Render
state
wrapper
for
Tinman.Terrain.fx
.
sealed class
|
TerrainState
|
public
readonly
field
|
Camera
|
||
type
|
CameraState
|
public
readonly
field
|
Decal
|
||
type
|
DecalState
|
public
readonly
field
|
Effect
|
||
type
|
IShaderEffect
|
public
readonly
field
|
Highlight
|
||
type
|
IShaderParameter
|
public
readonly
field
|
LayerBlend
|
||
type
|
IShaderParameter
|
public
readonly
field
|
Lighting
|
||
type
|
LightingState
|
public
readonly
field
|
LodBlend
|
||
type
|
IShaderParameter
|
public
readonly
field
|
Material
|
||
type
|
MaterialState
|
public
readonly
field
|
Shadows
|
||
type
|
ShadowMappingState
|
public
readonly
field
|
Terrain
|
||
type
|
IShaderTechnique
|
public
readonly
field
|
TerrainDepth
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainHighlight
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainMaterialTri
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainMaterialUV
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainShadowMap
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainTangentX
|
||
type
|
IShaderParameter
|
public
readonly
field
|
TerrainTangentY
|
||
type
|
IShaderParameter
|
public
readonly
field
|
TerrainTexture
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainVertexColor
|
||
type
|
ShaderPass
|
public
readonly
field
|
TerrainWeight
|
||
type
|
IShaderParameter
|
public
readonly
field
|
Texturing
|
||
type
|
TexturingBatchState
|
public
readonly
field
|
Wireframe
|
||
type
|
WireframeState
|
Creates a new instance of TerrainState.
public
constructor
|
TerrainState
(IShaderEffect effect)
|
||
params
|
effect
|
[not-null]
|
The
terrain
shader
effect:
'Tinman.Terrain' |