pop​Group​Marker​EXT


public method PopGroupMarkerEXT → ()

glPopGroupMarkerEXT

Primitive​Bounding​Box


public method PrimitiveBoundingBox → (8)

minX in : float32

(GLfloat)

minY in : float32

(GLfloat)

minZ in : float32

(GLfloat)

minW in : float32

(GLfloat)

maxX in : float32

(GLfloat)

maxY in : float32

(GLfloat)

maxZ in : float32

(GLfloat)

maxW in : float32

(GLfloat)

glPrimitiveBoundingBox

Program​Binary


public method ProgramBinary → (4)

program in : int32

(GLuint)

binaryFormat in : int32

(GLenum)

binary in : IntPtr

(const void *)

length in : int32

(GLsizei)

glProgramBinary

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Provided by:
GL_ES_VERSION_3_0

Program​Parameteri


public method ProgramParameteri → (3)

program in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32

(GLint)

glProgramParameteri

Program​Path​Fragment​Input​Gen​NV


public method ProgramPathFragmentInputGenNV → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

genMode in : int32

(GLenum)

components in : int32

(GLint)

coeffs in : float32 [ ]

(const GLfloat *)

glProgramPathFragmentInputGenNV

Program​Uniform1f


public method ProgramUniform1f → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

glProgramUniform1f

Program​Uniform1fv


public method ProgramUniform1fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform1fv

Program​Uniform1i


public method ProgramUniform1i → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

glProgramUniform1i

Program​Uniform1iv


public method ProgramUniform1iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform1iv

Program​Uniform1ui


public method ProgramUniform1ui → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

glProgramUniform1ui

Program​Uniform1uiv


public method ProgramUniform1uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform1uiv

Program​Uniform2f


public method ProgramUniform2f → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

glProgramUniform2f

Program​Uniform2fv


public method ProgramUniform2fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform2fv

Program​Uniform2i


public method ProgramUniform2i → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

glProgramUniform2i

Program​Uniform2iv


public method ProgramUniform2iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform2iv

Program​Uniform2ui


public method ProgramUniform2ui → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

glProgramUniform2ui

Program​Uniform2uiv


public method ProgramUniform2uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform2uiv

Program​Uniform3f


public method ProgramUniform3f → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

glProgramUniform3f

Program​Uniform3fv


public method ProgramUniform3fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform3fv

Program​Uniform3i


public method ProgramUniform3i → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

glProgramUniform3i

Program​Uniform3iv


public method ProgramUniform3iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform3iv

Program​Uniform3ui


public method ProgramUniform3ui → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

glProgramUniform3ui

Program​Uniform3uiv


public method ProgramUniform3uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform3uiv

Program​Uniform4f


public method ProgramUniform4f → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

v3 in : float32

(GLfloat)

glProgramUniform4f

Program​Uniform4fv


public method ProgramUniform4fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform4fv

Program​Uniform4i


public method ProgramUniform4i → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

v3 in : int32

(GLint)

glProgramUniform4i

Program​Uniform4iv


public method ProgramUniform4iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform4iv

Program​Uniform4ui


public method ProgramUniform4ui → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

v3 in : int32

(GLuint)

glProgramUniform4ui

Program​Uniform4uiv


public method ProgramUniform4uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform4uiv

Program​Uniform​Handleui64​NV


public method ProgramUniformHandleui64NV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

value in : int64

(GLuint64)

glProgramUniformHandleui64NV

Program​Uniform​Handleui64v​NV


public method ProgramUniformHandleui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

values in : int64 [ ]

(const GLuint64 *)

glProgramUniformHandleui64vNV

Program​Uniform​Matrix2fv


public method ProgramUniformMatrix2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2fv

Program​Uniform​Matrix2x3fv


public method ProgramUniformMatrix2x3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2x3fv

Program​Uniform​Matrix2x4fv


public method ProgramUniformMatrix2x4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2x4fv

Program​Uniform​Matrix3fv


public method ProgramUniformMatrix3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3fv

Program​Uniform​Matrix3x2fv


public method ProgramUniformMatrix3x2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3x2fv

Program​Uniform​Matrix3x4fv


public method ProgramUniformMatrix3x4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3x4fv

Program​Uniform​Matrix4fv


public method ProgramUniformMatrix4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4fv

Program​Uniform​Matrix4x2fv


public method ProgramUniformMatrix4x2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4x2fv

Program​Uniform​Matrix4x3fv


public method ProgramUniformMatrix4x3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4x3fv

Push​Debug​Group


public method PushDebugGroup → (4)

source in : int32

(GLenum)

id_ in : int32

(GLuint)

length in : int32

(GLsizei)

message in : string

(const GLchar *)

glPushDebugGroup

Push​Group​Marker​EXT


public method PushGroupMarkerEXT → (2)

length in : int32

(GLsizei)

marker in : string

(const GLchar *)

glPushGroupMarkerEXT

Query​Counter​EXT


public method QueryCounterEXT → (2)

id_ in : int32

(GLuint)

target in : int32

(GLenum)

glQueryCounterEXT

Raster​Samples​EXT


public method RasterSamplesEXT → (2)

samples in : int32

(GLuint)

fixedsamplelocations in : bool

(GLboolean)

glRasterSamplesEXT

Read​Buffer


public method ReadBuffer → (1)

src in : int32

(GLenum)

glReadBuffer

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Provided by:
GL_ES_VERSION_3_0

Read​Buffer​Indexed​EXT


public method ReadBufferIndexedEXT → (2)

src in : int32

(GLenum)

index in : int32

(GLint)

glReadBufferIndexedEXT

Read​Buffer​NV


public method ReadBufferNV → (1)

mode in : int32

(GLenum)

glReadBufferNV

Readn​Pixels


public method ReadnPixels → (8)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

data in : IntPtr

(void *)

glReadnPixels

Read​Pixels


public method ReadPixels → (7)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(void *)

glReadPixels

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Provided by:
GL_ES_VERSION_2_0

Release​Keyed​Mutex​Win32​EXT


public method ReleaseKeyedMutexWin32EXT → (2)

memory in : int32

(GLuint)

key in : int64

(GLuint64)

returns → bool

(GLboolean)

glReleaseKeyedMutexWin32EXT

Release​Shader​Compiler


public method ReleaseShaderCompiler → ()

glReleaseShaderCompiler

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Provided by:
GL_ES_VERSION_2_0

Renderbuffer​Storage


public method RenderbufferStorage → (4)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorage

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Renderbuffer​Storage​Multisample


public method RenderbufferStorageMultisample → (5)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisample

Renderbuffer​Storage​Multisample​Advanced​AMD


public method RenderbufferStorageMultisampleAdvancedAMD → (6)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

storageSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisampleAdvancedAMD

Renderbuffer​Storage​Multisample​ANGLE


public method RenderbufferStorageMultisampleANGLE → (5)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisampleANGLE

Reset​Memory​Object​Parameter​NV


public method ResetMemoryObjectParameterNV → (2)

memory in : int32

(GLuint)

pname in : int32

(GLenum)

glResetMemoryObjectParameterNV

Resolve​Depth​Values​NV


public method ResolveDepthValuesNV → ()

glResolveDepthValuesNV

Resume​Transform​Feedback


public method ResumeTransformFeedback → ()

glResumeTransformFeedback

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Provided by:
GL_ES_VERSION_3_0

Sample​Coverage


public method SampleCoverage → (2)

value in : float32

(GLfloat)

invert in : bool

(GLboolean)

glSampleCoverage

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Sample​Maski


public method SampleMaski → (2)

maskNumber in : int32

(GLuint)

mask in : int32

(GLbitfield)

glSampleMaski

Sampler​Parameterf


public method SamplerParameterf → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glSamplerParameterf

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Sampler​Parameterfv


public method SamplerParameterfv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32 [ ]

(const GLfloat *)

glSamplerParameterfv

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Sampler​Parameteri


public method SamplerParameteri → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32

(GLint)

glSamplerParameteri

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Sampler​Parameter​Iiv


public method SamplerParameterIiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLint *)

glSamplerParameterIiv

Sampler​Parameter​Iuiv


public method SamplerParameterIuiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLuint *)

glSamplerParameterIuiv

Sampler​Parameteriv


public method SamplerParameteriv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLint *)

glSamplerParameteriv

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Scissor


public method Scissor → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissor

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GL_ES_VERSION_2_0

Scissor​Arrayv​NV


public method ScissorArrayvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : int32 [ ]

(const GLint *)

glScissorArrayvNV

Scissor​Arrayv​OES


public method ScissorArrayvOES → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : int32 [ ]

(const GLint *)

glScissorArrayvOES

Scissor​Exclusive​Arrayv​NV


public method ScissorExclusiveArrayvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : int32 [ ]

(const GLint *)

glScissorExclusiveArrayvNV

Scissor​Exclusive​NV


public method ScissorExclusiveNV → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissorExclusiveNV

Scissor​Indexed​NV


public method ScissorIndexedNV → (5)

index in : int32

(GLuint)

left in : int32

(GLint)

bottom in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissorIndexedNV

Scissor​Indexed​OES


public method ScissorIndexedOES → (5)

index in : int32

(GLuint)

left in : int32

(GLint)

bottom in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissorIndexedOES

Scissor​Indexedv​NV


public method ScissorIndexedvNV → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glScissorIndexedvNV

Scissor​Indexedv​OES


public method ScissorIndexedvOES → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glScissorIndexedvOES

Select​Perf​Monitor​Counters​AMD


public method SelectPerfMonitorCountersAMD → (5)

monitor in : int32

(GLuint)

enable in : bool

(GLboolean)

group in : int32

(GLuint)

numCounters in : int32

(GLint)

counterList in : int32 [ ]

(GLuint *)

glSelectPerfMonitorCountersAMD

Semaphore​Parameteriv​NV


public method SemaphoreParameterivNV → (3)

semaphore in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glSemaphoreParameterivNV

Semaphore​Parameterui64v​EXT


public method SemaphoreParameterui64vEXT → (3)

semaphore in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(const GLuint64 *)

glSemaphoreParameterui64vEXT

Set​Fence​NV


public method SetFenceNV → (2)

fence in : int32

(GLuint)

condition in : int32

(GLenum)

glSetFenceNV

Shader​Binary


public method ShaderBinary → (5)

count in : int32

(GLsizei)

shaders in : int32 [ ]

(const GLuint *)

binaryFormat in : int32

(GLenum)

binary in : IntPtr

(const void *)

length in : int32

(GLsizei)

glShaderBinary

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Provided by:
GL_ES_VERSION_2_0

Shader​Source


public method ShaderSource → (4)

shader in : int32

(GLuint)

count in : int32

(GLsizei)

string_ in : string [ ]

(const GLchar *const*)

length in : int32 [ ]

(const GLint *)

glShaderSource

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Provided by:
GL_ES_VERSION_2_0

Shading​Rate​Combiner​Ops​EXT


public method ShadingRateCombinerOpsEXT → (2)

combinerOp0 in : int32

(GLenum)

combinerOp1 in : int32

(GLenum)

glShadingRateCombinerOpsEXT

Shading​Rate​EXT


public method ShadingRateEXT → (1)

rate in : int32

(GLenum)

glShadingRateEXT

Shading​Rate​Image​Barrier​NV


public method ShadingRateImageBarrierNV → (1)

synchronize in : bool

(GLboolean)

glShadingRateImageBarrierNV

Shading​Rate​Image​Palette​NV


public method ShadingRateImagePaletteNV → (4)

viewport in : int32

(GLuint)

first in : int32

(GLuint)

count in : int32

(GLsizei)

rates in : int32 [ ]

(const GLenum *)

glShadingRateImagePaletteNV

Shading​Rate​Sample​Order​Custom​NV


public method ShadingRateSampleOrderCustomNV → (3)

rate in : int32

(GLenum)

samples in : int32

(GLuint)

locations in : int32 [ ]

(const GLint *)

glShadingRateSampleOrderCustomNV

Shading​Rate​Sample​Order​NV


public method ShadingRateSampleOrderNV → (1)

order in : int32

(GLenum)

glShadingRateSampleOrderNV

Signal​Semaphore​EXT


public method SignalSemaphoreEXT → (6)

semaphore in : int32

(GLuint)

numBufferBarriers in : int32

(GLuint)

buffers in : int32 [ ]

(const GLuint *)

numTextureBarriers in : int32

(GLuint)

textures in : int32 [ ]

(const GLuint *)

dstLayouts in : int32 [ ]

(const GLenum *)

glSignalSemaphoreEXT

Signal​Vk​Fence​NV


public method SignalVkFenceNV → (1)

vkFence in : int64

(GLuint64)

glSignalVkFenceNV

Signal​Vk​Semaphore​NV


public method SignalVkSemaphoreNV → (1)

vkSemaphore in : int64

(GLuint64)

glSignalVkSemaphoreNV

Stencil​Fill​Path​Instanced​NV


public method StencilFillPathInstancedNV → (8)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilFillPathInstancedNV

Stencil​Fill​Path​NV


public method StencilFillPathNV → (3)

path in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

glStencilFillPathNV

Stencil​Func


public method StencilFunc → (3)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFunc

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GL_ES_VERSION_2_0

Stencil​Func​Separate


public method StencilFuncSeparate → (4)

face in : int32

(GLenum)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFuncSeparate

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Stencil​Mask


public method StencilMask → (1)

mask in : int32

(GLuint)

glStencilMask

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Stencil​Mask​Separate


public method StencilMaskSeparate → (2)

face in : int32

(GLenum)

mask in : int32

(GLuint)

glStencilMaskSeparate

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Stencil​Op


public method StencilOp → (3)

fail in : int32

(GLenum)

zfail in : int32

(GLenum)

zpass in : int32

(GLenum)

glStencilOp

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Stencil​Op​Separate


public method StencilOpSeparate → (4)

face in : int32

(GLenum)

sfail in : int32

(GLenum)

dpfail in : int32

(GLenum)

dppass in : int32

(GLenum)

glStencilOpSeparate

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GL_ES_VERSION_2_0

Stencil​Stroke​Path​Instanced​NV


public method StencilStrokePathInstancedNV → (8)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilStrokePathInstancedNV

Stencil​Stroke​Path​NV


public method StencilStrokePathNV → (3)

path in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

glStencilStrokePathNV

Stencil​Then​Cover​Fill​Path​Instanced​NV


public method StencilThenCoverFillPathInstancedNV → (9)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilThenCoverFillPathInstancedNV

Stencil​Then​Cover​Fill​Path​NV


public method StencilThenCoverFillPathNV → (4)

path in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

glStencilThenCoverFillPathNV

Stencil​Then​Cover​Stroke​Path​Instanced​NV


public method StencilThenCoverStrokePathInstancedNV → (9)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilThenCoverStrokePathInstancedNV

Stencil​Then​Cover​Stroke​Path​NV


public method StencilThenCoverStrokePathNV → (4)

path in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

glStencilThenCoverStrokePathNV

Subpixel​Precision​Bias​NV


public method SubpixelPrecisionBiasNV → (2)

xbits in : int32

(GLuint)

ybits in : int32

(GLuint)

glSubpixelPrecisionBiasNV

Test​Fence​NV


public method TestFenceNV → (1)

fence in : int32

(GLuint)

returns → bool

(GLboolean)

glTestFenceNV

Tex​Attach​Memory​NV


public method TexAttachMemoryNV → (3)

target in : int32

(GLenum)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexAttachMemoryNV

Tex​Buffer


public method TexBuffer → (3)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

glTexBuffer

Tex​Buffer​Range


public method TexBufferRange → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glTexBufferRange

Tex​Image2​D


public method TexImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage2D

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Provided by:
GL_ES_VERSION_2_0

Tex​Image3​D


public method TexImage3D → (10)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage3D

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Provided by:
GL_ES_VERSION_3_0

Tex​Image3​DOES


public method TexImage3DOES → (10)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage3DOES

Tex​Page​Commitment​EXT


public method TexPageCommitmentEXT → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

commit in : bool

(GLboolean)

glTexPageCommitmentEXT

Tex​Page​Commitment​Mem​NV


public method TexPageCommitmentMemNV → (12)

target in : int32

(GLenum)

layer in : int32

(GLint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glTexPageCommitmentMemNV

Tex​Parameterf


public method TexParameterf → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glTexParameterf

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GL_ES_VERSION_2_0

Tex​Parameterfv


public method TexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glTexParameterfv

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Tex​Parameteri


public method TexParameteri → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glTexParameteri

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Tex​Parameter​Iiv


public method TexParameterIiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTexParameterIiv

Tex​Parameter​Iuiv


public method TexParameterIuiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLuint *)

glTexParameterIuiv

Tex​Parameteriv


public method TexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTexParameteriv

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GL_ES_VERSION_2_0

Tex​Storage1​DEXT


public method TexStorage1DEXT → (4)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

glTexStorage1DEXT

Tex​Storage2​D


public method TexStorage2D → (5)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glTexStorage2D

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

Tex​Storage2​DMultisample


public method TexStorage2DMultisample → (6)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexStorage2DMultisample

Tex​Storage3​D


public method TexStorage3D → (6)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

glTexStorage3D

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Provided by:
GL_ES_VERSION_3_0
GL_EXT_texture_storage

Tex​Storage3​DMultisample


public method TexStorage3DMultisample → (7)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexStorage3DMultisample

Tex​Storage​Attribs2​DEXT


public method TexStorageAttribs2DEXT → (6)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

attrib_list in : int32 [ ]

(const GLint*)

glTexStorageAttribs2DEXT

Tex​Storage​Attribs3​DEXT


public method TexStorageAttribs3DEXT → (7)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

attrib_list in : int32 [ ]

(const GLint*)

glTexStorageAttribs3DEXT

Tex​Storage​Mem2​DEXT


public method TexStorageMem2DEXT → (7)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalFormat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexStorageMem2DEXT

Tex​Storage​Mem2​DMultisample​EXT


public method TexStorageMem2DMultisampleEXT → (8)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalFormat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedSampleLocations in : bool

(GLboolean)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexStorageMem2DMultisampleEXT

Tex​Storage​Mem3​DEXT


public method TexStorageMem3DEXT → (8)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalFormat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexStorageMem3DEXT

Tex​Storage​Mem3​DMultisample​EXT


public method TexStorageMem3DMultisampleEXT → (9)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalFormat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedSampleLocations in : bool

(GLboolean)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexStorageMem3DMultisampleEXT

Tex​Sub​Image2​D


public method TexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage2D

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Provided by:
GL_ES_VERSION_2_0

Tex​Sub​Image3​D


public method TexSubImage3D → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage3D

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GL_ES_VERSION_3_0

Tex​Sub​Image3​DOES


public method TexSubImage3DOES → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage3DOES

Texture​View​EXT


public method TextureViewEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

origtexture in : int32

(GLuint)

internalformat in : int32

(GLenum)

minlevel in : int32

(GLuint)

numlevels in : int32

(GLuint)

minlayer in : int32

(GLuint)

numlayers in : int32

(GLuint)

glTextureViewEXT

Texture​View​OES


public method TextureViewOES → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

origtexture in : int32

(GLuint)

internalformat in : int32

(GLenum)

minlevel in : int32

(GLuint)

numlevels in : int32

(GLuint)

minlayer in : int32

(GLuint)

numlayers in : int32

(GLuint)

glTextureViewOES

Transform​Feedback​Varyings


public method TransformFeedbackVaryings → (4)

program in : int32

(GLuint)

count in : int32

(GLsizei)

varyings in : string [ ]

(const GLchar *const*)

bufferMode in : int32

(GLenum)

glTransformFeedbackVaryings

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Transform​Path​NV


public method TransformPathNV → (4)

resultPath in : int32

(GLuint)

srcPath in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glTransformPathNV

Uniform1f


public method Uniform1f → (2)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

glUniform1f

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Uniform1fv


public method Uniform1fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform1fv

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Uniform1i


public method Uniform1i → (2)

location in : int32

(GLint)

v0 in : int32

(GLint)

glUniform1i

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Uniform1i64​NV


public method Uniform1i64NV → (2)

location in : int32

(GLint)

in : int64

(GLint64EXT)

glUniform1i64NV

Uniform1i64v​NV


public method Uniform1i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform1i64vNV

Uniform1iv


public method Uniform1iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform1iv

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Uniform1ui


public method Uniform1ui → (2)

location in : int32

(GLint)

v0 in : int32

(GLuint)

glUniform1ui

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Uniform1ui64​NV


public method Uniform1ui64NV → (2)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

glUniform1ui64NV

Uniform1ui64v​NV


public method Uniform1ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform1ui64vNV

Uniform1uiv


public method Uniform1uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform1uiv

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Uniform2f


public method Uniform2f → (3)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

glUniform2f

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Uniform2fv


public method Uniform2fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform2fv

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Uniform2i


public method Uniform2i → (3)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

glUniform2i

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Uniform2i64​NV


public method Uniform2i64NV → (3)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform2i64NV

Uniform2i64v​NV


public method Uniform2i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform2i64vNV

Uniform2iv


public method Uniform2iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform2iv

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Uniform2ui


public method Uniform2ui → (3)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

glUniform2ui

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Uniform2ui64​NV


public method Uniform2ui64NV → (3)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform2ui64NV

Uniform2ui64v​NV


public method Uniform2ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform2ui64vNV

Uniform2uiv


public method Uniform2uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform2uiv

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Uniform3f


public method Uniform3f → (4)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

glUniform3f

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Uniform3fv


public method Uniform3fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform3fv

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Uniform3i


public method Uniform3i → (4)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

glUniform3i

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Uniform3i64​NV


public method Uniform3i64NV → (4)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform3i64NV

Uniform3i64v​NV


public method Uniform3i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform3i64vNV

Uniform3iv


public method Uniform3iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform3iv

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Uniform3ui


public method Uniform3ui → (4)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

glUniform3ui

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Uniform3ui64​NV


public method Uniform3ui64NV → (4)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform3ui64NV

Uniform3ui64v​NV


public method Uniform3ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform3ui64vNV

Uniform3uiv


public method Uniform3uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform3uiv

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Uniform4f


public method Uniform4f → (5)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

v3 in : float32

(GLfloat)

glUniform4f

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Uniform4fv


public method Uniform4fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform4fv

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Uniform4i


public method Uniform4i → (5)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

v3 in : int32

(GLint)

glUniform4i

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Uniform4i64​NV


public method Uniform4i64NV → (5)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform4i64NV

Uniform4i64v​NV


public method Uniform4i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform4i64vNV

Uniform4iv


public method Uniform4iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform4iv

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Uniform4ui


public method Uniform4ui → (5)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

v3 in : int32

(GLuint)

glUniform4ui

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Uniform4ui64​NV


public method Uniform4ui64NV → (5)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform4ui64NV

Uniform4ui64v​NV


public method Uniform4ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform4ui64vNV

Uniform4uiv


public method Uniform4uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform4uiv

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Uniform​Block​Binding


public method UniformBlockBinding → (3)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

uniformBlockBinding in : int32

(GLuint)

glUniformBlockBinding

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Uniform​Handleui64​NV


public method UniformHandleui64NV → (2)

location in : int32

(GLint)

value in : int64

(GLuint64)

glUniformHandleui64NV

Uniform​Handleui64v​NV


public method UniformHandleui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniformHandleui64vNV

Uniform​Matrix2fv


public method UniformMatrix2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2fv

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Uniform​Matrix2x3fv


public method UniformMatrix2x3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2x3fv

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Uniform​Matrix2x4fv


public method UniformMatrix2x4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2x4fv

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Uniform​Matrix3fv


public method UniformMatrix3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3fv

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Uniform​Matrix3x2fv


public method UniformMatrix3x2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3x2fv

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Uniform​Matrix3x4fv


public method UniformMatrix3x4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3x4fv

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Uniform​Matrix4fv


public method UniformMatrix4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4fv

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Uniform​Matrix4x2fv


public method UniformMatrix4x2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4x2fv

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Uniform​Matrix4x3fv


public method UniformMatrix4x3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4x3fv

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Unmap​Buffer


public method UnmapBuffer → (1)

target in : int32

(GLenum)

returns → bool

(GLboolean)

glUnmapBuffer

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GL_OES_mapbuffer

Use​Program


public method UseProgram → (1)

program in : int32

(GLuint)

glUseProgram

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Use​Program​Stages


public method UseProgramStages → (3)

pipeline in : int32

(GLuint)

stages in : int32

(GLbitfield)

program in : int32

(GLuint)

glUseProgramStages

Use​Program​Stages​EXT


public method UseProgramStagesEXT → (3)

pipeline in : int32

(GLuint)

stages in : int32

(GLbitfield)

program in : int32

(GLuint)

glUseProgramStagesEXT

Validate​Program


public method ValidateProgram → (1)

program in : int32

(GLuint)

glValidateProgram

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Validate​Program​Pipeline


public method ValidateProgramPipeline → (1)

pipeline in : int32

(GLuint)

glValidateProgramPipeline

Validate​Program​Pipeline​EXT


public method ValidateProgramPipelineEXT → (1)

pipeline in : int32

(GLuint)

glValidateProgramPipelineEXT

Vertex​Attrib1f


public method VertexAttrib1f → (2)

index in : int32

(GLuint)

in : float32

(GLfloat)

glVertexAttrib1f

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Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib1fv


public method VertexAttrib1fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 1

glVertexAttrib1fv

Search online:
https://duckduckgo.com/?q=glVertexAttrib1fv
Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib2f


public method VertexAttrib2f → (3)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib2f

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Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib2fv


public method VertexAttrib2fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 2

glVertexAttrib2fv

Search online:
https://duckduckgo.com/?q=glVertexAttrib2fv
Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib3f


public method VertexAttrib3f → (4)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib3f

Search online:
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Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib3fv


public method VertexAttrib3fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 3

glVertexAttrib3fv

Search online:
https://duckduckgo.com/?q=glVertexAttrib3fv
Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib4f


public method VertexAttrib4f → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib4f

Search online:
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Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib4fv


public method VertexAttrib4fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glVertexAttrib4fv

Search online:
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Provided by:
GL_ES_VERSION_2_0

Vertex​Attrib​Binding


public method VertexAttribBinding → (2)

attribindex in : int32

(GLuint)

bindingindex in : int32

(GLuint)

glVertexAttribBinding

Vertex​Attrib​Divisor


public method VertexAttribDivisor → (2)

index in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexAttribDivisor

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​Format


public method VertexAttribFormat → (5)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

relativeoffset in : int32

(GLuint)

glVertexAttribFormat

Vertex​Attrib​I4i


public method VertexAttribI4i → (5)

index in : int32

(GLuint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

glVertexAttribI4i

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​I4iv


public method VertexAttribI4iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glVertexAttribI4iv

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​I4ui


public method VertexAttribI4ui → (5)

index in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

glVertexAttribI4ui

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​I4uiv


public method VertexAttribI4uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 4

glVertexAttribI4uiv

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​IFormat


public method VertexAttribIFormat → (4)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexAttribIFormat

Vertex​Attrib​IPointer


public method VertexAttribIPointer → (5)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribIPointer

Search online:
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Provided by:
GL_ES_VERSION_3_0

Vertex​Attrib​Pointer


public method VertexAttribPointer → (6)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribPointer

Search online:
https://duckduckgo.com/?q=glVertexAttribPointer
Provided by:
GL_ES_VERSION_2_0

Vertex​Binding​Divisor


public method VertexBindingDivisor → (2)

bindingindex in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexBindingDivisor

Viewport


public method Viewport → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glViewport

Search online:
https://duckduckgo.com/?q=glViewport
Provided by:
GL_ES_VERSION_2_0

Viewport​Arrayv​NV


public method ViewportArrayvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glViewportArrayvNV

Viewport​Arrayv​OES


public method ViewportArrayvOES → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glViewportArrayvOES

Viewport​Indexedf​NV


public method ViewportIndexedfNV → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glViewportIndexedfNV

Viewport​Indexedf​OES


public method ViewportIndexedfOES → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glViewportIndexedfOES

Viewport​Indexedfv​NV


public method ViewportIndexedfvNV → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glViewportIndexedfvNV

Viewport​Indexedfv​OES


public method ViewportIndexedfvOES → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glViewportIndexedfvOES

Viewport​Position​WScale​NV


public method ViewportPositionWScaleNV → (3)

index in : int32

(GLuint)

xcoeff in : float32

(GLfloat)

ycoeff in : float32

(GLfloat)

glViewportPositionWScaleNV

Viewport​Swizzle​NV


public method ViewportSwizzleNV → (5)

index in : int32

(GLuint)

swizzlex in : int32

(GLenum)

swizzley in : int32

(GLenum)

swizzlez in : int32

(GLenum)

swizzlew in : int32

(GLenum)

glViewportSwizzleNV

Wait​Semaphore​EXT


public method WaitSemaphoreEXT → (6)

semaphore in : int32

(GLuint)

numBufferBarriers in : int32

(GLuint)

buffers in : int32 [ ]

(const GLuint *)

numTextureBarriers in : int32

(GLuint)

textures in : int32 [ ]

(const GLuint *)

srcLayouts in : int32 [ ]

(const GLenum *)

glWaitSemaphoreEXT

Wait​Sync


public method WaitSync → (3)

sync in : IntPtr

(GLsync)

flags in : int32

(GLbitfield)

timeout in : int64

(GLuint64)

glWaitSync

Search online:
https://duckduckgo.com/?q=glWaitSync
Provided by:
GL_ES_VERSION_3_0

Wait​Vk​Semaphore​NV


public method WaitVkSemaphoreNV → (1)

vkSemaphore in : int64

(GLuint64)

glWaitVkSemaphoreNV

Weight​Paths​NV


public method WeightPathsNV → (4)

resultPath in : int32

(GLuint)

numPaths in : int32

(GLsizei)

paths in : int32 [ ]

(const GLuint *)

weights in : float32 [ ]

(const GLfloat *)

glWeightPathsNV

Window​Rectangles​EXT


public method WindowRectanglesEXT → (3)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

box in : int32 [ ]

(const GLint *)

glWindowRectanglesEXT

Public / Attributes

GL_​AMD_compressed_3​DC_texture


public attribute GL_AMD_compressed_3DC_texture → (bool)

GL_AMD_compressed_3DC_texture

GL_​AMD_compressed_​ATC_texture


public attribute GL_AMD_compressed_ATC_texture → (bool)

GL_AMD_compressed_ATC_texture

GL_​AMD_program_binary_​Z400


public attribute GL_AMD_program_binary_Z400 → (bool)

GL_AMD_program_binary_Z400

GL_​ANGLE_framebuffer_blit


public attribute GL_ANGLE_framebuffer_blit → (bool)

GL_ANGLE_framebuffer_blit

GL_​ANGLE_framebuffer_multisample


public attribute GL_ANGLE_framebuffer_multisample → (bool)

GL_ANGLE_framebuffer_multisample

GL_​ANGLE_pack_reverse_row_order


public attribute GL_ANGLE_pack_reverse_row_order → (bool)

GL_ANGLE_pack_reverse_row_order

GL_​ANGLE_program_binary


public attribute GL_ANGLE_program_binary → (bool)

GL_ANGLE_program_binary

GL_​ANGLE_texture_compression_dxt3


public attribute GL_ANGLE_texture_compression_dxt3 → (bool)

GL_ANGLE_texture_compression_dxt3

GL_​ANGLE_texture_compression_dxt5


public attribute GL_ANGLE_texture_compression_dxt5 → (bool)

GL_ANGLE_texture_compression_dxt5

GL_​ANGLE_texture_usage


public attribute GL_ANGLE_texture_usage → (bool)

GL_ANGLE_texture_usage

GL_​ANGLE_translated_shader_source


public attribute GL_ANGLE_translated_shader_source → (bool)

GL_ANGLE_translated_shader_source

GL_​ES_​VERSION_3_1


public attribute GL_ES_VERSION_3_1 → (bool)

GL_ES_VERSION_3_1

See also

GLES.ACTIVE_ATOMIC_COUNTER_BUFFERS
GLES.ACTIVE_PROGRAM
GLES.ACTIVE_RESOURCES
GLES.ACTIVE_VARIABLES
GLES.ALL_BARRIER_BITS
GLES.ALL_SHADER_BITS
GLES.ARRAY_SIZE
GLES.ARRAY_STRIDE
GLES.ATOMIC_COUNTER_BARRIER_BIT
GLES.ATOMIC_COUNTER_BUFFER
GLES.ATOMIC_COUNTER_BUFFER_BINDING
GLES.ATOMIC_COUNTER_BUFFER_INDEX
GLES.ATOMIC_COUNTER_BUFFER_SIZE
GLES.ATOMIC_COUNTER_BUFFER_START
GLES.BLOCK_INDEX
GLES.BUFFER_BINDING
GLES.BUFFER_DATA_SIZE
GLES.BUFFER_UPDATE_BARRIER_BIT
GLES.BUFFER_VARIABLE
GLES.COMMAND_BARRIER_BIT
GLES.COMPUTE_SHADER
GLES.COMPUTE_SHADER_BIT
GLES.COMPUTE_WORK_GROUP_SIZE
GLES.DEPTH_STENCIL_TEXTURE_MODE
GLES.DISPATCH_INDIRECT_BUFFER
GLES.DISPATCH_INDIRECT_BUFFER_BINDING
GLES.DRAW_INDIRECT_BUFFER
GLES.DRAW_INDIRECT_BUFFER_BINDING
GLES.ELEMENT_ARRAY_BARRIER_BIT
GLES.FRAGMENT_SHADER_BIT
GLES.FRAMEBUFFER_BARRIER_BIT
GLES.FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GLES.FRAMEBUFFER_DEFAULT_HEIGHT
GLES.FRAMEBUFFER_DEFAULT_SAMPLES
GLES.FRAMEBUFFER_DEFAULT_WIDTH
GLES.IMAGE_2D
GLES.IMAGE_2D_ARRAY
GLES.IMAGE_3D
GLES.IMAGE_BINDING_ACCESS
GLES.IMAGE_BINDING_FORMAT
GLES.IMAGE_BINDING_LAYER
GLES.IMAGE_BINDING_LAYERED
GLES.IMAGE_BINDING_LEVEL
GLES.IMAGE_BINDING_NAME
GLES.IMAGE_CUBE
GLES.IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GLES.IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GLES.IMAGE_FORMAT_COMPATIBILITY_TYPE
GLES.INT_IMAGE_2D
GLES.INT_IMAGE_2D_ARRAY
GLES.INT_IMAGE_3D
GLES.INT_IMAGE_CUBE
GLES.INT_SAMPLER_2D_MULTISAMPLE
GLES.IS_ROW_MAJOR
GLES.LOCATION
GLES.MATRIX_STRIDE
GLES.MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GLES.MAX_ATOMIC_COUNTER_BUFFER_SIZE
GLES.MAX_COLOR_TEXTURE_SAMPLES
GLES.MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GLES.MAX_COMBINED_ATOMIC_COUNTERS
GLES.MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GLES.MAX_COMBINED_IMAGE_UNIFORMS
GLES.MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GLES.MAX_COMBINED_SHADER_STORAGE_BLOCKS
GLES.MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GLES.MAX_COMPUTE_ATOMIC_COUNTERS
GLES.MAX_COMPUTE_IMAGE_UNIFORMS
GLES.MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GLES.MAX_COMPUTE_SHARED_MEMORY_SIZE
GLES.MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GLES.MAX_COMPUTE_UNIFORM_BLOCKS
GLES.MAX_COMPUTE_UNIFORM_COMPONENTS
GLES.MAX_COMPUTE_WORK_GROUP_COUNT
GLES.MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GLES.MAX_COMPUTE_WORK_GROUP_SIZE
GLES.MAX_DEPTH_TEXTURE_SAMPLES
GLES.MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GLES.MAX_FRAGMENT_ATOMIC_COUNTERS
GLES.MAX_FRAGMENT_IMAGE_UNIFORMS
GLES.MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GLES.MAX_FRAMEBUFFER_HEIGHT
GLES.MAX_FRAMEBUFFER_SAMPLES
GLES.MAX_FRAMEBUFFER_WIDTH
GLES.MAX_IMAGE_UNITS
GLES.MAX_INTEGER_SAMPLES
GLES.MAX_NAME_LENGTH
GLES.MAX_NUM_ACTIVE_VARIABLES
GLES.MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GLES.MAX_SAMPLE_MASK_WORDS
GLES.MAX_SHADER_STORAGE_BLOCK_SIZE
GLES.MAX_SHADER_STORAGE_BUFFER_BINDINGS
GLES.MAX_UNIFORM_LOCATIONS
GLES.MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GLES.MAX_VERTEX_ATOMIC_COUNTERS
GLES.MAX_VERTEX_ATTRIB_BINDINGS
GLES.MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GLES.MAX_VERTEX_ATTRIB_STRIDE
GLES.MAX_VERTEX_IMAGE_UNIFORMS
GLES.MAX_VERTEX_SHADER_STORAGE_BLOCKS
GLES.MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GLES.NAME_LENGTH
GLES.NUM_ACTIVE_VARIABLES
GLES.OFFSET
GLES.PIXEL_BUFFER_BARRIER_BIT
GLES.PROGRAM_INPUT
GLES.PROGRAM_OUTPUT
GLES.PROGRAM_PIPELINE_BINDING
GLES.PROGRAM_SEPARABLE
GLES.READ_ONLY
GLES.READ_WRITE
GLES.REFERENCED_BY_COMPUTE_SHADER
GLES.REFERENCED_BY_FRAGMENT_SHADER
GLES.REFERENCED_BY_VERTEX_SHADER
GLES.SAMPLE_MASK
GLES.SAMPLE_MASK_VALUE
GLES.SAMPLE_POSITION
GLES.SAMPLER_2D_MULTISAMPLE
GLES.SHADER_IMAGE_ACCESS_BARRIER_BIT
GLES.SHADER_STORAGE_BARRIER_BIT
GLES.SHADER_STORAGE_BLOCK
GLES.SHADER_STORAGE_BUFFER
GLES.SHADER_STORAGE_BUFFER_BINDING
GLES.SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GLES.SHADER_STORAGE_BUFFER_SIZE
GLES.SHADER_STORAGE_BUFFER_START
GLES.STENCIL_INDEX
GLES.TEXTURE_2D_MULTISAMPLE
GLES.TEXTURE_ALPHA_SIZE
GLES.TEXTURE_ALPHA_TYPE
GLES.TEXTURE_BINDING_2D_MULTISAMPLE
GLES.TEXTURE_BLUE_SIZE
GLES.TEXTURE_BLUE_TYPE
GLES.TEXTURE_COMPRESSED
GLES.TEXTURE_DEPTH
GLES.TEXTURE_DEPTH_SIZE
GLES.TEXTURE_DEPTH_TYPE
GLES.TEXTURE_FETCH_BARRIER_BIT
GLES.TEXTURE_FIXED_SAMPLE_LOCATIONS
GLES.TEXTURE_GREEN_SIZE
GLES.TEXTURE_GREEN_TYPE
GLES.TEXTURE_HEIGHT
GLES.TEXTURE_INTERNAL_FORMAT
GLES.TEXTURE_RED_SIZE
GLES.TEXTURE_RED_TYPE
GLES.TEXTURE_SAMPLES
GLES.TEXTURE_SHARED_SIZE
GLES.TEXTURE_STENCIL_SIZE
GLES.TEXTURE_UPDATE_BARRIER_BIT
GLES.TEXTURE_WIDTH
GLES.TOP_LEVEL_ARRAY_SIZE
GLES.TOP_LEVEL_ARRAY_STRIDE
GLES.TRANSFORM_FEEDBACK_BARRIER_BIT
GLES.TRANSFORM_FEEDBACK_VARYING
GLES.TYPE
GLES.UNIFORM
GLES.UNIFORM_BARRIER_BIT
GLES.UNIFORM_BLOCK
GLES.UNSIGNED_INT_ATOMIC_COUNTER
GLES.UNSIGNED_INT_IMAGE_2D
GLES.UNSIGNED_INT_IMAGE_2D_ARRAY
GLES.UNSIGNED_INT_IMAGE_3D
GLES.UNSIGNED_INT_IMAGE_CUBE
GLES.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GLES.VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GLES.VERTEX_ATTRIB_BINDING
GLES.VERTEX_ATTRIB_RELATIVE_OFFSET
GLES.VERTEX_BINDING_BUFFER
GLES.VERTEX_BINDING_DIVISOR
GLES.VERTEX_BINDING_OFFSET
GLES.VERTEX_BINDING_STRIDE
GLES.VERTEX_SHADER_BIT
GLES.WRITE_ONLY
GLES.ActiveShaderProgram
GLES.BindImageTexture
GLES.BindProgramPipeline
GLES.BindVertexBuffer
GLES.CreateShaderProgramv
GLES.DeleteProgramPipelines
GLES.DispatchCompute
GLES.DispatchComputeIndirect
GLES.DrawArraysIndirect
GLES.DrawElementsIndirect
GLES.FramebufferParameteri
GLES.GenProgramPipelines
GLES.GetBooleani_v
GLES.GetFramebufferParameteriv
GLES.GetMultisamplefv
GLES.GetProgramInterfaceiv
GLES.GetProgramPipelineInfoLog
GLES.GetProgramPipelineiv
GLES.GetProgramResourceIndex
GLES.GetProgramResourceiv
GLES.GetProgramResourceLocation
GLES.GetProgramResourceName
GLES.GetTexLevelParameterfv
GLES.GetTexLevelParameteriv
GLES.IsProgramPipeline
GLES.MemoryBarrier
GLES.MemoryBarrierByRegion
GLES.ProgramUniform1f
GLES.ProgramUniform1fv
GLES.ProgramUniform1i
GLES.ProgramUniform1iv
GLES.ProgramUniform1ui
GLES.ProgramUniform1uiv
GLES.ProgramUniform2f
GLES.ProgramUniform2fv
GLES.ProgramUniform2i
GLES.ProgramUniform2iv
GLES.ProgramUniform2ui
GLES.ProgramUniform2uiv
GLES.ProgramUniform3f
GLES.ProgramUniform3fv
GLES.ProgramUniform3i
GLES.ProgramUniform3iv
GLES.ProgramUniform3ui
GLES.ProgramUniform3uiv
GLES.ProgramUniform4f
GLES.ProgramUniform4fv
GLES.ProgramUniform4i
GLES.ProgramUniform4iv
GLES.ProgramUniform4ui
GLES.ProgramUniform4uiv
GLES.ProgramUniformMatrix2fv
GLES.ProgramUniformMatrix2x3fv
GLES.ProgramUniformMatrix2x4fv
GLES.ProgramUniformMatrix3fv
GLES.ProgramUniformMatrix3x2fv
GLES.ProgramUniformMatrix3x4fv
GLES.ProgramUniformMatrix4fv
GLES.ProgramUniformMatrix4x2fv
GLES.ProgramUniformMatrix4x3fv
GLES.SampleMaski
GLES.TexStorage2DMultisample
GLES.UseProgramStages
GLES.ValidateProgramPipeline
GLES.VertexAttribBinding
GLES.VertexAttribFormat
GLES.VertexAttribIFormat
GLES.VertexBindingDivisor

GL_​ES_​VERSION_3_2


public attribute GL_ES_VERSION_3_2 → (bool)

GL_ES_VERSION_3_2

See also

GLES.BUFFER
GLES.CLAMP_TO_BORDER
GLES.COLORBURN
GLES.COLORDODGE
GLES.COMPRESSED_RGBA_ASTC_10x10
GLES.COMPRESSED_RGBA_ASTC_10x5
GLES.COMPRESSED_RGBA_ASTC_10x6
GLES.COMPRESSED_RGBA_ASTC_10x8
GLES.COMPRESSED_RGBA_ASTC_12x10
GLES.COMPRESSED_RGBA_ASTC_12x12
GLES.COMPRESSED_RGBA_ASTC_4x4
GLES.COMPRESSED_RGBA_ASTC_5x4
GLES.COMPRESSED_RGBA_ASTC_5x5
GLES.COMPRESSED_RGBA_ASTC_6x5
GLES.COMPRESSED_RGBA_ASTC_6x6
GLES.COMPRESSED_RGBA_ASTC_8x5
GLES.COMPRESSED_RGBA_ASTC_8x6
GLES.COMPRESSED_RGBA_ASTC_8x8
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
GLES.CONTEXT_FLAG_DEBUG_BIT
GLES.CONTEXT_FLAG_ROBUST_ACCESS_BIT
GLES.CONTEXT_FLAGS
GLES.CONTEXT_LOST
GLES.DARKEN
GLES.DEBUG_CALLBACK_FUNCTION
GLES.DEBUG_CALLBACK_USER_PARAM
GLES.DEBUG_GROUP_STACK_DEPTH
GLES.DEBUG_LOGGED_MESSAGES
GLES.DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GLES.DEBUG_OUTPUT
GLES.DEBUG_OUTPUT_SYNCHRONOUS
GLES.DEBUG_SEVERITY_HIGH
GLES.DEBUG_SEVERITY_LOW
GLES.DEBUG_SEVERITY_MEDIUM
GLES.DEBUG_SEVERITY_NOTIFICATION
GLES.DEBUG_SOURCE_API
GLES.DEBUG_SOURCE_APPLICATION
GLES.DEBUG_SOURCE_OTHER
GLES.DEBUG_SOURCE_SHADER_COMPILER
GLES.DEBUG_SOURCE_THIRD_PARTY
GLES.DEBUG_SOURCE_WINDOW_SYSTEM
GLES.DEBUG_TYPE_DEPRECATED_BEHAVIOR
GLES.DEBUG_TYPE_ERROR
GLES.DEBUG_TYPE_MARKER
GLES.DEBUG_TYPE_OTHER
GLES.DEBUG_TYPE_PERFORMANCE
GLES.DEBUG_TYPE_POP_GROUP
GLES.DEBUG_TYPE_PORTABILITY
GLES.DEBUG_TYPE_PUSH_GROUP
GLES.DEBUG_TYPE_UNDEFINED_BEHAVIOR
GLES.DIFFERENCE
GLES.EXCLUSION
GLES.FIRST_VERTEX_CONVENTION
GLES.FRACTIONAL_EVEN
GLES.FRACTIONAL_ODD
GLES.FRAGMENT_INTERPOLATION_OFFSET_BITS
GLES.FRAMEBUFFER_ATTACHMENT_LAYERED
GLES.FRAMEBUFFER_DEFAULT_LAYERS
GLES.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GLES.GEOMETRY_INPUT_TYPE
GLES.GEOMETRY_OUTPUT_TYPE
GLES.GEOMETRY_SHADER
GLES.GEOMETRY_SHADER_BIT
GLES.GEOMETRY_SHADER_INVOCATIONS
GLES.GEOMETRY_VERTICES_OUT
GLES.GUILTY_CONTEXT_RESET
GLES.HARDLIGHT
GLES.HSL_COLOR
GLES.HSL_HUE
GLES.HSL_LUMINOSITY
GLES.HSL_SATURATION
GLES.IMAGE_BUFFER
GLES.IMAGE_CUBE_MAP_ARRAY
GLES.INNOCENT_CONTEXT_RESET
GLES.INT_IMAGE_BUFFER
GLES.INT_IMAGE_CUBE_MAP_ARRAY
GLES.INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GLES.INT_SAMPLER_BUFFER
GLES.INT_SAMPLER_CUBE_MAP_ARRAY
GLES.IS_PER_PATCH
GLES.ISOLINES
GLES.LAST_VERTEX_CONVENTION
GLES.LAYER_PROVOKING_VERTEX
GLES.LIGHTEN
GLES.LINE_STRIP_ADJACENCY
GLES.LINES_ADJACENCY
GLES.LOSE_CONTEXT_ON_RESET
GLES.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GLES.MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_DEBUG_GROUP_STACK_DEPTH
GLES.MAX_DEBUG_LOGGED_MESSAGES
GLES.MAX_DEBUG_MESSAGE_LENGTH
GLES.MAX_FRAGMENT_INTERPOLATION_OFFSET
GLES.MAX_FRAMEBUFFER_LAYERS
GLES.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GLES.MAX_GEOMETRY_ATOMIC_COUNTERS
GLES.MAX_GEOMETRY_IMAGE_UNIFORMS
GLES.MAX_GEOMETRY_INPUT_COMPONENTS
GLES.MAX_GEOMETRY_OUTPUT_COMPONENTS
GLES.MAX_GEOMETRY_OUTPUT_VERTICES
GLES.MAX_GEOMETRY_SHADER_INVOCATIONS
GLES.MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GLES.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GLES.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GLES.MAX_GEOMETRY_UNIFORM_BLOCKS
GLES.MAX_GEOMETRY_UNIFORM_COMPONENTS
GLES.MAX_LABEL_LENGTH
GLES.MAX_PATCH_VERTICES
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTERS
GLES.MAX_TESS_CONTROL_IMAGE_UNIFORMS
GLES.MAX_TESS_CONTROL_INPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_UNIFORM_BLOCKS
GLES.MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GLES.MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GLES.MAX_TESS_EVALUATION_INPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GLES.MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_TESS_GEN_LEVEL
GLES.MAX_TESS_PATCH_COMPONENTS
GLES.MAX_TEXTURE_BUFFER_SIZE
GLES.MIN_FRAGMENT_INTERPOLATION_OFFSET
GLES.MIN_SAMPLE_SHADING_VALUE
GLES.MULTIPLY
GLES.MULTISAMPLE_LINE_WIDTH_GRANULARITY
GLES.MULTISAMPLE_LINE_WIDTH_RANGE
GLES.NO_RESET_NOTIFICATION
GLES.OVERLAY
GLES.PATCH_VERTICES
GLES.PATCHES
GLES.PRIMITIVE_BOUNDING_BOX
GLES.PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GLES.PRIMITIVES_GENERATED
GLES.PROGRAM
GLES.PROGRAM_PIPELINE
GLES.QUADS
GLES.QUERY
GLES.REFERENCED_BY_GEOMETRY_SHADER
GLES.REFERENCED_BY_TESS_CONTROL_SHADER
GLES.REFERENCED_BY_TESS_EVALUATION_SHADER
GLES.RESET_NOTIFICATION_STRATEGY
GLES.SAMPLE_SHADING
GLES.SAMPLER
GLES.SAMPLER_2D_MULTISAMPLE_ARRAY
GLES.SAMPLER_BUFFER
GLES.SAMPLER_CUBE_MAP_ARRAY
GLES.SAMPLER_CUBE_MAP_ARRAY_SHADOW
GLES.SCREEN
GLES.SHADER
GLES.SOFTLIGHT
GLES.STACK_OVERFLOW
GLES.STACK_UNDERFLOW
GLES.STENCIL_INDEX
GLES.STENCIL_INDEX8
GLES.TESS_CONTROL_OUTPUT_VERTICES
GLES.TESS_CONTROL_SHADER
GLES.TESS_CONTROL_SHADER_BIT
GLES.TESS_EVALUATION_SHADER
GLES.TESS_EVALUATION_SHADER_BIT
GLES.TESS_GEN_MODE
GLES.TESS_GEN_POINT_MODE
GLES.TESS_GEN_SPACING
GLES.TESS_GEN_VERTEX_ORDER
GLES.TEXTURE_2D_MULTISAMPLE_ARRAY
GLES.TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GLES.TEXTURE_BINDING_BUFFER
GLES.TEXTURE_BINDING_CUBE_MAP_ARRAY
GLES.TEXTURE_BORDER_COLOR
GLES.TEXTURE_BUFFER
GLES.TEXTURE_BUFFER_BINDING
GLES.TEXTURE_BUFFER_DATA_STORE_BINDING
GLES.TEXTURE_BUFFER_OFFSET
GLES.TEXTURE_BUFFER_OFFSET_ALIGNMENT
GLES.TEXTURE_BUFFER_SIZE
GLES.TEXTURE_CUBE_MAP_ARRAY
GLES.TRIANGLE_STRIP_ADJACENCY
GLES.TRIANGLES_ADJACENCY
GLES.UNDEFINED_VERTEX
GLES.UNKNOWN_CONTEXT_RESET
GLES.UNSIGNED_INT_IMAGE_BUFFER
GLES.UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GLES.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GLES.UNSIGNED_INT_SAMPLER_BUFFER
GLES.UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GLES.VERTEX_ARRAY
GLES.BlendBarrier
GLES.BlendEquationi
GLES.BlendEquationSeparatei
GLES.BlendFunci
GLES.BlendFuncSeparatei
GLES.ColorMaski
GLES.CopyImageSubData
GLES.DebugMessageCallback
GLES.DebugMessageControl
GLES.DebugMessageInsert
GLES.Disablei
GLES.DrawElementsBaseVertex
GLES.DrawElementsInstancedBaseVertex
GLES.DrawRangeElementsBaseVertex
GLES.Enablei
GLES.FramebufferTexture
GLES.GetDebugMessageLog
GLES.GetGraphicsResetStatus
GLES.GetnUniformfv
GLES.GetnUniformiv
GLES.GetnUniformuiv
GLES.GetObjectLabel
GLES.GetObjectPtrLabel
GLES.GetPointerv
GLES.GetSamplerParameterIiv
GLES.GetSamplerParameterIuiv
GLES.GetTexParameterIiv
GLES.GetTexParameterIuiv
GLES.IsEnabledi
GLES.MinSampleShading
GLES.ObjectLabel
GLES.ObjectPtrLabel
GLES.PatchParameteri
GLES.PopDebugGroup
GLES.PrimitiveBoundingBox
GLES.PushDebugGroup
GLES.ReadnPixels
GLES.SamplerParameterIiv
GLES.SamplerParameterIuiv
GLES.TexBuffer
GLES.TexBufferRange
GLES.TexParameterIiv
GLES.TexParameterIuiv
GLES.TexStorage3DMultisample

GL_​EXT_clear_texture


public attribute GL_EXT_clear_texture → (bool)

GL_EXT_clear_texture

GL_​EXT_copy_image


public attribute GL_EXT_copy_image → (bool)

GL_EXT_copy_image

GL_​EXT_debug_marker


public attribute GL_EXT_debug_marker → (bool)

GL_EXT_debug_marker

GL_​EXT_depth_clamp


public attribute GL_EXT_depth_clamp → (bool)

GL_EXT_depth_clamp

GL_​EXT_discard_framebuffer


public attribute GL_EXT_discard_framebuffer → (bool)

GL_EXT_discard_framebuffer

GL_​EXT_draw_elements_base_vertex


public attribute GL_EXT_draw_elements_base_vertex → (bool)

GL_EXT_draw_elements_base_vertex

GL_​EXT_draw_transform_feedback


public attribute GL_EXT_draw_transform_feedback → (bool)

GL_EXT_draw_transform_feedback

GL_​EXT_​EGL_image_storage


public attribute GL_EXT_EGL_image_storage → (bool)

GL_EXT_EGL_image_storage

GL_​EXT_​EGL_image_storage_compression


public attribute GL_EXT_EGL_image_storage_compression → (bool)

GL_EXT_EGL_image_storage_compression

GL_​EXT_external_buffer


public attribute GL_EXT_external_buffer → (bool)

GL_EXT_external_buffer

GL_​EXT_fragment_shading_rate


public attribute GL_EXT_fragment_shading_rate → (bool)

GL_EXT_fragment_shading_rate

GL_​EXT_framebuffer_blit_layers


public attribute GL_EXT_framebuffer_blit_layers → (bool)

GL_EXT_framebuffer_blit_layers

GL_​EXT_memory_object_fd


public attribute GL_EXT_memory_object_fd → (bool)

GL_EXT_memory_object_fd

GL_​EXT_multi_draw_arrays


public attribute GL_EXT_multi_draw_arrays → (bool)

GL_EXT_multi_draw_arrays

GL_​EXT_multi_draw_indirect


public attribute GL_EXT_multi_draw_indirect → (bool)

GL_EXT_multi_draw_indirect

GL_​EXT_multisampled_compatibility


public attribute GL_EXT_multisampled_compatibility → (bool)

GL_EXT_multisampled_compatibility

GL_​EXT_polygon_offset_clamp


public attribute GL_EXT_polygon_offset_clamp → (bool)

GL_EXT_polygon_offset_clamp

GL_​EXT_primitive_bounding_box


public attribute GL_EXT_primitive_bounding_box → (bool)

GL_EXT_primitive_bounding_box

GL_​EXT_protected_textures


public attribute GL_EXT_protected_textures → (bool)

GL_EXT_protected_textures

GL_​EXT_read_format_bgra


public attribute GL_EXT_read_format_bgra → (bool)

GL_EXT_read_format_bgra

GL_​EXT_render_snorm


public attribute GL_EXT_render_snorm → (bool)

GL_EXT_render_snorm

GL_​EXT_semaphore_fd


public attribute GL_EXT_semaphore_fd → (bool)

GL_EXT_semaphore_fd

GL_​EXT_shader_framebuffer_fetch


public attribute GL_EXT_shader_framebuffer_fetch → (bool)

GL_EXT_shader_framebuffer_fetch

GL_​EXT_shader_framebuffer_fetch_non_coherent


public attribute GL_EXT_shader_framebuffer_fetch_non_coherent → (bool)

GL_EXT_shader_framebuffer_fetch_non_coherent

GL_​EXT_shader_pixel_local_storage


public attribute GL_EXT_shader_pixel_local_storage → (bool)

GL_EXT_shader_pixel_local_storage

GL_​EXT_s​RGB


public attribute GL_EXT_sRGB → (bool)

GL_EXT_sRGB

GL_​EXT_s​RGB_write_control


public attribute GL_EXT_sRGB_write_control → (bool)

GL_EXT_sRGB_write_control

GL_​EXT_tessellation_shader


public attribute GL_EXT_tessellation_shader → (bool)

GL_EXT_tessellation_shader

See also

GLES.CCW
GLES.CW
GLES.EQUAL
GLES.FRACTIONAL_EVEN
GLES.FRACTIONAL_ODD
GLES.IS_PER_PATCH
GLES.ISOLINES
GLES.MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_PATCH_VERTICES
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTERS
GLES.MAX_TESS_CONTROL_IMAGE_UNIFORMS
GLES.MAX_TESS_CONTROL_INPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_UNIFORM_BLOCKS
GLES.MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GLES.MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GLES.MAX_TESS_EVALUATION_INPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GLES.MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_TESS_GEN_LEVEL
GLES.MAX_TESS_PATCH_COMPONENTS
GLES.PATCH_VERTICES
GLES.PATCHES
GLES.PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GLES.QUADS
GLES.REFERENCED_BY_TESS_CONTROL_SHADER
GLES.REFERENCED_BY_TESS_EVALUATION_SHADER
GLES.TESS_CONTROL_OUTPUT_VERTICES
GLES.TESS_CONTROL_SHADER
GLES.TESS_CONTROL_SHADER_BIT
GLES.TESS_EVALUATION_SHADER
GLES.TESS_EVALUATION_SHADER_BIT
GLES.TESS_GEN_MODE
GLES.TESS_GEN_POINT_MODE
GLES.TESS_GEN_SPACING
GLES.TESS_GEN_VERTEX_ORDER
GLES.TRIANGLES
GLES.PatchParameteri

GL_​EXT_texture_compression_astc_decode_mode


public attribute GL_EXT_texture_compression_astc_decode_mode → (bool)

GL_EXT_texture_compression_astc_decode_mode

GL_​EXT_texture_compression_bptc


public attribute GL_EXT_texture_compression_bptc → (bool)

GL_EXT_texture_compression_bptc

GL_​EXT_texture_compression_dxt1


public attribute GL_EXT_texture_compression_dxt1 → (bool)

GL_EXT_texture_compression_dxt1

GL_​EXT_texture_compression_rgtc


public attribute GL_EXT_texture_compression_rgtc → (bool)

GL_EXT_texture_compression_rgtc

GL_​EXT_texture_compression_s3tc


public attribute GL_EXT_texture_compression_s3tc → (bool)

GL_EXT_texture_compression_s3tc

GL_​EXT_texture_compression_s3tc_srgb


public attribute GL_EXT_texture_compression_s3tc_srgb → (bool)

GL_EXT_texture_compression_s3tc_srgb

GL_​EXT_texture_filter_anisotropic


public attribute GL_EXT_texture_filter_anisotropic → (bool)

GL_EXT_texture_filter_anisotropic

GL_​EXT_texture_filter_minmax


public attribute GL_EXT_texture_filter_minmax → (bool)

GL_EXT_texture_filter_minmax

GL_​EXT_texture_format_​BGRA8888


public attribute GL_EXT_texture_format_BGRA8888 → (bool)

GL_EXT_texture_format_BGRA8888

See also

GLES.BGRA_EXT

GL_​EXT_texture_format_s​RGB_override


public attribute GL_EXT_texture_format_sRGB_override → (bool)

GL_EXT_texture_format_sRGB_override

GL_​EXT_texture_mirror_clamp_to_edge


public attribute GL_EXT_texture_mirror_clamp_to_edge → (bool)

GL_EXT_texture_mirror_clamp_to_edge

GL_​EXT_texture_norm16


public attribute GL_EXT_texture_norm16 → (bool)

GL_EXT_texture_norm16

GL_​EXT_texture_s​RGB_decode


public attribute GL_EXT_texture_sRGB_decode → (bool)

GL_EXT_texture_sRGB_decode

GL_​EXT_texture_s​RGB_​R8


public attribute GL_EXT_texture_sRGB_R8 → (bool)

GL_EXT_texture_sRGB_R8

See also

GLES.SR8_EXT

GL_​EXT_texture_s​RGB_​RG8


public attribute GL_EXT_texture_sRGB_RG8 → (bool)

GL_EXT_texture_sRGB_RG8

See also

GLES.SRG8_EXT

GL_​EXT_win32_keyed_mutex


public attribute GL_EXT_win32_keyed_mutex → (bool)

GL_EXT_win32_keyed_mutex

GL_​INTEL_blackhole_render


public attribute GL_INTEL_blackhole_render → (bool)

GL_INTEL_blackhole_render

GL_​INTEL_conservative_rasterization


public attribute GL_INTEL_conservative_rasterization → (bool)

GL_INTEL_conservative_rasterization

GL_​INTEL_framebuffer_​CMAA


public attribute GL_INTEL_framebuffer_CMAA → (bool)

GL_INTEL_framebuffer_CMAA

GL_​KHR_blend_equation_advanced_coherent


public attribute GL_KHR_blend_equation_advanced_coherent → (bool)

GL_KHR_blend_equation_advanced_coherent

GL_​KHR_context_flush_control


public attribute GL_KHR_context_flush_control → (bool)

GL_KHR_context_flush_control

GL_​KHR_no_error


public attribute GL_KHR_no_error → (bool)

GL_KHR_no_error

GL_​KHR_parallel_shader_compile


public attribute GL_KHR_parallel_shader_compile → (bool)

GL_KHR_parallel_shader_compile

GL_​NV_blend_equation_advanced_coherent


public attribute GL_NV_blend_equation_advanced_coherent → (bool)

GL_NV_blend_equation_advanced_coherent

GL_​NV_blend_minmax_factor


public attribute GL_NV_blend_minmax_factor → (bool)

GL_NV_blend_minmax_factor

GL_​NV_clip_space_w_scaling


public attribute GL_NV_clip_space_w_scaling → (bool)

GL_NV_clip_space_w_scaling

GL_​NV_conservative_raster_pre_snap


public attribute GL_NV_conservative_raster_pre_snap → (bool)

GL_NV_conservative_raster_pre_snap

GL_​NV_conservative_raster_pre_snap_triangles


public attribute GL_NV_conservative_raster_pre_snap_triangles → (bool)

GL_NV_conservative_raster_pre_snap_triangles

GL_​NV_depth_nonlinear


public attribute GL_NV_depth_nonlinear → (bool)

GL_NV_depth_nonlinear

GL_​NV_draw_vulkan_image


public attribute GL_NV_draw_vulkan_image → (bool)

GL_NV_draw_vulkan_image

GL_​NV_fill_rectangle


public attribute GL_NV_fill_rectangle → (bool)

GL_NV_fill_rectangle

GL_​NV_fragment_coverage_to_color


public attribute GL_NV_fragment_coverage_to_color → (bool)

GL_NV_fragment_coverage_to_color

GL_​NV_memory_object_sparse


public attribute GL_NV_memory_object_sparse → (bool)

GL_NV_memory_object_sparse

GL_​NV_mesh_shader


public attribute GL_NV_mesh_shader → (bool)

GL_NV_mesh_shader

See also

GLES.MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
GLES.MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
GLES.MAX_DRAW_MESH_TASKS_COUNT_NV
GLES.MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
GLES.MAX_MESH_ATOMIC_COUNTERS_NV
GLES.MAX_MESH_IMAGE_UNIFORMS_NV
GLES.MAX_MESH_OUTPUT_PRIMITIVES_NV
GLES.MAX_MESH_OUTPUT_VERTICES_NV
GLES.MAX_MESH_SHADER_STORAGE_BLOCKS_NV
GLES.MAX_MESH_TEXTURE_IMAGE_UNITS_NV
GLES.MAX_MESH_TOTAL_MEMORY_SIZE_NV
GLES.MAX_MESH_UNIFORM_BLOCKS_NV
GLES.MAX_MESH_UNIFORM_COMPONENTS_NV
GLES.MAX_MESH_VIEWS_NV
GLES.MAX_MESH_WORK_GROUP_INVOCATIONS_NV
GLES.MAX_MESH_WORK_GROUP_SIZE_NV
GLES.MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
GLES.MAX_TASK_ATOMIC_COUNTERS_NV
GLES.MAX_TASK_IMAGE_UNIFORMS_NV
GLES.MAX_TASK_OUTPUT_COUNT_NV
GLES.MAX_TASK_SHADER_STORAGE_BLOCKS_NV
GLES.MAX_TASK_TEXTURE_IMAGE_UNITS_NV
GLES.MAX_TASK_TOTAL_MEMORY_SIZE_NV
GLES.MAX_TASK_UNIFORM_BLOCKS_NV
GLES.MAX_TASK_UNIFORM_COMPONENTS_NV
GLES.MAX_TASK_WORK_GROUP_INVOCATIONS_NV
GLES.MAX_TASK_WORK_GROUP_SIZE_NV
GLES.MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
GLES.MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
GLES.MESH_OUTPUT_TYPE_NV
GLES.MESH_PRIMITIVES_OUT_NV
GLES.MESH_SHADER_BIT_NV
GLES.MESH_SHADER_NV
GLES.MESH_VERTICES_OUT_NV
GLES.MESH_WORK_GROUP_SIZE_NV
GLES.REFERENCED_BY_MESH_SHADER_NV
GLES.REFERENCED_BY_TASK_SHADER_NV
GLES.TASK_SHADER_BIT_NV
GLES.TASK_SHADER_NV
GLES.TASK_WORK_GROUP_SIZE_NV
GLES.UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
GLES.UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
GLES.DrawMeshTasksIndirectNV
GLES.DrawMeshTasksNV
GLES.MultiDrawMeshTasksIndirectCountNV
GLES.MultiDrawMeshTasksIndirectNV

GL_​NV_path_rendering


public attribute GL_NV_path_rendering → (bool)

GL_NV_path_rendering

See also

GLES.ACCUM_ADJACENT_PAIRS_NV
GLES.ADJACENT_PAIRS_NV
GLES.AFFINE_2D_NV
GLES.AFFINE_3D_NV
GLES.ARC_TO_NV
GLES.BEVEL_NV
GLES.BOLD_BIT_NV
GLES.BOUNDING_BOX_NV
GLES.BOUNDING_BOX_OF_BOUNDING_BOXES_NV
GLES.CIRCULAR_CCW_ARC_TO_NV
GLES.CIRCULAR_CW_ARC_TO_NV
GLES.CIRCULAR_TANGENT_ARC_TO_NV
GLES.CLOSE_PATH_NV
GLES.CONIC_CURVE_TO_NV
GLES.CONVEX_HULL_NV
GLES.COUNT_DOWN_NV
GLES.COUNT_UP_NV
GLES.CUBIC_CURVE_TO_NV
GLES.DUP_FIRST_CUBIC_CURVE_TO_NV
GLES.DUP_LAST_CUBIC_CURVE_TO_NV
GLES.FILE_NAME_NV
GLES.FIRST_TO_REST_NV
GLES.FONT_ASCENDER_BIT_NV
GLES.FONT_DESCENDER_BIT_NV
GLES.FONT_GLYPHS_AVAILABLE_NV
GLES.FONT_HAS_KERNING_BIT_NV
GLES.FONT_HEIGHT_BIT_NV
GLES.FONT_MAX_ADVANCE_HEIGHT_BIT_NV
GLES.FONT_MAX_ADVANCE_WIDTH_BIT_NV
GLES.FONT_NUM_GLYPH_INDICES_BIT_NV
GLES.FONT_TARGET_UNAVAILABLE_NV
GLES.FONT_UNAVAILABLE_NV
GLES.FONT_UNDERLINE_POSITION_BIT_NV
GLES.FONT_UNDERLINE_THICKNESS_BIT_NV
GLES.FONT_UNINTELLIGIBLE_NV
GLES.FONT_UNITS_PER_EM_BIT_NV
GLES.FONT_X_MAX_BOUNDS_BIT_NV
GLES.FONT_X_MIN_BOUNDS_BIT_NV
GLES.FONT_Y_MAX_BOUNDS_BIT_NV
GLES.FONT_Y_MIN_BOUNDS_BIT_NV
GLES.FRAGMENT_INPUT_NV
GLES.GLYPH_HAS_KERNING_BIT_NV
GLES.GLYPH_HEIGHT_BIT_NV
GLES.GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
GLES.GLYPH_HORIZONTAL_BEARING_X_BIT_NV
GLES.GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
GLES.GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
GLES.GLYPH_VERTICAL_BEARING_X_BIT_NV
GLES.GLYPH_VERTICAL_BEARING_Y_BIT_NV
GLES.GLYPH_WIDTH_BIT_NV
GLES.HORIZONTAL_LINE_TO_NV
GLES.ITALIC_BIT_NV
GLES.LARGE_CCW_ARC_TO_NV
GLES.LARGE_CW_ARC_TO_NV
GLES.LINE_TO_NV
GLES.MITER_REVERT_NV
GLES.MITER_TRUNCATE_NV
GLES.MOVE_TO_CONTINUES_NV
GLES.MOVE_TO_NV
GLES.MOVE_TO_RESETS_NV
GLES.PATH_CLIENT_LENGTH_NV
GLES.PATH_COMMAND_COUNT_NV
GLES.PATH_COMPUTED_LENGTH_NV
GLES.PATH_COORD_COUNT_NV
GLES.PATH_COVER_DEPTH_FUNC_NV
GLES.PATH_DASH_ARRAY_COUNT_NV
GLES.PATH_DASH_CAPS_NV
GLES.PATH_DASH_OFFSET_NV
GLES.PATH_DASH_OFFSET_RESET_NV
GLES.PATH_END_CAPS_NV
GLES.PATH_ERROR_POSITION_NV
GLES.PATH_FILL_BOUNDING_BOX_NV
GLES.PATH_FILL_COVER_MODE_NV
GLES.PATH_FILL_MASK_NV
GLES.PATH_FILL_MODE_NV
GLES.PATH_FORMAT_PS_NV
GLES.PATH_FORMAT_SVG_NV
GLES.PATH_GEN_COEFF_NV
GLES.PATH_GEN_COMPONENTS_NV
GLES.PATH_GEN_MODE_NV
GLES.PATH_INITIAL_DASH_CAP_NV
GLES.PATH_INITIAL_END_CAP_NV
GLES.PATH_JOIN_STYLE_NV
GLES.PATH_MAX_MODELVIEW_STACK_DEPTH_NV
GLES.PATH_MAX_PROJECTION_STACK_DEPTH_NV
GLES.PATH_MITER_LIMIT_NV
GLES.PATH_MODELVIEW_MATRIX_NV
GLES.PATH_MODELVIEW_NV
GLES.PATH_MODELVIEW_STACK_DEPTH_NV
GLES.PATH_OBJECT_BOUNDING_BOX_NV
GLES.PATH_PROJECTION_MATRIX_NV
GLES.PATH_PROJECTION_NV
GLES.PATH_PROJECTION_STACK_DEPTH_NV
GLES.PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
GLES.PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
GLES.PATH_STENCIL_FUNC_NV
GLES.PATH_STENCIL_REF_NV
GLES.PATH_STENCIL_VALUE_MASK_NV
GLES.PATH_STROKE_BOUNDING_BOX_NV
GLES.PATH_STROKE_COVER_MODE_NV
GLES.PATH_STROKE_MASK_NV
GLES.PATH_STROKE_WIDTH_NV
GLES.PATH_TERMINAL_DASH_CAP_NV
GLES.PATH_TERMINAL_END_CAP_NV
GLES.PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
GLES.PATH_TRANSPOSE_PROJECTION_MATRIX_NV
GLES.QUADRATIC_CURVE_TO_NV
GLES.RECT_NV
GLES.RELATIVE_ARC_TO_NV
GLES.RELATIVE_CONIC_CURVE_TO_NV
GLES.RELATIVE_CUBIC_CURVE_TO_NV
GLES.RELATIVE_HORIZONTAL_LINE_TO_NV
GLES.RELATIVE_LARGE_CCW_ARC_TO_NV
GLES.RELATIVE_LARGE_CW_ARC_TO_NV
GLES.RELATIVE_LINE_TO_NV
GLES.RELATIVE_MOVE_TO_NV
GLES.RELATIVE_QUADRATIC_CURVE_TO_NV
GLES.RELATIVE_RECT_NV
GLES.RELATIVE_ROUNDED_RECT_NV
GLES.RELATIVE_ROUNDED_RECT2_NV
GLES.RELATIVE_ROUNDED_RECT4_NV
GLES.RELATIVE_ROUNDED_RECT8_NV
GLES.RELATIVE_SMALL_CCW_ARC_TO_NV
GLES.RELATIVE_SMALL_CW_ARC_TO_NV
GLES.RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
GLES.RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
GLES.RELATIVE_VERTICAL_LINE_TO_NV
GLES.RESTART_PATH_NV
GLES.ROUND_NV
GLES.ROUNDED_RECT_NV
GLES.ROUNDED_RECT2_NV
GLES.ROUNDED_RECT4_NV
GLES.ROUNDED_RECT8_NV
GLES.SKIP_MISSING_GLYPH_NV
GLES.SMALL_CCW_ARC_TO_NV
GLES.SMALL_CW_ARC_TO_NV
GLES.SMOOTH_CUBIC_CURVE_TO_NV
GLES.SMOOTH_QUADRATIC_CURVE_TO_NV
GLES.SQUARE_NV
GLES.STANDARD_FONT_FORMAT_NV
GLES.STANDARD_FONT_NAME_NV
GLES.SYSTEM_FONT_NAME_NV
GLES.TRANSLATE_2D_NV
GLES.TRANSLATE_3D_NV
GLES.TRANSLATE_X_NV
GLES.TRANSLATE_Y_NV
GLES.TRANSPOSE_AFFINE_2D_NV
GLES.TRANSPOSE_AFFINE_3D_NV
GLES.TRIANGULAR_NV
GLES.USE_MISSING_GLYPH_NV
GLES.UTF16_NV
GLES.UTF8_NV
GLES.VERTICAL_LINE_TO_NV
GLES.CopyPathNV
GLES.CoverFillPathInstancedNV
GLES.CoverFillPathNV
GLES.CoverStrokePathInstancedNV
GLES.CoverStrokePathNV
GLES.DeletePathsNV
GLES.GenPathsNV
GLES.GetPathCommandsNV
GLES.GetPathCoordsNV
GLES.GetPathDashArrayNV
GLES.GetPathLengthNV
GLES.GetPathMetricRangeNV
GLES.GetPathMetricsNV
GLES.GetPathParameterfvNV
GLES.GetPathParameterivNV
GLES.GetPathSpacingNV
GLES.GetProgramResourcefvNV
GLES.InterpolatePathsNV
GLES.IsPathNV
GLES.IsPointInFillPathNV
GLES.IsPointInStrokePathNV
GLES.MatrixFrustumEXT
GLES.MatrixLoad3x2fNV
GLES.MatrixLoad3x3fNV
GLES.MatrixLoaddEXT
GLES.MatrixLoadfEXT
GLES.MatrixLoadIdentityEXT
GLES.MatrixLoadTranspose3x3fNV
GLES.MatrixLoadTransposedEXT
GLES.MatrixLoadTransposefEXT
GLES.MatrixMult3x2fNV
GLES.MatrixMult3x3fNV
GLES.MatrixMultdEXT
GLES.MatrixMultfEXT
GLES.MatrixMultTranspose3x3fNV
GLES.MatrixMultTransposedEXT
GLES.MatrixMultTransposefEXT
GLES.MatrixOrthoEXT
GLES.MatrixPopEXT
GLES.MatrixPushEXT
GLES.MatrixRotatedEXT
GLES.MatrixRotatefEXT
GLES.MatrixScaledEXT
GLES.MatrixScalefEXT
GLES.MatrixTranslatedEXT
GLES.MatrixTranslatefEXT
GLES.PathCommandsNV
GLES.PathCoordsNV
GLES.PathCoverDepthFuncNV
GLES.PathDashArrayNV
GLES.PathGlyphIndexArrayNV
GLES.PathGlyphIndexRangeNV
GLES.PathGlyphRangeNV
GLES.PathGlyphsNV
GLES.PathMemoryGlyphIndexArrayNV
GLES.PathParameterfNV
GLES.PathParameterfvNV
GLES.PathParameteriNV
GLES.PathParameterivNV
GLES.PathStencilDepthOffsetNV
GLES.PathStencilFuncNV
GLES.PathStringNV
GLES.PathSubCommandsNV
GLES.PathSubCoordsNV
GLES.PointAlongPathNV
GLES.ProgramPathFragmentInputGenNV
GLES.StencilFillPathInstancedNV
GLES.StencilFillPathNV
GLES.StencilStrokePathInstancedNV
GLES.StencilStrokePathNV
GLES.StencilThenCoverFillPathInstancedNV
GLES.StencilThenCoverFillPathNV
GLES.StencilThenCoverStrokePathInstancedNV
GLES.StencilThenCoverStrokePathNV
GLES.TransformPathNV
GLES.WeightPathsNV

GL_​NV_path_rendering_shared_edge


public attribute GL_NV_path_rendering_shared_edge → (bool)

GL_NV_path_rendering_shared_edge

GL_​NV_primitive_shading_rate


public attribute GL_NV_primitive_shading_rate → (bool)

GL_NV_primitive_shading_rate

GL_​NV_read_buffer


public attribute GL_NV_read_buffer → (bool)

GL_NV_read_buffer

GL_​NV_representative_fragment_test


public attribute GL_NV_representative_fragment_test → (bool)

GL_NV_representative_fragment_test

GL_​NV_scissor_exclusive


public attribute GL_NV_scissor_exclusive → (bool)

GL_NV_scissor_exclusive

GL_​NV_shader_subgroup_partitioned


public attribute GL_NV_shader_subgroup_partitioned → (bool)

GL_NV_shader_subgroup_partitioned

GL_​NV_texture_border_clamp


public attribute GL_NV_texture_border_clamp → (bool)

GL_NV_texture_border_clamp

GL_​OES_compressed_​ETC1_​RGB8_texture


public attribute GL_OES_compressed_ETC1_RGB8_texture → (bool)

GL_OES_compressed_ETC1_RGB8_texture

GL_​OES_copy_image


public attribute GL_OES_copy_image → (bool)

GL_OES_copy_image

GL_​OES_depth32


public attribute GL_OES_depth32 → (bool)

GL_OES_depth32

GL_​OES_draw_elements_base_vertex


public attribute GL_OES_draw_elements_base_vertex → (bool)

GL_OES_draw_elements_base_vertex

GL_​OES_​EGL_image


public attribute GL_OES_EGL_image → (bool)

GL_OES_EGL_image

GL_​OES_​EGL_image_external


public attribute GL_OES_EGL_image_external → (bool)

GL_OES_EGL_image_external

GL_​OES_primitive_bounding_box


public attribute GL_OES_primitive_bounding_box → (bool)

GL_OES_primitive_bounding_box

GL_​OES_sample_shading


public attribute GL_OES_sample_shading → (bool)

GL_OES_sample_shading

GL_​OES_shader_multisample_interpolation


public attribute GL_OES_shader_multisample_interpolation → (bool)

GL_OES_shader_multisample_interpolation

GL_​OES_stencil1


public attribute GL_OES_stencil1 → (bool)

GL_OES_stencil1

GL_​OES_stencil4


public attribute GL_OES_stencil4 → (bool)

GL_OES_stencil4

GL_​OES_tessellation_shader


public attribute GL_OES_tessellation_shader → (bool)

GL_OES_tessellation_shader

See also

GLES.CCW
GLES.CW
GLES.EQUAL
GLES.FRACTIONAL_EVEN
GLES.FRACTIONAL_ODD
GLES.IS_PER_PATCH
GLES.ISOLINES
GLES.MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_PATCH_VERTICES
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_CONTROL_ATOMIC_COUNTERS
GLES.MAX_TESS_CONTROL_IMAGE_UNIFORMS
GLES.MAX_TESS_CONTROL_INPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GLES.MAX_TESS_CONTROL_UNIFORM_BLOCKS
GLES.MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GLES.MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GLES.MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GLES.MAX_TESS_EVALUATION_INPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GLES.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GLES.MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GLES.MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GLES.MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GLES.MAX_TESS_GEN_LEVEL
GLES.MAX_TESS_PATCH_COMPONENTS
GLES.PATCH_VERTICES
GLES.PATCHES
GLES.PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GLES.QUADS
GLES.REFERENCED_BY_TESS_CONTROL_SHADER
GLES.REFERENCED_BY_TESS_EVALUATION_SHADER
GLES.TESS_CONTROL_OUTPUT_VERTICES
GLES.TESS_CONTROL_SHADER
GLES.TESS_CONTROL_SHADER_BIT
GLES.TESS_EVALUATION_SHADER
GLES.TESS_EVALUATION_SHADER_BIT
GLES.TESS_GEN_MODE
GLES.TESS_GEN_POINT_MODE
GLES.TESS_GEN_SPACING
GLES.TESS_GEN_VERTEX_ORDER
GLES.TRIANGLES
GLES.PatchParameteri

GL_​OES_texture_compression_astc


public attribute GL_OES_texture_compression_astc → (bool)

GL_OES_texture_compression_astc

See also

GLES.COMPRESSED_RGBA_ASTC_10x10
GLES.COMPRESSED_RGBA_ASTC_10x5
GLES.COMPRESSED_RGBA_ASTC_10x6
GLES.COMPRESSED_RGBA_ASTC_10x8
GLES.COMPRESSED_RGBA_ASTC_12x10
GLES.COMPRESSED_RGBA_ASTC_12x12
GLES.COMPRESSED_RGBA_ASTC_3x3x3_OES
GLES.COMPRESSED_RGBA_ASTC_4x3x3_OES
GLES.COMPRESSED_RGBA_ASTC_4x4
GLES.COMPRESSED_RGBA_ASTC_4x4x3_OES
GLES.COMPRESSED_RGBA_ASTC_4x4x4_OES
GLES.COMPRESSED_RGBA_ASTC_5x4
GLES.COMPRESSED_RGBA_ASTC_5x4x4_OES
GLES.COMPRESSED_RGBA_ASTC_5x5
GLES.COMPRESSED_RGBA_ASTC_5x5x4_OES
GLES.COMPRESSED_RGBA_ASTC_5x5x5_OES
GLES.COMPRESSED_RGBA_ASTC_6x5
GLES.COMPRESSED_RGBA_ASTC_6x5x5_OES
GLES.COMPRESSED_RGBA_ASTC_6x6
GLES.COMPRESSED_RGBA_ASTC_6x6x5_OES
GLES.COMPRESSED_RGBA_ASTC_6x6x6_OES
GLES.COMPRESSED_RGBA_ASTC_8x5
GLES.COMPRESSED_RGBA_ASTC_8x6
GLES.COMPRESSED_RGBA_ASTC_8x8
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
GLES.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

GL_​OES_texture_half_float


public attribute GL_OES_texture_half_float → (bool)

GL_OES_texture_half_float

GL_​OES_texture_stencil8


public attribute GL_OES_texture_stencil8 → (bool)

GL_OES_texture_stencil8

GL_​OES_vertex_half_float


public attribute GL_OES_vertex_half_float → (bool)

GL_OES_vertex_half_float

GL_​OES_vertex_type_10_10_10_2


public attribute GL_OES_vertex_type_10_10_10_2 → (bool)

GL_OES_vertex_type_10_10_10_2

Logging

Logger


public static readonly attribute Logger → (ILogger)

The logger object of this class.