DisplacementVarying

Description

[Stage]
struct Tinman.Engine.Shaders.Terrain.DisplacementVarying

Full source code is included in the Tinman 3D SDK download.

Per-pixel displacement data.

Public / Attributes

Displacement


public attribute Displacement → (float2)

x := Displacement amount in terrain-space.
y := Average displacement amount in terrain-space.

Position


public attribute Position → (float3)

Displaced vertex position, in camera-space.

Shadow


public attribute Shadow → (float4)

Displaced vertex position with dot-Z for shadow mapping.