Enumeration of pyramid flags.
[Flags]
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enum
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PyramidFlags
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See also:
IPyramidBase.Flags
None
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= 0
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Opaque
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= 0x01
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The pyramid generates tiles that need to be processed with opaque texturing mode. See also: IOpaque.Opaque |
Alpha
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= 0x02
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The pyramid generates tiles that have semi-transparent pixels, which cannot be encoded using a 1-bit alpha channel. |