PS_In_Decal Description [StageInOut] struct Tinman.Engine.Shaders.Terrain.PS_In_Decal Full source code is included in the Tinman 3D SDK download. Pixel shader input for TerrainParameters.PassDecal. Public / Attributes Color [Color] public attribute Color → (float4) The diffuse color. Coords [TexCoord(0)] public attribute Coords → (float2) The texture coordinates. Distance [Order(0)] [TexCoord(1)] public attribute Distance → (float32) The camera distance. Eye [Normal(0)] public attribute Eye → (float3) The eye vector. Normal [Normal(1)] public attribute Normal → (float3) The normal vector. Position [System(Value.Position)] public attribute Position → (float4) The vertex position. Shadow [TexCoord(2)] public attribute Shadow → (float4) The shadow coordinates. PS_In_Color PS_In_Material