ModelRendererMode

Description

enum Tinman.Engine.Models.ModelRendererMode

Enumeration of render modes for ModelRenderer.Mode.

Public / Constants

OpaqueTransparent

public constant OpaqueTransparent → (0:int32)

Render mode for drawing opaque geometry (optionally with alpha-to-coverage) and order-dependent transparent geometry (alpha-blending).

OpaqueTransparentNoOrder

public constant OpaqueTransparentNoOrder → (1:int32)

Render mode for drawing opaque geometry (optionally with alpha-to-coverage) and order-independent transparent geometry (alpha-blending).

Shadow

public constant Shadow → (2:int32)

Render mode for filling the shadow-maps with opaque geometry (optionally with alpha-to-coverage).

Transparent geometry will be skipped by ModelRenderer.Render while in this mode, i.e. subsequent calls to ModelRenderer.FlushQueue for the transparent queue will never submit any GPU work.