Base interface for classes that depend on texel pyramid tiles that are cached on the GPU.
interface
|
ITextureCacheDependent
|
base of
|
MapView
|
||
Texturing
|
The TextureCache that is used.
property
|
TextureCache
{
get
}
|
||
type
|
TextureAtlas
|
||
value
|
The used TextureCache object. |
See also:
SetTextureThe texel pyramid that is used.
property
|
TextureId
{
get
}
|
||
type
|
int32
|
||
value
|
The texel pyramid ID (see PyramidIdAllocate). |
See also:
SetTextureSpecifies the texture atlas and texel pyramid to use.
method
|
SetTexture
(TextureAtlas textureAtlas,
int32 pyramidId = 0)
|
||
params
|
textureAtlas
|
The
texture
atlas
to
use
or
null
if
there
is
no
GPU
context.
|
|
pyramidId
|
The
texel
pyramid
ID
to
use
(see
PyramidIdAllocate).
Defaults
to
0 .
|