TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

enum PyramidFlags in Tinman.Terrain.Pyramids

Enumeration of pyramid flags.

[Flags]
enum PyramidFlags  

See also:

IPyramidBase.Flags

Items

None = 0
Opaque = 0x01

The pyramid generates tiles that need to be processed with opaque texturing mode.

See also:

IOpaque.Opaque
Alpha = 0x02

The pyramid generates tiles that have semi-transparent pixels, which cannot be encoded using a 1-bit alpha channel.