TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class ByteBufferPool in Tinman.Core.System

A pool for ByteBuffer s of a given size (see Capacity ).

sealed class ByteBufferPool implements ICapacity
  extends ObjectPool<ByteBuffer>

Public / Attributes

Capacity

Returns the capacity of this object.

public property Capacity { get }
type int32
value [>=0] The capacity, in elements.
implements ICapacity.Capacity

DebugInterval

Sets the time interval to use for logging usage statistics of this object pool.

public property DebugInterval { get set }
type int32
value [>=0] The debug interval, in seconds. Set to 0 to disable.
inherited ObjectPoolBase.DebugInterval

Remarks:

Log messages are emitted in the category Tinman.Core.System.ObjectPool using the Info message level. Each log message carries the following information:

N:00000 D:00000 G:52992 P:52814 C:00414/01024 S:00000/00000 (RenderStateSequencer_Batch)
where the individual numbers have this meaning (referring to the time interval since the last log message):

The default value is 0 (i.e. disabled).

LifecycleState

Returns the lifecycle state of this object.

public virtual property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Disposable.LifecycleState

LimitCount

The maximum number of pooled objects.

public property LimitCount { get set }
type int32
value [>=0] The maximum number limit. Set to 0 to disable it.
inherited ObjectPoolBase.LimitCount

LimitMemory

The maximum amount of memory to use for pooled objects (estimated).

public property LimitMemory { get set }
type int32
value [>=0] The maximum memory limit. Set to 0 to disable it.
inherited ObjectPoolBase.LimitMemory

See also:

IMemoryConsumption

Public / Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Clear

Clears the object pool.

public method Clear ()
inherited ObjectPool.Clear

ClearThreadSafe

Clears the object pool.

[ThreadSafe]
public method ClearThreadSafe ()
inherited ObjectPool.ClearThreadSafe

DebugIntervalTick

public method DebugIntervalTick ()
inherited ObjectPoolBase.DebugIntervalTick

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

Get

Fetches a pooled object.

public method Get ()
type T
returns [not-null] The pooled object.
inherited ObjectPool.Get

GetThreadSafe

Fetches a pooled object.

[ThreadSafe]
public method GetThreadSafe ()
type T
returns [not-null] The pooled object.
inherited ObjectPool.GetThreadSafe

Put

Puts the given pooled object back.

public method Put (T obj)
params obj [not-null] The pooled object to put back.
inherited ObjectPool.Put

PutThreadSafe

Puts the given pooled object back.

[ThreadSafe]
public method PutThreadSafe (T obj)
params obj [not-null] The pooled object to put back.
inherited ObjectPool.PutThreadSafe