TessellateVertexShaderAttribute
Description
- Derived from
- 
TessellateShader abstract 
A Tessellation Vertex Shader (TV).
The method body must have the following specific syntactic form:
[TessellateVertexShader(?, ?, ?, COUNT)]
public static OUTPUT NAME(PATCH data, POINT[] points, float3 domain)
{
  OUTPUT result;
  ...
  return result;
}
The placeholders have the following meaning:
- 
COUNT:
 The number of patch control-points.
- 
OUTPUT:
 A stage parameter struct that holds the final data of a tessellated vertex. Must be named'result'.
- 
NAME:
 The name of the Tessellation Vertex shader.
- 
PATCH:
 A stage parameter struct that holds the constant patch data. Must be named'data'.
- 
POINT:
 A stage parameter struct that holds a patch control-point. Must be named'points'.
Usages
Example.TV method 
Terrain.TV_Material method