ModelRendererMode
Description
Enumeration of render modes for ModelRenderer.Mode.
Public / Constants
OpaqueTransparent
Render mode for drawing opaque geometry (optionally with alpha-to-coverage) and order-dependent transparent geometry (alpha-blending).
OpaqueTransparentNoOrder
Render mode for drawing opaque geometry (optionally with alpha-to-coverage) and order-independent transparent geometry (alpha-blending).
Shadow
Render mode for filling the shadow-maps with opaque geometry (optionally with alpha-to-coverage).
Transparent geometry will be skipped by ModelRenderer.Render while in this mode, i.e. subsequent calls to ModelRenderer.FlushQueue for the transparent queue will never submit any GPU work.