DisplacementVarying Description [Stage] struct Tinman.Engine.Shaders.Terrain.DisplacementVarying Full source code is included in the Tinman 3D SDK download. Per-pixel displacement data. Public / Attributes Displacement public attribute Displacement → (float2) x := Displacement amount in terrain-space. y := Average displacement amount in terrain-space. Position public attribute Position → (float3) Displaced vertex position, in camera-space. Shadow public attribute Shadow → (float4) Displaced vertex position with dot-Z for shadow mapping. DisplacementFixed GS_In_Material