Base interface for classes that act as handles for loading/creating graphics resources, with optional support for preloading resource data in a background thread.
interface
|
IPreloadingResourceHandle
|
extends
|
IResourceHandle
|
||
base of
|
IModelTexture
|
||||
TextureHandle
|
Does this resource handle support preloading?
property
|
CanPreloadResource
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
preloading
is
supported
(i.e.
PreloadResource
will
never
return
null ),
false
if
preloading
is
not
supported
(i.e.
PreloadResource
always
returns
null ).
|
Creates a new resource object, using the given graphics context.
[OwnerReturn]
|
||||
method
|
CreateResource
(Graphics graphics)
|
|||
type
|
IResource
|
|||
params
|
graphics
|
[not-null]
|
The graphics context to use. | |
returns
|
The
resource
object
or
null . |
|||
inherited
|
IResourceHandle.CreateResource
|
Remarks:
Resource objects may implement the IMemoryConsumption interface. In this case, the reported memory consumption will be interpreted as an estimate on how much GPU memory is consumed by the resource. This estimate can then be used for resource caching (e.g. CacheMemory).
Compares this object with the given one.
[Pure]
|
||||
method
|
Equals
(T other)
|
|||
type
|
bool
|
|||
params
|
other
|
The object to compare to. | ||
returns
|
true
if
this
object
is
equal
to
other,
false
if
not.
|
|||
inherited
|
IEquatable.Equals
|
Preloads resource data, without creating the resource object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
PreloadResource
()
|
|||
type
|
IResourceData
|
|||
returns
|
The
preloaded
resource
data
or
null
if
this
resource
handle
does
not
support
resp.
require
preloading.
|
Remarks:
Calling CreateResource on the returned resource will perform no additional loading, which means that all necessary data is already present in memory.