interface
|
ITexelBufferInfo
|
extends
|
ISrgb
|
||
base of
|
TexelBuffer
|
The texture format of this texel buffer.
property
|
Format
{
get
}
|
||
type
|
TextureFormat
|
||
value
|
The texture format. |
The texel buffer height.
property
|
Height
{
get
}
|
||
type
|
int32
|
||
value
|
|
The buffer height, in texels. |
The number of mipmap levels.
property
|
MipmapCount
{
get
}
|
||
type
|
int32
|
||
value
|
|
The mipmap level count. |
Does this object store or process compressed sRGB pixel channel values?
property
|
Srgb
{
get
set
}
|
||
type
|
bool
|
||
value
|
true
if
the
pixel
channel
values
are
compressed
false
if
pixel
channel
values
are
linear.
|
||
inherited
|
ISrgb.Srgb
|
Remarks:
This
flag
is
taken
into
account
when
pixels
are
encoded
resp.
decoded
from
resp.
to
a
ColorBuffer,
which
always
stores
linear
sRGB
pixels:
This
object
will
only
perform
sRGB
conversion
if
this
flag
is
set
to
true
.
The
default
value
is
true
.
See also:
ColorF.ToSrgbFThe texel buffer width.
property
|
Width
{
get
}
|
||
type
|
int32
|
||
value
|
|
The buffer width, in texels. |