Non-generic base interface for classes that represent a pyramid of tile data.
interface
|
IPyramidBase
|
extends
|
IMapEntity
|
||
base of
|
IPyramid
|
A
tile
pyramid
is
organized
as
a
cubemap,
where
each
cubemap
face
defines
as
quad-tree.
The
quad-tree
nodes
each
hold
a
single
data
tile.
The
data
type
of
tiles
is
defined
by
the
TData
parameter
of
the
IPyramid
interface.
The topmost level (level index 0) contains only a single data tile: +---------------+ | | | | +---> tileX | | | | | | | | V | | tileY | | +---------------+ According to quad-tree semantics, each data tile is split into four children: +-------+-------+ | | | | | | +---> tileX | | | | +-------+-------+ | | | | V | | | tileY | | | +-------+-------+ This is done until the bottommost level (level count, minus one) is reached: +---+---+---+---+ | | | | | +---+---+---+---+ +---> tileX | | | | | | +---+---+---+---+ | | | | | | V +---+---+---+---+ tileY | | | | | +---+---+---+---+Tile pyramids can be sparse, i.e. some tiles can be void (see Void). The pyramid flags (see Flags, Opaque) define how void tiles shall be handled during rendering.
+-------+-------+ +---+---+---+---+ | | | | | | | X | | | | +---+---+---+---+ | | | | | | | | +-------+-------+ +---+---+---+---+ X := void tiles | | | | X | X | | | | X | | +---+---+---+---+ | | | | X | X | | | +-------+-------+ +---+---+---+---+Tile pyramids come in two flavours: The georeference raster of a pyramid (Georef and Map) always spans the maximum pyramid level (see MaxSize), independent of the actual pyramid size (see FullSize), assuming a tile pad of zero (see TilePad):
(0|0) : raster coordinates of top-left corner of top-left tile, on any level. (m|m) : raster coordinates of bottom-right corner of bottom-right tile, on any level.where
m
is
MaxSize.
This
means
that
the
georeference
raster
has
PixelIsPoint
semantics.
Does this map allow updates to its content (i.e. sample data and/or metadata)?
property
|
CanUpdate
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
map
content
can
be
updated,
false
if
not. |
||
inherited
|
IMapEntity.CanUpdate
|
Additional behaviour flags of the pyramid.
property
|
Flags
{
get
}
|
||
type
|
PyramidFlags
|
||
value
|
The pyramid flags. |
The size of the bottom-most pyramid level.
property
|
FullSize
{
get
}
|
||
type
|
int32
|
||
value
|
|
The pyramid size (width and height), in samples. |
Returns georeferencing information.
property
|
Georef
{
get
}
|
||
type
|
Raster
|
||
value
|
The
georeferencing
object
or
null
if
no
georeferencing
is
available. |
||
inherited
|
IGeorefInfo.Georef
|
The number of pyramid levels.
property
|
Levels
{
get
}
|
||
type
|
int32
|
||
value
|
|
The number of pyramid levels. |
Returns the lifecycle state of this object.
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
ILifecycleState.LifecycleState
|
Returns a MapInfo value that describes the used map raster.
property
|
Map
{
get
}
|
||
type
|
MapInfo
|
||
value
|
The map info value. | ||
inherited
|
IMapInfo.Map
|
Event for listening to updates made to this pixel pyramid.
property
|
OnUpdated
{
get
}
|
||
type
|
IEventGeneric<PyramidEventArgs>
|
||
value
|
|
The event object. |
Remarks:
This event will be fired by the thread that performs the map update.
The pad width of this cube pyramid.
property
|
TilePad
{
get
}
|
||
type
|
int32
|
||
value
|
|
The pad width. |
Remarks:
Tile padding is used to avoid color bleeding that will occur when texture samples are filtered at the edge of a pyramid tile (assuming tiles are stored in some kind of texture atlas). The tile pad width gives the number of safety pixels at the that are borrowed from neighbouring pyramid tiles:
8x8 tile, with a pad of 2: 0 1 2 3 4 5 6 7 +---+---+---+---+---+---+---+---+ 0 |###|###|###|###|###|###|###|###| +---+---+---+---+---+---+---+---+ 1 |###|###|###|###|###|###|###|###| +---+--(X)--+---+---+--(X)--+---+ 2 |###|###| | | | |###|###| +---+---+---+---+---+---+---+---+ 3 |###|###| | | | |###|###| +---+---+---+---+---+---+---+---+ 4 |###|###| | | | |###|###| +---+---+---+---+---+---+---+---+ 5 |###|###| | | | |###|###| +---+--(X)--+---+---+--(X)--+---+ 6 |###|###|###|###|###|###|###|###| +---+---+---+---+---+---+---+---+ 7 |###|###|###|###|###|###|###|###| +---+---+---+---+---+---+---+---+The point coordinates marked with
(X)
will
be
mapped
to
the
corner
vertices
of
each
terrain
mesh
sector.
Only
the
effective
region
of
a
padded
tile
(i.e.
the
square
surrounded
by
(X)
)
contains
actual
data.
The
padded
pixels
are
sampled
from
neighbouring
source
tiles
and
carry
redundant
information.
The size of a single map tile, in pixels.
property
|
TileSize
{
get
}
|
||
type
|
int32
|
||
value
|
|
The tile size. |
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
IDisposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
method
|
Dispose
()
|
|||
inherited
|
IDisposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Flushes all cached data.
method
|
Flush
()
|
||
inherited
|
IFlushable.Flush
|
Remarks:
Performing a flush may result in I/O work. Depending on the semantics of the implementing class, this work may need to be wrapped in special Begin / End method calls. See the documentation of the implementing classes for details.
In case this object represents a read-only resource, calling the Flush method has no effect.
Returns if there is any data content for the given map tile.
[ThreadSafe]
|
||||
method
|
HasTileData
(PyramidCoords coords)
|
|||
type
|
bool
|
|||
params
|
coords
|
The pyramid tile coords. | ||
returns
|
true
if
data
for
the
given
map
tile
exists,
false
if
not. |
Returns if there is any data content for the given map tile (i.e. Ok or Empty).
[ThreadSafe]
|
||||
method
|
HasTileData
(CubemapFace face,
int32 level,
int32 x,
int32 y)
|
|||
type
|
bool
|
|||
params
|
face
|
Cubemap face of map tile. Set to NegZ for unprojected map pyramids. Defaults to NegZ. | ||
level
|
[>=0]
|
The pyramid level. | ||
x
|
Cubemap face X-coordinate of map tile in level. | |||
y
|
Cubemap face Y-coordinate of map tile in level. | |||
returns
|
true
if
data
for
the
given
map
tile
exists,
false
if
not. |
Returns the configuration value that describes this object.
method
|
ToConfig
()
|
||
type
|
ConfigValue
|
||
returns
|
|
The configuration value. | |
inherited
|
IConfigurable.ToConfig
|
Remarks:
All configurable objects need to implement this interface. For simple types, it is preferable to delegate to ToValue.
The returned value may be of type Invalid, which means that this object in its current state cannot be described with the configuration API.
Before returning the resulting configuration value, Cache must be called on it, passing this IConfigurable object as parameter.
Updates georeferencing data of this heightmap.
[ThreadSafe]
|
||||
method
|
UpdateGeoref
(Raster georef)
|
|||
params
|
georef
|
The
new
georeferencing
data
or
null . |
||
inherited
|
IMapEntity.UpdateGeoref
|
See also:
IMapEntity.CanUpdateReturns a georeference raster that spans the given pyramid level.
method
|
LevelGeoref
(int32 level = -1)
|
||
type
|
Raster
|
||
params
|
level
|
The
pyramid
level.
If
negative,
the
pyramid
level
count
(see
Levels)
will
be
added.
Defaults
to
-1 .
|
|
returns
|
The
georeference
raster
for
level
or
null
if
Georef
is
null .
|
Returns the map info for the given pyramid level.
method
|
LevelMap
(int32 level = -1)
|
||
type
|
MapInfo
|
||
params
|
level
|
The
pyramid
level.
If
negative,
the
pyramid
level
count
(see
Levels)
will
be
added.
Defaults
to
-1 .
|
|
returns
|
The map info for level. |
Returns the size of the given pyramid level.
method
|
LevelSize
(int32 level)
|
||
type
|
int32
|
||
params
|
level
|
[>=0]
|
The pyramid level. |
returns
|
|
The full size of the pyramid level. |
Checks if the given pyramid coordinates are valid for this IPyramid object.
method
|
ValidCoords
(PyramidCoords coords)
|
||
type
|
bool
|
||
params
|
coords
|
The pyramid coordinates.. | |
returns
|
true
if
the
pyramid
coordinates
are
valid,
false
if
not. |
Checks if the given pyramid coordinates are valid for this IPyramidBase object.
method
|
ValidCoords
(CubemapFace face,
int32 level,
int32 x,
int32 y)
|
||
type
|
bool
|
||
params
|
face
|
The cubemap face. | |
level
|
The pyramid level. | ||
x
|
X-coordinate of pyramid tile. | ||
y
|
Y-coordinate of pyramid tile. | ||
returns
|
true
if
the
pyramid
coordinates
are
valid,
false
if
not. |