TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

interface ITextureCacheDependent in Tinman.Terrain.Rendering

Base interface for classes that depend on texel pyramid tiles that are cached on the GPU.

interface ITextureCacheDependent base of MapView
  Texturing

Attributes

TextureCache

The TextureCache that is used.

property TextureCache { get }
type TextureAtlas
value The used TextureCache object.

See also:

SetTexture

TextureId

The texel pyramid that is used.

property TextureId { get }
type int32
value The texel pyramid ID (see PyramidIdAllocate).

See also:

SetTexture

Methods

SetTexture

Specifies the texture atlas and texel pyramid to use.

method SetTexture (TextureAtlas textureAtlas, int32 pyramidId = 0)
params textureAtlas The texture atlas to use or null if there is no GPU context.
  pyramidId The texel pyramid ID to use (see PyramidIdAllocate). Defaults to 0.